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> What do most magicians spend their karma on?
Critias
post Jul 14 2007, 04:31 AM
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For a sorceror, I stand firm in my belief that Centering is hard to beat. Every little bit helps against Drain, and the more active a spell-slinger you are, the more Drain you have to resist.
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Snow_Fox
post Jul 22 2007, 05:36 PM
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I had one character who had socked away the karma to create a familiar.

Usually I had one or two levels of initiation but most karma went for mundane skills that everyone else has. It was what I liked about SR from the start, the fact you could have a spell slinger who was hell on wheels in a brawl or as good a shot with her SMG as the merc- unlike D&D where you are one or the other.
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John Campbell
post Jul 24 2007, 07:56 PM
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I typically dump about half my Karma into initiating (as others have said, it's not about the Magic point, it's about the metamagics), another hefty chunk - maybe a quarter - into spells, and the rest into focus bonding and either filling out my skills (mostly mundane skills, though there's Centering skills and the like, and I'll raise Sorcery as long as it's "cheap") or boosting attributes, depending on which one I assigned the low Priority to in order to get the magical abilities at character generation.
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Kagetenshi
post Jul 24 2007, 08:26 PM
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The magic point is pretty handy, and it also isn't that expensive--assuming you don't lose any magic, your seventh magic point costs 18 karma tops, compared to 21 karma to raise most stats to 7. Three initiations (gaining you a point of Spell Pool) is 18+21+24 instead of 21+24+27, and can be reduced unlike the normal attribute counterpart.

(I'm pretty sure I did my initiation cost calculations correctly, but I'm at work right now and can't be completely certain)

~J
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