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#51
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,241 Joined: 10-August 02 Member No.: 3,083 ![]() |
This isn't a matter of opinion, it's simple math. One single point of earned karma doesn't do anything. It doesn't do anything at all. Period. Nothing. One point of karma pool can do a number of things, including saving the character's life. |
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
Actually, I think it opens a Knowledge skill. With a level 3 mnemonic enhancer, that was suddenly four extra dice that could be rolled (SR3) as a complementary skill. But (sigh) one point of karma every twenty does add up. Our games don't stop at 20 karma.
True, sunnyside -- but there seems to be disagreement over the statements on p.1. And since I don't hold my opinions to be the only possible interpretation, well ...? Edit: but sunnyside is right in this -- can we turn the discussion a bit more toward the Edge side of the debate? |
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#53
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i don't believe that to be true. the ability to purchase Edge to the desired level is, or can be, the ability to purchase experience. if you build a fifty-year-old street sam who's been running his entire life, you can give him a high Edge to represent that experience. it's true that Edge does not accrue based directly on in-game experiences, the way karma did, but that doesn't mean it can't be looked at as experience. and while one point of karma per twenty does add up, it doesn't add up nearly as much as doubling your karma pool. the cost of most gains in SR1-3 makes getting 1kp per 10 karma a steal. |
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#54
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,417 Joined: 31-December 06 Member No.: 10,502 ![]() |
Ok there are two angles to have issues with edge.
1. Fluff. 2. Mechanical. To me edge is essentially a form of magic that mundanes can use, and is somewhat "tangable" (dragons can mess with it for example, in previous editions I think you could gamble with it on the metaplanes, in earthdawn people almost understood it at a numerical level). However now people use it but don't understand it. Hence it tends to be a little capricious (a youngster may have plenty, someone in their midlife may not have developed it any more). Therefore I have no fluff issues. Mechanically I use longshot with my NPCs, but I don't like that it ceases to be affected by modifiers. The situation of a super longshot hasn't come up and I'm still discussing a houserule for it with my players. Personally I hope it doesn't really come up. :P Otherwise I find the mechanics work well with at least edge up to five. I think it adds to the game instead of detracting. I haven't had a true Mr. Lucky, but I think they have to give up so much on the quest for edge 8 or 9 that I'm not overly worried about them being "broken" compared to an edge 5 person. I'd be more worried about them being totally one dimensional, or heavily min/maxed, but that's a general problem not an edge specific problem. I don't anticipate trouble with an Indiana Jones char. |
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#55
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i really, really don't like the Edge-as-magic thing. i mean, maybe some individual almost-Awakened characters might have magicalish Edge effects, purely as fluff, but as a general rule, oh hell no Edge ain't magic. Edge (and karma) can be affected by any number of things--random chance, experience, whatever--but in and of itself, Edge is an intangible, and ought to be no more potent in SR than it is today. that is, you shouldn't be able to accomplish anything with Edge in SR that you couldn't accomplish in a modern-era game that uses the SR rules.
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#56
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
Hmmm. Just noticed this thread. I've posted about this elsewhere, but the first thing I did when I came to the edge rules, was to fix the rate it could be gained at. Humans start with two points, metahuman's one. At ten points of karma, you get another point of edge - free! Then after the next twenty points of karma, you get a second, so humans have three and meta's two. You can see where this is going... another forty points, and you get your next one and so on. Someone here described it as the worst houserule ever because it returns things to the way they used to be. Which is the point. Starting characters are vulnerable and they have to survive on their wits. The game has a gritty feel and it's important to set the tone at the start of a campaign. After someone has been playing a few games, it's nice that their character gets a bit of insurance to prevent losing them to bad luck or happenstance. It's only when a character is very much established however, that they get that Legend Effect. For me, it plays out perfectly and it even stops the infinite Get Out Of Jail Free card that makes characters indestructable when they burn a point of edge to avoid death and then re-buy the Edge next session. If a character cheats death in my game, you can be sure it's going to cost them. The progression might not suit everyone as the upper limit takes quite some getting to. So you can use the same system and adjust it, but I actually think that the balance is just right. The system is also extremely simple. It certainly turns edge back into a fallback tactic, rather than allowing it to be the mainstay of a character. I'm happy for a player to design a character that is an expert shot or a master of dark arts, etc. I don't like the character concept to be "I just bumble along and everything works out." -Khadim. |
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#57
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 ![]() |
My solution to the Longshot issue is to count any voluntary modifiers (ie called shots) against the edge rolled. This should stop people putting their dicepool sub zero by calling to avoid armour and then longshotting to get a some dice to roll.
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#58
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,417 Joined: 31-December 06 Member No.: 10,502 ![]() |
Ok so mfb and knasser would you say that you actually have a fluff problem with edge in SR4 not a mechanical one? i.e. it isn't that you think edge is broken or doesn't play well.
It is that, whatever it is that edge in SR4 represents, it does NOT represent experience. And what you want is something that DOES represent experience in some way. So you don't like it, and therefore houserule it. |
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#59
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Ophis: Even that wouldn't be effective in many cases. Let me give you a modified version of mfb's example, which I've posted before:
There aren't any voluntary modifiers here. And this highlights some of the multiple problems with Mr. Lucky. First is the longshot test issue. Second, and more serious IMO, is the fact that he stole the spotlight from the troll heavy weapons specialist. Third is the fact that after a certain point, skill ceases to matter in favor of straight luck. Fourth is the total breaking of suspension-of-disbelief that occurs when Mr. Lucky's Edge shoots him past cinematic and well into over-the-top. (The Citymaster example is probably the worst case of this, but people start to whinge whenever I bring it up, so I'll leave it out for now.) I like the thought of Luck as a purchasable stat, but the front-loading issue makes Edge unworkable. I'd suggest a modified version, where Metahumans start with one, Humans two; and from there, it can be bought up like any other stat. For the longshot test issue, I'd say that you should abandon fixed TN's: when the dice pool goes negative, they still get one exploding die, but the TN increases by one for every negative die. |
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#60
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i disagree that Edge can't be looked at as experience in the same way that karma could be looked at as experience. karma only represents the experience you gain in-game--but why couldn't you have a character who's had a lot of pre-game experience? such a character would be a prime candidate for having a high Edge. that said? karma and Edge do not represent experience. they represent something that accrues with experience, yes, but they are not a reliable gauge of how experienced a character is for two reasons: one, they both accrue at varying rates (so that two people with the same amount of Edge/karma might have vastly different levels of experience); and two, they can both be permanently spent (so that a vastly-experienced character might have very low Edge/karma). that's why i have no problem with characters being allowed to buy Edge at chargen. |
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#61
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Jeez, you go away for a year and when you come back Cain is still bitching and moaning about the same things! LOL
Easy fix: don't be a dumbass when making a longshot test. Harder fix: Invent house rules to ensure that PCs cannot be dumbasses when making longshot tests |
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#62
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
so, wait, people running their own games at home are allowed to modify the rules to suit their style of play? STOP THE PRESSES
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#63
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Yip-pee. Do you actually have something useful to add, like suggestions for house rules, or are you just interested in trying to start a flamewar again? (And failing. 8)) |
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#64
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Sure: House Rule: GM tells players being dumbasses to STFU.
No, I don't have a rule that covers every possible longshot abuse and doesn't involve banning long shots. The problem with trying to invent such a rule is based in the persistence of dumbasses. Either the player wants to be a dumbass, and will find a way; or he doesn't, and you don't need a rule. In the face of persistent dumbassery I would ban longshot tests. It's simple and it gets the job done, despite being a grenade aimed at a mosquito. |
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#65
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
I'm a GM. You're a player. STFU. :P
Then please leave the discussion to those of us who *do* have solutions. This whole thread is dedicated to discussing fixes to Edge; please contribute meaningfully or leave. [Edit} It's worth pointing out that the Edge issues we're discussing involve more than Longshot tests. We're also discussing the role Edge should play in representing experience vs. excessive front-loading, the issue of luck trumping skill, and the fact that hige Edge characters can trump other characters in their specialties, especially when it counts. These are valid issues that deserve more than a dumb: "Make up a house rule!" comment. |
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#66
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
Yay, old adversaries. Thanks for keeping it almost civilised 8)
Solid way of wording it. As it happens I haven't houseruled it yet. I don't know whether or not I will. I do find it problematical, for much the reason you just mentioned. Except "fluff" rather than "mechanical"? Last I heard, translating experience into karma (and everything else) does fall under game mechanics.
This reminds me of the old argument why SR was broken at the core: purchase a permanent high lifestyle with chargen funds. Game over. (You can't do it any longer with the High lifestyle -- but you can still do it with Low. Considering that many PCs choose to start at Street ...?) |
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#67
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
I think what he means is, you seem to have more trouble with what Edge represents. As a counterpoint, I have more issues with what Edge does, mechanically. I don't care so much as to what it means to have a high Edge. |
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#68
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 ![]() |
This has been a good thread so far. Please check year old grievances at the door, and discuss the matters at hand with civility. Knock off the baiting before it moves beyond a smiley. Thank you, have a nice day.
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#69
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I gave a fix. It won't work for people that insist on being dumbasses, but it works for every person whose ever been at my table.
I've never had a problem with those, which is why I didn't speak to them. If I ever need to fix them, I'll happily relay my fix to the rest of the community when another "ZOMG!!! Edge SUXXORZ!!!" thread pops up. |
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#70
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
I do believe that's the first time I've ever been moved into that social group!
Thanks, Cain, for the explanation. |
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#71
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Or you can look at Edge as Edge, not Karma Pool, not only as luck, but Edge. I do not see what is the issue with beign able to start with a high Edge out of chargen. Humans are not faster, stronger, or tougher than any of the meta-races, but they have an Edge that helps them to keep up with the others. The positive quality Lucky enhances that Edge -fluffwise, it is how people view people with very high Edge. I do not have an issue with luck trumping skill or high Edge characters trumping other characters in their specialities when it counts. In fact, that's the way I think it should be. Otherwise, they won't be Lucky! What they shouldn't be doing is trumping specialists in their fields everyday. There is no cyberware or bioware or magic that can enhance Edge.
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#72
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,417 Joined: 31-December 06 Member No.: 10,502 ![]() |
Well, I think of it as magic but basically I'm with torturi.
I have no issue with "front loading" edge any more than any other high stat. At least up to edge 5 I've had no problems whatsoever with it and find it enhances the story. I don't have a problem with the trumping thing either. Especially since a specialist could use their own edge. Since the specialist should be rolling more die in the first place they should come out the same if not better. after the edge. If their dice pool isn't that much higher to start with they aren't much of a specialist comparatively are they? I guess it could stink if they just had an edge of 1. But if you minimize a stat expect trouble when that stat becomes relevant. It's like whining when your str 1 char gets engulfed. Also if you find yourself having troubles you may be refreshing edge too often. |
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#73
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I think one of the biggest differences between SR3 and SR4 is that the power level is a lot more truncated - it's a lot closer to the top power level. Edge instead of Karma Pool is merely one more way of expressing that.
I'll admit I'm of mixed feelings on that. Part of me thinks the power curve is too narrow, and wants to use things like Frank's house rules on skills to make more of a spread between a starting character and an experienced one. Another part of me likes how the playing field is leveled, and the big boys and prime runners can't simply crush everyone else, but have to struggle and use their cunning and resources to stay on top of the food chain. I don't think Edge is broken, although it's possible that some GMs may need to house rule longshot rules. One possibility: you can make a long shot if your dice pool is zero or less, but only so much less - minus six, for example - for the long shot to be possible. That would get rid of the most egregious abuses. If the GM's problem is that he or she thinks Edge should be earned with experience, rather than picked at char-gen, then I think Knasser's house rule from earlier would be the best one to use. It's elegantly simple and easy to use. |
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#74
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
As Glyph pointed out, the compressing of the power curve means that the difference between the specialist and the generalist has been truncated. So, there may *not* be that huge of a difference in dice to begin with. What's bugging me the most is that high edge hyperspecialists are the way to go in SR4; there's no real sacrifice in other areas to push a single stat super-high, and have a high Edge. |
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#75
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,677 Joined: 5-June 03 Member No.: 4,689 ![]() |
It is, isn't it? Sorry I hadn't acknowledged it earlier. |
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