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Jul 31 2007, 05:08 AM
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#51
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Pfft. Someone just hasn't watched enough Lethal Weapon lately. All you need is a little teflon, and you can shoot through ANYthing! "RIGGS! COP KILLAHS!" Ahh, good stuff. |
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Jul 31 2007, 05:42 AM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 2-July 07 Member No.: 12,127 |
Just putting my 2 cents in there, I have never noticed a trend towards pistols as "super weapons" in my gaming group, at least not because of equivalent damage potential (Definitely for concealment purposes).
A heavy pistol deals 5P -1 All smgs deal 5P, this looks bad yes? But then you factor in burst fire. All smgs actually deal 7P. And you can fire the same number of short bursts within a pass as you can fire semi-automatically. The only pistol with BF, the Viper Silvergun, has the same damage specs as any SMG loaded with fletchettes. Fully automatic weapons simply aren't meant to be wielded on foot and the game rules reflect with the massive minuses to hit. However, the heavy weapons are also incredibly effective if the -9 can be cancelled out with recoil compensation as it should be. Note that I'm not saying that the current rules are true to life, just that the current rules do balance the weapon levels in my opinion. My only wish is for there to be rules on bonus recoil compensation if a runner stays prone and steadies his weapon and for strength to also provide some form of recoil compensation. Another thing, the Stoner-Ares M202 is completely worthless. No weapon mount can fit it, so it can't fulfil its "military-vehicle" weapon role as well as weapon mounts not providing any recoil compensation for its full-auto fire. |
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Jul 31 2007, 05:53 AM
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#53
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
So how exactly is this supposed to work? Is a DM supposed to spend weeks before a campaign going through the ruleset and cherry picking rules? How will the playtesters know that every single sit of rule combinations works well together. If you are using advanced firearm rules but simplified magic rules would this shaft mages? Honestly I'd see it turning into something verymuch like D&D with splatbooks where there are so many rules, 80% of which contradict each other you average DM is driven absolutely insane. Of course some DM's try to limit their campaigns to "simple" rules using say Corebooks only but then you see the WoTC boards swamped with people pissed at their DM's because they won't let them play their halfdragon/teifling/dragonborn, warlock/dikoted ally spirit/ninja. |
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Jul 31 2007, 06:27 AM
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#54
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well, yes, if it's designed badly, it won't work. that's true of just about anything.
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Jul 31 2007, 07:20 AM
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#55
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
As opposed to just making up rules all by himself because the playtesters and developers couldn't be bothered to? I'd rather buy a rulebook and get more than I want than I'd like to pay for a rulebook and get less than I need. |
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Jul 31 2007, 07:24 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 2-July 07 Member No.: 12,127 |
Well, I have to say in defense of DnD, most problems arise not out of too many options but simply bad player dm interaction (isn't it always?).
Players should not complain that they're not allowed to use their character concepts if DMs did not have the time to fully study the sourcebook which details the powers, weaknesses, and backgrounds pertaining to it. Likewise, DMs should take the time to learn the rules that players are using. It takes a bit of effort to get the rules down and start playing, and some things definitely aren't as fleshed out as it's supposed to be, but it shouldn't be a free lunch either. If it were, I would go back to narrating Doom games. |
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Jul 31 2007, 02:23 PM
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#57
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
I think I've done it with my system. If you are interested in the details, let me know with a PM. I don't think there is enough interest on the boards to me warrant posting my rules for general consumption. |
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Jul 31 2007, 02:49 PM
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#58
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
@mfb: Yes, I agree with you. A well designed scaling rule system could work. The pitfalls are as imperialus noted, combined with the fact that WotC has created a wave of new players that are a child of what I jokingly refer to as "player entitlement culture", where because there are 50,000 rules out there, and a player only has to know the fifty that apply to his character, a GM can't tool his game the way he wants it because everyone will just whine and quit. Thus, it's my opinion that anything not in the game should just be created by those that want it there. Understand that this is partly because I "grew up" on AD&D 2nd edition, where practically everything outside of THAC0 was a house rule. The rest of it comes from a few years of watching systems attempt everything from having three rules, to having badly designed and poorly explained or interpreted "scaling" rulesets, to throwing 1.6 million rules at players hoping that the GM will never have to think that way. The GM is there for many reasons, and one of the most important is not adjudicating the rules, but adjudicating the lack of rules. It's one of the hardest things, but one that no system or number of rules is ever going to "solve". I think that the more systems and designers try to solve this "problem", the worse a game gets. Eh, I could go on and on about this, but then I'd have to move the thread to General Gaming and bitch myself out.
No offense to you intended, but I consider this to be a load of crap. My first thought when I read such things is that the person in question has never GM'd a game before. I realize that's probably not true very often, but that's what jumps into my mind. The GM has to make up the world (outside what's provided, that is), the people in it, the story, the challenges, has to keep things on an even keel, and has to learn seventeen books' worth of rules just so a player can play a twinked out ball of cheese? I humbly disagree. |
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Jul 31 2007, 02:53 PM
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#59
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Seriously though, if you would like to continue the discussion of ruleset coverage, please jump over to this spinoff thread:
Rules Coverage My apologies for the hijack. |
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Jul 31 2007, 03:00 PM
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#60
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
Edit: Whoops. Eidolon posted while I was typing. Moved to the other thread.
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Jul 31 2007, 05:11 PM
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#61
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
It's easy to miss if you don't pay close attention, and especially if you haven't been playing SR from 1st edition. The average Heavy Pistol: Dmg: 5P-6P, AP: -1/-2, Mode: SA, Ammo: ~15 © Ares Viper Slivergun (uberpistol) Dmg: 8P, AP: +2, Mode: SA/BF, Ammo: 30 © Fucking wow. More damage than an AR, more ammo than a shotgun (and comparable damage), and as concealable as a pistol. Even is integrally suppressed. It damn-near outpowers every firearm short of a Sniper Rifle/LMG. 2nd place ubergun goes to a new gun in 4th ed... Yamaha Sakura Fubuki Dmg: 4P, AP: -, Mode SA/BF, Recoil Comp: (1), Ammo: 40!!! Okay, it's no Viper, and the cost alone you could equip a whole team with smartlinked Predator IVs. But damn...it outperforms everything else.
Unless that heavy pistol is a Viper or Fubuki.
Right, but the Fubuki and the Viper can burst fire as well. Oh, and the Viper has an equal or larger ammo capacity than all SMGs but the Ingram Smartgun, and does the same damage in BF mode. Oh, and the Fubuki has 8 more shots than the highest capacity SMG in the BBB. Go figure.
Right! But it is a pistol. A suppressed pistol! A suppressed pistol with more ammo than other SMGs. Oh, and it's cheaper thank half of the SMGs in the book!
Sorry hoss, but I'm gonna have to dispute that. For two years, Uncle Sam had me carry an M-60. Now, the best shooting I did was in the prone, but that weapon system is most certainly designed to be "wielded on foot". And when we got issued SAWs (LMGs), it was just that much sweeter. And yes, I could easily hit targets while standing up and firing from the shoulder. And if you think RL autofire is REALLY that uncontrollable, you need to watch this, this, and this.
But they don't. When two particular pistols pretty much trump all of the rest of the ranged weapons, that's not balance. That's flat-fucking stupidity.
Yes. Prone/benchrest shooting does need to be a lot better than it currently is. Or shooting non-supported needs to be a whole lot worse.
[sarcasm]Sounds like balance to me.[/sarcasm] |
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Jul 31 2007, 06:17 PM
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#62
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Current ballistics studies tend to show that rifles, particularly assault rifles, don't do appreciably more damage per shot than pistols. The advantages of a rifle over a pistol are range and, typically, ammo capacity. Range, naturally, implies a degree of accuracy.
High end hunting rifles... which would trend towards sniper rifles... to the point that I'm not certain why SR makes a point of there being two catagories there... would do more damage than assault rifles. Typically, however, such rifles throw bigger rounds down range and use softer bullets that expand better, though they cost more. Still, I agree that the viper and the fubuki definitely look overpowered, though I suspect part of that is that the viper fires flechettes (As I recall...). I agree that the ammo is over the top, and the most important thing not taken into consideration is that recoil is going to be much worse in a comparatively tiny pistol than a comparable rifle or reasonably bulky SMG. Based on the numbers a Skorpion should be the dominant weapon in use now, being a pistol sized weapon with a high ammo cap and full auto capability, but aside from presumably ex-kgb russian mafia types, I don't know of anyone who uses one. Presumably range and control are the deciding factors in real life. |
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Jul 31 2007, 07:10 PM
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#63
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
Careful in your generalizations. Here are some images to take a look at: Pistol Wound Patterns 9x19mm Parabellum (124gr FMJ): http://www.firearmstactical.com/images/Wou...20US%20M882.jpg .357 Mag (125gr JSP): http://www.firearmstactical.com/images/Wou...57%20Magnum.jpg .45 ACP (185gr JHP): http://www.firearmstactical.com/images/Wou...20WW%20STHP.jpg Rifle Wound Patterns 5.56x45mm US M855 (M16): http://www.firearmstactical.com/images/Wou...ofiles/M855.jpg 7.62x39mm Soviet (AK-47): http://www.firearmstactical.com/images/Wou...%20762x39mm.jpg 7.62x51mm NATO M80 (M-60): http://www.firearmstactical.com/images/Wou...rofiles/M80.jpg 12 Gauge Shotgun 1oz. Slug: http://www.firearmstactical.com/images/Wou...ster%20Slug.jpg 12 Gauge Shotgun 1.25 oz. #4 Buckshot: http://www.firearmstactical.com/images/Wou...%20Buckshot.jpg In general, at under 50 meters, high-velocity rifle rounds will tend to fragment on contact with a semi-liquid medium like (meta)human flesh. Beyond 50 meters, the projectiles will tend to hold together better, but will often tumble. So sub-50 meters, your conventional AR ammunition will do about the same amount of tissue damage as your average defensive handgun cartridge. All else being equal, I'd much rather fight with my AR than with my sidearm.
Indeed. .308 winchester, .30-06, .300 WinMag, .338 Lapua, etc... Incidently, the M-14 EBR, HK G3, HK417, and FN SCAR-H are all "Assault/Battle Rifles" chambered in .308 (7.62x51mm NATO).
Still silly. The Steyr ACR was designed around a sub-caliber flechette, and it's projected wounding capabilities were extremely sub-par.
But with the abstract recoil rules in the BBB, you don't get that. Yes, hitting shit with a full-auto Glock 18 is a whole different beast than hitting stuff with a fixed-stock MP5 on full-auto. Too bad the rules don't properly represent that.
Indeed. Silliness abounds... |
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Jul 31 2007, 08:03 PM
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#64
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 |
Not disagreeing, but that's got more to do with the range and accuracy and less to do with wound profiles. Two months ago I would have posted my own links to articles from forensic studies. Now I'm not sure if I can find them. Here's the thing: Many ARs, even possibly most of them fire .223, not .308. Milspec rounds use steel cores which don't deform. The AK family, which uses something closer to the .308 fires with significantly less power than the .308, having a shorter case... essentially its a chunky .223. The core point is that the biggest killer with firearms is 'shot placement' followed somewhat distantly by 'bleed out'. In both cases larger calibres give you a larger margin of error. Cavitation is only really important if you talk 'permanent cavity'... that is tearing from the cavitation; again, the larger rounds give larger permanent cavities, period. Tumbling isn't a factor: All rounds tumble, bigger rounds are bigger on the tumble too. Fragmentation of the slug is surprisingly less useful: Fragments are often too small to penetrate much beyond the point of impact, and do significantly less damage to vital organs they happen to intersect. This is all debateable of course. Experts who work in the feild can barely agree, how so us amatures on the intarwebz? |
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Jul 31 2007, 08:18 PM
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#65
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 16-October 03 From: Raleigh, NC Member No.: 5,729 |
Touche'. ;-)
I'll wait happily for you to find them and post them. I consume shit like that the way privates consume beer/ammo/hookers.
Sorta. The Army currently issues it's Infantry the M855 round, which will fragment in close range targets. As for other armies in the world using 5.56mm, I don't know enough to say. And though 5.56 is the most common AR caliber, we are seeing a push for intermediate cartridges like the Remington 6.8SPC and the 6.5mm Grendel. I feel like those cartridges would be far more common in SR's future. Hell, we've even see the .308 making a comeback, though mostly in DMR and SpecOp platforms. And the 7.62x39mm could certainly be grouped with the intermediate cartridges I spoke of above.
AMEN MA BROTHA!!!! ;-)
Indeed. Outside of major CNS damage, the blood loss is the real killer. And yes, larger diameter projectiles tend poke bigger holes in people, and are more likely to hit that CNS sweet spot. No real arguments here.
At least we can agree that having handguns be overall more effective when dealing with just about every type of threat than ARs truly means the devs were smoking some shit... |
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Jul 31 2007, 10:56 PM
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#66
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
Just about rounds (other than .45 APC IIRC) will eventually rotate. Many just flip 180 and don't break up. Many only flip 180 after a distance that exceeds the typical depth of a human and will typically cleanly exit, like AK bullets, nose first. Some rotate and break up. 5.56 rotates and breaks up after minimal penetration at high velocity, whether it's m885 or M193. IIRC, so does German 7.62 mm NATO FMJ, unlike US 7.62 FMJ. Fragmentation of the round means that all the energy of the round is delivered to the target, enlarges the wound cavity and is more likely to damage something important. |
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Aug 1 2007, 01:38 AM
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#67
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
now, i agree with you that the AVS is, and always has been, ridiculously broken. however, aside from that, i'm not sure heavy pistols are all that awesome--or, at least, it's not really their stats that make them awesome. the biggest problem with pistols is the fact that slapping a scope on them negates almost all of their range issues. most engagements i've been in, in SR, have been inside 50m, which makes a pistol with a scope your best choice. |
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Aug 1 2007, 02:17 AM
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#68
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
except, pistols dont have any mounts to put a scope on, do they?
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Aug 1 2007, 02:41 AM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 |
Pistols have a barrel and a top mount so yep, there's room. Its on page 301-302 of the BBB in the black sidebar.
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Aug 1 2007, 02:42 AM
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#70
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
We can always just settle for Vision Magnification. |
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Aug 1 2007, 02:45 AM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 171 Joined: 5-February 05 Member No.: 7,053 |
These threads always seem to disintegrate into talking about real world guns and posting autofire videos and wound profiles over and over while people argue the same points that were argued three months earlier. I don't know a damn thing about real world firearms, what I'm interested in is maintaining the suspension of disbelief in my games. So let's talk about the SR4 rules for pistols.
One thing people always seem to forget in damage comparison threads is just how variable the system can be, so let's ignore average numbers of hits and all that jazz and stick to how much base damage the gun is putting down range. I'm also going to be assuming that people can soak two short bursts of recoil per phase, which is pretty easy, especially with the augmentation rules making cyberarm gyromounts more attractive. I'm also only going to mention ammo loads in extreme circumstances, I've never had a combat go for so long that automatic weapons needed reloading, SR combats are usually over in two or three turns, so the difference between 30 and 40 ammo isn't that important. Automatic shotguns with 10 ammo, however, are. Everything else seems to just get tactical reloads. So, numbers. Runners use Ex-ex, APDS or Stick 'n' Shock, but I despise the latter and it doesn't make any distinction between firearms, damage wise, so let's just stick with Ex-ex for now. The basic heavy pistol then does a "raw" damage of 6.66. The basic machine pistol does 7.33, the basic SMG does 8.33 and the basic assault rifle does 9.66. These seem pretty balanced to me, especially considering that almost all the time all of those examples are going to need two shots (or two bursts) to down any reasonable target. With an AR, you have a significantly higher chance of putting him down in one, but in my experience it will take a least a full pass. Now, let's look at the proud nails problem: The AVS, the Fubuki and for comparison, the Mossberg AM-CMDT. The AVS is and has always been a problem. It does a base of 8P(+5) with the erratad ammo rules, and so that comes to 8.33, equal to an SMG, but vastly more likely to be doing Stun damage (if that's an issue). That seems a little over the top, to me, you could expect it to do a little extra damage in exchange for the inability to load it with different rounds, but I don't think it needs BOTH one extra base damage over other pistols (before flechette calcultion) and the ability to burst fire. The Fubuki is very interesting. The first thing that comes to mind is using Stick and Shock, despite the fact that it's clearly an electrically triggered Metalstorm weapon, but there are no explicit rules against that and I swore I wouldn't talk about SnS here. So we load it with ExEx like everything else and its base damage becomes 7.33, identical in almost every way to a machine pistol, except more concealable and significantly easier to recoil compensate. It's a powerful gun, but it's also pretty expensive and recognisable, I'm OK with this one, although I might prefer it was re-classified as a machine pistol, even if it kept part of the concealment bonus. Now, the auto-shotgun. Forget the choke rules, they're a good way to do nothing but damage bystanders, Shadowrun is an armour-filled world and that's pretty much how it should be. So, burst firing this baby does a scary-looking 11P(+5), for 9.33 damage, less than an alpha, with no recoil compensation (not even a stock!) and you're going to very quickly run into ammo problems. I'd like to say a longarms samurai was viable outside of a sniping role, but that will have to wait until Arsenal comes out. So shotguns are a little suboptimal unless you're lured by the coolness factor, but if you are, you're not going to get pasted, you're just not going to blow things away in one shot. So, in conclusion, I'll say what everyone knows already. Runners only ever really use the Ingram Smartgun and the Alpha, but those are only a bit better than their peers in any case. The AVS is as always a pain in the arse, handing out assault rifle damage with pistol concealability, but its range is poor and it's terrible at firing through cover, because the AP gets applied twice there. Everything else, however, is only a few small points here and there, and at the end of the day you can still build a respectable sam who uses a pair of warhawks, an automatic shotgun, or an LMG. You'd be a bit better off with a Fubuki, AVS, Ingram or Alpha, but the proud nails don't really kill players looking to play something interesting. Except for Stick n' Shock, of course. [EDIT: Re: scoped pistols. Using a scope takes a simple action, halving your damage potential for that pass. Pretty big disadvantage.] |
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Aug 1 2007, 05:24 AM
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#72
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Moving Target ![]() ![]() Group: Members Posts: 114 Joined: 2-July 07 Member No.: 12,127 |
Another thing most people overlook, the Fubuki is MUZZLE LOADED (IE pain in the ass when you do run out of ammo)
And yes the Viper has near assault rifle damage out of the box, but it can only fire fletchettes, and dammit, sometimes you want EX Explosive. You trade versatility for out of the box power. As for the vids on full auto fire, maybe the noticeable jerk was an indication otherwise, but that looks fairly inaccurate to me. Suppressive fire, unless you're telling me over 50% of those shots hit just from the grimace on the shooter's face. edited to say that: I completely agree with Narmio on his points about the weapons. And on the guy who said that it's bad for GMs to know the rules the players want to play: Uh, I have been a DM and a player and I understand the desire to play cool characters. As a DM, I try to learn about what my players want to play so that my players can have fun, not to subvert them to my story and desires. Tabletop games are for FUN, and some people have different definitions of what fun is. |
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Aug 1 2007, 05:55 AM
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Yeah, unfortunately, the AM-CMDT is a niche weapon for longarm specialists or characters who simply suck so bad at shooting that medium/wide choke with wide bursts is one of their few paths to threatening damage. A friend of mine who created a Sniper/AR Drone Rigger has utilized it to great effect before when forced into close quarters (A full narrow burst wide spread can cause a ridiculous amount of stun and knockdowns), but it's still no Alpha.
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Aug 1 2007, 06:05 AM
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#74
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I hardly ever look in here because SR4 is scary, but... Isn't the original "stoner" a modular rifle used by Navy SEALs back in the Vietnam War, which was prone to mechanical failure when dirty but which accepted a large box magazine which made it a favorite? |
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Aug 1 2007, 06:26 AM
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#75
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
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