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> Neccessary Comlinks?, Are they?
Solomon Greene
post Jul 24 2007, 12:14 PM
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We know that high security areas in SR4 require that an individual set his PAN to Active so security will have access to his information.

This begs the question: are comlinks neccessary in modern life? Are they required in order to be able to function in modern society?

I bring up the question because a player new to my group wishes to play an anachronistic character who does not use modern techonology. My campaign is a bit "backwards" as well, juxtaposing high tech with low tech, so the character fits, I'm just curious what I can do with the rules.

Are commlinks issued by the government if they're required for secure areas? Are there other systems in place? What about ID cards backed up with RFID tags that can be updated and will constantly broadcast needed information?

Note that the issue here isn't access to the Matrix - it's simply the statement that PAN access is a requirement for movement in a modern society. If you don't have a comlink, what do you do?

There's got to be a "backup system" somewhere - expecting everyone to carry a commlink just seems silly to me. Cellphones and Ipods are nice, but not everyone wants to carry one (or can afford one).
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Particle_Beam
post Jul 24 2007, 12:22 PM
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Well, in this case, sucks to be the one who doesn't use commlinks. However, this really is for the more secure areas, up to A+. If you do have to do business in the high-security areas, having an active PAN is a logical choice, and it's easy for the others to know all about you without having to ask you directly, and give you message and instructions on the fly.

As they say, Big Brother is watching you, and Big Brother expects you to always talk to him. Your commlink is willing to talk to Big Brother all the time for you.
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Blade
post Jul 24 2007, 12:34 PM
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The commlink aren't issued by the government but they are tied to your SIN which they broadcast in the high secure areas. So a ID card with a RFID tag broadcasting the SIN would be enough. I guess that the governement issue these (the regular ID card), which can be also used as a backup.

Expecting everyone to carry a commlink in 2070 is like expecting everyone to carry a wallet or at least an ID card in 2007. Remember that a commlink can be woven in clothing, put inside a watch, an earring, a belt... anything. Remember also that it's more than 50 years in the future : the Matrix is like electricity today, and having a commlink in 2070 isn't like having a cellphone today. Refusing to have one isn't like refusing to have a cellphone today, it's like refusing to use electricity.

Sure some people can't afford a commlink (even if the lower-end models should be pretty cheap), but anyway we don't want such people living around here, do we?

You should also take into account that nearly anything will need to use a commlink, or at least some replacement (a RFID credstick can replace the payment system of your commlink for example) but without those, there's nearly nothing you can do.
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Solomon Greene
post Jul 24 2007, 01:09 PM
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The more I look into this issue, the more I'm not liking how it interfaces with my idea of how the Shadowrun world feels for my games.

I don't like the blanket expectation that all of the players are required to have this piece of tech for their characters and the fact that if someone doesn't wish to have one, they're just permanently screwed. I understand the need to make the Matrix omnipresent, and I like the new rules (such as they are) but I'm concerned about this issue.

I think I'll just go with my idea of ID cards.
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BlackRabite
post Jul 24 2007, 01:51 PM
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It makes the game a little strange, but you can run a character with no comlink. I play an infiltration physadept with low logic and 3x gremlins. She's horrible with tech and she knows it. When we go on runs our hacker sets me up with what we call a "dummy comlink" which links to the pan and gives anyone in the group the audio/visual from it's input devices. They taught me how to use a subvocal mike and thats as far as I get, anything else to do with tech or my "dummy comlink" the hacker gets to deal with it. She's not dumb really, she's just one of those people that can't touch electronics without jacking them up so she dosen't try.

It's caused a few issues walking around on the street on occasion, but being a physadept makes it a lot easier. It's led to some odd questions now and then, but like you said, what are they going to do? You aren't required to have a comlink. Every time someone has asked me about it I've just replied "I don't have one", thats led to some funny conversations. I had to run from the star once because of it and where I was, but wall running and a huge infiltration make it easy enough to get away.

I have credsticks and an rfid with my fake sin on it, haven't had much problem so far.
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Serbitar
post Jul 24 2007, 01:57 PM
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Somebody without a comlink would be SIN-checked to death in my world.
Goodbye fake SIN.

And wall running and Infiltration does not help when the Star hacker is simply tracking the RFIDs that are everywhere in your clothes or your credstick or use small airborne drones to follow you.
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Solomon Greene
post Jul 24 2007, 01:58 PM
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It just feels disjointed, like it's a stopgap measure that wasn't fully fleshed out. I kind of get that feeling about a lot of the Matrix stuff in SR4 - like it's in place, from a game/rules perspective, but that's it. It's kind of an "it works, it's here" feeling, rather than a fully integrated part of the world.

Like I said, I like the new matrix, I like the new rules, but they do feel.. they feel hashed together, in a sense, like things haven't jelled together just yet.
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Serbitar
post Jul 24 2007, 02:04 PM
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It integrates quite well.
Maybe read my System's Guide to Paranoia: SGP v1.3.
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Blade
post Jul 24 2007, 02:18 PM
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I think that aspect has always been there. Even in SR3 your main credstick with your SIN would have some broadcast capability and could be used by the Lone Star to check your ID. Check the Sprawl Survival Guide, it was already all in there.
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BlackRabite
post Jul 24 2007, 02:24 PM
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Thats the most genius idea ever! I think I'll go roll an army of infiltration specialists with RFID tags hidden in their clothes for tracking ease... :dead:
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NightmareX
post Jul 24 2007, 02:28 PM
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QUOTE (Solomon Greene)
Like I said, I like the new matrix, I like the new rules, but they do feel.. they feel hashed together, in a sense, like things haven't jelled together just yet.

Which actually makes sense from a setting perspective, since the new Matrix is only 6 years old.
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James McMurray
post Jul 24 2007, 02:52 PM
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Without a commlink you can't:
  • hail a cab from several blocks away (even when it's out of sight)
  • order your meal while waiting in line and have it arrive at the table at the same time you do
  • change the jukebox settings in your local bar
  • stroll through a shopping mall buying things and having them delivered to your house without ever having to talk to an annoying sales lady.
  • see your buddy's new AR home decor, or see your own changes to make sure you didn't accidentally get pumpkin orange chairs and avocado green walls
  • have your hacker buddy easily spoof your ID to let you in the upscale buildings and sectors. You'll have to reprogram and reinsert an RFID tag instead.
  • stroll into the stuffer shack, grab a large Squishee, pay for it, and walk out without having to decipher Amir's accent.
  • stay in instant communication with everyone you know. This one is especially big, as it takes the leg out of most legwork, greatly cutting down time and effort.

If you're playing a 2050's style game with more punk and less cyber, removing the ever-present nature of comm links makes sense.
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Solomon Greene
post Jul 24 2007, 02:56 PM
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It was there in the Sprawl Survival Guide, I'm not disagreeing. I'm simply stating that the new idea of AR overlay with commlink access doesn't feel quite set to me.

It's probably because I've got the world "set" a certain way in my mind and this question has thrown my personal setting into contrast against the published setting. I've never really cared for "You must have this or x happens" rulings in games. If PC's dont' wish to have a commlink, there should be something in place. I'll feel my way through it, I just didn't realize the issue I had until my player brought it up.
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James McMurray
post Jul 24 2007, 03:01 PM
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Generally speaking there is something in place: RFID tags for identification. It's only when you go upscale or start looking at convenience that the people who can't afford a comm link or are too "backwards and stupid" to use them get the shaft. To me that makes perfect sense in the societal schema of Shadowrun. If you're dumb or broke (from the perspective of the big boys) they don't want you anywhere near their toys.
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stevebugge
post Jul 24 2007, 03:45 PM
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The commlink is a lot more than a cellphone and an ID. Probably most important to the corps is that your Commlink is like a debit/credit card. A lot of higher end places probably will check your balance on entry to even see if you can afford to be shopping/dining there. They will then probably simultaneously flag you as a potential shoplifter to security and try to sell you a predatory financing plan. It's also a reciever for all the Augmented Reality overlays, which would include things like shop signs, news bulletins, traffic & weather advisories, street signs, and of course advertisements. Public Data Terminals are probably rare following Crash 2.0. Commlinks cost around 100 :nuyen: for a new basic one so they aren't too far out of the budget of even the lowest end worker, and many corps probably provide them (complete with backdoors and hidden spyware to track their employee's every move) as part of the employment package. Basically a person without a commlink and a PAN would stick out almost as much as if they were walking through the streets naked.



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Ravor
post Jul 24 2007, 03:53 PM
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I agree with one exception, in addition to the spyware and backdoors, the "provided" commlink is then added to one of the predatory financing plans you mentioned and deducted from future paychecks. :cyber:
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stevebugge
post Jul 24 2007, 04:08 PM
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True, it would just be one more of several "payroll deductions" already taken for things like housing and upkeep. The average wageslve probably has a great salary on paper and very little spending money after all the deductions are made.
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Ol' Scratch
post Jul 24 2007, 05:33 PM
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You also have to remember that at absolutely any time you wish, you can turn off your commlink and any other wireless connectivity you have. RFID tags that you don't know about are another thing entirely, but those that you do can be wiped or temporarily removed as well. It's all right at the beginning of the gear chapter in SR4.

Stealth RFID tags are also available, allowing your PAN to work without being easily hacked by anything that doesn't know the code. (I haven't read the hacking rules in detail yet so it may be easier than the rules for stealth tags let on, however.)

Regardless, no, there's no real reason to avoid having a commlink. The perks that come from having one are astounding. It's like having a runner without a credstick, pocket secretary, and microtransciever all at once.
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Kyoto Kid
post Jul 24 2007, 05:39 PM
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QUOTE (BlackRabite)
It makes the game a little strange, but you can run a character with no comlink. I play an infiltration physadept with low logic and 3x gremlins. She's horrible with tech and she knows it. When we go on runs our hacker sets me up with what we call a "dummy comlink" which links to the pan and gives anyone in the group the audio/visual from it's input devices. They taught me how to use a subvocal mike and thats as far as I get, anything else to do with tech or my "dummy comlink" the hacker gets to deal with it. She's not dumb really, she's just one of those people that can't touch electronics without jacking them up so she dosen't try.

It's caused a few issues walking around on the street on occasion, but being a physadept makes it a lot easier. It's led to some odd questions now and then, but like you said, what are they going to do? You aren't required to have a comlink. Every time someone has asked me about it I've just replied "I don't have one", thats led to some funny conversations. I had to run from the star once because of it and where I was, but wall running and a huge infiltration make it easy enough to get away.

I have credsticks and an rfid with my fake sin on it, haven't had much problem so far.

...waitaminute, I thought I was the player running Kyoto Kid. :grinbig:
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Demonseed Elite
post Jul 24 2007, 05:48 PM
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A commlink isn't necessary, but it is damned handy. I'm sure governments and corporations will issue SIN cards which carry your ID without all the other commlink functionality.
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Wakshaani
post Jul 24 2007, 06:05 PM
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A notation, here, on good ol' fashion greenbacks.

Cash, my freinds.

It didn't *vanish*, but, it isn't used much by 2070. At least, not by the average folks.

Where you *can* find it, however, is on the lower rungs of society, amoung those who won't, or can't, dive into the world of credsticks. The poorer areas of the city (Barrens, not true Zero Zones), as well as rural areas, where cash in hand is better than a wireless signal that might not get through. Nothing major gets purchased in cash, certainly nothing over a grand, but, if you wanted to slip across the tracks to teh bad side of town, go visit Art's Deco Diner, and pick up a greasy plate of eggs and hash, you can be pretty confident that you can toss actual bills at him and it'd be fine.

Don't try that at a midtown boutique, however... they'll stare at you as if you'd just SURGE'd a second head.
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Buster
post Jul 24 2007, 06:16 PM
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QUOTE (Solomon Greene)
It was there in the Sprawl Survival Guide, I'm not disagreeing. I'm simply stating that the new idea of AR overlay with commlink access doesn't feel quite set to me.

It's probably because I've got the world "set" a certain way in my mind and this question has thrown my personal setting into contrast against the published setting. I've never really cared for "You must have this or x happens" rulings in games. If PC's dont' wish to have a commlink, there should be something in place. I'll feel my way through it, I just didn't realize the issue I had until my player brought it up.

Luddite.

:D
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James McMurray
post Jul 24 2007, 06:20 PM
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Those mentioning ID cards may have missed that implanted RFIDs are the ID cards of the future. I think it would have to be a pretty backwards nation to use plastic, hand-held ID cards.
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Ol' Scratch
post Jul 24 2007, 06:24 PM
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QUOTE (Wakshaani)
A notation, here, on good ol' fashion greenbacks.

Cash, my freinds.

It didn't *vanish*, but, it isn't used much by 2070. At least, not by the average folks.

You'd have thought the most recent Crash would have only reinforced people's desire to use cash, having lost a lot of faith in the security of the digital world. I use it a lot in my personal games. It's just much more interesting and can lead to runs and adventures in and of itself.
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Solomon Greene
post Jul 24 2007, 07:02 PM
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QUOTE (Buster)
QUOTE (Solomon Greene @ Jul 24 2007, 09:56 AM)
It was there in the Sprawl Survival Guide, I'm not disagreeing.  I'm simply stating that the new idea of AR overlay with commlink access doesn't feel quite set to me.

It's probably because I've got the world "set" a certain way in my mind and this question has thrown my personal setting into contrast against the published setting.  I've never really cared for "You must have this or x happens" rulings in games.  If PC's dont' wish to have a commlink, there should be something in place. I'll feel my way through it, I just didn't realize the issue I had until my player brought it up.

Luddite.

:D

Guilty.
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