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> Asymmetry and firearms, Which stats to use?
Dancer
post Jul 29 2007, 01:52 AM
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Say Edward has a cyberarm with Agility 9 and a meat arm with Agility 3. He is firing his Ruger 100 at a target. Does he use:

1) Agility 9, since you aim with one arm and use the other to steady the rifle?

2) Agility 3, since his meat arm is the weakest link?

3) Agility 6, because you average them?
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Ravor
post Jul 29 2007, 02:07 AM
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Personally I'd rule that if he is using two arms then he has to average the scores, but I'm not entirely sure that is :S RAW :S.
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Ol' Scratch
post Jul 29 2007, 02:11 AM
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The rules state that you use the average of every body part being used in a significant way with the action. Using a "two-handed weapon" means both arms are being used at the very least, so you'd use the average of whatever stats those limbs have.
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virgileso
post Jul 29 2007, 02:45 AM
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Then how does this work with Body?
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Ol' Scratch
post Jul 29 2007, 02:48 AM
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Same way. It depends on what you're using Body for.

If you're doing a standard Damage Resistance Test, for instance, it's the average of all your limbs.
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Dancer
post Jul 29 2007, 02:55 AM
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The example in the book confuses me. Critical George's meat bits have a Body of 3. He has a cybertorso with Body 6, a left cyberleg with Body 5, and a left cyberarm with Body 3. When shot, shouldn't his Body be:
Head: 3
+
Torso: 6
+
Left arm: 3
+
Right arm: 3
+
Left Leg: 5
+
Right Leg: 3
= 23 / 6 = 3.83
Rounded down to 3.

In the example it appears to be:
Torso: 6
+
Left Arm: 3
+
Left Leg: 5
+
Meat: 3
= 17/4 = 4.25
Rounded down to 4.
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Ol' Scratch
post Jul 29 2007, 03:17 AM
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Yeah, my assumption is that the guy who wrote the example was on crack. It should logically be Head + Torso + Left Arm + Right Arm + Left Leg + Right Leg regardless if they're a cyberlimb or meat. The example seems to be assume Cyber Limb + Rest of Body even when the "Rest of Body" is everything but a Cyberskull.
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pbangarth
post Jul 29 2007, 03:42 AM
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When I asked the Shadowrun help line regarding how to calculate BOD, AGI and STR for cyberlimbs and cybertorso, I was told to use the average of five parts: 2 arms, 2 legs and the torso. Don't count the head. Any meat part used the Attribute value.
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ludomastro
post Jul 29 2007, 07:43 AM
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QUOTE (pbangarth)
When I asked the Shadowrun help line regarding how to calculate BOD, AGI and STR for cyberlimbs and cybertorso, I was told to use the average of five parts: 2 arms, 2 legs and the torso. Don't count the head. Any meat part used the Attribute value.

Which makes the example work:

Torso - 6
R. Arm - 3
L. Arm - 3
R. Leg - 3
L. Leg - 5

6 + 3 + 3 + 3 + 5 = 20

20 / 5 = 4

Still, why isn't the head added?
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Ol' Scratch
post Jul 29 2007, 07:52 AM
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I can totally see the skull being added for Damage Resistance Tests, especially since a lot of people like trying for a head shot as part of the abstract nature of it. But for most tests, your head doesn't really play a vital role in what you're doing, other than being the housing for your brain. So it makes sense just about anywhere else.
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Dancer
post Jul 29 2007, 07:52 AM
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QUOTE (Alex)
Still, why isn't the head added?

A head's Agility and Strength are irrelevant I guess, and rather than have seperate rules for different attributes they just made skulls not count at all. Unless you get headshot.
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mfb
post Jul 29 2007, 09:58 AM
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the head's Str is fairly irrelevant unless you're biting someone, but i can see there being issues lining up a shot if you can't hold your head perfectly still. longarms shooting depends partly on placing your cheek in the same spot on your weapon's stock every time, and keeping it there while you acquire your target and fire.
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Ranneko
post Jul 29 2007, 10:20 AM
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On the same note, with cyber forearms, what weapons would use the forearm stats, what would use the forearm + arm average and what would use more than those?
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Narmio
post Jul 29 2007, 11:15 AM
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And another question: if you can use an SMG one-handed without penalty (I haven't got a reference for that, but I remember it from somewhere), then if you have one Agi 9 cyberarm and one Agi 3 meat arm, and you *choose* to grip the forestock, does your dice pool suddenly go way down?

Because that would be bizarre.
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mfb
post Jul 29 2007, 02:02 PM
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i can't think of any weapon that would use only your forearm. maybe scissors, if you were snipping with them rather than stabbing.
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neko128
post Jul 29 2007, 11:00 PM
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QUOTE (mfb)
the head's Str is fairly irrelevant unless you're biting someone, but i can see there being issues lining up a shot if you can't hold your head perfectly still. longarms shooting depends partly on placing your cheek in the same spot on your weapon's stock every time, and keeping it there while you acquire your target and fire.

Or head-butting?
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neko128
post Jul 29 2007, 11:01 PM
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QUOTE (mfb)
i can't think of any weapon that would use only your forearm. maybe scissors, if you were snipping with them rather than stabbing.

Maybe a hand drill, or something that requires rotational force rather than lateral?

If you, say, have your arms tied but get one free to the elbow, you can physically swing a sword. I mean, yay penalty dice on the attack, but that could (at least arguably) count as forearm-only on the attack strength.
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Eleazar
post Jul 30 2007, 12:48 PM
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The arm used to pull the trigger is the most vital. Personally I would rule Agility 9. I would also allow someone with a cyberarm to install special software for firearms. This would give something like a +1 or +2 bonus due to accuracy. The latter part is entirely a house rule.
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Kyrn
post Jul 30 2007, 12:50 PM
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You mean a firearms based cyberlimb optimization costing 5k and 2 capacity as per Augmentation p44-45?
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Eleazar
post Jul 30 2007, 04:02 PM
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Hardy har har, well I do not have augmentation yet so I would not know. Yet another reason for me to pick up this book.
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Kyrn
post Jul 30 2007, 04:07 PM
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Don't worry, this book seems to have the disturbing ability to codify various peoples' better house rules. The writers are mind ninjas I tell ya.
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Ravor
post Jul 31 2007, 06:29 AM
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Well either that or they spend time lurking on the forums. :cyber:
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