Augmentation |
Augmentation |
Jul 27 2007, 10:38 AM
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#101
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
ok, now that sounds just scary. a slicker move-by-wire just cant be good for a GM's mental health... |
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Jul 27 2007, 10:46 AM
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#102
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
It's just...evil man. EVIL. It seems to be the samurai's answer to combat sense, and then some.
Edit: Woah! I can get vectored-thrust [/I]feet[I]? I'm not even a quarter of the way through the book yet and I'm starting to get a little apprehensive as to what else they've got stashed away. |
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Jul 27 2007, 10:50 AM
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#103
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
So... think we can put to bed the fears of Manarun now? Augmentation should give street sams and enhancement freaks the loving they deserve - and I can virtually guarantee you'll even find yourself using the often-ignored genetech and nanoware now.
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Jul 27 2007, 10:57 AM
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#104
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
i just wonder when the bitching of unrealistic tech will start...
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Jul 27 2007, 11:03 AM
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#105
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Move-By-Wire isn't "evil." It's just a notable upgrade from Wired Reflexes (same Essence cost, much more expensive, much higher Availability). The combat benefits are pretty minor for the cost difference, giving just +1 Reaction and +1 Dodge per level over Wired Reflexes. The cool thing is that it also doubles as a set of Skillwires and "officially" works with Reaction Enhancers as well.
It pales compared to the benefits it had in previous editions, but more than makes up for it with a total lack of any of the negatives either. It's finally just another piece of tech to get. A very, very hard to get and expensive piece of tech. Something for street samurai-types to aspire to, much like initiation for adepts. |
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Jul 27 2007, 11:05 AM
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#106
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
It's Shadowrun. Bitching about the realism of the technology in this game is pretty redundant. The only thing worth complaining about is the believability within its own world. So far I haven't really seen anything to complain about in that regard, though I haven't looked at the odd-ball stuff in detail yet (Cyborgs, Cyberzombies, etc.). |
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Jul 27 2007, 11:07 AM
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#107
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Moving Target Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 |
Move-by-Wire really isn't all that expensive. And the added skillwires are very cool. I have to wonder though, at how often a sam could add reaction enhancers to his move-by-wire without running into augmented attribute caps.
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Jul 27 2007, 11:08 AM
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#108
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Were the "Silk Glands" in previous editions of SR? Because I just had to start creating a character with two of those.
Shadowman, Shadowman, your friendly neighbourhood Shadowman... Really, really nifty stuff. Was reading it to the wee hours of the morning. I am now definitely keeping my Mage's lower cyber arm. I can get Agility 7 on it and still have room for the Gyromount. |
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Jul 27 2007, 11:17 AM
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#109
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yeah. Availability 25F and 175,000Â¥ pricetag isn't prohibitive at all for Move-By-Wire 3. Especially since you're going to want to get it at least as a Beta implant, raising it to 700,000Â¥ so that you can at least have a little more room for other implants. Compared to the 400,000Â¥ for the same grade of Wired Reflexes 3. All for +3 Reaction (if you haven't already reached the limit), +3 Dodge, and a set of free Skillwires over the latter. Personally, I don't think that's worth 300,000Â¥. Opinions vary, though.
Exactly. Again: Really nice piece of tech to aspire to, but it's not cheap and it's certainly not very available. Especially the whole Forbidden part of it, which is well beyond Restricted. |
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Jul 27 2007, 11:18 AM
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#110
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Heh. It's strange though, that an adult doesn't suffer any penalties when jumping into a anthroform drone, but a cyborg does... |
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Jul 27 2007, 11:28 AM
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#111
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Shooting Target Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
*sputter*! What happened to the good ol' $1 US = $1.25 Canadian? Canadian cash as valuable as American? Euros kickin' our tushies? Less than a hundred Yen to a buck? This is madness! (G'head. You know what line to use here. It's just sitting there for you, wiiide open.) |
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Jul 27 2007, 11:52 AM
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#112
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
If that's got you sputtering, try not to look at the exchange rates between the US dollar and the Iraqi dinar. |
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Jul 27 2007, 01:46 PM
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#113
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
But it is actually useful on the long run. The Genecrafted quality however, is worse: It essentially costs 25KÂ¥ for a 20% rebate to price of Genetech the characters starts with. Thus, it only pays off if the character starts with more than 125KÂ¥ worth of Genetech. |
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Jul 27 2007, 01:46 PM
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#114
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
I think you must have missed the part where Radar is subject to Jamming. Ultrasound is not. |
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Jul 27 2007, 01:54 PM
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#115
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Moving Target Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
Looking at the genetech, it seems to me that it's awfully expensive in nuyen for some fairly thin bonuses.
The environment adaptations are neat, though. I've just built a character with raptor legs and skates. He's hard to catch. Going to move on to a character with an eyeband and radar sensor. Have I mentioned the uses for radar and APDS shotgun slugs? Or radar... and the Panther Assault Cannon? Just think, kids, of the implant/gear combos that Arsenal might make possible... |
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Jul 27 2007, 01:55 PM
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#116
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Wait, is Biocompatibility cumulative with the Standard Essence cost of the implant or is it 10% off an implant's current Essence cost depending on the grade.
For example, you have a Dwarf that's Biocompatible with Cyberware. He's thinking of buying a Control Rig with an essence cost of 0.50. The Alpha is at 0.40 (80% of the standard) and he decides that's better choice for the long-haul. Since he's Biocompatible is it now 70% at 0.35 Essence, or is it 72% (10% of 80% is 8%) at 0.36? I had glanced through it, focusing more on the Cyberware part, so I can't recall. (And I'm at work...) |
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Jul 27 2007, 01:56 PM
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#117
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Ultrasound is, in fact... the jammer is just called 'White Noise Generator'. And you can't install ECCM, like you can, against jamming... |
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Jul 27 2007, 01:59 PM
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#118
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
It get's funnier when you factor in Adapsin Genetech. It would be nice to add up modifiers, but, as it is now, it's (Implant Cost)*0,8*0,9*0,9. |
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Jul 27 2007, 02:06 PM
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#119
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
All cases I've stumbled across so far have them adding multipliers together before applying them. So three 10% modifier would be a 30% modifier rather than a 10% of 10% of 10% modifier. So that 0.50 implant with a 20% and 10% discount would have a 30% discount, meaning it would be 0.35 instead of 0.36. I haven't seen anything concrete yet, but the examples I've seen have worked like that. |
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Jul 27 2007, 02:14 PM
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#120
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Moving Target Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Cool beans. So much to absorb and I'm still grappling with the basics!
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Jul 27 2007, 03:34 PM
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#121
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
That is correct. |
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Jul 27 2007, 03:54 PM
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#122
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
Is it possible to get 'hot swappable' cyberlimbs?
What sort of stats can you get up to with a customised cyberlimb with enhancements? |
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Jul 27 2007, 04:06 PM
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#123
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Moving Target Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
With regards to the second, Augmented max. (assuming you are meaning with both, custom, and the normal stat increase things)
And if you are using the optional rule for redlining, you can temporarily double a stat. |
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Jul 27 2007, 04:13 PM
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#124
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Orthoskin now nearly is a must-have... and I can see even more people investing in Exotic Weapons (Whips) and Steel Cables than before Darker than Black.
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Jul 27 2007, 04:29 PM
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#125
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Moving Target Group: Members Posts: 251 Joined: 29-April 02 Member No.: 2,659 |
Does that mean you could briefly have Agility 18? |
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