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> Layering Penalties when not Layering?, Applying Quickness Penalties
tisoz
post Nov 16 2003, 12:19 AM
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Does cyber armor count toward quickness penalties or layering?
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moosegod
post Nov 16 2003, 12:24 AM
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I think it applies to quickness and not layerering. Although my SR3 is in my drom room and I don't feel liek trekking across campus for it.
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tisoz
post Nov 16 2003, 01:43 AM
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Ok, does cyber armor get figured in to quickness and combat pool penalties when also wearing armor?
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TinkerGnome
post Nov 16 2003, 01:48 AM
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Both penalties may come from the plating, it seems.
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tisoz
post Nov 16 2003, 02:06 AM
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I also meant from things like Dermal sheath and bone lacing etc..
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Ol' Scratch
post Nov 16 2003, 02:38 AM
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As far as I know, cybernetic/bionic armor bonuses are immune to layering completely; they add directly to your total armor. No halving, no Quickness penalties, no Combat Pool penalties, no layering at all.
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Fortune
post Nov 16 2003, 02:54 AM
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QUOTE (Doctor Funkenstein)
As far as I know, cybernetic/bionic armor bonuses are immune to layering completely; they add directly to your total armor. No halving, no Quickness penalties, no Combat Pool penalties, no layering at all.

That's what I thought as well.
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Shockwave_IIc
post Nov 16 2003, 03:01 AM
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I do it the same as Fortune and Dr F.
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DigitalMage
post Nov 17 2003, 02:00 PM
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QUOTE (Doctor Funkenstein)
It's just poorly worded. If only two pieces of armor were strictly allowed, it wouldn't say things like "When wearing more than one layer of armor" and "Generally, only a jacket or coat can be layered over clothing-style armor. Much more than that and the character starts to look like a walking punching bag." Emphasis mine. Note that nowhere does it say that you cannot wear more than one layer, and nowhere does it state that you gain no benefit from it (and if it were restricted to only two layers, they would have definitely have said this).

Those sentances aren't at odds to one another. It is allowable, and sometimes favourable to layer more than two pieces of armour, even if we continue to use the rule that only the Highest Rated and second Highest Rated pieces are used to calculate the overal Rating.

Example: Vest with Plates (4/3), Armour Clothing (3/0) and a Leather Jacket (0/2).

In this case the Ballistic rating is made up from the Vest with Plates and Armour Clothing
Highest Rating: 4
Second highest rated: 3, halved round down is 1
Total = 5

However for the Impact Rating the benefit is gained from Vest With Plates and the Leather Jacket
Highest Rating: 3
Second highest rated: 2, halved is 1
Total = 4

For a final armour rating of 5/4

This shows that it is beneficial to layer 3 pieces of armour even with the rule that the lowest rated piece doesn't have any effect.

Is this realistic? Probably not, but is this the rule as written? It would seem so. Does the implications of the sentances conflict with the rule? No!

I would more readily accept the interpretation that layers beyond the 2 highest rated count towards the final rating if the sentance had been something to the effect of:
Add the Highest rating to half the ratings of the other layers of armour
or
Add the highest rating to half the rating of the second highest rating armour, and so on.

Also there is an assumption that if all layers count toward the final rating, that you use Half the Rating of further layers. This is not clear, and as stated requires an assumption to be made to make that interpretation work (an assumption not needed for the interpretation that only the 2 highest ratings count).

For example, teh assumption could also be that you use Full Rating of Highest, Half Rating of second Highest, One Quarter rating of third highest, One eighth rating of 4 highest etc.
Hell, for all we know that could have been the original intention, but in playtesting they realised that 1 quarter of the third highest rating often rounded down to zero, and so they made the rule to only count the 2 highest.

Anyway, enough rambling... :)
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