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Buster
post Jul 28 2007, 02:33 AM
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QUOTE (WearzManySkins)
Again the example of the cyberware balance tail versus the penile implant. Neither take up space in the torso.

Those actually add to the capacity of the torso.

"Where did you get that gun?"
"You do NOT want to know."
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jmecha
post Jul 28 2007, 02:35 AM
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Things like this are one of the reasons Shadowrun is so god damn wonderful
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WearzManySkins
post Jul 28 2007, 02:40 AM
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Well you can also take breast implants with the Gland installed,,,talk about a surprise? :D Hmm maybe implanted fangs....... :rotfl:

Of go with KK's breast implants with weapons installed. :)
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Shrike30
post Jul 29 2007, 02:50 PM
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I just wanted to say... I'm an EMT in the Seattle area, and reading the fluff intro to Augmentation right after coming off a 24 hour shift just made me happy.
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Synner
post Jul 29 2007, 03:07 PM
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Thanks, I was wondering when someone would get around to talking about the fluff.
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fistandantilus4....
post Jul 29 2007, 06:03 PM
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I went over the crunchy rules bits first. I have to say that I'm dangerously excited about using the cybertoothed tiger.

But I really liked some parts of the advanced medtech section. The First Person POV from the cyberzombie man was great, and very disturbing.

Also, the part about an assassination attempt of Arthur Vogel! :eek:
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FrankTrollman
post Jul 29 2007, 08:14 PM
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QUOTE (fist)
But I really liked some parts of the advanced medtech section. The First Person POV from the cyberzombie man was great, and very disturbing.


Thank you.

By the way: Probably Gavin was a character who was played by my friend Krishna. It went kind of like that.

And noone ever asked me to let them play a total amnesiac again.

-Frank
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fistandantilus4....
post Jul 29 2007, 08:43 PM
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Awesome. It seemed like a character that had a lot of back story to it, so I had wondered if it had been a PC somewhere first.
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knasser
post Jul 29 2007, 08:59 PM
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QUOTE (FrankTrollman @ Jul 29 2007, 08:14 PM)
QUOTE (fist)
But I really liked some parts of the advanced medtech section. The First Person POV from the cyberzombie man was great, and very disturbing.


Thank you.


Yours? I read it earlier today and liked it a lot. Like most people here, I think, I'm guilty of opening the book straight at the cyberlimbs and then proceeding through the rest of the crunch. But I'm now starting to digest the fluff and enjoying it.
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Rotbart van Dain...
post Jul 29 2007, 11:05 PM
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The point where it get's to 'under torture' is when it gets creepy. ;)
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FrankTrollman
post Jul 30 2007, 03:09 AM
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I'm glad you found it effective. I experimented with a much more... verbose description of events but I think it actually works better as a more understated aside. The original The Thing was a lot scarier before they colorized it because you couldn't see what was going on.

In case you're wondering who to blame for stuff, my parts can be found in:
  • Stitches and Spare Parts (Blame me for: Shadowclinics and Streetdocs)
  • Advanced Medtech (Blame me for: Disease Rules)
  • Cutting Edge (Blame me for: Cyberzombies)

Stitches and Medtech have a lot of my pieces - Cutting Edge I just did Cyberzombie work.

Remember: "Life as a cyberzombie isn’t all ripping spirits in half with cybernetic claws and bouncing small arms off of your hide; it also opens up a whole new set of existential crises."

;)

-Frank
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Jaid
post Jul 30 2007, 03:36 AM
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heh... i was wondering if they were gonna let you name any diseases to your own satisfaction ;)
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PlatonicPimp
post Jul 30 2007, 04:03 AM
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OK then, Frank, why on god's blue earth did you feel the need to give cyberzombies immunity to normal weapons?
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FrankTrollman
post Jul 30 2007, 04:13 AM
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QUOTE (PlatonicPimp)
OK then, Frank, why on god's blue earth did you feel the need to give cyberzombies immunity to normal weapons?

Symmetry with other forms of Inhabitation.

It is capped well within the range of ItNW that you find on toss-off spirits at that level, so it's unlikely to make a tremendous impact. But it does let them stand there and bounce small arms fire from security guards - which is wicked awesome looking.

-Frank
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PlatonicPimp
post Jul 30 2007, 04:15 AM
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Ah. How would it stack with armor on the cyberzombie?
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BookWyrm
post Jul 30 2007, 04:16 AM
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I STILL have to wait until the hardcopy arrives at The Strat. :mad:
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FrankTrollman
post Jul 30 2007, 04:26 AM
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QUOTE (PlatonicPimp)
Ah. How would it stack with armor on the cyberzombie?

The "stacking" of hardened armor and regular armor is a bit odd. The key is that they are different tallies and run a separate check. The Hardened Armor looks like this:
  1. If the modified DV of the weapon is not larger than the value of the hardened armor (modified by AP), the attack does no damage.
  2. If else, add the hardened armor (modified by AP) in as extra Damage Resistance Dice.

And regular armor looks like this:
  1. If the modified DV of the weapon is not larger than the value of the normal armor (modified by AP), the attack does stun damage.
  2. Regardless, add the normal armor (modified by AP) in as extra Damage Resistance Dice.

So if you have Hardened Armor and Ballistic Armor, you get a big pile of damage resistance dice, the weapon's AP is applied twice, and only things which can penetrate your Hardened Armor can hurt you at all.

As far as I know you simply apply both sets of rules when you have both types of defenses - which actually stacks to a remarkably limited degree.

----

QUOTE
I STILL have to wait until the hardcopy arrives at The Strat.


Ha ha?

-Frank
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Ol' Scratch
post Jul 30 2007, 04:30 AM
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QUOTE (FrankTrollman)
The "stacking" of hardened armor and regular armor is a bit odd. The key is that they are different tallies and run a separate check. The Hardened Armor looks like this:



  1. If the modified DV of the weapon is not larger than the value of the hardened armor (modified by AP), the attack does no damage.


  2. If else, add the hardened armor (modified by AP) in as extra Damage Resistance Dice.


And regular armor looks like this:



  1. If the modified DV of the weapon is not larger than the value of the normal armor (modified by AP), the attack does stun damage.


  2. Regardless, add the normal armor (modified by AP) in as extra Damage Resistance Dice.


So if you have Hardened Armor and Ballistic Armor, you get a big pile of damage resistance dice, the weapon's AP is applied twice, and only things which can penetrate your Hardened Armor can hurt you at all.

As far as I know you simply apply both sets of rules when you have both types of defenses - which actually stacks to a remarkably limited degree.

Cool. I've been trying to figure out how to use both types of armor at the same time as it comes up a few other times in the game (a materialized ally spirit putting up an armored vest, or a character injecting himself with the Spirit Strength drug). I was leaning towards this interpretation, but it's great to see it addressed by someone else as well.

My other interpretation was a bit more streamlined, though, and I may end up using it anyway if something official doesn't come up. Heck, I'm not even sure if it's different than this, just described differently.

Basically, hardened armor adds to whatever armor you're wearing as normal. The first check is to see if the DV is greater than the hardened armor value. If not, stop there; the attack does no damage. If it is, you then see if it's higher than the hardened armor value + other armor. If not, it's turned to Stun damage. Otherwise, Physical. You then add the total together on the Damage Resistance Test just as if the hardened armor were regular armor.

In other words, the hardened armor is just adding an extra check to see if you get wounded at all and in all other ways works like normal armor.
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mfb
post Aug 1 2007, 08:38 PM
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not that anybody doubted it, but it seems like the combination of biodrones and cyborgs makes it highly unlikely for Halberstram to have actually died in Hong Kong. especially since he almost certainly invented both technologies.
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bclements
post Aug 1 2007, 08:55 PM
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Well, the Otomo series debuted way back in '65. Halberstam didn't get killed until 70-71 timeframe. Biodrones seem to predate his death as well.

I'm not necessarly disagreeing with you, though.
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Jaid
post Aug 1 2007, 09:05 PM
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that depends.

it's always a possibility that he brought the technologies to where they are, and then they sort of stalled because of his (theoretical) death. i mean, it's not as if 1 minute he was working on figuring out TMs and then all of a sudden, after faking his death, he developed biodrones and cyborgs in a week or two... presumably, this has been in development for a while.

frankly, i'm curious myself, what would happen with cyborgs if:

1) you *didn't* inflict sensory deprivation on them for months.
2) you *didn't* constantly drug them up like crazy.

i'm curious if a cloned brain or a child's brain (or even an adult brain) might be able to not go totally looney if they weren't subjected to that sort of thing. i certainly can't understand the need for the sensory deprivation at all... not when simsense is so cheap and easily available, and you're already including all the needed 'ware into the CCU to use it...
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mfb
post Aug 1 2007, 09:14 PM
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well, he's been working on them since Virtual Realities 1.0, as i recall. wasn't he doing brains-in-jars experiments back then? or was that later? at any rate, the brains-in-jars technology was advanced enough by 2065 to begin production on cyborgs. by 2070, my guess would be that Halberstram has been running a clone of himself as a biodrone puppet for years. Halberstram might even be a brain in a jar himself, at this point--which means that the biodrone might actually have been his actual meatbody.
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ThreeGee
post Aug 1 2007, 09:35 PM
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No brains in jars back in his early days, whole children.

I love the little glitch rule in cyberzombie awakening,

QUOTE
On a glitch, something subtle and horrible has gone wrong with the procedure—something was brought back from the depths of the metaplanes, and has tainted the character.


Great to see the old connections being reinforced.
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mfb
post Aug 1 2007, 09:56 PM
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oh, that's right, it was Threats that introduced the brains in jars.
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Rotbart van Dain...
post Aug 1 2007, 10:10 PM
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In fact, it would be positive if Halberstam is still alive: You don't want to imagine what would happen if a Master Shedim took over and got access to that knowledge.
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