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> Running a one-shot in Aztlan, needs ideas
arcady
post Jul 25 2007, 08:34 PM
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I'm set to run my players through a one shot game set in Aztlan in 3 weeks. I'm leaning on doing it in Technotitlan, Tijuana, or the Panama Canal region.

I need to develop a plot line that I can run 4 to 5 players through in only 4 hours times. At the same time, I've got to give them a good feel for the system, the setting, and Aztlan. :P


Any ideas?

:D
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Backgammon
post Jul 25 2007, 08:56 PM
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Ain Soph Aur
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That's a tall order, sir.

Ok, have them get a job from Aztechnology to 'send a message' to a think-tank subsiduary that the Azzies suspect (yeah, they're not even 100% sure, who gives a shit) has been selling research to [your favourite megacorp] in secret.

The R&D think-tank is one of Azetechnology's best, headed by capable management and star researchers. Because they are so favoured by Aztechnology HQ, they have progressively been getting away with more and more little things Aztechnology would rather they not do. However, selling research to anyone other than AZ HQ is crossing the line.

The runners are to kill the CEO in his office. They should make it very, very bloody. But otherwise, no other personnel should be hurt, as they are all valuable. Security forces will be hostile to intruders. Casualties amongst security is acceptable, as long as it doesn't get out of hand.

So you have the runners start out in the City. Take the time to describe the scenery well and good. Maybe they can meet some contacts.

Then they have to head out of the city, into the country side, as the R&D facility is secluded. Have them go through villages, and describe that.

If you feel like it, throw in an attack from coutryside bandits. Have them be really, really starving villagers that have taken up banditry to survive. Or maybe a demented cult. Whatever, have fun, it has no bearing on the mission.

Then they get to the facility - standard B&E corp job. Before they splatter the CEO, make sure they understand he's very, very smart, and is sick of Aztechnology's dirty business practices. He is a disillusioned, disgusted trooper. He'll offer a counter deal to the runners - extract him and his family, and he'll pay them a small fortune (perhaps more than AZ is paying them to kill him). He has contacts in other corps that will welcome him.

If they kill him anyway, that's fine, return home for payment.

If they accept to extract him, depending on how much time you have, play out the extraction with AZ HQ finding out and sending a takedown team to stop them, or, well, just have them escort him without any trouble. They return to AZ and receive payment. Of course AZ will find out he wasn't really killed and hunt down the team eventually, but that's another story.

Anyway, just an idea.
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Wounded Ronin
post Jul 26 2007, 01:29 AM
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Be sure to describe the cuisine in detail. Remember that Mexican food does not equal Tex Mex.
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Ryu
post Jul 31 2007, 07:13 AM
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Aztechnology has set up a minor excavation site on some ruins deep in the jungle.

Your players are paid by the Atlantean Foundation to get some artefact (either your runners are locals or the AF smuggle them inland).

After some stress getting to the site (testing several physical abilities), the runners have to overcome the sensor/drone network set up by the Aztlan troops guarding the scientists. Enough posibilities to demonstrate wireless functionality and the combat rules. And some magic.

Or would you prefer to run in town?
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Daddy's Litt...
post Jul 31 2007, 12:44 PM
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Find a catholic priest (illegal down there) who is in hiding in the barrios and deliver him to the authorities for 'processing,' and probably a cardiectomy. Along the way they can interact with street people and get the local gossip on the corp and it's treatment of locals.

If they follow through, maybe they are a loose end to tidy up, or a proven tool for other jobs, or maybe the priest convinces them not to do it. Then they are on the run too.
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