IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Getting feedback from players, whether they like it or not
Moon-Hawk
post Jul 10 2007, 07:52 PM
Post #1


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



Anyone else ever have this situation:
You're playing your game, it's going pretty well, no major problems or anything, you get to the end and much fun was had by all. Sounds good so far. Naturally, as a good GM you're on a never-ending quest for self-improvement, so you ask your group for feedback. It could be positive, negative, any kind of constructive criticism, really. Sure, the game went well, but no one's perfect and there's always room for improvement, right? So you ask your players for feedback. And what do they say? "Nope, nothing to say here." "Lots of fun!" "No problems." "Nah, I'm good." "You're fine." *sigh*

No, I don't want my ego polished, give me some useful feedback, dammit!

Maybe they don't want to risk making you angry. Maybe they're afraid of some kind of confrontation or argument. Maybe they're just useless lumps of opinionless jelly! ;)

So has anyone ever had an experience where they had trouble getting criticism from their players? If so or if not, what have you tried to wring feedback out of them, and how did it work?

Of course, if the last time you were given feedback you threw a tantrum then there's really no question here, is there? :D

Discuss. :)
Go to the top of the page
 
+Quote Post
Konsaki
post Jul 10 2007, 07:54 PM
Post #2


Runner
******

Group: Members
Posts: 2,526
Joined: 9-April 06
From: McGuire AFB, NJ
Member No.: 8,445



Wow. This is a nice post and topic... I see no problems with it. :P
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 10 2007, 08:08 PM
Post #3


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Buy a round or six of beer.....

Offer a karma for feedback of paragraph length.
Offer candy for feedback.
Make a Dumpshock Poll for your game.

Non verbal cues
Do the players talk about the game outside of the game session?
Do the players arrive on time for the game?
Does the player send you the 50 page novel bg for their character?
Does the player cross dress for the halloween session?
Does the player rip up their character sheet, throw it on the floor, stamp on it, and run out of the room crying never to be seen again?

Personally I'm happy if they show up the next session.
Go to the top of the page
 
+Quote Post
Jaid
post Jul 10 2007, 08:13 PM
Post #4


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Konsaki)
Wow. This is a nice post and topic... I see no problems with it. :P

i agree completely with konsaki... it's absolutely perfect in every way :D
Go to the top of the page
 
+Quote Post
Talia Invierno
post Jul 10 2007, 08:14 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,677
Joined: 5-June 03
Member No.: 4,689



It's human nature, at least in our current incarnation.

Judge what is in front of you, and if there's no serious problems we have no problems finding something adequate or better.

Ask what could be improved: and suddenly you're requiring creative thinking outside the box. Most of us don't do well with this ... which is one reason why SR4 is as popular as it is: it gives Answers which were previously only teased around.

(I hate that cliché. Anyone got a better one?)
Go to the top of the page
 
+Quote Post
James McMurray
post Jul 10 2007, 08:14 PM
Post #6


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



When the first guy gives a no comment, snap out your spurs and slice a chunk of cheek off of him. Then ask the next guy.

Other than that I think DireRadiant's got the right of it. My players sound a lot like yours. We all rag on games that were horrible in the past, but show up every weekend to play in whatever game presents itself, so I have to use nonverbal cues. The biggest cue for me is when someone (except one guy whose as big a BMaholic as me) offers to run a game. If the permaplayers sitting at our table are looking to run a game, things are going majorly wrong.
Go to the top of the page
 
+Quote Post
Buster
post Jul 10 2007, 08:21 PM
Post #7


Running Target
***

Group: Members
Posts: 1,246
Joined: 8-June 07
Member No.: 11,869



QUOTE (Moon-Hawk)
So you ask your players for feedback. And what do they say? "Nope, nothing to say here." "Lots of fun!" "No problems." "Nah, I'm good." "You're fine."

If you ask a vague generic question, you're going to get a vague generic answer.

Ask specific questions to get specific answers.
Go to the top of the page
 
+Quote Post
Backgammon
post Jul 10 2007, 08:22 PM
Post #8


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Rule #1 of asking for feedback (seriously, I leanred this in a teaching class): Ask direct question.

Do not ask "Give me feedback". Ask specifically "What did you like about the plot" and "What didn't you like". Even more specific, "What did you think about the NPCs I used?", etc.

Don't worry, it's not your players, it's human nature to not really volunteer info unless specifically asked.

And as soon as one guy starts saying one or two things, it'll start pouring out as the other agree/disagree on what's said.

And yeah, beer helps :facelick:
Go to the top of the page
 
+Quote Post
DireRadiant
post Jul 10 2007, 08:29 PM
Post #9


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Questions to ask

Instead of karma what reward do you want me to consider for your character? (This also let's you know what they are really interested in)
Did everyone get a chance to do something they wanted today?
What kind of cool run would you like to do next?
Was there something you felt was missing today that you would have liked to have done?
What does your character plan to do in the downtime between this run and the next?
What was the funnest thing that happened tonight? (If you do the each players hands out one karma to someone else for something, this often reveals what interests the players.)
What was the funnest thing someone else did tonight?
Go to the top of the page
 
+Quote Post
Adarael
post Jul 10 2007, 10:44 PM
Post #10


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



I ask this question. Sometimes I get more detailed answers than others. Most often I've found my responses are more vague when the players themselves are still trying to decide what they want out of the game.

Give them some time.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th April 2024 - 08:01 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.