Help me build my face, Finally playing again |
Help me build my face, Finally playing again |
Nov 14 2003, 04:48 AM
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#1
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Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
After a long break from Shadowrun (lack of local interest), I'm finally getting to play (not run, but play...yea!) a game this weekend. I used to be very familiar with the 3e rules, but I've gotten a little rusty, hence I need your help. I want to play a face character, but he's going to have to have some cyber since he's expected to be gun support #2. We're using the priority system (123 points).
Str 5 Qui 7 Bod 5(6) Int 5 Wil 5 Cha 5 Reaction 7(11) Essence 3.04--only a few things are "visible" Initiative 11+4d6 Stealth 5 +1 Athletics 5 +1 Pistols (or SMGs) 5 +1 Electronics [Maglocks] 2/4 +1 (-2 TNs) Electronics [Maglocks] B/R 2/4 +1 (-2 TNs) Etiquette 5 Negotiation 5 Cyberware (all alpha) Datajack w. Knowsoft Link Telephone Smartlink 2 (all systems except display) Cybereyes (w. LL, Thermo, FC, Micro) Image Link Hearing Amp/Damp Bone Lacing (Plastic) Reaction Enhancers (4) Boosted Reflexes (1) Bioware (cultured w. availability of 8 is legal) Synaptic Accelerator 2 Trauma Damper Enhanced Articulation Muscle Toner (2) Orthoskin (2) Obviously, I need to buy up Charisma and get cracking on Interrogation asap, but in terms of cyber- and bioware, is there anything you'd drop or add? I was thinking about going the "record everything he sees/hears" route, but that really kills the essence and I know this guy will be counted on to fire his gun from time to time. |
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Nov 14 2003, 05:07 AM
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#2
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
Tactics can oftentimes make up for lack of reactions. Play smart, not fast, and you can easily drop off either some quickness or one of the init/reaction boosters, giving you money or the ability to boost up your charisma.
Drop the telephone and put a datajack or two in in it's place. You can DJ into damn near anything, saving you essence. Unless you plan on getting into a stripped situation. |
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Nov 14 2003, 05:10 AM
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#3
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Sometimes you just need to report in while actually in bed with someone.
~J |
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Nov 14 2003, 05:17 AM
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#4
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Moving Target Group: Members Posts: 212 Joined: 1-July 02 From: Santa Maria, CA Member No.: 2,921 |
A good Face needs a minimum of 20 contacts, including one each at the AAA corps. As for the everything see/hear, well, you can get away with doing one out of two. That gives you the option for increasing the cyberware grade later so you can fill the essence hole. Cyberware to pickup: Transducer (and Radio, if you can fit it in). |
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Nov 14 2003, 05:30 AM
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#5
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Target Group: Members Posts: 97 Joined: 17-March 03 Member No.: 4,269 |
For a face you have way too much wares. Right now your character is much more suited to being a Gun Bunny then a face.
First off... drop the Orthoskin. It's visible which can cause charisma penalties, and if it ever takes stress it becomes dry and flaky (ie, bad complexion... which never helps a Face). Personally, I would scrap most of the combat stuff. If a Face does their job, they don't need to have all that ability. Sides, minimum amount of cyberware can get a Face into places that a heavily cybered warrior can't. Personally I'd take, 2-3 datajacks, Head Mem, a Image link retinal mod, Transducer, Subdermal speakers, Smartlink II. As for Bioware, just keep the Enhanced Artwinkulation. As for skills, drop the SMG, lower the athletics. Raise the Negotiations and the Ettiquette to 6. Get Intimidation: Mental. Also, Computer and Car could be useful (and by useful I mean essential) Get your character Good Rep or any of the other social edges. And Contacts, Contacts, Contacts!!!!! I know you said that this Face needs to be combat ready, but you'd be surprised how a far a little bit of cover and a smartlink can go. Face's job is to do the talkin, not the shooting. Honestly, you have less of Face in this character, and more a Covert Ops specialist (especially with the Maglock removal skills). |
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Nov 14 2003, 05:33 AM
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#6
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Indeed. Pistol should be all that's necessary; if you want power, I'd suggest a shotgun. By the time you're in heavy combat, the run is blown anyway.
~J |
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Nov 14 2003, 05:42 AM
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#7
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Sidekick, one need not have subdermal speakers if one has a transducer.
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Nov 14 2003, 05:46 AM
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#8
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Target Group: Members Posts: 97 Joined: 17-March 03 Member No.: 4,269 |
From the way it's written, transducers seems to only work when hooked into a communication device. The subdermal speaker are for when accessing things in the Head Mem... ie the recorded conversation between the Johnson and the Face. I take it back though, instead of subdermal, the character should take Ear Recorder, which include sub dermals in them. But you are correct Kanada Ten, this character should have a transducer. |
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Nov 14 2003, 05:48 AM
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#9
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
You could easily route the transducer to headware memory. I would think this standard as a diary recorder/playback.
The transducer converts thoughts into text, IMO. This post has been edited by Kanada Ten: Nov 14 2003, 05:49 AM |
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Nov 14 2003, 05:53 AM
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#10
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Target Group: Members Posts: 87 Joined: 26-February 02 From: Helsinki City all the way... Member No.: 877 |
And want to stay a live, hence the combat stuff. |
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Nov 14 2003, 05:56 AM
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#11
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
Biotech never hurt anyone. Literally. I'd slap in Biotech(First Aid) at 3/5. Keep you and your partners less dead. They'll thank you. Dropping those alpha'ed reaction enhancers would net you close to 500,000 nuyen. Get skills instead, or buy fifty level two contacts. That'll make your friends hate you, when you call every damned one of them.
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Nov 14 2003, 06:01 AM
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#12
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Switch out the Orthoskin for higher Bone Lacing then; the disadvantages to ortho are just too much.
Drop the Boosted, it just makes you twitchy after the nice smooth Synaptic and Enhancers. Increase Willpower and Charisma (one resists the other insists). Talk you GM into allowing Pheromones if you can. And, yeah contacts, contacts, contacts. Trauma Damper? Isn't the Pain Editor better for non mages? Don't know about that never had either. |
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Nov 14 2003, 06:04 AM
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#13
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Eww... pain editor has all sorts of nasty things associated with it. It's for people who want to walk up to someone using an HMG and choke them to death.
~J |
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Nov 14 2003, 06:48 AM
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#14
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Here's a few notes I threw together for a Face-ish character about a week ago. It was mostly a rough draft where I crammed a bunch of ideas into a single character to see how it fared. He's not really a "secondary gun bunny," per se, but he could certainly hold his own in a firefight (especially if you changed his Pistols specialty to a stylish heavy pistol such as the Savalette or Morrissey).
He also has room for another Edge and up to three more Flaws, so you could always give him Ambidexterity 4 or whatnot. He could probably use a melee skill, too, and I'd lean towards Clubs (Stun Batons) or Whips (Monofilament) or any other weapon that's not Strength dependant. But that's assuming you wanted to make him combat-oriented. As I said, I was just building a Face archetype as a reference point for myself when I designed my real character. :) His routed DNI-controlled Pocket Secretary allows him to record just about anything he sees or hears (since it has a camera and recorder built into it), and if the 100 Mp of active memoryin it isn't sufficient, he can always use the 1,000 Mp storage memory he has to, well, store anything he needs. 100 Mp is also more than sufficient to hold up to 16 of his ActiveSofts if he needed to, though a jukebox would more than suffice in most situations. He's also capable of creating his own mapsofts or obtaining his own for a run, and he's just damn good at finessing his way past obstacles. I also toned him down from the 130 BP game I was designing him for (by taking away 7 points of skills; Athletics and Pistols were both one point higher and he had a Cars skill of 5 beforehand). Human Face 123 BPs: Magic 0, Race 0, Attributes 60, Skills 33, Resources 30, Edges 0 Body 4(5) Quickness 6 Strength 2 Charisma 6(8 or 9 if allowing surgical options) Intelligence 8 Willpower 6 Reaction 8 Initiative 2D6 Combat Pool 10 Karma Pool 1 Essence 2.3 (can be improved significantly with alphaware) Bio Index 4.1 (3.5 without Tailored Pheromones) Athletics 3(6) Computers 5(6) Etiquette 6(8) Interrogation 4(6) (Verbal 6(8)) Negotiation 6(8) Pistols 2(3) (Walther Palm Pistol 4(5)) Stealth 5(6) 40 points of Knowledge Skills (each with a +1 bonus), and 12 points of Language Skills (each with a +3 bonus). Remember to include Information Sortilage and Matrix Knowledge Skills as well as Lip Reading, Underworld Politics and the other stand-bys. Friendly Face Good Looking & Knows It Good Reputation 2 Perceptive Bad Karma (manipulating people so often has bitten him in the ass) Dark Secret (involved with an underaged girl) Bone Lacing, Plastic (0.5 Essence, 7,500 nuyen) (Improved Looks surgical option) Chipjack (0.2 Essence, 1,000 nuyen) * Chipjack Expert Driver 3 (0.3 Essence, 30,000 nuyen) Cyberears (0.3 Essence, 4,000 nuyen, routed) * Dampener (0.1 Essence, 3,500 nuyen) * Hearing Amplification (0.2 Essence, 3,500 nuyen) * Spatial Recognizer (0.2 Essence, 1,200 nuyen) Cybereyes (0.2 Essence, 5,000 nuyen, routed) * Cosmetic Modification (1,000 nuyen) * EyeLight System (0.2 Essence, 1,200 nuyen) * Flare Compensation (0.1 Essence, 2,000 nuyen) * Image Link (0.2 Essence, 1,600 nuyen) * Low-Light (0.2 Essence, 3,000 nuyen) * Vision Magnification 3, Electronic (0.1 Essence, 11,000 nuyen) Datajack (0.2 Essence, 2,000 nuyen) * Knowsoft Link (0.1 Essence, 1,000 nuyen) * Transducer (0.1 Essence, 2,000 nuyen) Internal GPS (0.1 Essence, 1,000 nuyen) (Sensitive surgical option) Obvious Cyberhand (0.35 Essence, 20,000 nuyen, routed) * DNI (0.25 ECU, 0.1 Essence, 4,500 nuyen) * 1,000 Mp Storage Memory (0.5 ECU, 7,575 nuyen) * Induction Pad (0.25 ECU, 200 nuyen) * Pocket Secretary (1 ECU, 3,500 nuyen) Orientation System (0.25 Essence, 15,000 nuyen) Skillwires (ASIST 2/Pulse 6) (0.4 Essence, 6,000 nuyen) Smarlink Subsystems * Limited Simsense Rig (0.1 Essence, 300 nuyen) * Range Finder (0.1 Essence, 2,000 nuyen) * Smarlink-2 Processor (0.2 Essence, 2,000 nuyen) Synthetic Fingerptint 4 w/ Scanner (12,000 nuyen) Cerebral Booster 2 (0.8 Bio, 110,000 nuyen) Clean Metabolism (0.2 Bio, 10,000 nuyen) Dietware (0.2 Bio, 10,000 nuyen) Enhanced Articulation (0.6 Bio, 40,000 nuyen) Mnemonic Enhancer 3 (0.6 Bio, 45,000 nuyen) Synaptic Accelerator 1 (0.4 Bio, 75,000 nuyen) Synthacardium 2 (0.3 Bio, 15,000 nuyen) ? Tailored Pheromones 2 (0.6 Bio, 45,000 nuyen) Trauma Damper (0.4 Bio, 40,000 nuyen) Contacts (150,000 nuyen) Lifestyles, Fake IDs, Licenses, & Wardrobe (150,000 nuyen) 158,925 nuyen remaining for everything else, including a nice custom car. Maybe a used yacht to help ebb the cost of a High/Luxury lifestyle. Activesofts should all be at rating 2 with the Customization option (3,600 nuyen a pop; total rating of 3 with up to 3 more Task Pool dice) Remember to get a simple cyberdeck with Information Sortilage-type utilities and a Shadowland Account contact (Level 2). |
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Nov 14 2003, 08:19 AM
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#15
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Target Group: Members Posts: 38 Joined: 23-February 03 Member No.: 4,142 |
Folks, I think you're all going overboard. Pavlov already has a character pretty well fleshed out. He asked for tweaking, not an overhaul. Telling him to dump all the combat ware doesn't fit what he wants the character to be able to do. In the interest of actually answering Pavlov's question, I'm going to offer a fairly extensive list of _possible_ modifications, but without changing the overall role of the character.
I do agree with dropping the orthoskin. That's way too obvious. And adding a transducer is an excellent plan. They're cheap, they're essence friendly, and they do wonderful things. I'd also recommend adding a chipjack for the knowsofts. Works a bit better than a datajack, and not so obvious. I've personally never been a fan of reaction enhancers, even on combat characters. Too costly for the benefit, in my opinion. Dropping those would make room for some of the senseware or commware that you wanted. Alternately, since cultured bio is allowed, you might consider a sleep regulator or mnemonic enhancer (the latter eliminates some of the need for sense recording). Depending on your GM, a secondary smartlink processor (basic, rather than SL2) might be wise. If you know you'll always have your preferred weapon with you, don't bother, but if you frequently have to grab weapons on the go, regular smartlinks are more common than SL2s. If you're looking for a place to tweak build points, I'd agree with dropping Strength to 4 or even 3 (you don't have any strength related skills) and suggest maybe dropping Will to 4. That will let you increase both Charisma and Int to 6. |
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Nov 14 2003, 08:27 AM
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#16
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Smartlink-IIs are compatible with Smartlink-I systems in guns.
~J |
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Nov 14 2003, 11:50 AM
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#17
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
I'd probably attempt to load out the eyes a little more. Either with a camera or opticam so that you can get your Johnson's face, covertly record information, etc. In general, a face should do everything possible through gear and only have the cyberware which does the job better than the gear can.
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Nov 14 2003, 01:36 PM
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#18
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Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
Thanks for all the replies! I'll drop the Orthoskin. I love the stuff, but the conceal factor is just too big. Maybe I'll look into ceramic/kevlar bone lacing, although I remember their essence cost as being high.
I was planning on using one equipped with a DNI commlink through my datajack, which I placed behind my ear, not on my forehead. The rules are a little vague on this (decker vs. rigger jacks), but I figure with a concealed jack and a turtleneck, I'm doing okay.
I've got a knowsoft link and a datajack because I love chipjacks but thought this did the same thing and still allowed me all sorts of DNI tricks--like I said, I'm rusty, am I wrong on this? I'll crunch some more numbers and try to get some more ideas posted later today, but don't let that keep you from posting new ideas (but tailored pheromones are out at char gen). |
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Nov 14 2003, 02:26 PM
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#19
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Moving Target Group: Members Posts: 586 Joined: 22-November 02 From: Gordonsville, Virginia, U.S.A. (or C.A.S.) Member No.: 3,630 |
"Building [a] Face", Pavlov?
Sounds like a job for a plastic surgeon. :) Sorry. Couldn't resist. SOMEBODY had to say it. Good luck with your character. --Foreigner |
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Nov 14 2003, 03:28 PM
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#20
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Only if you have the standard processor included in it. |
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Nov 14 2003, 03:33 PM
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#21
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Target Group: Members Posts: 38 Joined: 23-February 03 Member No.: 4,142 |
The datajack allows you do to all the things you said, I suggested the chipjack as a supplement to the datajack, not a replacement. Sorry if I was unclear. I think you may find that you often want to run several knowsofts (or linguasofts) at once, and having a 3 or 4 slot chipjack helps in that regard.
Kagetenshi, I just double checked in M&M. It says that SL2 only works with SL2 guns. Nor did I find an update in the M&M errata. Do you have a source for your assertion? (If so, there's a GM that I need to talk into returning some essence and nuyen.) |
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Nov 14 2003, 03:36 PM
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#22
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Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
...At some point I really need to track down what I was on when I read these rulebooks through the first time.
~J |
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Nov 14 2003, 03:48 PM
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#23
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Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
Quick question spurred by the suggestion to pick up the perceptive edge. On page 96 of the BBB, it states you can use Stealth (Alertness) as a complementary skill for perception tests. I don't have the speciality, but I've always ruled that the skill embodies all the specialities at whatever level you have it at. That is, my guy can roll 5 dice (Enhanced Articulation isn't going to help here) as a complementaty skill for his perceptions tests that oppose someone else's Stealth.
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Nov 14 2003, 03:53 PM
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#24
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yes, you can use Stealth in that fashion. They only list the specialization to let you know that it is, indeed, a specialization within the skill, so you can specialize in Alertness for an extra die or two. And yes, Perceptive still grants you a -1 TN bonus with your base Perception Test (while it's up to your GM if it applies to the Stealth test as well, since its a complimentary Perception Test).
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Nov 15 2003, 04:04 PM
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#25
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Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
Edit: Final Version posted below. Many thanks to everyone who contributed to this thread. I went with 25 build points towards cash to get a few more skills and to lessen some enemies.
Alright, here's the newest version. I decided to drop a good deal of the cyberware to keep my Essence above 4. I'll probably try to improve it down the road and who knows, maybe I'll luck out and find a huge amount of cash and a beta clinic--I figure if anyone in the group can find one, it's me. Final rules question: it's pretty clear if you get alpha cybereyes, everything you put in them needs to be alpha too. What about other eye mods "outside" of the cybereyes. Right now I've got alpha replacements with LL/Thermo/FC/Micro, all at alpha. Could I add a beta camera down the road? [Answered--I guess I'll hold out for beta hearing amp/damp] Str 4 Bod 5 (7) Qui 7 Int 5 Wil 5 Cha 6 Reaction 7 Essence 4.2 (nothing that should impact social interaction) Initiative 7+2d6 Enhanced Articulation Muscle Toner 2 Mnemonic Enhancer 3 (house ruled, but the memory thing alone is good for this guy) Synaptic Accelerator 1 Trauma Damper (all alpha) Datajack 2-slot Chipjack Bone Lacing (Plastic) Smartlink II system (including rangefinger, no display) Cybereyes w. -Thermographic -Low-Light -Flare Compensation -Microscopic Vision Image Link Camera The bone modification genetech, whose name I forget. Pistols 5 +1 Stealth 6 +1 Athletics 4 +1 Electronics 2 +1 (-2 to some TNs) -Maglocks 4 +1 (-2 to some TNs) Electronics B/R 2 +1 (-2 to some TNs) -Maglocks B/R 4 +1 (-2 to some TNs) Computer 3 Negotiate 6 Etiquette 6 Interrogate 3 -Mental 5 Underworld Politics 4 Magic Background 2 Security Procedures 4 Shadowrunner Haunts 3 Gambling 2 -Poker Variants 4 Italian Cooking 2 -Tuscan 4 Seattle High Society 3 English 6 -Read/Write 3 Russian 4 -Read/Write 2 Note: I need to add the skill modifiers of the Mnemonic Enhancer to some of these Good Reputation +2 Good Looking and Knows It +1 Bad Karma -5 Level 1 Contacts: 1 at each megacorp Street Doc Yakuza Soldier Government Official Decker Fence Level 2 Contacts: Fixer Russian Mobster Lone Star Detective Society Girl A bunch of nice toys and a decent weapon (Browning Max Power with some tweaks). Our decker is generally off-site, so I picked up the Maglock-related stuff. Plus, I like the blend of Covert Ops/Face, it helps flesh out the character more. I considered bumping his Int up with some bioware, but he's already at 5 and I didn't want him to become Einstein. I'm always a little surprised how many sam out there have Ints in the 6-8 range but make terrible decisions and don't have any Int-linked skills. |
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