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Jul 5 2007, 09:02 PM
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#126
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,595 Joined: 31-December 06 Member No.: 10,502 |
I don't know MitS so well. Wasn't there some kind of EMP spell? A spirit could have that as an innate spell, if it does something relevant. That would be more mechanically sound.
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Jul 5 2007, 09:07 PM
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#127
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Street Magic has both a Pulse and Interference spell. Pulse can fry the non-hardened RFID tags and knock out electronics (albeit very temporarily) and Interference is basically just a magical version of a signal jammer. Yet another reason why Spirits of Man are just plain versatile.
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Jul 5 2007, 09:07 PM
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#128
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
RAW offers specific rules and examples, also. Mind quoting those, too? Keep in mind that is 'the nature' of the accident, or how to convey it ingame, not the game effect.
And other limits are defined by the example game effects. On the other hand, 'seemingly normal' is only valid, if the accident 'seems normal'. As the rules don't specify who is the criteria for that, any objection invalidates it - obviously, that accident didn't seem normal enough.
It still doesn't. There is no game effect in the Accident rules that specifies consecutive subdueing. If that would be case, the power wouldn't be called Accident, but rather Entanglement. Like I said - it's not that there is no way to achieve the desired effect... but with another tool. |
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Jul 5 2007, 09:09 PM
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#129
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Top quality olive oil, on the other hand...
Hell yeah. |
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Jul 5 2007, 09:59 PM
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#130
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Target ![]() Group: Members Posts: 74 Joined: 28-September 06 Member No.: 9,490 |
Frankly it seems that at this point, the RAW with regard to Accident are really beside the point. The problem here isn't really the GM's interpretation of the rules.
The problem, as Fist pointed out, is the relationship between the GM and the player. Until the relationship gets worked out, this situation is just a bomb waiting to explode. At some point in the future, the GM will make another "bad" ruling that likely will have a detrimental effect on the player. If the relationship has been patched up, then the player will/should politely point out the error (perhaps even out of game) and the GM will realize the error and thank the player for pointing it out. If the relationship hasn't been patched up, the player will assume that once again, the GM is trying to screw him over. As for the actual encounter, I find plenty of faults with both the player and the GM. As to the player, it does appear that he is trying to make the game about him as opposed to being about the team of runners. Then, when things don't go his way, he cries foul. As for the GM, my first question upon reading the scenario you set out is why the heck did Sticks agree to meet at the rigger's bunker? As you pointed out, Sticks knew that the rigger had a killer drone that was both very efficient and very nasty about its business. Add to that the fact that Sticks is presumably fairly street wise to have been able to build and maintain his little empire, its really hard to imagine that he would agree to go to the bunker. Rather, it would have been more along the lines of "Well, I'm always interested in acquiring new toys, but I'm really not interested in walking into a potential deathtrap. If you want to do business, you (or your representative) will meet me at Location X. And if you want to do business, you'll leave the drones at home." Now, in all likelihood, the player will be upset as this will potentially foil many of his plans. He can try to negotiate a better location, but I imagine that Sticks is a pretty good face as well. A player's goals are not always achievable at the outset. Still though, you should allow rolls to be made so at least you can point to the dice and say "Sorry, but he's not willing to meet your request." As for the railroading bit, anytime a GM says "YOU ARE NOT WINNING THIS ONE!" it is going to sound like railroading whether you intend it to be or not. Like some of the others here, I agree with what the GM was attempting to do, but his implementation needs work. In the end though, all that really matters for now is whether or not the GM and player can work together. The player needs to consider that the GM is new, and be understanding of that. The GM also needs to make sure that he doesn't confuse this with a "Them against me" situation. The GM can't beat the players because the GM is not competing against the players. Talk it out between the two of you, share a couple of beers (or colas, etc.) shake on it and try to see things from the other perspective. If you can't do this, then you should just go your separate ways. |
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Jul 6 2007, 01:18 AM
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#131
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 2-July 07 Member No.: 12,127 |
I can see Sticks going, I'm so BA, fuck common sense. ;)
But yeah, I agree that by RAW accident can do anything up to summoning a can of beans, but me and few others seem to agree that causing drones to malfunction seem to be a bit too "convenient" for the GM. I see where you're coming from Sterling, but I don't believe that players necessarily have to follow a GM's lead on the universe if it makes it unfun for them. For me, the GM's goal should be to make sure the players have a good time, not to enforce his view on where a story should go (Though strong story telling does help most players have a good time), |
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Jul 6 2007, 01:30 AM
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#132
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Wow. This post actually made my day. Years ago, back when I was in high school, I had a friend who was a killer GM. I remember the time that he told me after a game that if the PCs ever slaughtered civilians that the party would automatically die. :) |
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Jul 6 2007, 03:47 AM
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#133
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
As bad as the GM went, I can't say that the player's post makes me feel any more sympathetic. Am I thr only one who finds the "Choo Choo" comment to be more than a little immature?
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Jul 6 2007, 04:00 AM
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#134
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Things like that is why I love my GM. It's hard to find people who believe their role is to mostly be an amoral arbiter of the RAW. I've ran into one too many GMs out there who feel their role is to defend the sanctity of their npcs, for whatever reason.
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Jul 6 2007, 04:38 AM
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#135
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
Heh, I remember one time when the GM set out to screw us because we were half-assing the run. (What do you expect when you offer a pack of runners with 3-500 karma each some milk run for chump change).
Our antics in that run involved: using physical mask to look like a polar bear, then using improved invisibilty on top of that and taking a walk though a hospital emergency room, looking for clues. Our reasoning: if anyone managed to see through the invisibility, they would then be confronted with a polar bear wandering around the hospital. Mr. death-sam is breaking into an apartment we though was empty for some reason. But is surprised to find a plumber with his head under the sink, working on the garbage disposal. The sam thoughtfully considers this, then takes the time to put on his stylish new sap gloves (from NARGL? the same thing that had all the stylish armors in it) before hitting the plumber. Due to stun overflowing to physical damage, the poor plumber is maimed, and we forever after started calling our sam "plumber slayer". |
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Jul 6 2007, 07:01 AM
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#136
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 13-July 06 From: Long Beach Sacrifice Zone Member No.: 8,885 |
I totally agree. If I was the rigger in question, and conquering the Barrens was my goal, then trying to consolidate power with the gangers is reasonable. But if I move too fast or make my life's goal an obsession instead of a motivation, then I would hope the GM would work with me, but not cater to me. I also would not expect a goal to rule the Barrens to occur in anything but a very long and slow process. I think my issue here is that Shadowrun is a storytelling game. It's primarily a story of people who have little to lose and everything to gain by putting aside their differences and working as a team to claw their way towards a better life while doing a variety of jobs no one else would be crazy enough to contemplate. So when I play or run Shadowrun, I do expect players to give their characters motivations, and even the occasional obsession. But if a player tries to shortcut their way to success using methods I disagree with, there'll be a discussion first, and then firm but unyielding pressure if they really try to keep going. If my players have good long-term goals (I want to conquer the Barrens!) I'll incorporate that and help them work towards it, but unless the Barrens-ruler convinces the other players they ALL should work towards that goal... then it shouldn't be a focal point of the game that's detrimental to the other players achieving their character's goals. For example, if I try to deal with gangers to either set them up or put them under my control, I'm not going to antagonize them by attacking them with drones. A handful of pissed-off and vengeful trolls and a Barrensworth of rubble means it's raining debris on my bunker all day, every day, with a 10% of rebar javelin strikes later in the evening. I guess a better summary is that as Shadowrunners, there should be equal time for each runner, and players that try to hog the spotlight or divert the game in ways that make their character more important than the others isn't something I think is Shadowrun-esque. But the caveat is, as always, what might be a 'simple accident' in my game is not 'simple' nor 'accidental' in yours. |
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Jul 6 2007, 07:29 AM
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#137
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 2-July 07 Member No.: 12,127 |
It does sound like your game is far more story telling based than the lateral thinking challenges my group has gotten used to, must be all the Heroscape and Descent we play. :wobble:
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Jul 6 2007, 02:20 PM
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#138
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Moving Target ![]() ![]() Group: Members Posts: 472 Joined: 14-June 07 Member No.: 11,909 |
The point is, the game should be fun for everybody involved, GM and players. That clearly wasn't the case with ShadowDragon8685 and Jtuxyan. At least, they sorted it out now.
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Jul 6 2007, 04:01 PM
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#139
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
To me, it's pretty clear that this thread has become more about pointing the finger at each other than really trying to figure out the issues going on with the group in question. We now have 6 pages of the same thing being rehashed over and over. We don't need three threads on the same subject. |
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