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> Dragon challenge, Taking down a dragon, SR4 style
toturi
post Jul 18 2007, 05:44 AM
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QUOTE (Talia Invierno)
So long as that corp guy is using only his own abilities to work that defence, sure. The average corp guy doesn't have a million to throw into defence, however: and he really wouldn't know how to use it.

It's the dragon and its own abilities only that you're up against. A part of those abilities is the mental attributes as well as the physical. I'm not including any of its contacts here and now, except to keep this from becoming a siege. (After all, sieges went out of style with the Middle Ages, for a reason.) "Reinforcements coming" is simply by way of stressing the immediacy of the battle, both ways. I don't plan on bringing them into the immediate scenario, unless the runners decide to turn this into a siege.

But really, I'm trying to keep this as simple as possible while still taking into account all attributes and abilities, not just the physical. (After all, if you consider only the physical, no tech or non-natural weapons, no runner should survive a single turn either. You get to use tech, it gets to use tech. Did you want to drop the tech entirely on both sides? Or are you saying it shouldn't be smart enough to use tech?) The runners have to kill the dragon to survive. Similarly, the dragon will want to kill the runners if they penetrate into its lair, but sees no percentage in coming out after them.

You can buy a lot of explosives with that much money :)

The thing is it is not a siege but a threat. If it comes out, it dies because we will know when it is coming out. But if it doesn't come out, it is neutralised. Immediacy won't happen. Runners won't see the percentage of going in after the dragon. They can kill much easier when it is out and vulnerable. You are going to insist on the dragon being smart and staying in its lair. I think then I'd have to insist the runners on being smart and staying out of the lair.
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Talia Invierno
post Jul 18 2007, 05:58 AM
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Partly true.

The challenge is intended to test the runners' abilities directly against the dragon's abilities. If the runners choose not to try to kill, they have acknowledged that an intelligent dragon is more than a match for them.

The idea of reinforcements coming also demonstrates that the dragon is by no means neutralised, just because the runners have it cornered. Why should it be? It probably wouldn't have a Matrix connection -- much game history behind that -- but there's no reason there shouldn't be many other kinds of communication which the runners won't be able to intercept.

But to wait and try to fight off those reinforcements instead of choosing to tackle the dragon still doesn't resolve the basic question: can a team of runners, played to the fullest of their attributes and skills and tech, take down a dragon, similarly played?
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Crusher Bob
post Jul 18 2007, 06:06 AM
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Hmm,

Here's my assumptions about the lair:
I has a secure 'campus' of several hundred acres. Thia may be a mountain, a private island, or just an owned section of land somewhere. So you can't just walk/drive up the the actual lair.

The lair is located is surrounded by relatively neutral territory, such that an assault upon it is not likely to trigger an immediate response from the local national armed forces/etc. (Or just assume that they have been bribed/suborned by the runner's principal). While the runner's can't take more than say, 24 hours, to take the dragon out, the fact that they have started letting off huge bombs, spirit packs, or whatever else they might use will not be commented upon.

The actual lair is bomb resistant. While it would be trivial to crack it open using something like a GBU-28 the runner team will not have access to one. However, this means that just setting some explosives off on the surface are unlikely to do much. In addition, crashing hijacked jets, sub-orbitals, etc into the lair, while they might kill the dragon, will not be a sure thing.

What other general limitations should there be? For example, is using your pornomancer adept to subvert a cult of several hundred and then have them all commit mass-suicide on the lair site to raise the background count a legal move in the contest?
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Fresno Bob
post Jul 18 2007, 06:18 AM
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This is completely off topic, but if someone were to try and get their hands on a nuclear warhead, what would the cost/availability be?
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Talia Invierno
post Jul 18 2007, 06:19 AM
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Prep time to the actual battle? 24 hours sounds reasonable enough. That probably won't be enough time to raise and/or subvert a cult for the purpose.

An implicit limit might be that runners, almost by definition, are not going to have better relations with the "host" country than the dragon, even if it's not a great dragon. The country might not step in to help the dragon, but it's certainly not going to help the runners either.

Unless the runners include some very high level contacts in their builds and make the appropriate rolls (including the "available to receive your call" roll), odds are the country might even object to the runners pulling out too much ordinance on its home turf -- but depending on how quickly the runners finish, the country might not be able to react until long after it's all over.

For the sake of keeping this a playout of a hypothetical scenario and not turning it into a full run, I'm very much limiting the size of the lair.
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toturi
post Jul 18 2007, 06:20 AM
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QUOTE (Talia Invierno)
Partly true.

The challenge is intended to test the runners' abilities directly against the dragon's abilities. If the runners choose not to try to kill, they have acknowledged that an intelligent dragon is more than a match for them.

The idea of reinforcements coming also demonstrates that the dragon is by no means neutralised, just because the runners have it cornered. Why should it be? It probably wouldn't have a Matrix connection -- much game history behind that -- but there's no reason there shouldn't be many other kinds of communication which the runners won't be able to intercept.

But to wait and try to fight off those reinforcements instead of choosing to tackle the dragon still doesn't resolve the basic question: can a team of runners, played to the fullest of their attributes and skills and tech, take down a dragon, similarly played?

Not really, because the runners can still kill it, they are simply choosing the time and place. If it stays in the lair, the dragon acknowledges the runners are more than a match for it. Reinforcements do not enter the question at all since any reinforcements it would have it would already have access to in the first place.
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sunnyside
post Jul 18 2007, 06:20 AM
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You'll have to flesh things out a little bit more. For example presumably the lair wouldn't be someplace a van can drive. Also one has to presume that some very very nasty wards are up.

Also please tell me that between the books, the errata, and the FAQ that they haven't left a magical way to make drain go poof. In that case when players are casting spirits that have a reasonable chance of punching force 12 or higher wards they are going to suffer.

Really in my opinion it's really really going to come down to tactics. And there is the reason why usually I groan when GMs do stuff like this, they play them wrong.

But, without a little fudging, playing a dragon "right" would be very hard.

A dragon is smarter than you (you're capped at 7 after all ;) ), and it's had a lot of time to think about it's defenses. You probably spent an hour. It knows nearly every spell and power and all their nuances. You have to look up some stuff (meaning you aren't so skilled at using it).

So maybe a GM would have put a lair on the ground where it's easy(er) to blow up.

Or maybe the GM would have forgotten to put magesight fibres all over the place so the dragon can give the runners remote hell. Or to invoke the dragons collection of spirits.

Also there is the bit about dragons being prime runners. Now part of that is just giving them seperate damage tracks and all that. But it typically also implies extra karma for the prime runner as the players level.

This extra karma is sort of how I rationalize the fact that dragons should really be initiates. Otherwise a not too uncommon mage would have an edge over old Lofwyr, who, unable to purchase other skills like basic finanace etc, must have someone else in the shadows running his corp.

Deal with that as you wish I guess. I'm inclined to say that in practice it should be up to the GM to hand wave as they will, which really works better.


If you want to get into the details I would say the base stuff is for a "created" dragon. Advancement works as normal for a prime runner.

Thus for a superhuman prime runner dragon against 200 karma players you would add 400 karma unto the dragon.

In my opinion that (along with all the optional powers plus 12 essence) would squarely make the thing a "higher-end" non-great dragon.

This actually won't totally change the dragon as it's skills and (presumably) stats are all maxed out to start. So you'd just be putting the karma into things like initiation. (hmmm maybe that accounts for the varaible magic? Maybe a magic 12 dragon is functionally a level 6 initiate.)

Anyway I guess the OP has to decide how they want to handle dragons and initiation. It's a huge decision though. If the PCs are all level 4 initiates going up against a non-initiated critter the tables start turning significantly.

(sorry for the bold, I just realized this post is too long, and the OP should make a call on that).
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Fresno Bob
post Jul 18 2007, 06:24 AM
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QUOTE (Talia Invierno)
Prep time to the actual battle? 24 hours sounds reasonable enough. That probably won't be enough time to raise and/or subvert a cult for the purpose.

An implicit limit might be that runners, almost by definition, are not going to have better relations with the "host" country than the dragon, even if it's not a great dragon. The country might not step in to help the dragon, but it's certainly not going to help the runners either.

Unless the runners include some very high level contacts in their builds and make the appropriate rolls (including the "available to receive your call" roll), odds are the country might even object to the runners pulling out too much ordinance on its home turf -- but depending on how quickly the runners finish, the country might not be able to react until long after it's all over.

For the sake of keeping this a playout of a hypothetical scenario and not turning it into a full run, I'm very much limiting the size of the lair.

Wait, so now its a fight against a Dragon, his cronies, and the country the dragon happens to be located in?

This isn't really a mental exercise in killing a dragon anymore, thats already been proved to be easy, this is just becoming an exercise to see how many layers of opposition you can stack up.
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Talia Invierno
post Jul 18 2007, 06:28 AM
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QUOTE (Voorhees)
This is completely off topic, but if someone were to try and get their hands on a nuclear warhead, what would the cost/availability be?

*cough* It's not in the basic book, it's not likely to be in any of the supplements -- and to give some idea of what that means, an aircraft carrier was in the most recent edition of Rigger.

@ toturi:

The statement has been made, in this thread and elsewhere, that this is entirely a pointless exercise: that given enough gimping a dragon must lose to runners, and that in a single turn. I'm trying to limit that dragon as much as possible while still playing it appropriate to its intelligence -- and yet everyone now seems to insist that unless the dragon comes out to face them head-on (in a "fair" fight?), they don't want to fight it.

Something here doesn't match up.

Within the scenario, I've been told that if I do bring in the reinforcements, the runners aren't fighting the dragon directly; while if I don't, the runners still don't want to fight the dragon directly because it's on its own turf.

Apparently the only acceptable way for a dragon to fight runners is for the dragon to seek out the runners to fight on their terms? even though it's more intelligent than most if not all of them?
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toturi
post Jul 18 2007, 06:31 AM
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Dragons should be initiates but the problem is what Metamagics are they supposed to get and what spirits do they get to summon(ie what "tradition"). You see Dragons are Magicians(ok), but the rules for Magicians are written for metahumans. Do Dragons follow the same rules or no?

Tal: What I mean is that both the dragon and the runners want to engage each other only when 1 side is at a disadvantage. The key to this is while the runners are willing to engage the dragon as long as it is not in its lair and it holding all the cards, whereas the dragon is likely to be disadvantaged if it faces the runners without its Home Lair advantage.
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Fresno Bob
post Jul 18 2007, 06:31 AM
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Its not that people are saying its the only acceptable way, they're saying that its no longer a fight against a dragon at this point. As someone said, you could put a dude in a wheelchair or something at the end of the dungeon, and it would count for as much.
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Talia Invierno
post Jul 18 2007, 06:38 AM
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QUOTE (Voorhees)
Its not that people are saying its the only acceptable way, they're saying that its no longer a fight against a dragon at this point. As someone said, you could put a dude in a wheelchair or something at the end of the dungeon, and it would count for as much.

Would it?

In parallel: if you put Joe Average in a wheelchair in a rigger's bunker, with access to all the rigger's tech -- would it make any difference whatsoever?
QUOTE (toturi)
Dragons should be initiates ...

DOTSW was SR3. Since something equivalent isn't available in SR4, I'm not using any metamagics for the dragon. Already had to re-consider one tactic because of this, due to SR4 rule changes.
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sunnyside
post Jul 18 2007, 06:48 AM
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I think the issue is the massive importance of tactics.

A bunch of runners in a straight up fight can nuke a dragon. Especially when they're level 4 initiates and the dragon isn't.

Ah but what happens if they didn't see one of the magesight goggle fibre ports? Suddenly AOE spells are raining down on them.

Also if they go inside the lair the dragon could now detonate a big pile of explosives while its around a couple bends and reinforced blast doors.
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Crusher Bob
post Jul 18 2007, 06:56 AM
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QUOTE (Talia Invierno @ Jul 18 2007, 02:38 PM)

In parallel: if you put Joe Average in a wheelchair in a rigger's bunker, with access to all the rigger's tech -- would it make any difference whatsoever?

But is is comparable in what the guy can call up. If you are trying to kill the President of the UCAS, it doesn't really matter how good he is at kung-fu, because the major hurdle will be overcoming the resources of the UCAS. So, similarly, killing a dragon and his army will be, say, only 1.1 times as difficult as killing the guy in the wheelchair and his army. The main problem in either case is the army, not the guy you are trying to kill.

In my post above, I was assuming 24 hours for the actual battle/operation with several months of prep time. So, for example, by H hour + 2:30 the runners have secured the complete topside of the lair and are now commencing a sustained breaching action against the lairs hardened defenses (many feet of steel and concrete, among other things). If the dragon is not behind many feet of steel and concrete, then it would have been killed by bombs, hijacked air-liners, or similar means. And, as we will be denying ourselves access to things like the GBU-28 and SADM that make the many feet of steel and concrete irrelevant, we'll need plenty of time to breach those barriers with more 'conventional' means.

Of course, if the dragon comes out, it will be killed by anti-vehicle lasers, hyper velocity missiles or whatever else we have brought of for that purpose but we still have to go down into his hole and come out with his head...

Most runners are going to turn down a job of 'go and kill this guy by tomorrow' much less 'go and kill this dragon by tomorrow'.
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knasser
post Jul 18 2007, 06:58 AM
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I'm going with the previous statement that the dragon's lair is underground and in the wilderness somewhere, and secure against explosives.

My team is four summoning specialist mages, with counterspelling as their secondary area of expertise (so still horribly good at these prices), and summoning focuses. Remainder of team are two samurai hacker/rigger types.

Team arrives at lair, summons four force 6 earth elementals, invokes them. All use Earthquake power at the same time. Underground lair collapses as do all access tunnels in the area whether known or unknown.
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Talia Invierno
post Jul 18 2007, 07:04 AM
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How ironic. I was just digging up your quote from the other thread, knasser, as being the quote which first challenged the early presentation of SR dragons as being something that no one should want to tangle with:
QUOTE
There's a lot of dragon worship that goes on around here that has little basis in the game rules. Dragons are tough physicallly and magically, they are also very, very smart. But they're not invulnerable, epic beings. If they come up against serious firepower, they will die. ... It's easier to attack than to defend.

I think we have actually answered one of the questions from the originally-linked thread, which asked for a comparison of D&D dragons and SR dragons. D&D adventurers habitually go after the dragon in its lair and expect to survive. Most SR runners very much prefer not to go after the dragon in its lair.

If you do choose that tactic, knasser: again, please roll it in Combat Turn time :)
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knasser
post Jul 18 2007, 07:12 AM
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QUOTE (Talia Invierno)
How ironic. I was just digging up your quote from the other thread, knasser, as being the quote which first challenged the early presentation of SR dragons as being something that no one should want to tangle with:
QUOTE
There's a lot of dragon worship that goes on around here that has little basis in the game rules. Dragons are tough physicallly and magically, they are also very, very smart. But they're not invulnerable, epic beings. If they come up against serious firepower, they will die. ... It's easier to attack than to defend.

I think we have actually answered one of the questions from the originally-linked thread, which asked for a comparison of D&D dragons and SR dragons. D&D adventurers habitually go after the dragon in its lair and expect to survive. Most SR runners very much prefer not to go after the dragon in its lair.

If you do choose that tactic, knasser: again, please roll it in Combat Turn time :)


I would, but if we were to actually play out the rolls, etc., I would need to go and stat up the six team members which I don't have time to do at present. Sorry. Also, I'd have to type up a full list of the precautions taken, the bound spirits and their orders, if any, shielding focuses, etc. You laid out quite a big range of options with your 200 karma and 1M nuyen. If I were to do such a group justice, it will take me quite a lot of time.
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Talia Invierno
post Jul 18 2007, 07:12 AM
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Okay, back-replies, because I missed about five or so posts between the ones I wrote.

First, the scenario remains the dragon against the runners. Period. If the runners get tech (including weapons), the dragon gets tech. Do note that a dragon, in and of itself, can't use the Matrix -- so its lair won't be wired.

@ sunnyside:

Exactly. Tactics are the thing. I can't represent an 8 intelligence, so the best I can do is to play it intelligently to the best of my abilities, assuming that those playing the runners will do the same. I'm abstracting as much as I can.
QUOTE
Also one has to presume that some very very nasty wards are up.

Yes.

Initiate question: believe me, I'd want the metamagics, and in my own game I'd add them. But I'm trying to stick to strict canon here, and that can't be done (yet).

With the tactics I have in place, I see no reason to add any karma to the dragon in order to defeat the runners. We'll see. I could be wrong in that.

@ knasser:

Tactics is why I can't just accept your "solution" without running it through combat turns. After all, you're just stating it as though it hadn't already been taken into account and didn't have a counter already in place -- but who knows? Maybe it might work.

The sheer amount of time required to do such a team justice is precisely why I made the initial challenge an open cooperative challenge, rather than just advertised for runners.

@ toturi:
QUOTE
What I mean is that both the dragon and the runners want to engage each other only when 1 side is at a disadvantage. The key to this is while the runners are willing to engage the dragon as long as it is not in its lair and it holding all the cards, whereas the dragon is likely to be disadvantaged if it faces the runners without its Home Lair advantage.

Absolutely true. But part of the challenge was based on the original comparison to D&D dragons -- and I've already noted that point.

@ Bob Crusher:

I've already cut the armies. Really, the only reason outside reinforcements were mentioned at all was to point out that the dragon was not neutralised, just because it was staying laired. And then you brought up the country question, and it just escalated.

I'm trying to keep the core challenge as simple as possible: one dragon, six runners, both with reasons to see the other dead -- but environment and tactics are relevant. I'm willing to use the same levels, throughout. But if you're willing to give PCs tech against the dragon, why shouldn't the dragon also have tech against the PCs? It can't access the Matrix, though. I'm finding that to be both a negative and a distinct asset (in that its lair won't be hackable).

Actually, the runners are by far the more disadvantaged in remaining non-mobile. Sooner or later they will be identified -- and how many people would take an interest in their whereabouts?

I think I'm caught up. Let's see how many posts I missed while writing this ;)
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Crusher Bob
post Jul 18 2007, 07:18 AM
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Here's (pdf file) something interesting to throw into your games.
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Magus
post Jul 18 2007, 07:20 AM
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Who says a dragon cannot use Trodes now in SR4 or AR?
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sunnyside
post Jul 18 2007, 07:26 AM
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Also stuff like this would probably lead to a serious of rules threads.

For example is quake blocked, to any degree by magical means. If not what is happening where the intensity doesn't drop off with radii like a grenade?

Also again if the party shows up they'd have to be really using that counterspelling hard if and mage fibres are around. Plus the dragons high force spirits could pose a real problem for the lesser invoked spirits. True the mages could hypothetically try and invoke/cast their own high force spirits, but that will likely not end well if they go over magic(and even then.....).

Also there is a cat and mouse game possible in the astral if you are in the "spells can attack at range in the astral" camp as oposed to the "it says no ranged attacks in the astral, so spells are short ranged" camp. Most, I think, are in the former until it bites them in the butt. But in that case any mages supporting their dual spirits in the astral risk getting nuked by the dragon hiding in some trees far far far away.

And as that's a surprise situation, depending on how you interprite some stuff, they likely will not get any counterspelling, meaning the PC(s) are dead. The dragon can then relocate, especially if they don't know where the spell came from.

Actually can a dragon even bind foci without karma?
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Talia Invierno
post Jul 18 2007, 07:32 AM
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QUOTE (Magus)
Who says a dragon cannot use Trodes now in SR4 or AR?

Whenever SR4 does not give explicit answers, I reference earlier SR material and then err on the side of making the dragon less capable.

Thus no metamagics, though they were mentioned in DOTSW.

Thus no Matrix, since the last mention is Dunkelzahn's will, which (I believe) was looking for a way for dragons to reliably access the Matrix. The one and only other mention is the corp experiment on Eidolon (sp?), and he is said to have been driven mad by it.
QUOTE (sunnyside)
Actually can a dragon even bind foci without karma?

I'm guessing no -- and there's another limitation.
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Magus
post Jul 18 2007, 07:37 AM
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But Big D's will and such was mostly closed per Sinner when he said that the old SR3 plot threads were closed off. And with no matrix how is most of anything going to get out. Wireless is everywhere. I see no reason as to why a dragon could not make use of AR with Trodes or Nanopaste.
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Crusher Bob
post Jul 18 2007, 07:40 AM
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I'd help to have a bit more concrete info about the dragon lair, since that will greatly effect what you can and can't do.

For example, attacking a dragon he holed up in the Wieliczka Salt Mine will be considerably different from attacking a dragon holed up in a purpose built concrete and steel bunker on his own private island.

[edit]
heh, even a nifty semi-map of the tourist sections of the mine.
[/edit]
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Critias
post Jul 18 2007, 07:48 AM
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It seems to me like the easiest way to go about this would be to make a standard six-man Shadowrunner team with the starting BP and cash (an adept super-Face, say two drone riggers for big machinegun-toting robots, and a trio of mages with one specialized in offensive magic, one in summoning, and one dedicated to spell defense type stuff)... and then take the six million nuyen and invest in mercs (with the Face handling negotiations) and heavy weapons (sniper rifles, HMGs, rocket launchers).

I bet the dragon'd lose.
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