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> Augmentation Q&A, Ask the developers and the authors
Kyrn
post Jul 30 2007, 10:32 AM
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You mean one of the Awakened qualities that allows a character to possess a Magic rating of one?
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Rotbart van Dain...
post Jul 30 2007, 10:44 AM
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No, one that allows him to use Counterspelling.


Another question, because it wasn't adressed in Augmention like it was in M&M:

A Trauma Dampener only works on Damage not ignored by Damage compensators, so they still keep you from really feeling pain.
When does a user of Damage Compansators fall unconcious?

Simply when one of his Damage Monitor is filled?
Damage Monitor + Damage Compensators?
Only if the complete Damage Monitror is covered by Damage Compensators?
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Kyrn
post Jul 30 2007, 12:27 PM
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Ah, right. I was mis-remembering the Dual Natured section to mean that all previous Awakened merits were extinguished and replaced by the quasi-magic point of cybermancy. It actually just reads that the cyberzombie's Magic is reduced to one and can't be advanced, not that they lose their previous Awakened traits. My bad. So an adept (or mystic adept) could still theoretically retain a power point to use for purchasing powers? If mystic adept, purchasing any powers would count as allocating that magic point towards adept powers and cut off any potential use of summoning, spellcasting, or counterspelling.
Cool. I think I've got it now. Any clarification on whether the background count is aspected towards the C-zed in question? I'm sure this was all clarified in the discussions of 3rd Ed. cyberzombies, but I blacked out for the majority of that edition.
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Rotbart van Dain...
post Jul 30 2007, 02:39 PM
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To receive any kind of augmented healing, you need a clean sample of your DNA.
The Genewipe Genetech renders every sample of your DNA defect after 5 minutes of no neurochemical-signals from the body.

Looks like people who get that treatment that are royally screwed.
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MaxHunter
post Jul 30 2007, 03:00 PM
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well... they could scan a sample in vivo and then work with a digital version of it, now couldn't they?

Cheers,

Max

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Dancer
post Jul 30 2007, 03:02 PM
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QUOTE (Rotbart van Dainig)
The Genewipe Genetech renders every sample of your DNA defect after 5 minutes of no neurochemical-signals from the body.

If you're actually present in a hospital they can presumably take a DNA sample and keep it in a controlled environment (ie replicate the appropriate neurochemical signals). It'll cost of course.

For long-term storage of DNA information they'd need to digitise it (tricky since it keeps disintegrating inside the analyser, but not impossible) and then use a biochemical printer to duplicate it at neccesity.
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Fortune
post Jul 30 2007, 03:31 PM
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QUOTE (Kyrn)
If mystic adept, purchasing any powers would count as allocating that magic point towards adept powers and cut off any potential use of summoning, spellcasting, or counterspelling.

Well, technically the CZ mystic adept with the Counterspelling Skill would still be able to use the 'counterspelling' aspect of the skill (because it doesn't actually depend on the Magic Rating), but not the 'dispel magic' aspect (which does need the Magic Rating).
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the_dunner
post Jul 30 2007, 03:33 PM
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Regarding Genewipe -- in all probability, you'd keep copies of your DNA profile (hopefully both electronic and organic) that was constructed when you went in for the Genewipe procedure. Any changes or treatments required after that could be referenced back to those prior samples, with notations on the electronic version indicating which changes had been made.

Of course, if you LOST those records (or had them lost) then future modifications and treatments would be more challenging, but not impossible. (Assume a threshold increase of 5 or so on the extended test.)
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Kyrn
post Jul 30 2007, 04:04 PM
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QUOTE (Fortune)
QUOTE (Kyrn @ Jul 30 2007, 10:27 PM)
If mystic adept, purchasing any powers would count as allocating that magic point towards adept powers and cut off any potential use of summoning, spellcasting, or counterspelling.

Well, technically the CZ mystic adept with the Counterspelling Skill would still be able to use the 'counterspelling' aspect of the skill (because it doesn't actually depend on the Magic Rating), but not the 'dispel magic' aspect (which does need the Magic Rating).

But I thing (could be wrong, AFMB) that even just for providing spell defense a character needs access to one point of non-adept powers allocated Magic. I kind of hope it doesn't work, actually. A cyberzombie with immunity to natural weapons, Reaction of 15, a damage resistance dice pool in the forties, who's a walking background count and can provide his own spell defense...let's just say it wouldn't bode well for the PCs. :cyber:

But damn it all! I want to play one of these ungodly beasts now. Of course that may be my White-Wolf background showing through a bit. Cyberzombie: The Existentialling. I remember years and years ago on Shadowland somebody was running with a troll cyberzombie as a PC. And played it beautifully. Now to try to think of a plausible way, not just to get a character turned into one of these, but to not be entirely under the thumb of a major power solely for logistical reasons. I like the idea of a mobile medical facility but...wait, [/I]Gungrave[I] much?

Sigh. Alas, some things were just never meant to be. I'll just punish players with them instead I suppose.
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Chrome Shadow
post Jul 30 2007, 04:07 PM
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Back to the cyber-eye on the cyber-tail...

Why would anyone want a cyber-eye on a cyber-tail that you can't realy control?

They are suposed to move "on their own"...
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Kyrn
post Jul 30 2007, 04:09 PM
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I'm envisaging awful accidents at the local Krispy Kreme. Or a handy plot device for the GM to play with lecherous characters.
Seriously though, I think it'd give mad headaches wandering all over the place like that.
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Fortune
post Jul 30 2007, 04:27 PM
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QUOTE (Kyrn)
But I thing (could be wrong, AFMB) that even just for providing spell defense a character needs access to one point of non-adept powers allocated Magic.

That would have been needed to learn Counterspelling in the first place, but I don't recall any stipulations to that effect after the Skill is already known. :)
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Kyrn
post Jul 30 2007, 04:32 PM
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Mmmm...counterspelling cyberzombie goodness. I think one well designed cyberzombie with a non-astronomical budget should be a pretty good surprise for the party. :D
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Ol' Scratch
post Jul 30 2007, 04:37 PM
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I've only casually sifted through the new cyberzombie stuff, but here's my question regarding them: What do they have to offer the corporations creating them compared to the negative publicity, DIMR contracts for using blood magic, and extreme costs? Especially with options like having a normal character having all their limbs replaced and Move-by-Wires 3 for only a 2.2 Essence loss (delta + adapsin + biocompatibility + cybersuites) for costs that shouldn't be much more?

Sure, the new rules add in all kinds of crazy abilities... but are they worth the liability and negatives associated with them when modern technologically can already cram almost everything available cybernetically into someone?
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Buster
post Jul 30 2007, 04:38 PM
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QUOTE (Kyrn)
Cyberzombie: The Existentialling.

I just had to post a 'LOL' for that one.
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FrankTrollman
post Jul 30 2007, 05:00 PM
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QUOTE
But I thing (could be wrong, AFMB) that even just for providing spell defense a character needs access to one point of non-adept powers allocated Magic. I


Yep. Even though Counterspelling doesn't add your Magic to the dice pool, it's still a Magic Skill that requires you to have a non-zero Magic rating. So if a Mystic Adept allocates a Power Point, their Magic Rating for the purposes of their Magic Skills is zero and they are no longer elligible to use Counterspelling - not even for Spell Defense.

QUOTE
What do they have to offer the corporations creating them compared to the negative publicity, DIMR contracts for using blood magic, and extreme costs?


Negative publicity? Once the process is perfected, they are handing out eternal life - people won't complain overly much one way or the other about where it comes from at that point. What price is worth Immortality? If you said "all of it" - you're not alone.

And then consider the first corporation that got it off the ground: Aztechnology. Imagine for the moment that you had a board member who intended to take some very powerful magical effects into a very unfavorable mana environment. How much would he pay for something that continuously scrambled that mana environment locally to be merely unpleasant for both the invaders and the natives?

And finally, recall that the Draco Foundation contracts on blood mages aren't for dead blood mages - they are for living blood mages. And the Draco Foundation was founded by... and Aztechnology had who on the board when the Cybermancy research was going forward? So given that information, what do you think that the Draco Foundation wants with a bunch of blood mages?

-Frank
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Rotbart van Dain...
post Jul 30 2007, 05:03 PM
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QUOTE (the_dunner)
Regarding Genewipe -- in all probability, you'd keep copies of your DNA profile (hopefully both electronic and organic) that was constructed when you went in for the Genewipe procedure.  Any changes or treatments required after that could be referenced back to those prior samples, with notations on the electronic version indicating which changes had been made.

Electronic storage is possible with the astral shadow stuff, or is that not needed?

QUOTE (the_dunner)
Of course, if you LOST those records (or had them lost) then future modifications and treatments would be more challenging, but not impossible.  (Assume a threshold increase of 5 or so on the extended test.)

Even though the rules for Augmented Healing state that you must have 'good' samples?


Tor rephrase an old question: Print Removal is the ticket for a quick trip to jail if the man ever sees/scans your hands, right?

And what about Damage Compensators and loosing conciousness?
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Fortune
post Jul 30 2007, 05:06 PM
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QUOTE (FrankTrollman)
Even though Counterspelling doesn't add your Magic to the dice pool, it's still a Magic Skill that requires you to have a non-zero Magic rating. So if a Mystic Adept allocates a Power Point, their Magic Rating for the purposes of their Magic Skills is zero and they are no longer elligible to use Counterspelling - not even for Spell Defense.

I stand corrected.

... but boo! :(
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knasser
post Jul 30 2007, 05:17 PM
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QUOTE (Doctor Funkenstein)
I've only casually sifted through the new cyberzombie stuff, but here's my question regarding them: What do they have to offer the corporations creating them compared to the negative publicity, DIMR contracts for using blood magic, and extreme costs? Especially with options like having a normal character having all their limbs replaced and Move-by-Wires 3 for only a 2.2 Essence loss (delta + adapsin + biocompatibility + cybersuites) for costs that shouldn't be much more?

Sure, the new rules add in all kinds of crazy abilities... but are they worth the liability and negatives associated with them when modern technologically can already cram almost everything available cybernetically into someone?


Well you could argue their existence with expensive cyberzombies being a necessary step toward cheap cyberzombies. ;)
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Ol' Scratch
post Jul 30 2007, 05:18 PM
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QUOTE (FrankTrollman)
Negative publicity? Once the process is perfected, they are handing out eternal life - people won't complain overly much one way or the other about where it comes from at that point. What price is worth Immortality? If you said "all of it" - you're not alone.

Yes, negative publicity.

You may as well say the same thing about the shedim, petro hougans, and necromancers. They're merely trying to perfect the process of immortality for the betterment of all metahumanity. Honest. It doesn't matter that they're using vile, illegal magicks, and nevermind that that cybermancy relies on blood magic -- one of the most vile and despicable forms of magic in both the public and private opinion. None of that matters, though, because their goal is a noble one. No, for serious. Come on, you gotta believe 'em.

Nevermind that life extension and rejuvination is already possible through conventional science (and even more affordable at that).

QUOTE
And then consider the first corporation that got it off the ground: Aztechnology. Imagine for the moment that you had a board member who intended to take some very powerful magical effects into a very unfavorable mana environment. How much would he pay for something that continuously scrambled that mana environment locally to be merely unpleasant for both the invaders and the natives?

What's that have to do with anything? There's maybe a dozen or two people on the entire planet who has an inkling about any of that, and of them only one or two (mostly Harlequinn) has shown any signs of revealing the big picture. And if they were, they would have by now.

QUOTE
And finally, recall that the Draco Foundation contracts on blood mages aren't for dead blood mages - they are for living blood mages.

So the blood mages creating the cyberzombies are all dead? I had no idea. As for the cyberzombie itself, that's just being pedantic. It's not something that would come up outside of a court case or the Draco Foundation going against the intent of Dunkelzahn's Will (which is exactly why he had the Draco Foundation created instead of letting it be handled by court systems).

QUOTE
And the Draco Foundation was founded by... and Aztechnology had who on the board when the Cybermancy research was going forward? So given that information, what do you think that the Draco Foundation wants with a bunch of blood mages?

See the second response.
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hobgoblin
post Jul 30 2007, 05:20 PM
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QUOTE (FrankTrollman)
QUOTE
But I thing (could be wrong, AFMB) that even just for providing spell defense a character needs access to one point of non-adept powers allocated Magic. I


Yep. Even though Counterspelling doesn't add your Magic to the dice pool, it's still a Magic Skill that requires you to have a non-zero Magic rating. So if a Mystic Adept allocates a Power Point, their Magic Rating for the purposes of their Magic Skills is zero and they are no longer elligible to use Counterspelling - not even for Spell Defense.

QUOTE
What do they have to offer the corporations creating them compared to the negative publicity, DIMR contracts for using blood magic, and extreme costs?


Negative publicity? Once the process is perfected, they are handing out eternal life - people won't complain overly much one way or the other about where it comes from at that point. What price is worth Immortality? If you said "all of it" - you're not alone.

And then consider the first corporation that got it off the ground: Aztechnology. Imagine for the moment that you had a board member who intended to take some very powerful magical effects into a very unfavorable mana environment. How much would he pay for something that continuously scrambled that mana environment locally to be merely unpleasant for both the invaders and the natives?

And finally, recall that the Draco Foundation contracts on blood mages aren't for dead blood mages - they are for living blood mages. And the Draco Foundation was founded by... and Aztechnology had who on the board when the Cybermancy research was going forward? So given that information, what do you think that the Draco Foundation wants with a bunch of blood mages?

-Frank

hinting at something, frank?
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Rotbart van Dain...
post Jul 30 2007, 05:26 PM
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In fact, the DF does pay for dead threats, but only if they were on their wanted lists.

The 'alive' thing is a legal necessity.


Question: Can a Nanite Hive support any kind of Nanites? The Nanoinfectors seem to imply so.
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FrankTrollman
post Jul 30 2007, 06:12 PM
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QUOTE
The 'alive' thing is a legal necessity.


Oh good. See, for a moment I was concerned that perhaps Mountainshadow had been confirmed to be the most powerful blood mage in the 4th world, that Aztechnology funding for the Blood Mage Gestalt had dried up shortly after Dunkelzahn died, and that the Draco Foundation was paying freelance shadowrunners to help them assemble the largest army of blood mages the world has ever seen. But if that's just a legal necessity I guess everything's fine. What a relief!
8)

QUOTE
Nevermind that life extension and rejuvination is already possible through conventional science (and even more affordable at that).


Life extension yes. But hong long will it be in the eyes of the stars until that life extension is insufficient?

He who dies with the most toys still dies. Even if immortality turns out to have a huge cost in human life, corporate market share, and raw :nuyen:, are you seriously going to tell me that a board member would vote against the research?

No matter how high the costs, someone is going to do it if it looks like they might be able to live forever after 30 or 40 years of investment. Even if it might work, people are still going to sign up. Death is a powerful motivator. The most powerful motivator.

-Frank
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Rotbart van Dain...
post Jul 30 2007, 06:45 PM
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QUOTE (FrankTrollman)
See, for a moment I was concerned that perhaps Mountainshadow had been confirmed to be the most powerful blood mage in the 4th world,

..you mean like in a world were Blood Magic was something nearly anyone used?
And dragons used it less than everyone else?

QUOTE (FrankTrollman)
that Aztechnology funding for the Blood Mage Gestalt had dried up shortly after Dunkelzahn died

..which included a certain Drake and Cyberzombie stomping the whole thing.

QUOTE (FrankTrollman)
and that the Draco Foundation was paying freelance shadowrunners to help them assemble the largest army of blood mages the world has ever seen.

It's exactly the same for toxic shamans.

QUOTE (FrankTrollman)
But if that's just a legal necessity I guess everything's fine.

Partially. It's hard to research them if they are dead, and even harder to prove what they were.
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Dissonance
post Jul 30 2007, 06:47 PM
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On a very unrelated note, I want to know who stripped out all of the positive and negative qualities for cyberware and bioware, as well as removing the truly arcane tables for determining the cost of installation surgery.

Because I owe somebody a bottle of scotch. Thank you, Jesus.
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