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Talia Invierno
post Jul 4 2007, 04:59 AM
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I know the magic v. cyber argument has been pretty much beaten to death around here; and that currently the general voice seems to be about 2/3 feeling that the rules favour Awakened generally, and adepts specifically.

However.

We've been running an on-line open admission long-term campaign for, what, over three years now? We were running it in SR3, we somehow managed a roughshod conversion to SR4 in mid-stream, and it still keeps on ticking. Each player gets one character and only one until PC death -- so it could well be the same character for the entire years-long life of the campaign. We've had applicants who wanted Awakened PCs and mundane PCs, roughly 2:3 ratio (mundane cybered having the edge). Of those who stayed with the game, the ratios remained close to the same -- but for full spellcasters the ratios shifted rather drastically, to approximately 1:8 against. (It's also about the same ratio against metas.) In fact, among those who fell out of the game, that ratio is almost even between mundanes and full magicians -- even though there continue to be far more mundane characters than full magicians.

If the rules favour the Awakened generally, why are we getting this result? (Note: not objecting. We were initially concerned that we would be innundated with people wanting full magicians -- but it never became an issue.) We even made extremely low ES a true social issue, strongly recommending against anything below 3 or 2.

The only reason I can think of is that we never glossed over training and skill improvement -- in fact, easily 90% of the game is "downtime". It could even be said that the entire point of the campaign is the downtime -- by design. But surely that can't explain it fully?

Slight edits to clarify.
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Posts in this topic
- Talia Invierno   Magic v. cyber   Jul 4 2007, 04:59 AM
- - Particle_Beam   Shadowrun is still a cyberpunk game with a dash of...   Jul 4 2007, 05:38 AM
- - Ddays   Been a lurker, first time poster, but here's m...   Jul 4 2007, 05:43 AM
- - Whipstitch   Well, imo, cyberware just feels more gritty to me....   Jul 4 2007, 06:06 AM
- - Critias   Just because people acknowledge that the game can ...   Jul 4 2007, 06:10 AM
- - Talia Invierno   But this would seem to imply that, with canon rule...   Jul 4 2007, 07:17 AM
- - Critias   Or maybe it just means Dumpshock isn't really ...   Jul 4 2007, 07:19 AM
- - Talia Invierno   I don't know. It's a statistical sample, ...   Jul 4 2007, 07:23 AM
- - tisoz   Just curious, since this is a "downtime-orien...   Jul 4 2007, 07:35 AM
- - Ryu   I´m a dissonant voice on "the awakened have ...   Jul 4 2007, 12:28 PM
- - hyzmarca   The cost of the magic attribute and magic specific...   Jul 4 2007, 01:33 PM
- - Buster   QUOTE (Talia Invierno @ Jul 4 2007, 02:23 AM)...   Jul 4 2007, 01:50 PM
- - sunnyside   But how much general talking about the game do you...   Jul 4 2007, 03:06 PM
- - Lilt   Mages require a fair bit of micromanagement. Then-...   Jul 4 2007, 05:07 PM
- - DireRadiant   Just because you can do something doesn't mean...   Jul 4 2007, 08:05 PM
- - Talia Invierno   QUOTE Just curious, since this is a "downtime...   Jul 4 2007, 09:20 PM
- - tisoz   QUOTE (Talia Invierno) Whipping up a batch of oric...   Jul 4 2007, 09:40 PM
- - Talia Invierno   QUOTE I thought the pace would present a problem f...   Jul 4 2007, 10:25 PM
- - tisoz   QUOTE (Talia Invierno @ Jul 4 2007, 04:25 PM)...   Jul 5 2007, 05:47 AM
- - Talia Invierno   As a point of clarification, it isn't keeping ...   Jul 5 2007, 06:02 AM
- - tisoz   It's not just skimping on the Attributes and S...   Jul 5 2007, 06:07 AM


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