IPB

Welcome Guest ( Log In | Register )

6 Pages V  « < 4 5 6  
Closed TopicStart new topic
> *sigh* Munchkin riggers., Piss me off.
sunnyside
post Jul 5 2007, 09:02 PM
Post #126


Runner
******

Group: Members
Posts: 2,595
Joined: 31-December 06
Member No.: 10,502



I don't know MitS so well. Wasn't there some kind of EMP spell? A spirit could have that as an innate spell, if it does something relevant. That would be more mechanically sound.
Go to the top of the page
 
+Quote Post
Whipstitch
post Jul 5 2007, 09:07 PM
Post #127


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Street Magic has both a Pulse and Interference spell. Pulse can fry the non-hardened RFID tags and knock out electronics (albeit very temporarily) and Interference is basically just a magical version of a signal jammer. Yet another reason why Spirits of Man are just plain versatile.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 5 2007, 09:07 PM
Post #128


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Sterling)
QUOTE (Rotbart van Dainig)
Nope, that's the extent the RAW goes. Coincidental effects are a fun thing to twist, but that something to do in MtA.

RAW states, and I quote, "The exact nature of the accident is up to the gamemaster, based on the circumstances and surrounding environment."

RAW offers specific rules and examples, also. Mind quoting those, too?

Keep in mind that is 'the nature' of the accident, or how to convey it ingame, not the game effect.

QUOTE (Sterling)
The only limiter is 'seemingly normal'. That means, according to the RAW, that the GM defines what happens. 'Seemingly normal' is entirely subjective.

And other limits are defined by the example game effects.
On the other hand, 'seemingly normal' is only valid, if the accident 'seems normal'. As the rules don't specify who is the criteria for that, any objection invalidates it - obviously, that accident didn't seem normal enough.

QUOTE (Sterling)
Therefore, his ruling works according to RAW.

It still doesn't. There is no game effect in the Accident rules that specifies consecutive subdueing.
If that would be case, the power wouldn't be called Accident, but rather Entanglement.

Like I said - it's not that there is no way to achieve the desired effect... but with another tool.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Jul 5 2007, 09:09 PM
Post #129


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Particle_Beam)
Rotbart von Dainig doesn't accept olive branches.

Top quality olive oil, on the other hand...

QUOTE (Particle_Beam)
He'll try to make one final comment, be sure of it.

Hell yeah.
Go to the top of the page
 
+Quote Post
Gargs454
post Jul 5 2007, 09:59 PM
Post #130


Target
*

Group: Members
Posts: 74
Joined: 28-September 06
Member No.: 9,490



Frankly it seems that at this point, the RAW with regard to Accident are really beside the point. The problem here isn't really the GM's interpretation of the rules.

The problem, as Fist pointed out, is the relationship between the GM and the player. Until the relationship gets worked out, this situation is just a bomb waiting to explode. At some point in the future, the GM will make another "bad" ruling that likely will have a detrimental effect on the player. If the relationship has been patched up, then the player will/should politely point out the error (perhaps even out of game) and the GM will realize the error and thank the player for pointing it out. If the relationship hasn't been patched up, the player will assume that once again, the GM is trying to screw him over.

As for the actual encounter, I find plenty of faults with both the player and the GM. As to the player, it does appear that he is trying to make the game about him as opposed to being about the team of runners. Then, when things don't go his way, he cries foul.

As for the GM, my first question upon reading the scenario you set out is why the heck did Sticks agree to meet at the rigger's bunker? As you pointed out, Sticks knew that the rigger had a killer drone that was both very efficient and very nasty about its business. Add to that the fact that Sticks is presumably fairly street wise to have been able to build and maintain his little empire, its really hard to imagine that he would agree to go to the bunker. Rather, it would have been more along the lines of "Well, I'm always interested in acquiring new toys, but I'm really not interested in walking into a potential deathtrap. If you want to do business, you (or your representative) will meet me at Location X. And if you want to do business, you'll leave the drones at home."

Now, in all likelihood, the player will be upset as this will potentially foil many of his plans. He can try to negotiate a better location, but I imagine that Sticks is a pretty good face as well. A player's goals are not always achievable at the outset. Still though, you should allow rolls to be made so at least you can point to the dice and say "Sorry, but he's not willing to meet your request."

As for the railroading bit, anytime a GM says "YOU ARE NOT WINNING THIS ONE!" it is going to sound like railroading whether you intend it to be or not. Like some of the others here, I agree with what the GM was attempting to do, but his implementation needs work.

In the end though, all that really matters for now is whether or not the GM and player can work together. The player needs to consider that the GM is new, and be understanding of that. The GM also needs to make sure that he doesn't confuse this with a "Them against me" situation. The GM can't beat the players because the GM is not competing against the players. Talk it out between the two of you, share a couple of beers (or colas, etc.) shake on it and try to see things from the other perspective. If you can't do this, then you should just go your separate ways.
Go to the top of the page
 
+Quote Post
Ddays
post Jul 6 2007, 01:18 AM
Post #131


Moving Target
**

Group: Members
Posts: 114
Joined: 2-July 07
Member No.: 12,127



I can see Sticks going, I'm so BA, fuck common sense. ;)

But yeah, I agree that by RAW accident can do anything up to summoning a can of beans, but me and few others seem to agree that causing drones to malfunction seem to be a bit too "convenient" for the GM.

I see where you're coming from Sterling, but I don't believe that players necessarily have to follow a GM's lead on the universe if it makes it unfun for them. For me, the GM's goal should be to make sure the players have a good time, not to enforce his view on where a story should go (Though strong story telling does help most players have a good time),
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Jul 6 2007, 01:30 AM
Post #132


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Jtuxyan)
QUOTE
[16:13] ShadowDragon8685: Not what I meant.
[16:13] ShadowDragon8685: I was under the assumption that mass accident spam by piddling-level spirits was the best way to shut down your drones without permenantly damaging your ability to function.
[16:13] Jtuxyan: oh
[16:13] Jtuxyan: no
[16:13] Jtuxyan: for that, you want the Interference power
[16:14] Jtuxyan: that'll shut down the radio's completly, I'll still have verbals though
[16:14] ShadowDragon8685: No, I don't, because you'll resort to voice commands over the intercom.
[16:14] Jtuxyan: right
[16:14] Jtuxyan: so
[16:14] ShadowDragon8685: Jax, hold on a minute.
[16:14] Jtuxyan: if you want to be al ittle bit metagame
[16:14] ShadowDragon8685: YOU ARE NOT WINNING THIS ONE.
[16:14] Jtuxyan: and really...what?
[16:14] ShadowDragon8685: Whatever I have to do to do it within the rules, Sticks and his men are walking out alive, and your drones' pride is getting bruised.
[16:14] ShadowDragon8685: Sticks is in fact that cunning


I think that says it all.

CHOO CHOO! Now boarding the railroad train. No stops at fun.

Wow. This post actually made my day.

Years ago, back when I was in high school, I had a friend who was a killer GM. I remember the time that he told me after a game that if the PCs ever slaughtered civilians that the party would automatically die. :)
Go to the top of the page
 
+Quote Post
Cain
post Jul 6 2007, 03:47 AM
Post #133


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



As bad as the GM went, I can't say that the player's post makes me feel any more sympathetic. Am I thr only one who finds the "Choo Choo" comment to be more than a little immature?
Go to the top of the page
 
+Quote Post
Whipstitch
post Jul 6 2007, 04:00 AM
Post #134


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Things like that is why I love my GM. It's hard to find people who believe their role is to mostly be an amoral arbiter of the RAW. I've ran into one too many GMs out there who feel their role is to defend the sanctity of their npcs, for whatever reason.
Go to the top of the page
 
+Quote Post
Crusher Bob
post Jul 6 2007, 04:38 AM
Post #135


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Heh, I remember one time when the GM set out to screw us because we were half-assing the run. (What do you expect when you offer a pack of runners with 3-500 karma each some milk run for chump change).

Our antics in that run involved: using physical mask to look like a polar bear, then using improved invisibilty on top of that and taking a walk though a hospital emergency room, looking for clues. Our reasoning: if anyone managed to see through the invisibility, they would then be confronted with a polar bear wandering around the hospital.

Mr. death-sam is breaking into an apartment we though was empty for some reason. But is surprised to find a plumber with his head under the sink, working on the garbage disposal. The sam thoughtfully considers this, then takes the time to put on his stylish new sap gloves (from NARGL? the same thing that had all the stylish armors in it) before hitting the plumber. Due to stun overflowing to physical damage, the poor plumber is maimed, and we forever after started calling our sam "plumber slayer".

Go to the top of the page
 
+Quote Post
Sterling
post Jul 6 2007, 07:01 AM
Post #136


Moving Target
**

Group: Members
Posts: 192
Joined: 13-July 06
From: Long Beach Sacrifice Zone
Member No.: 8,885



QUOTE (Ddays)
I see where you're coming from Sterling, but I don't believe that players necessarily have to follow a GM's lead on the universe if it makes it unfun for them. For me, the GM's goal should be to make sure the players have a good time, not to enforce his view on where a story should go (Though strong story telling does help most players have a good time),

I totally agree. If I was the rigger in question, and conquering the Barrens was my goal, then trying to consolidate power with the gangers is reasonable. But if I move too fast or make my life's goal an obsession instead of a motivation, then I would hope the GM would work with me, but not cater to me.

I also would not expect a goal to rule the Barrens to occur in anything but a very long and slow process.

I think my issue here is that Shadowrun is a storytelling game. It's primarily a story of people who have little to lose and everything to gain by putting aside their differences and working as a team to claw their way towards a better life while doing a variety of jobs no one else would be crazy enough to contemplate.

So when I play or run Shadowrun, I do expect players to give their characters motivations, and even the occasional obsession. But if a player tries to shortcut their way to success using methods I disagree with, there'll be a discussion first, and then firm but unyielding pressure if they really try to keep going. If my players have good long-term goals (I want to conquer the Barrens!) I'll incorporate that and help them work towards it, but unless the Barrens-ruler convinces the other players they ALL should work towards that goal... then it shouldn't be a focal point of the game that's detrimental to the other players achieving their character's goals.

For example, if I try to deal with gangers to either set them up or put them under my control, I'm not going to antagonize them by attacking them with drones. A handful of pissed-off and vengeful trolls and a Barrensworth of rubble means it's raining debris on my bunker all day, every day, with a 10% of rebar javelin strikes later in the evening.

I guess a better summary is that as Shadowrunners, there should be equal time for each runner, and players that try to hog the spotlight or divert the game in ways that make their character more important than the others isn't something I think is Shadowrun-esque. But the caveat is, as always, what might be a 'simple accident' in my game is not 'simple' nor 'accidental' in yours.
Go to the top of the page
 
+Quote Post
Ddays
post Jul 6 2007, 07:29 AM
Post #137


Moving Target
**

Group: Members
Posts: 114
Joined: 2-July 07
Member No.: 12,127



It does sound like your game is far more story telling based than the lateral thinking challenges my group has gotten used to, must be all the Heroscape and Descent we play. :wobble:
Go to the top of the page
 
+Quote Post
Particle_Beam
post Jul 6 2007, 02:20 PM
Post #138


Moving Target
**

Group: Members
Posts: 472
Joined: 14-June 07
Member No.: 11,909



The point is, the game should be fun for everybody involved, GM and players. That clearly wasn't the case with ShadowDragon8685 and Jtuxyan. At least, they sorted it out now.
Go to the top of the page
 
+Quote Post
fistandantilus4....
post Jul 6 2007, 04:01 PM
Post #139


Uncle Fisty
**********

Group: Admin
Posts: 13,891
Joined: 3-January 05
From: Next To Her
Member No.: 6,928



QUOTE
QUOTE (Jtuxyan)
QUOTE 
[16:13] ShadowDragon8685: Not what I meant.
[16:13] ShadowDragon8685: I was under the assumption that mass accident spam by piddling-level spirits was the best way to shut down your drones without permenantly damaging your ability to function.
[16:13] Jtuxyan: oh
[16:13] Jtuxyan: no
[16:13] Jtuxyan: for that, you want the Interference power
[16:14] Jtuxyan: that'll shut down the radio's completly, I'll still have verbals though
[16:14] ShadowDragon8685: No, I don't, because you'll resort to voice commands over the intercom.
[16:14] Jtuxyan: right
[16:14] Jtuxyan: so
[16:14] ShadowDragon8685: Jax, hold on a minute.
[16:14] Jtuxyan: if you want to be al ittle bit metagame
[16:14] ShadowDragon8685: YOU ARE NOT WINNING THIS ONE.
[16:14] Jtuxyan: and really...what?
[16:14] ShadowDragon8685: Whatever I have to do to do it within the rules, Sticks and his men are walking out alive, and your drones' pride is getting bruised.
[16:14] ShadowDragon8685: Sticks is in fact that cunning



I think that says it all.

CHOO CHOO! Now boarding the railroad train. No stops at fun. 


To me, it's pretty clear that this thread has become more about pointing the finger at each other than really trying to figure out the issues going on with the group in question. We now have 6 pages of the same thing being rehashed over and over. We don't need three threads on the same subject.
Go to the top of the page
 
+Quote Post

6 Pages V  « < 4 5 6
Closed TopicStart new topic

 



RSS Lo-Fi Version Time is now: 19th July 2026 - 12:01 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.