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> In game rewards and motivations
mfb
post Jul 13 2007, 10:10 PM
Post #76


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the problem with non-improving characters is that they really can't develop. you can certainly alter some quirks, but ideally, major character developments should be mirrored by stat changes, because starts are how RPG characters interact with the world. if your character's SO gets killed by the BBEG, and you gain strength of character from the ordeal of overcoming your grief and defeating the BBEG, ideally your Willpower (or some similar stat) should go up. you can develop without stat changes--i'm certainly not claiming to have spent karma on Will increases every time one of my characters overcomes a major setback--but i think that eventually, the disconnect between your character's sheet and what your character has become will become quite wide.
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hyzmarca
post Jul 13 2007, 10:30 PM
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QUOTE (FrankTrollman)
(THOR shots don't have stats, but Lofwyr does)

I'm pretty sure that he doesn't, being an Ultimate NPC and all.


My take on advancement is a bit different. It isn't about making more powerful characters because the characters will already be mix-maxed to heck from the beginning. It is about making your characters more balanced, because Killtron the cyborg assassin who knowns only the taste of death might get tired of hearing his bear metal feet clank against the tile floor and take a couple points of shoe-lace tying so that he can wear the Reeboks that the beautiful 20-something grad-student played by a young Tea Leoni bought for him as thank you present for shooting her abusive ex-boyfriend in the face.
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