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> Dragon challenge, Taking down a dragon, SR4 style
Talia Invierno
post Jul 20 2007, 12:52 AM
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Wow, lots here, and it's not things that can be rushed. I'll be back in a couple of hours, post some answers then.

In the meantime, it looks as though there are at least half a dozen potential spinoffs, if people want to open those.

(Anyone up for an SR4 system v. d20 thread? I don't think we've done that before for SR4 specifically -- and the new Edge/HoG rules should make that discussion much more interesting.)
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Particle_Beam
post Jul 20 2007, 01:33 AM
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Why do we even need to compare both systems? They are good for whatever they are intended to do, and all we might accomplish is to call anybody else a powergamer, a hack-n-slayer, a min-maxer and all those other unneccessary things.
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Buster
post Jul 20 2007, 01:42 AM
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QUOTE (Particle_Beam @ Jul 19 2007, 08:33 PM)
Why do we even need to compare both systems? They are good for whatever they are intended to do, and all we might accomplish is to call anybody else a powergamer, a hack-n-slayer, a min-maxer and all those other unneccessary things.

Oo oo, let's start THAT argument again! I'll go first: <ahem> You munchkin!

Ok now you spawn at least three more threads so we can discuss it.
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Buster
post Jul 20 2007, 02:13 AM
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QUOTE (laughingowl @ Jul 19 2007, 07:17 PM)
1) Divination:
  a)  How are you assensing the dragon to perform the divination and/or what material link are you using.
  b)  "She may then ask one question about an EVENT in the subject's future - divination is only useful in answering questions about events, not personal details or histories."  No getting maps of the lair,  no getting passcodes, no getting (you get the idea).  Add in vague and cryptic and how your word your question becomes real imporant.  'Will the dragon leave the lair today"  (yep  she astral projected to the meta planes, to catch up with an old flame).

It's easy to frame questions in the form of events. For example, "What would someone see if they walked into that room?" Remember that the Divining power isn't a Magic 8 Ball, it can give you visions and images as well as yes/no/true/false answers.

You have a good point about needing to assense the target or have a material link. However, I would think that in order to get a complete reading about the bunker it would be a matter of "walking the divination" one step at a time. There's no limit to the number of times you can use Divining and there's no drain.

Start with "What would someone see if they got passed that blast door?" After you get an image of the room beyond, ask "What would someone see if they went through that door on the other side of the room?". And so on until a complete map was made. From there you would drill down on the details. "What would happen if someone were to open that door?" "What would happen if I was to walk into the middle of that room?" "What would happen if someone shot a gun in that room?" And so on until all the defenses were mapped.

Of course, this is assuming you are getting enough successes with your Divining rolls. If you roll badly (and the GM should roll these in secret), you may get a lot of random frightened facial expressions, visions of light switches, and other useless noise.

Divining is wicked powerful. After some practice with Divining, you could be emperor of the galaxy one day...
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James McMurray
post Jul 20 2007, 02:24 AM
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No, never useless noise. The truly evil GM responds to such attempts at cheese by having the vision show them exactly what's on the other side of the door, but symbolicly. And you make sure all of the symbols translate to possible things inside the room.

You give them a picture of a room that looks nothing like the room they're asking about but can be metaphorically translated into the other room. And whatever you do, you never give them an exact picture of the room. Divining doesn't do that.
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Tarantula
post Jul 20 2007, 02:40 AM
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Again, I throw my troll archer for your alternate scenarios. He can put arrows through a limo (also, only great dragons can go human form). And he can drop the dragon on average in one hit. Same with the Mr. Pibb dragon. (I think, didn't run it against the eastern dragon stats, but I'm assuming they're pretty much the same.)
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Buster
post Jul 20 2007, 02:46 AM
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QUOTE (James McMurray @ Jul 19 2007, 09:24 PM)
No, never useless noise. The truly evil GM responds to such attempts at cheese by having the vision show them exactly what's on the other side of the door, but symbolicly. And you make sure all of the symbols translate to possible things inside the room.

You give them a picture of a room that looks nothing like the room they're asking about but can be metaphorically translated into the other room. And whatever you do, you never give them an exact picture of the room. Divining doesn't do that.


Yes, a low success roll gives you cryptic noise. You only get misleading or incorrect information if you glitch the roll. Even if the carpet is a different color or the drapes aren't completely wrong or you see a crossbow instead of a gun turret, you'll still get a good map of the complex and know the defenses with high enough rolls.

It's not "cheese" Jimmy, that's how Divining works, feel free to read the description again. By the way Jimmy, in the future try not to be such a troll. The forums will be a better place for it. Talia, can you lend me your spazzing banner because I'm totally going to spaz on this guy.
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laughingowl
post Jul 20 2007, 02:57 AM
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QUOTE (Buster @ Jul 20 2007, 02:13 AM)
You have a good point about needing to assense the target or have a material link.  However, I would think that in order to get a complete reading about the bunker it would be a matter of "walking the divination" one step at a time.  There's no limit to the number of times you can use Divining and there's no drain.

Start with "What would someone see if they got passed that blast door?"  After you get an image of the room beyond, ask "What would someone see if they went through that door on the other side of the room?".  And so on until a complete map was made.  From there you would drill down on the details.  "What would happen if someone were to open that door?"  "What would happen if I was to walk into the middle of that room?" "What would happen if someone shot a gun in that room?"  And so on until all the defenses were mapped.

Of course, this is assuming you are getting enough successes with your Divining rolls.  If you roll badly (and the GM should roll these in secret), you may get a lot of random frightened facial expressions, visions of light switches, and other useless noise.

Divining is wicked powerful.  After some practice with Divining, you could be emperor of the galaxy one day...

QUOTE (SM page 56)

Subsequent divination on the same subject matter increase the threshold by +1 per attempt until the gamemaster deems that something significant about the situation or subject has changed



So lets see here your example:

"What would someone see if they got passed that blast door?"
(First we will presume that you somehow know what that blast door is).

Comapre it to the divination table
Vague (Are my old enemies catching up to me) theshold 1
General (Will I get hurt if I go on this next shadowrun) threshold 2
Specific (Will Mr. Johnson take a bribe from Yakashima) threshold 3
Very Specific (Is Mr. Johnson picking up his bribe this evening) theshold 4


I honestly would say your question is very specific, though could be talked into being nice and called is specific.

So threshold of 3

Now if you want to be very nitpicking and mean (though I wouldnt here)

QUOTE
The intiate enters a mild tance (-2 dice pool modicer to ALL actions).  She may then ask one question about an event in the subjects future- divination is ony useful in answering questions about events, not personal details or histories.


Well nitpick hat on... All divination are at -2 dice pool.... since it is an action.... though I would say in spirit that is all actions SAVE for the divination.

Anyways back to actual rulings.

I would be very strongly pressed to rule that what you SEE is personal details / history.

Now "If I go through these blastdoors would I be in a room or a hallway" would be a valid question about an event (going through the doors). Also note technically this example the subject would be the one walking through the doors so no need to even have link to dragon.

But we will over look that and go with your question:
"What would someone see if they got passed that blast door?"

Ok:

One net hit = cryptic reply containg underlying truth
Two net hits = Answer is mildly helpful
Three or more = achieve approximate level of detailed desired.

So statistically you are looking at needing 6 hits or 18 dice (24 actually just trading in)

No listed power or ware adds dice to awakened skills (arcana) so max here is 7.

The best natural maximum for logic is 9 (10 with quality) would make the best augment logic 15. So maximum dice pool for Divination (ro players, sprits with power are seperate discussion but each divination would be a service with drain, cost, etc) 22.

22 is enough statistically to get an answer close to what you want (for atleast the first divination).

Well since you didnt define someone, we will presume Joe Averageman.

"You have a vague impression of the doors you have seen photos of (how you got the doors for the question), you then slide through them with the distinct impression of a solid thump behind you of massive vault closing. Your vision is filled with inky blackness with the occasional flickering of light seen in the corners of your vision."

(Joe Averageman does have vision enchancements. Dragon aint expecting anyone, lights off in the mantrap)

Would be the exact answer I would give you on your roll since it is clearly abusing the intent:

QUOTE (SM page 56)
Regardless of the number of hits achieved, the gamemaster should adjsut the answer to be as specific or vague as suits the story and to maintain drama.


QUOTE
Gamemasters should allow leeway for the characters to receive hints and probablities rather than hard facts.


It is very clear what the intent is.

Is the dragon home today... would be a very good question before hitting his lair.

Is the dragon going toleave today would also be a good question.

A million divination to map out the lair is an abuse and will be treated as such and the core rules do NOT support it.

but any way you stretch it, you arent mapping out anybody home with divination!


Edit: fixed quote code, and also refernce as mentioned it is even worse then the above, as the maxium logic is 10 WITH augmentation.... so maximum divination pool of 17 (+6 for edge occasionally)
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laughingowl
post Jul 20 2007, 03:03 AM
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QUOTE (Tarantula @ Jul 20 2007, 02:40 AM)
(also, only great dragons can go human form)

All dragons are magicians and know 'most spells'

Not hard to assume shapechange is one of those...

Now that body within two of yours hurts...

But a very buff troll / ork is possible....

Nor is it hard to belive dragons dont have a verision that allows to go to a smaller body rating. (I belive the main reason for that spell is to prevent people from shapeshifting into LARGER body creatures to become soak monsters (or just behomeths).

I certainly see nothing wrong with a Shape Dragon to Human SPELL that works around the body limitiations, and think it would be fairly common among the normal (aint nothing lesser about them) dragons.
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FrankTrollman
post Jul 20 2007, 03:04 AM
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QUOTE (Tarantula)
Again, I throw my troll archer for your alternate scenarios. He can put arrows through a limo (also, only great dragons can go human form). And he can drop the dragon on average in one hit. Same with the Mr. Pibb dragon. (I think, didn't run it against the eastern dragon stats, but I'm assuming they're pretty much the same.)

That's pretty reasonable, he's great for either scenario.

He is challenged by the fact that the dragon is going to probably go first in either scenario. In the robbery there is also the problem where being "the troll who shoots rebar through things" makes it quite likely the mob can track you down. In the sabotage, there is the problem that the troll archer isn't super good at messing up a soda plant. His attacks, while impressive, are kind of retail.

So bottom line: he needs someone to pull overwatch to delay the dragon until you fire the black arrow. Further, you need someone to clean up after you (for the first mission), and someone to pull the heavy demo duty in the second.

But he's a solid first man. If he survives the dragon's initial mana blast, he can kill the dragon as soon as his turn comes around. Also, he can run fast and is stealthy and athletic enough to get into either facility.

-Frank
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Jaid
post Jul 20 2007, 03:07 AM
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just to nitpick, the largest natural logic a player will get is 7. the augmented max is 10.

so that arcana dicepool drops to a 'mere' 17, though of course you can always spend edge.
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Da9iel
post Jul 20 2007, 03:15 AM
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But wouldn't bioware count for a divination test?
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Ravor
post Jul 20 2007, 03:21 AM
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Sure, in fact bioware (or magic) is the only way to get ( Logic 10 ) in the first place.
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laughingowl
post Jul 20 2007, 03:26 AM
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QUOTE (Buster @ Jul 20 2007, 02:46 AM)
Yes, a low success roll gives you cryptic noise.  You only get misleading or incorrect information if you glitch the roll.  Even if the carpet is a different color or the drapes aren't completely wrong or you see a crossbow instead of a gun turret, you'll still get a good map of the complex and know the defenses with high enough rolls.

It's not "cheese" Jimmy, that's how Divining works, feel free to read the description again.  By the way Jimmy, in the future try not to be such a troll.  The forums will be a better place for it.  Talia, can you lend me your spazzing banner because I'm totally going to spaz on this guy.

I suggest you might want to take you own advise:


Once again:
QUOTE
Regardless of number of hits achieved the gamemaster should adjust the answer to be as specific or vague as suits the story and to maintain drama

QUOTE
Gamemasters should allow leeway for characters to recieve hitns and probablities rather than hard facts

QUOTE
divination is only useful in answering questions about events, not personal deatils or histories

QUOTE
reveals flimpses and flashes of what the future may hold -- almost always couched in enigmatic symbolism and metaphor appropriate to the diviners magical paradigm and cosmology


What you see if a personal detail!

You never will get hard facts!

If your question was allowed: (ignoring the third point above)

3+ hits:

You have visions of the entrance to a castle of old mighty porticulis at each end, spear thrusting through the walls and great gouts of flaming oil pouring from above. The weight of great despair and anguish fall over you. The room seems tiny as you try to avoid the thursting spears, flying arrrows, and gouts of fire, yet the far end seem ever so distant under these perils. It catches you by no surprise when the floor drops away to reveal huge teeth with bodies impaled upon them. Somehow in the end you reach the far doors only to bang on them in frustration as nothing you can do budges them, they seem to be made from the very stone of the mountain. As you finally subcumb the heavens open up and you see your gloating enemy above you.


[ Spoiler ]



A very good and information filled 'vision' of what you would see if you went through the doors and would certainly require 3+ net hits on the roll, but hardly what would allow you to map out the lair and even trying to guage the lair this way those +1 thresholds are going to add up fast.

Edit: Fixed quotes dang I never can type the quote code correctly
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laughingowl
post Jul 20 2007, 03:34 AM
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QUOTE (Jaid)
just to nitpick, the largest natural logic a player will get is 7. the augmented max is 10.

so that arcana dicepool drops to a 'mere' 17, though of course you can always spend edge.

Yeah stupid mental slip to SR3..

You stupid misread on the meta-human chart, read the augmented maximum as being the natural maximum.... thought the number seemed a little high.
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James McMurray
post Jul 20 2007, 03:35 AM
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QUOTE (Buster @ Jul 19 2007, 09:46 PM)
QUOTE (James McMurray @ Jul 19 2007, 09:24 PM)
No, never useless noise. The truly evil GM responds to such attempts at cheese by having the vision show them exactly what's on the other side of the door, but symbolicly. And you make sure all of the symbols translate to possible things inside the room.

You give them a picture of a room that looks nothing like the room they're asking about but can be metaphorically translated into the other room. And whatever you do, you never give them an exact picture of the room. Divining doesn't do that.


Yes, a low success roll gives you cryptic noise. You only get misleading or incorrect information if you glitch the roll. Even if the carpet is a different color or the drapes aren't completely wrong or you see a crossbow instead of a gun turret, you'll still get a good map of the complex and know the defenses with high enough rolls.

It's not "cheese" Jimmy, that's how Divining works, feel free to read the description again. By the way Jimmy, in the future try not to be such a troll. The forums will be a better place for it. Talia, can you lend me your spazzing banner because I'm totally going to spaz on this guy.

"Regardless of the number of hits achieved, the
gamemaster should adjust the answer to be as specific or vague
as suits the story and to maintain drama."

Also, "what would he see?" may be a valid question in your mind, but that doesn't make it something that's actually related to events. If you're the GM, go for it. If not, I wouldn't count on it.

Also, where are you getting your meterial link to the room in the dragon's lair? You're obviously not assensing it or it wouldn't matter. You might trick a slow-witted GM into believing that your question is actually about the person, but since it's blatantly requesting information about aplace I wouldn't fall for it.

Spaz away and make troll accusations if it makes you feel better. I'd rather discuss the subject at hand.
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Buster
post Jul 20 2007, 03:40 AM
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QUOTE (Ravor)
Sure, in fact bioware (or magic) is the only way to get ( Logic 10 ) in the first place.

Actually, I'm a little fuzzy on the new rules, is this a correct build?

Logic 6 (natural)
Exceptional Attribute = Logic 7
Cerebral Booster 3 = Logic 10
Increased Mental Attribute spell force 15 = Logic 15

Is that the best Logic you can get? Is that the only way you can get Logic 15?
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Buster
post Jul 20 2007, 03:41 AM
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QUOTE (James McMurray @ Jul 19 2007, 10:35 PM)
I'd rather discuss the subject at hand.

That's fine, just don't start any trollishness. (no offense Frank :D )
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FrankTrollman
post Jul 20 2007, 03:42 AM
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QUOTE (Buster)
QUOTE (Ravor @ Jul 19 2007, 10:21 PM)
Sure, in fact bioware (or magic) is the only way to get ( Logic 10 ) in the first place.

Actually, I'm a little fuzzy on the new rules, is this a correct build?

Logic 6 (natural)
Exceptional Attribute = Logic 7
Cerebral Booster 3 = Logic 10
Increased Mental Attribute spell force 15 = Logic 15

Is that the best Logic you can get? Is that the only way you can get Logic 15?

No. Both Increase Logic and the Cerebral Booster add up against the augmented maximum.

The only way to get a Logic 15 is to summn a Force 15 Spirit.

-Frank
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Buster
post Jul 20 2007, 03:45 AM
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Ah nuts. My build collapses under the weight of its own ambition.
A Divining focus would be great, but they don't exist so no help there (an enchanted Magic 8 Ball would have been classic).
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Vaevictis
post Jul 20 2007, 03:48 AM
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QUOTE (FrankTrollman @ Jul 19 2007, 10:42 PM)
The only way to get a Logic 15 is to summn a Force 15 Spirit.

-Frank

Not exactly true.

If you channel a force 10 spirit, you can augment up to 15 with a spell.

(Of course, this is for everything except resisting powers and spells, and good luck with summoning/binding that force 10 spirit in the first place...)
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mfb
post Jul 20 2007, 03:49 AM
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QUOTE (knasser)
My opinion was based on the rules. In the D&D system, the chances of some low level characters slaying an adult dragon are minimal.

yes, but even without the strongly-defined matching of opponents, there is still too wide an array of possible motivations for a discussion of them to be useful in d20. if you were limiting your discussion to dragons from a single game world, like Eberron, that would be one thing, but otherwise the mechanical aspect is the only aspect that can be discussed meaningfully. so it's not really fair to say that discussion is what differentiates d20 from SR.
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Talia Invierno
post Jul 20 2007, 03:51 AM
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Okay, you guys are officially scary. :)

First of all, I've been thinking about that alternate scenario that was proposed -- the dragon that was fired, and the company which hires the runners to take out the dragon.

This scenario introduces a major imbalance. Specifically, it is in the company's interest, in that case, to provide the runners with every piece of information it has about the dragon -- while at the same time the dragon will not have the same information about the runners. Anyone who has ever done legwork prior to a run will testify to the value of this.

The current scenario allows the runners to know the skill/ability/etc range of a dragon of that type, and at the same time it allows the dragon -- assuming it is able to identify the general types and numbers making up the party -- to know the same of the runners. This knowledge is represented accurately by common access to the two rulebooks.

Detailed step-by-step replies in the next post.
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laughingowl
post Jul 20 2007, 03:54 AM
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QUOTE (FrankTrollman)
The only way to get a Logic 15 is to summn a Force 15 Spirit.

-Frank

No no no...

You just convince you GM to let you play a western dragon (base logic 10) augmented with a delta-grade cerebral booster rating 5 (logic 15 (1.5* base logic)

and yes I dearly apologize for everyone I confused with my mis-calcultion.



Maximum logic for all player races is 6 (7 with exceptional attribute).
Augmented maximum is 9 (10 if exceptional attribute).
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Tarantula
post Jul 20 2007, 04:01 AM
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QUOTE (FrankTrollman)

He is challenged by the fact that the dragon is going to probably go first in either scenario. In the robbery there is also the problem where being "the troll who shoots rebar through things" makes it quite likely the mob can track you down. In the sabotage, there is the problem that the troll archer isn't super good at messing up a soda plant. His attacks, while impressive, are kind of retail.

Edge helps him to go first, and, as long as he has good counterspelling (which, using the other characters allowed, wouldn't be too hard), either the dragon is busy killing the mages doing the counterspelling, or hes attacking my troll. Note: Trolls armor is 12/10. If the dragon does a natural weapon attack (his only option without taking out the mages, which lets the troll put him down), then this happens. Dragon gets 15 dice (7 agi + 6 skill + 2 reach), for melee. Troll takes full defense, and gets 14 (6 reaction + 4 dodge + 4 dodge). Chances are, they tie, and that goes to the troll. Next AP, dragon attacks, troll does the same, and nothing happens. Next AP, troll shoots the dragon, cause dragons out of APs.

As to the mob tracking him, all he needs to do is pick up a ghoul contact, and pick up the bodies.

QUOTE (FrankTrollman)
So bottom line: he needs someone to pull overwatch to delay the dragon until you fire the black arrow. Further, you need someone to clean up after you (for the first mission), and someone to pull the heavy demo duty in the second.

Yes, he needs a counterspeller/anti-magic guy. Note: I only spent 142 karma. Dump some of the rest into demolitions skills, or make a demolitions expert on the team.

QUOTE (FrankTrollman)
But he's a solid first man. If he survives the dragon's initial mana blast, he can kill the dragon as soon as his turn comes around. Also, he can run fast and is stealthy and athletic enough to get into either facility.

Which is why we pair him up with a stealthy anti-magic man.

QUOTE (FrankTrollman)
-Frank

-Tarantula
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