IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> No hard limits on cash, set limits to soul
Cynic project
post Aug 1 2007, 10:36 PM
Post #1


Running Target
***

Group: Members
Posts: 1,032
Joined: 6-August 04
Member No.: 6,543



When will the silly twits who write shadowrun get this.

Now,I do not have the number in front of my but from what I gather cyberware gets hosed yet again. Now, I am not going to quote the numbers, because that is not the point.

Wired is old tech,and as such takes a lot of essance, but is cheep.That is hard pill to swallow but one that you can. Synaptic boosters is newer and has less impact on your essence but costs more money....Move by wire systems are newer than boosters and cost less money and more essence?


But wait Moved by wire is bigger...It is bigger to the point that nearly anyone who could get them could not take full advantage of them.


Why?
Go to the top of the page
 
+Quote Post
Synner
post Aug 1 2007, 10:55 PM
Post #2


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



QUOTE (Cynic project @ Aug 1 2007, 10:36 PM)
When will the silly twits who write shadowrun get this.

Now,I do not have the number in front of my but from what I gather cyberware gets hosed yet again. Now, I am not going to quote the numbers, because that is not the point.

Wired is old tech,and as such takes a lot of essance, but is cheep.That is hard pill to swallow but one that you can. Synaptic boosters is newer and has less impact on your essence but costs more money....Move by wire systems are newer than boosters and cost less money and more essence?

But wait Moved by wire is bigger...It is bigger to the point that nearly anyone who could get them could not take full advantage of them.


Why?

I know there's a question in there. Possibly more than one. Despite the question marks, I'm just not sure what it is. Maybe part of it is rhetorical. Could you try phrasing your points differently? Some of the stuff you're saying just doesn't add up (for instance: move-by-wire systems have been around for ages, they're definitely not newer than boosters - though their mechanics have changed from SR3).
Go to the top of the page
 
+Quote Post
mfb
post Aug 1 2007, 11:01 PM
Post #3


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



i'm going to streamline what Synner just said: "huh?"
Go to the top of the page
 
+Quote Post
Fortune
post Aug 1 2007, 11:14 PM
Post #4


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE
But wait Moved by wire is bigger...It is bigger to the point that nearly anyone who could get them could not take full advantage of them.


What? You've never heard of PCs with a Reaction of 1? :eek: :D
Go to the top of the page
 
+Quote Post
Dissonance
post Aug 1 2007, 11:17 PM
Post #5


Moving Target
**

Group: Members
Posts: 515
Joined: 19-January 04
Member No.: 5,992



I figure he's asking why Move By Wire costs more than everything else in terms of both essence and money.

My answer? MBW is typically the kind of thing that players, y'know, don't really get. It's the kind of thing you put on that big scary CZ, because up until recently, it used to give you brain cancer and a whole other set of awesome abilities.

It's basically just the kind of top-tier reaction-ware that you're likely never going to get unless you play the same character for a solid year or two, or something.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Aug 1 2007, 11:23 PM
Post #6


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Cynic project)
It is bigger to the point that nearly anyone who could get them could not take full advantage of them.

Unnatural Vigor.

Exceptional Attribute & Genetic Optimization.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Aug 1 2007, 11:27 PM
Post #7


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



I don't see it as cyberware getting hosed. Move by Wire is simply an object which is virtually useless to high end shadowrunner street samurai (and due to availability, therefore virtually useless to all shadowrunners). In the long run, and with all resources going to improving the individual, you'd always want to go with Synaptic Boosters, Reaction Enhancers, Skill Wires, and Synthacardiums as separate units.

But for the corporations, for whom additional manpower can be had by saying "let's put some more manpower on this problem", the device makes sense. It's like Kamikaze - street sam don't normally use it but it's a reasonable :nuyen: cost to pump a competent normal up to street samurai specs.

---

That being said, I am fairly disappointed with it. Having an item whose singular purpose is to reconcile the existence of NPCs of appropriate threat levels with the world is not what people think of when they think "Move by Wire". Or at least it wasn't in previous editions.

In previous editions, the high end MbW was essentially unavailable to PCs and existed as a plot device explanation for bringing out the occassional "boss monster". Now that players can finally get one themselves it turns out that the tech curve has passed it by and it's still an NPC only item.

But nothing's stopping you from being the super street sam who rolls 18 dice on a full defense against ranged attacks. It's actually quite easy to attain that state. So printing new items that fill any purpose in the world that don't happen to go into the high-end street samurai build doesn't strike me as a nerf of anything. Once you've got everything you need to be a bad-ass, what difference does it make if they publish a hundred or a thousand items that you don't use?

If they printed some shitty guns in Arsenal, would it in any way damage your ability to gun down force 10 spirits with a Ranger Arms from the basic book? Or would it simply enrich the game world to see what the child soldiers in the Central African Empire were bringing to the party?

-Frank
Go to the top of the page
 
+Quote Post
Squinky
post Aug 1 2007, 11:37 PM
Post #8


Running Target
***

Group: Members
Posts: 1,479
Joined: 6-May 05
From: Idaho
Member No.: 7,377



Wow, I actually loved the new move by wires, and really considered having my sammy upgrade to them asap.

Currently he has wired reflexes one, skillwires 2, and some reaction enhancers....So he is going to trade those all in and upgrade to Move by Wire 2 and get better reaction, better skillwires, and a sweet dodge bonus on top of the standard ips.... for about the same essence as before....It's a sweet deal to me.

Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 1 2007, 11:38 PM
Post #9


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



I think he's confused as to why Move-By-Wires 3 costs less than a Synaptic Booster 3, yet provides more bang for your buck at the cost of a grotequesqly high Essence requirement. I think.

If so, the answer is simple. Move-By-Wires 3 really isn't cheaper because of the Essence cost. Same goes for Wired Reflexes, really, with MBW simply being an upgrade to WR (granting only +1 Reaction, +1 Dodge, and Skillwires per level over WR; and if you take that retarded FAQ answer as gospel, it can also take advantage of Reaction Enhancers while WR cannot).

Why isn't it cheaper? Because in order to install it to a point where it leaves you with enough Essence for other things, you have to get it at at least beta grade if not delta. Throw in the secondary costs for Biocompatibility: Cyber and Adapsin, and it quickly escalates to a ridiculous level. At Beta grade and with Adapsin treatment beforehand, it costs you 3.00 Essence plus the Adapsin cost. Which still makes it more than twice as expensive Essence-wise as a Synaptic Booster 3, but friendly enough that you can cram a ton of other things in. Financially, however, it's now way more expensive than a SB is. To the tune of 700,000+ nuyen.

Which, I think, fits in with the philosophy the original poster was concerned about. That SOTA cyberware should be more expensive than bioware that's been around for a while. (I'm unsure because he also seems concerned that cyberware should be cheaper than bioware at all times, too. /boggle)

EDIT: The only other thing I can think he may be trying to say is that they should have gotten rid of Nuyen costs for gear at character creation in much the way they got rid of Memory requirements. That would allow players to wrack up on whatever implants they deemed appropriate for their character, using only their Essence as the limiting factor. It would also have the side effect of forcing the designers to balance implants amongst themselves rather than just throwing a high financial cost on one and calling it a day.

While I can understand that desire, it's not very practical. Cost is a balancing factor and offers a lot more options for players and designers alike. You can choose to either throw a ton of nuyen, eat up a ton of Essence, or find a balance between the two when creating a character. That's far more preferable to just having a bunch of must-haves with everything else being sub-quality choices.
Go to the top of the page
 
+Quote Post
James McMurray
post Aug 2 2007, 12:38 AM
Post #10


Great Dragon
*********

Group: Members
Posts: 5,430
Joined: 10-January 05
From: Fort Worth, Texas
Member No.: 6,957



Mental note: when asking designers a question, don't start by calling them twits. It sounds ignorant and reeks of jackassery. :D
Go to the top of the page
 
+Quote Post
jklst14
post Aug 2 2007, 02:10 AM
Post #11


CosaNostra Deliverator
**

Group: Dumpshocked
Posts: 346
Joined: 29-January 05
From: Philadelphia, PA
Member No.: 7,034



I might be misremembering but I think Move by Wire is newer (introduced in Cybertechnology whereas Synaptic Accelerators were introduced in Shadowtech). That being said, I think the developers did a great job on Augmentation and I am overall very pleased with the boost cyberware has received.
Go to the top of the page
 
+Quote Post
Aaron
post Aug 2 2007, 03:07 AM
Post #12


Mr. Johnson
******

Group: Dumpshocked
Posts: 3,148
Joined: 27-February 06
From: UCAS
Member No.: 8,314



QUOTE (FrankTrollman)
If they printed some shitty guns in Arsenal, would it in any way damage your ability to gun down force 10 spirits with a Ranger Arms from the basic book? Or would it simply enrich the game world to see what the child soldiers in the Central African Empire were bringing to the party?

I'm sort of with Frank on this one, if I'm understanding what he's implying here. I think the new books are trying to give more breadth and more options, rather than more power. I think this is a Good Thing; one thing that always bugged me about previous editions was the arms race that happened with each new book. I'm delighted that both Street Magic and Augmentation didn't do that, and I hope it's a philosophy that sticks.
Go to the top of the page
 
+Quote Post
Cynic project
post Aug 2 2007, 04:55 AM
Post #13


Running Target
***

Group: Members
Posts: 1,032
Joined: 6-August 04
Member No.: 6,543



My point is why is bioware always more essence friendly?

Look, wire reflexes level 3 is nearly the same cost in term of money as boosted level is,and what.More than three times the essence. Why did wire reflexes get left behind? If no one is upgrading them or improving them, then why are they still made?

The fact is if we are to buy that both wire reflexes and MbW systems are not the cutting edge tech, why hasn't any made anything better?

The only way I can see logic is the the boosters are the best. I can buy that pill...But the fluff doesn't seem to be that.

Bio should not just be hands down better. Money shouldn't be the only factor with it is not. But let's say that you really care about money. You really do. For the love of Zombies make it so that the cyber when is a higher grade compets with the bio in both cost and essence. As it is right now, the idea that cost is a factor is only real to runner. Corps make the items and sell them based on what they think they can charge you for it. If the makers of shadowrun could put out the same number of books sold and charge you a grand a book.(They maybe be even legally required to change that much)the Books would cost a grand.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 2 2007, 04:57 AM
Post #14


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Because bioware is more "alive" than cyberware is, and thus more Essence friendly. Both by its nature and by design.

Both bioware and cyberware have their perks and flaws. In general, cyberware is cheaper but eats into your Essence while the opposite is true of bioware. Both have their unique capabilities as well, with cyberware being far less limited than bioware is. Choice and consequences for your choices. It's a Good Thing™, not a Bad Thing™.
Go to the top of the page
 
+Quote Post
eidolon
post Aug 2 2007, 05:02 AM
Post #15


ghostrider
********

Group: Retired Admins
Posts: 4,196
Joined: 16-May 04
Member No.: 6,333



QUOTE (Cynic project)
My point is why is bioware always more essence friendly?


Bio costs more because it's less invasive. Bio is less invasive, so it costs more.

Cyber is cheaper because it's more invasive. Cyber is more invasive, so it costs less.

It might seem kinda circular, but that's because it is. However, it's a staple of the game. Dare I say, of the genre? It's a balance issue, to be sure, but it also fits directly with the fluff that has existed since day one.

QUOTE (Aaron)
I'm delighted that both Street Magic and Augmentation didn't do that, and I hope it's a philosophy that sticks.


I'm just getting into SR4, but if this is true, it will keep me there. Talk about a breath of fresh air. As a GM more often than not, power creep just...irritates the hell out of me.
Go to the top of the page
 
+Quote Post
Ravor
post Aug 2 2007, 05:30 AM
Post #16


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



Well is is some minor power creep in Street Magic in that the new spirits are generally more useful then the ones in the corebook, but that can be taken care of with some simple house rules.
Go to the top of the page
 
+Quote Post
FrankTrollman
post Aug 2 2007, 05:43 AM
Post #17


Prime Runner
*******

Group: Banned
Posts: 3,732
Joined: 1-September 05
From: Prague, Czech Republic
Member No.: 7,665



QUOTE (Ravor)
Well is is some minor power creep in Street Magic in that the new spirits are generally more useful then the ones in the corebook, but that can be taken care of with some simple house rules.

I was actually really pleased to find that when a poll was conducted of what spirits people thought were the "best" and what were the "worst" - that the new spirits in Street Magic got almost exactly half the votes.

Now, there are four of them and they were competing against 6 spirits in the main book, but it's still a feather I'll stick in my cap on the design level. More than Plant or even Guidance spirits being overpowered, I think it spoke most powerfully to the fact that Air and Fire spirits are really pretty interchangeable. They even get the same great form power.

---

Nevertheless I'm curious as to what house rules you think are necessary to the Task, the Plant, the Guardian, or the Guidance spirit to keep them from being too awesome. Heck, we might be able to squeeze it in as an official house rule (if that made any sense) somewhere down the line...

-Frank
Go to the top of the page
 
+Quote Post
Cynic project
post Aug 2 2007, 06:55 AM
Post #18


Running Target
***

Group: Members
Posts: 1,032
Joined: 6-August 04
Member No.: 6,543



QUOTE (Aaron)
QUOTE (FrankTrollman)
If they printed some shitty guns in Arsenal, would it in any way damage your ability to gun down force 10 spirits with a Ranger Arms from the basic book? Or would it simply enrich the game world to see what the child soldiers in the Central African Empire were bringing to the party?

I'm sort of with Frank on this one, if I'm understanding what he's implying here. I think the new books are trying to give more breadth and more options, rather than more power. I think this is a Good Thing; one thing that always bugged me about previous editions was the arms race that happened with each new book. I'm delighted that both Street Magic and Augmentation didn't do that, and I hope it's a philosophy that sticks.

you know i agree the problem is this, if you are going to make something worse than you already have why make it at all?
Go to the top of the page
 
+Quote Post
NightmareX
post Aug 2 2007, 07:50 AM
Post #19


Moving Target
**

Group: Members
Posts: 831
Joined: 5-September 05
From: LAX, UCAS
Member No.: 7,687



QUOTE (Cynic project)
When will the silly twits who write shadowrun get this.

Y'know, I'm getting really tired of seeing crap like this. The current dev team is doing a damn good job keeping SR going and moving it forward. Sure, the mechanics aren't 100% perfect, but then what set of mechanics are? I realize that some old school types aren't satisfied with some of the new stuff, but y'know you ain't alone in old schoolness - and some of us old schoolers have enough faith to overlook a couple of minor issues rather than set around and whine constantly about them. Personally, I think it's a bloody miracle that any of the devs hang out here with the bullshit that is constantly shoveled in their direction from certain parties whenever a new book comes out. But hey, sitting around and complaining about other people's work certainly beats doing anything constructive yourself, huh?
Go to the top of the page
 
+Quote Post
Fortune
post Aug 2 2007, 07:50 AM
Post #20


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE
if you are going to make something worse than you already have why make it at all?


Because there is still a market for it, as far as the Corps are concerned.
Go to the top of the page
 
+Quote Post
NightmareX
post Aug 2 2007, 07:53 AM
Post #21


Moving Target
**

Group: Members
Posts: 831
Joined: 5-September 05
From: LAX, UCAS
Member No.: 7,687



QUOTE (Cynic project)
you know i agree the problem is this, if you are going to make something worse than you already have why make it at all?

And if they did keep making "better" stuff the complaint would be that there's a rules bloat and power drift. Or if they didn't make anything the complaint would be that there isn't anything new coming out. Either way, it's "Waaahhhh! It's got CARBS".
Go to the top of the page
 
+Quote Post
Synner
post Aug 2 2007, 07:53 AM
Post #22


Runner
******

Group: Members
Posts: 3,314
Joined: 26-February 02
From: Lisbon, Cidade do Pecado
Member No.: 185



QUOTE (Cynic project)
QUOTE (Aaron @ Aug 1 2007, 10:07 PM)
QUOTE (FrankTrollman)
If they printed some shitty guns in Arsenal, would it in any way damage your ability to gun down force 10 spirits with a Ranger Arms from the basic book? Or would it simply enrich the game world to see what the child soldiers in the Central African Empire were bringing to the party?

I'm sort of with Frank on this one, if I'm understanding what he's implying here. I think the new books are trying to give more breadth and more options, rather than more power. I think this is a Good Thing.

you know i agree the problem is this, if you are going to make something worse than you already have why make it at all?

I think you've missed the point. They're both saying this isn't a problem, it is a feature.
Go to the top of the page
 
+Quote Post
mfb
post Aug 2 2007, 07:55 AM
Post #23


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Cynic project)
you know i agree the problem is this, if you are going to make something worse than you already have why make it at all?

because you can make it cheaper. because you don't agree that it's worse. because you think you can fool buyers into thinking it's not worse. because you're aiming for the lower-end market. because you're contractually obliged to. because it's actually better-suited for certain narrow applications. because you can't bring yourself to admit you're wrong. 'cuz.
Go to the top of the page
 
+Quote Post
Thyme Lost
post Aug 2 2007, 08:11 AM
Post #24


Moving Target
**

Group: Members
Posts: 147
Joined: 27-February 06
From: Lost in Time
Member No.: 8,312



QUOTE (Cynic project)
you know i agree the problem is this, if you are going to make something worse than you already have why make it at all?

Because sometimes the GM wants to give the Evil bad guys fluckies substandard equipment.

It sometimes nice for all the mookies the PCs are fighting to be using weapons the PCs wouldn't want to loot.

Just because something isn't for the PCs, doesn't mean the GMs shouldn't have the option to give the Eq to NPCs.


Also, just because one person thinks it is "worse" doesn't mean that someone else isn't going to love the peace of equipment and want it for their PC.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 2 2007, 09:43 AM
Post #25


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



And, most importantly, sometimes players choose equipment, spells, and abilities based upon what their character would actually possess, not what crunches out as the absolute best.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 09:07 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.