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> Monofilament sword
Hyde
post Jul 15 2007, 07:27 PM
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Why does it only give a -1 AP where a monofilament whip gives a -4? What's the reason?
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Ddays
post Jul 15 2007, 07:40 PM
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It can't cut as deep cause you have the nonfilament part?
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Whipstitch
post Jul 15 2007, 07:47 PM
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Well, first off, a disclaimer: Super fine lightweight monofilament whips make no freakin' sense from a physics standpoint whatsoever. So I realize the distinction I'm about to point out amounts to practically nothing, since in the end the sword would be a much better idea for all practical purposes. At least it has some actual mass behind it.

That said, in the RAW, the broadsword has a "superfine monofilament". Note that a monofilament only means that it's made out of a single fiber; thickness and other properties could vary significantly. For example, fishing line is often described as being monofilament. By contrast, the monofilament whip is described as being made from nanowire. Which, frankly, doesn't make a lick of sense, but this is shadowrun so monowhips have to be awesome and way sharper than swords in order to preserve William Gibson's honor. :cyber:
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FrankTrollman
post Jul 15 2007, 07:50 PM
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I think the idea is that people are supposed to use Katanas occasionally. The monosword only does as much damage as the katana, so from a raw numbers standpoint it's no big deal. It's much smaller than the katana is, using only one hand instead of 2. So to that extent it is superior to the archaic blade - but not enough to make every munchkin go on about how katanas are "teh useless".

That being said, it's kind of a pain in the ass how very hard it is to take enemies out in a reasonable amount of time with melee attacks of any kind.

-Frank
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Whipstitch
post Jul 15 2007, 07:52 PM
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Tell me about it. My standard "melee" strategy is to knock the guy down with a shock glove and then shoot the bastard.
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Kyoto Kid
post Jul 15 2007, 10:10 PM
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...not a bad technique.

As a variant, I could have KK load one Warhawk with S&S and the other with EXEX. Shock them on their butts then shoot them dead. Heck with a Warhawk even Gel rounds are pretty effective for bowling people over.

I am beginning to re-asess the need for the Katana or any sword for that matter (even if it is a WF). The only time I can see using a reach melee weapon is to keep certain foes, like Ghouls out of reach of you. Yes it is stylish, but with the old counterattack rule gone, melee has lost a bit of it's attractiveness. And besides, bullets and even flechettes tend to keep ghouls out of reach just as well.

Since she is on "forced sabbatical" (the campaign she was in folded) looks like it may be a good time to rework her as the Fists and Guns of fury Adept. Might even get her a Shock Glove too just for fun, or better yet: Elemental Effect - Electricity (always there & never have to recharge).
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hyzmarca
post Jul 15 2007, 10:19 PM
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I'm just waiting for dikote to come back.
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Fortune
post Jul 15 2007, 10:27 PM
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QUOTE (hyzmarca)
I'm just waiting for dikote to come back.

You and my Ally Spirit!
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Naysayer
post Jul 15 2007, 10:30 PM
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The monowhip has (or used to have) this small counterwight thingie at the end of the monowire, so you could actually swing it. I guess the damage is supposed to stem from getting caught in the tightened string...
Whatever. Monowhips don't make sense. Never did. But if you don't have at least one ganger slicing up his friends accidently per campaign, the OldSkool police will come and revoke your gaming license...

As for the sword, the old street-samurai catalogue, where the baby made its debut, had a shadowtalk entry that basically said that the sword is just one big PR-hoax. The poster said something like "So what? My shoelaces are made from monofilament, you don't see me cutting people in half with them".

And yeah, the old counterattack rule is missed. It made it easier to visualise SR melee as a series of attacks and counters. Now, it feels even more static...
Ach
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Wakshaani
post Jul 15 2007, 10:39 PM
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QUOTE (hyzmarca)
I'm just waiting for dikote to come back.

No, no, a thousand times no!

That stuff was just nuts.

Not the damage, which was bad, but the pricing!

Per square millimeter my non-metric hiney!
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MadDogMaddux
post Jul 15 2007, 11:00 PM
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I've only ever played 4.0. Explain how the counter attack rules worked, if you please?
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Naysayer
post Jul 15 2007, 11:05 PM
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If I'm not mistaken, you rolled melee as an oposed test, with both attaacker and defender rolling their combat skill plus allocated combat-pool dice.
Whoever rolled more successes (that is, beat the target number) hit, damage was done and the lesson that going into melee against an angry troll bouncer with your katana and an armed combat of 3 is a very bad idea indeed was bitterly learned...
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MadDogMaddux
post Jul 15 2007, 11:18 PM
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Almost identical to the MW3rd Ed. melee rules. I daresay, I really like them, because it allows for your SKILL to give you defense, and you can hurt the other guy while defending....
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Naysayer
post Jul 15 2007, 11:20 PM
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MW?
Is that MechWarrior?
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MadDogMaddux
post Jul 16 2007, 12:22 AM
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Yes. Now know as the Classic Battletech RPG. :twirl:
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odinson
post Jul 16 2007, 02:08 AM
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QUOTE (Naysayer)
The monowhip has (or used to have) this small counterwight thingie at the end of the monowire, so you could actually swing it. I guess the damage is supposed to stem from getting caught in the tightened string...
Whatever. Monowhips don't make sense. Never did. But if you don't have at least one ganger slicing up his friends accidently per campaign, the OldSkool police will come and revoke your gaming license...

Monowhips do make sense. Have you ever ran your finger along the edged of a machined piece of metal, like all over the insides of engines or transmissions? The perfectly square edges cut you better than a razer would. If you have a tight piece of wire it will act exactly like that edge. It would shred people to pieces. The only thing that is disagreeable is the AP. Put a couple of rags on that engine block and you won't cut yourself. Personally I figure the whip should have a higher Damage and a positive AP mod.
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mfb
post Jul 16 2007, 02:25 AM
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if it's so easily stopped by armor, then the whip should actually have a lower damage rating. something that has a hard time getting through armor is going to be stopped cold by bone, which means that the worst such a weapon could do is give you lacerations. it's not going to kill you unless you get hit with it so many times that you bleed out--no way you'll hit any vital organs; the best you can hope for is maybe an artery.
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Jaid
post Jul 16 2007, 03:28 AM
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it could tear off chunks of skin, though... depending where it hits, that could be pretty bad...
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Whipstitch
post Jul 16 2007, 03:38 AM
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Oh, I realize wire and stamped metal can be incredibly sharp. That's not the issue. I just think a monofilament whip would be wildly impractical due to its overall lack of mass. It'd be like trying to kill a man with the world's deadliest fishing line. You'd have to wield it more like a flail than anything else. Get the weighted end spinning and try to make sure the other guy gets in its way. Anyway, I'm perfectly fine with monowhips being in the game, since I love the concept and they are so wonderfully cyberpunk. But I do believe that trying to rationalize how powerful they are in relation to other weapons is mostly an excercise in futility. I mean, really now, the monowhip outdamages anything short of the panther cannon or elephant rifle.
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mfb
post Jul 16 2007, 03:42 AM
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sure, it'd hurt, but it'd still be a lot harder to do real damage with it than it would be to do real damage with, say, a knife or a sword. the whole reason a monowhip is supposed to be so lethal is that it's supposed to be able to penetrate almost anything. if you decide it can no longer penetrate almost anything, then the monowhip loses most of its ability to do damage.
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hobgoblin
post Jul 16 2007, 03:43 AM
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I guess that if it managed to slip between two ribs it could cut a lung. And dont underestimate the damage a bad abdomen wound can do. Sr do not have bleeding rules so i guess that the damage done by the whip incorporate that. Oh and the whip can in theory cut in all directions just as long as there is a force pulling on it.

As for the counterattack rules, they had one flaw. A unwired old fu master could win against a wired sammie any day, without going on the offensive...
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Jaid
post Jul 16 2007, 03:44 AM
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QUOTE (Whipstitch)
I mean, really now, the monowhip outdamages anything short of the panther cannon or elephant rifle.

you forgot the dreaded troll bow of doom, and the devastating force of the defiance ex-shocker =P
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Whipstitch
post Jul 16 2007, 03:49 AM
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Heh. Screw the defiance ex-shocker. A burst of stick 'n' shock from the lowly Steyr TMP or the Yamaha Sakura Fubuki is where it's at. Technically, the rules say that stick and shock just replaces the base damage code. Says nothing about ignoring burst modifiers... Another personal favorite is a pair of Streetline specials loaded with good ol' sticky, in case I feel like being extra sneaky.

As for the troll bow, I prefer to pretend that that particular build doesn't exist. Especially since there's technically nothing stopping them from lacing the arrows with some (wildly unnecessary) narcoject either.
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mfb
post Jul 16 2007, 03:54 AM
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yeah, but to get to a lung, you'd have to get around the guy's arms andget a luckyish shot between some ribs. and there can't be much deflection--pretty much gotta be a straight sidearm swing, and it can pretty much only come in from the side (ie, he's facing towards or away from you when you attack, not standing sideways to you). you can't even do a whip-crack thing to lick the tip across him, because the tip of a monowhip is a heavy sinker--you'd just bruise him. if it's a really long monowhip, you could maybe loop it around him and pull--that'd suck pretty bad, but i'm not convinced it'd be more likely to stop someone than a knife in the heart.

actually... how do most people imagine attacking with a monowhip works? i mean, the classic image is Johnny Mnemonic, where the guy just kinda waves around some sparklies and people fall apart. the butler dude from Hellsing would be another example. to be honest, i kinda think that sort of monowhippery would be best mechanically described as an area attack. it's not precise, there's no finesse per se--you wave your sparklies, and everybody in front of you has to dodge/soak. glitch, and you get caught in the effect.
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hobgoblin
post Jul 16 2007, 03:55 AM
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question: how noisy is the defiance compared to a steyr or fubuki doing burst?
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