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> Dragon challenge, Taking down a dragon, SR4 style
Talia Invierno
post Jul 18 2007, 07:51 AM
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@ Magus

Call it a temp-ruling based on what has been published previously, rather than all the things that might or might not be published in future.

@ Crusher Bob

The scenario is a bunker-style door built into a hillside, leading to what the runners believe to be a tunnel which in turn should lead to a central room.

I really can't see the runners having been able to acquire a map of the lair, not when it's one of the dragon's major tactical advantages. Even if they had an old map of the area, it would have been changed. I'm saying outright that I'm keeping it extremely simple for the purpose of this challenge, but even that is technically metagame knowledge.

@ Critias
QUOTE
and then take the six million nuyen and invest in mercs (with the Face handling negotiations) and heavy weapons (sniper rifles, HMGs, rocket launchers).

Perhaps, but then I'd have to bring back the dragon's share of the army too!
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Crusher Bob
post Jul 18 2007, 08:00 AM
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Alas, such structures (bomb resistance bunkers) are really only made by a rather short list of specialist construction firms. They'd have to move a significant quantity of earth, pour the concrete, etc. Finding out which firm did the work and then running for the plans, engineers, and workers who were involved in the construction will give you plenty of info about what is inside. While they might not be able to tell you everything they can give you a lot. So, while you might not be able to find out exactly what/where everything if, you'd find out stuff like how many rooms, how many entrances, where the electrical conduits, air shafts, etc are.

Of course, such firms take the privacy of their clients seriously, but the runner team is skilled enough to beat them.

Adapting an old facility or natural formation is possible, but the anti-blast doors would have to be modern (not to mention require periodic maintenance).
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Talia Invierno
post Jul 18 2007, 08:05 AM
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The blast doors are traceable -- albeit messily, through a few layers of misdirection. That's how you found out about the inside tunnel and suspect the interior pair of rooms :)

You also know that there's no other external blast doors ordered for this location.

... I have to break for a few hours. I'll be back later.
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Crusher Bob
post Jul 18 2007, 08:47 AM
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Time to see if there is someone in 2070 that offers commercial space based ground=penetrating radar surveys... (or borrowing a drone equiped for same) :) The tech will be over 80 years old in 2070, so it's possible. Of course, there's ways to reduce the effectiveness and accuracy GPR surveys (mostly by adding in certain kinds of dirt) but that also requires plenty of earth moving. I guess it really depends on how tech savvy the dragon is (and how common such techniques have become).
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Vaevictis
post Jul 18 2007, 09:22 AM
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Surely the lair has some ventilation shafts. Have these been found, or alternatively, are they findable?
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Crusher Bob
post Jul 18 2007, 09:31 AM
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High gain thermographic observation from the air should give you a map of any ventilation holes. Depending on how well designed the complex is, it may give you a map of any/all entrances as well. If the place is made and maintained by a modern (bunker building) construction firm, then you aren't likely to spot things. If it is and old or adapted natural site, the camouflage are not likely to be as good. Of course, illusion spells could be used to hide from technological sensors, but (high altitude/off angle) astral observation would spot those easily enough.
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ShadowDragon8685
post Jul 18 2007, 09:46 AM
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What is a fortress?

A tomb when confronted with a superior enemy.


By refusing to attempt to flee the Shadowrunners, or to face them in a straight fight, the Dragon has admitted that it is easily killable. Therefor, it has elected to hide, and this lair is, as has been said, unwired.

The Runners throw up wards of their own, bing badda boom, job done. No watchers can get out, the Dragon dosen't know if it's under siege or not, it's unwilling to come out and risk getting shot at, and it's not wired to send a distress call.

The dragon is effectively neutralized. The mages on the team bind several very high-level spirits to attack anything that pops a ward. If the dragon comes out, the spirits tie the dragon down (and hopefully hurt it), while the mages come running - they finish the dragon off in astral combat. If he dosen't pop the ward, he's as good as dead, since he can't communicate with the outside and get someone else to break his siege, and he refuses to break the siege himself.


Dead or not, the dragon is neutralized.

On the other hand, if the Runners need the dragon dead, dead and dead, and don't particularly care to loot the lair for themselves, they simply use the twelve million nuyen to bribe an air-wing commander to conduct live-fire "drills" in the area using bunker-buster bombs.
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Vaevictis
post Jul 18 2007, 10:09 AM
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QUOTE (Crusher Bob)
High gain thermographic observation from the air should give you a map of any ventilation holes.

Well, the reason I ask is that my natural inclination in such a situation is find the ventilation shafts, block them, and have a rigger remote a few fuel tankers into the main entrance. Burn, suffocate or come out and get shot. I don't care.

Alternatively, if you think you can sneak the tankers up to the ventilation shafts, sneak a drone up to the entrance with a chem sniffer device, pump some aerosolized fuel down the shafts to make your own FAE, wait for the drone to report that it's detecting the sniffer, toss a grenade down the shaft and get the hell out of dodge. The lack of oxygen, sudden catastrophic change in air pressure rupturing lungs and the massive nuclear-bomb like shockwave resonating throughout the complex should make for a nice opening salvo.
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Crusher Bob
post Jul 18 2007, 10:15 AM
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It should be possible to completely seal the bunker and used quickened spells to renew the O2, so it might not need ventilation shafts at all. Of course, this probably introduces it's own slew of weaknesses...
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Vaevictis
post Jul 18 2007, 10:22 AM
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Is there actually a spell in SR4 that can do that?
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Crusher Bob
post Jul 18 2007, 10:24 AM
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If they reprinted oxygenate, it can do it for single targets. I'd assume you could make AOE versions of the spell to do the same thing.
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Vaevictis
post Jul 18 2007, 10:25 AM
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QUOTE (Crusher Bob)
If they reprinted oxygenate, it can do it for single targets. I'd assume you could make AOE versions of the spell to do the same thing.

Oxygenate doesn't let you not breathe anymore.

It lets you breathe underwater, and/or gives you extra dice to resist suffocating.
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Buster
post Jul 18 2007, 11:31 AM
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QUOTE (Vaevictis)
Is there actually a spell in SR4 that can do that?

"Clean <Element>" from Street Magic. A bunkered dragon would definitely have enough of these in the Extended Area version all over his complex (sustained by quickening, spirits, or sustaining foci). I doubt there would be any air vents at all...sorry fans of Mission Impossible, Star Trek, and every Stephen J. Cannell show ever made.
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Crusher Bob
post Jul 18 2007, 11:37 AM
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Hmm, how's this for a revised lair design. It seems to get around some of the technical measures to find out about it's exact layout.

Design goal:
The lair must be bomb resistant. It is basically impossible to make the lair proof against modern (2070) bunker defeating munitions (magic is not currently up to the job and building a bunker that might survive against them is cost prohibitive). However, the lair must resist more 'casual' bombing such as truck bombs, hijacked airliners, and similar threats. This will require (pulling numbers out of my butt here) a thickness of at least 10 feet or re-enforced concrete or 30 feet of hard natural stone.

Commentary:
The number of construction firms who are capable of building such a bunker are relatively few in number, and construction of such a bunker cannot be kept secret. Thus any interested parties are likely to obtain the exact design specifications of such a construction.
So, ideally, the bunker should be created by elementals using the shape earth power, so as to conceal the exact size, shape, and nature of the lair. As we doubt shape earth allows for shaping steel and concrete, our best bet is to place the lair in a tough natural rock formation. Of course, technological objects such as the blast doors, etc needed for the bunker will need to be purchased, but thankfully they can be bought and installed without revealing too much about what is behind them.

Proposed design:

The dragon consulted with several world-renowned experts on bunker design (skill 6) and bought some of the skill himself (skill 2 or 3), but the actual design and construction of the lair was carried out by elementals under the dragon's control.

The lair is in a convenient pluton. It has two obvious entrances. The first one the face of the pluton from which the dragon typically enters and exits the lair (by flight), it is protected by a large blast door a short way into the entrance tunnel. The second is on the other side of the pluton and is at ground level, is is also large enough to accommodate the dragon. This second entrance is where food and other mundane items are delivered. It is also protected by a blast door. The second entrance immediately feeds into a large elevator which goes up to the other parts of the lair.

The interior of the lair is protected from GPR and similar technological means of investigation by a quickened variant of the insibility spell.

If ventilation shafts are needed, the exterior of the pluton has been reshaped to make access to them more difficult .
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Buster
post Jul 18 2007, 11:44 AM
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Regarding using missiles and Earthquake powers: It's a hillside bunker so it's bomb proof and therefore earthquake proof. Unless you can get a bunker busting nuke, I wouldn't expect anyone to be able to button-click their way through this assignment.

Regarding fiber optics: Even if the dragon is using fiber optics to target intruders remotely, this might not be a problem and may even be an advantage. A Detect Fiber Optics version of the "Detect <Object>" spell would let you find all the peepholes and let you either spray paint over them or use them yourself to cast spells right in the dragon's face (fiber optics work both ways).

Regarding a map of the complex: Even if there are no air vents to send drones/runners through, spirits should be able to push their way through the earth to get to the complex and from there scout the place out. But there would have to be wards around every wall, so unless you wanted to risk alerting the dragon you're coming so he can call his army, you won't get anything more than an outline of the complex.

Divining metamagic should be your best friend here because it should get you a lot more information with no way for the dragon to block you. A Great Dragon might have some sort of anti-divination dragon-fu, but a regular dragon probably wouldn't have those kinds of metagame powers. Using Divining and with enough questions, you should be able to get a good idea of the dragon's defenses as well as a good map with room descriptions.
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Crusher Bob
post Jul 18 2007, 11:53 AM
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QUOTE (Buster)
Regarding using missiles and Earthquake powers: It's a hillside bunker so it's bomb proof and therefore earthquake proof. Unless you can get a bunker busting nuke, I wouldn't expect anyone to be able to button-click their way through this assignment.

It is esentialy impossible to design an underground complex that cannot be defeated by conventional bunker busting munitions. The GBU-28 is able to penetrate over 20 feet of concrete or one hundred feet of earth. The successor munitions will be capable of even greater depths. Even if the bunker is at a sufficient depth to protect against these bombs (likely in excess of 500 feet deep), the entrances of the bunker are not and can be damaged such that digging the bunker out would require weeks, if not months, of construction. By that time, anyone actually in the bunker will have suffocated.
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Buster
post Jul 18 2007, 12:07 PM
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As I said:
QUOTE
Unless you can get a bunker busting nuke, I wouldn't expect anyone to be able to button-click their way through this assignment.


How is a shadowrunner supposed to acquire, let alone deploy, that kind of ordinance?
Even if you were able to both buy and deploy a bunker-busting bomb, wouldn't you have every anti-terrorist organization in the country (and corporation) coming after you in a big way? A rogue agent with that kind of firepower isn't just a threat to the target, he's a potential threat to everyone. Senators and megacorp CEOs like to sleep safe at night, they are not going to let someone with that kind of firepower run around loose.
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hyzmarca
post Jul 18 2007, 12:38 PM
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The same way SAIM did. It isn't spectacularly difficult. A six man team can take control of a small silo with trivial ease(particularly the type that only has space for the operators) and a decent hacker can activate the warhead and supply the missile with a target without challenge. Then, you only need to turn the keys. This, however, does not guarantee that it will actually detonate.

However, as Crusher Bob point out, conventional ordinance works just as well and is more reliable. It is also slightly more difficult to obtain physical access to, unfortunately, but it shouldn't be too difficult to hack a cruise missile over the Matrix.
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toturi
post Jul 18 2007, 01:02 PM
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QUOTE (Buster)
Divining metamagic should be your best friend here because it should get you a lot more information with no way for the dragon to block you. A Great Dragon might have some sort of anti-divination dragon-fu, but a regular dragon probably wouldn't have those kinds of metagame powers. Using Divining and with enough questions, you should be able to get a good idea of the dragon's defenses as well as a good map with room descriptions.

With enough questions and lots of dice, you can get your GM to dig himself into a corner. "Will we kill the dragon today?"
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Talia Invierno
post Jul 18 2007, 01:33 PM
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Would you allow an NPC to ask the same question of a PC group? and eventually receive a "yes" answer?

Rule of thumb: if your proposal can't be applied to the PCs instead of the dragon solely on a "the GM's not being fair!" basis, it's not allowable.

More in a few hours.
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redne
post Jul 18 2007, 01:48 PM
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QUOTE (hyzmarca)
The same way SAIM did. It isn't spectacularly difficult. A six man team can take control of a small silo with trivial ease(particularly the type that only has space for the operators) and a decent hacker can activate the warhead and supply the missile with a target without challenge.  Then, you only need to turn the keys.    This, however, does not guarantee that it will actually detonate.

However, as Crusher Bob point out, conventional ordinance works just as well and is more reliable.  It is also slightly more difficult to obtain physical access to, unfortunately, but it shouldn't be too difficult to hack a cruise missile over the Matrix.

Nice to see someone have faith in the government. I especially liked expressions "trivial ease" and "without challenge" applied to breaking into a nuclear weapons storage facility. :)
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Buster
post Jul 18 2007, 02:01 PM
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Yeah, that one made me laugh loud enough to annoy my office mate.
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Buster
post Jul 18 2007, 02:03 PM
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This reminds me of a great Onion article:

Report: World's Nuclear Arsenal 'Pretty Much' Accounted For
http://www.theonion.com/content/node/29474
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toturi
post Jul 18 2007, 02:06 PM
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QUOTE (Talia Invierno @ Jul 18 2007, 09:33 PM)
Would you allow an NPC to ask the same question of a PC group? and eventually receive a "yes" answer?

Rule of thumb: if your proposal can't be applied to the PCs instead of the dragon solely on a "the GM's not being fair!" basis, it's not allowable.

More in a few hours.

Why... yes. But equally valid is a yes to "will we survive today?" Then the question is whose yes is more valid, ie who had more successes.

So can the dragon ask "will I survive today?"
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redne
post Jul 18 2007, 02:16 PM
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QUOTE (Buster)
Divining metamagic should be your best friend here because it should get you a lot more information with no way for the dragon to block you.  A Great Dragon might have some sort of anti-divination dragon-fu, but a regular dragon probably wouldn't have those kinds of metagame powers.  Using Divining and with enough questions, you should be able to get a good idea of the dragon's defenses as well as a good map with room descriptions.

Have you actually read the RAW on Divination?
  • Assuming any question about this specific dragon and its lair is Specific knowledge, you need at least six successes every question on Arcana + Logic + Grade test to reach the level of detail expected.
  • The answers are still usually cryptic and vague.
  • All the questions should be about events in the future. Making a map based on questions like that seems kind of hard to me.
I don't think Divination was supposed to be used as a scouting tool and even if allowed should not give anywhere near clear enough answers to be used effectively as such.
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