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> AR, VR, and sim FAQ, Answers to your questions
Buster
post Aug 1 2007, 07:29 PM
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1) How do I experience VR? (What's a sim module for?)
A: A commlink, a sim module (commlink accessory), and a DNI (Direct Neural Interface) is needed to experience full VR such as full-VR matrix running and VR games (SR4 p228). The user connects to the DNI, the DNI connects to the sim module in the commlink, and the commlink+sim module connects to the external environment such as the matrix or a BTL chip. With the illegal hot-sim modification, the commlink+sim module can be used for hot-sim-VR matrix running and BTL chips. A datajack alone can also be used to access BTL chips (SR4 p331). A sim module is NOT necessary for experiencing AR, but it can be used for that (SR4 p209 Augmented Reality). Sim modules are only necessary to experience simsense and sim emotions. While running in VR mode, your physical body goes completely limp so you better be sitting/laying in a comfortable position before you hit the switch. While in AR mode, the sim module does not paralyze your body.

2) What is a DNI (Direct Neural Interface) device?
A: Trodes, nanopaste trodes, datajack, or cyberware/internal commlink.

3) How do I experience AR?
A: In order to experience AR, you need a commlink (either electronic or cybernetic) and some sort of sensory receiving device. The sensory receiving device can be electronic, cybernetic, or a sim module running in AR mode. Electronic sensory receiving devices include contacts/glasses/goggles for vision, earphones/earbuds for sound, AR gloves and/or feedback clothing for (crude) tactile sensations (SR4 p209 Augmented Reality 1st, 2nd, 3rd, and 4th paragraphs). Cyberware sensory receiving devices include cybereyes and cyberears (SR4 p228-9). By using your commlink and a sim module in AR-mode you can view AR the natural way (by pumping it straight into your brain :D ). While in AR mode, the sim module does not paralyze your body. Your commlink can communicate with your sensory receiving devices via wireless, skinlinks, or (if cyberware) direct hardwire. Direct hardwire can be included between any cyberware devices for no extra cost or essence loss. A sim module is a commlink accessory that can be built into the commlink.

4) How do I control AR?
A: You can control AR through AR gloves, feedback clothes, or a DNI control device such as trodes, nanotrodes, datajack, or internal commlinks (SR4 p209 Augmented Reality).

5) How do I connect my devices to the matrix in order to experience AR?
A: All devices (including cyber) are wireless-enabled by default, so they are always connected to the matrix, all the time. You can also add skinlinks to devices and connect those skinlinked devices to a wireless enabled device. If you then turn off wireless on those other devices, this creates chokepoints in your PAN (Personal Area Network) and protects your devices from hacking. For example, you can leave your commlink (with tons of security software) wireless, but disconnect wireless from all your other devices and connect all your other PAN devices to your commlink via skinlink. A hacker would then have to get through your wireless comlink before reaching your other devices. Of course you could just add uber-security to each of your wireless devices, but the chokepoint method saves money.

6) Can non-metahumans experience VR or AR?
A: Since VR needs a DNI, only metahumans can experience full VR. Even possessing cannot experience VR or any other DNI through their host. However, flesh form inhabiting spirits CAN use DNI and therefore VR (Street Magic p100). Any non-metahuman can experience AR through the appropriate interfaces (as long as they can physically see/manipulate the device).
QUOTE (FAQ)
Can spirits and critters (i.e. dragons) use AR or VR?
Most Matrix technology -- especially simsense -- is designed for the metahuman nervous system, and so will not work on spirits or critters that lack such a system. Matrix accessories that allow interaction with AR and are not neuro-interactive -- such as AR gloves, goggles, feedback clothing, etc -- may be used by spirits and critters, assuming they understand how it works. VR, however, is usually out of the question, as it requires simsense. Numerous rumors circulate that some megacorporations have developed Matrix technology for use with non-metahuman nervous systems, but none have been substantiated.


7) Can a manifested or materialized spirit experience AR?
A: Yes, as per FAQ quoted above.

8 ) What accessories come with a commlink?
A: Commlinks include a wireless matrix transceiver (like a cellular phone and broadband cellular modem), wireless microtransceiver (like a CB or walkie-talkie), wireless navigation (somehow this is not GPS navigation (SR4 p327-328 contradicts p318), Augmentation lists an Orientation System needed for GPS navigation), and non-rated office productivity software such as message management, appointment manager, contact manager, document/image editors, etc. and more (SR4 p318).

9) What interface accessories come with a commlink?
A: If you want the commlink to fit inside a tooth compartment, it only comes with wireless access and/or voice command (you might want to buy a skinlink for it too). A commlink can also include any tactile controls (buttons, wheels, gyrosensors, etc.) you want for no extra cost. A skinlink, electronic paper keyboard/monitor, sim module, AR gloves, contacts/glasses/goggles/earphones, and feedback clothes can always be added for a small fee (see gear list in SR4 for costs). It would probably be rare to see someone carrying a commlink as they can be built into clothes or embedded in your body as cyberware. Your commlink can communicate with your sensory receiving devices via wireless, skinlinks, or (if cyberware) direct hardwire. Direct hardwire can be included between any cyberware devices for no extra cost or essence loss.


*** I will post updates and corrections to this top post ***

This post has been edited by Buster: Aug 4 2007, 12:14 AM
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Posts in this topic
- Buster   AR, VR, and sim FAQ   Aug 1 2007, 07:29 PM
- - Jaid   6) inhabiting spirits *can* use VR, provided it...   Aug 1 2007, 08:50 PM
- - Buster   Haven't had time to look up the page numbers. ...   Aug 1 2007, 10:29 PM
- - Synner667   QUOTE (Buster) 6) Can non-metahumans experience V...   Aug 1 2007, 11:03 PM
- - Whipstitch   In Dragons of the Sixth world, Captain Chaos said ...   Aug 1 2007, 11:10 PM
- - Adarael   Note: Just because a piece of cyberware is wired i...   Aug 1 2007, 11:42 PM
- - Synner667   Also, I'm not sure that 'trodes should be ...   Aug 1 2007, 11:56 PM
- - Jaid   QUOTE (Synner667) Also, I'm not sure that ...   Aug 1 2007, 11:59 PM
- - Buster   Updated top post with clarifications and page numb...   Aug 2 2007, 02:33 AM
- - Jaid   QUOTE (Street Magic @ page 100)Unlike posses...   Aug 2 2007, 02:45 AM
- - Buster   Cool, thx for the reference.   Aug 2 2007, 12:04 PM
- - Dashifen   I wonder if it's worth mentioning Technomancer...   Aug 2 2007, 01:31 PM
- - kigmatzomat   Might want to point out that DNI is possible for n...   Aug 2 2007, 04:09 PM
- - Eleazar   We really need to get a sticky with links to threa...   Aug 2 2007, 06:03 PM
- - Synner667   QUOTE (kigmatzomat) And for the person quibbling a...   Aug 2 2007, 06:36 PM
- - Jaid   QUOTE (Synner667) Maybe your universe has 'tro...   Aug 2 2007, 07:16 PM
- - Fortune   QUOTE (Synner667) else a palm induction link would...   Aug 2 2007, 08:48 PM
- - OneSeventeen   It is unclear to me exactly what one needs to give...   Aug 2 2007, 09:24 PM
- - Jaid   QUOTE (OneSeventeen) I guess my question is this: ...   Aug 2 2007, 09:39 PM
- - PlatonicPimp   You need an DNI (trodes, datajack, etc) in order t...   Aug 2 2007, 09:39 PM
- - OneSeventeen   When you go full VR, the trodes send a signal to y...   Aug 2 2007, 10:22 PM
- - Jérémie   A Datajack is not a Sim Module. But there's n...   Aug 2 2007, 10:58 PM
- - PlatonicPimp   You're confusing a few thing her. The sim mo...   Aug 2 2007, 11:08 PM
- - Demonseed Elite   Yeah, a datajack will not send visual imagery to y...   Aug 2 2007, 11:52 PM
- - OneSeventeen   Ahha. So... You need one from each list, here to g...   Aug 3 2007, 12:28 AM
- - PlatonicPimp   precisely. The only caveat (there always is one,...   Aug 3 2007, 01:38 AM
- - neko128   QUOTE (PlatonicPimp) You need an DNI (trodes, data...   Aug 3 2007, 02:26 AM
- - Buster   A sim module is only needed to experience full VR ...   Aug 3 2007, 02:38 AM
- - Ravor   Needed sure, but almost everyone uses a sim-module...   Aug 3 2007, 04:47 AM
- - Buster   True, a sim module accessory to your commlink can ...   Aug 3 2007, 12:14 PM
- - Demonseed Elite   In response to the list of what you need for AR/VR...   Aug 3 2007, 12:40 PM
- - Jaid   QUOTE (OneSeventeen) Ahha. So... You need one from...   Aug 3 2007, 01:54 PM
- - kigmatzomat   One thing I wish they'd say explicitly is that...   Aug 3 2007, 02:14 PM
- - OneSeventeen   I read some fluff (I don't remember where) tha...   Aug 3 2007, 02:37 PM
- - Demonseed Elite   I'm positively sure that commlinks do not have...   Aug 3 2007, 03:28 PM
- - Buster   Added commlink questions to first post.   Aug 3 2007, 10:38 PM
- - Buster   Reorganized #3 "How do I experience AR?...   Aug 3 2007, 10:51 PM


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