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> Barriers versus Indirect Spells
Grayson7
post Aug 3 2007, 08:17 AM
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I found what appears to be a contradiction in the rules. I checked both the errata and the FAQ and neither addressed the issue.

According to page 196 in the core rulebook, "nonliving objects resist damage from an Indirect Combat spell with their Armor rating x 2 (see Barriers, p. 157)."

However, according to page 157, "against Indirect Combat spells and explosives attached directly, barriers roll only their Armor rating."

This is a pretty big error, assuming that it is an error, and I am sure that someone saw it before I did. Can someone please tell me which is correct? Thanks.
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Talia Invierno
post Aug 3 2007, 10:07 AM
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Having a recent vested interest in some barrier destroying, I'd just been reading up on those sections.

You're right: it's a glitch, probably because the compiler missed that there was a second sentence on p.158 after:
QUOTE
Resolve the damage resistance test by rolling the barrier's Armor x 2.

which applied specifically to the Indirect Combat section and which happened to overrule the first sentence in that case.

I'd go with what it says on p.157-8, myself.
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Aaron
post Aug 3 2007, 11:03 AM
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Yeah, page 196 seems to defer to page 157-8. But that's not a good logical argument.

One could say that there is no contradiction because barriers use their Armor x 2 and Indirect Combat spells are resisted with half armor, so we're back to using just their Armor Rating. But that's a bit cheesy.

Maybe we'll get something in the next errata.
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Grayson7
post Aug 3 2007, 02:01 PM
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Cool, just wanted to make sure I wasn't going bonkers. This game has a ton of rules in it!
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Dashifen
post Aug 3 2007, 02:04 PM
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Actually, it might be better if you did go bonkers :silly:
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Grayson7
post Aug 3 2007, 02:13 PM
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I got through about half of the matrix rules last night, so I think I am inclined to agree with you.
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neko128
post Aug 3 2007, 02:43 PM
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QUOTE (Dashifen)
Actually, it might be better if you did go bonkers :silly:

It's certainly less painful.
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FrankTrollman
post Aug 3 2007, 04:17 PM
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The needless confusion arises from the fact that virtually all indirect spells also halve armor. So you roll Armor * 2 / 2 = Armor. The key is on page 174:

QUOTE (SR4 @ p. 174)
objects targetted by Indirect Combat spells do get to resist the damage as they would any ranged attack, use only their Armor x 2 (or just Armor against spells with elemental effects)


-Frank
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Particle_Beam
post Aug 3 2007, 05:02 PM
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So, to simplify:

All non-living objects resist with armor x 2 against indirect combat spells.

If the indirect combat spell also has an elemental effect, you only use armor for the non-living object.

There is only one spell (group) that is indirect, and has no elemental effect, the Punch/Clout/Blast-spells.

Every other indirect combat spell also has elemental effects, like Flamethrower/Fireball, Lightning Bolt/Ball Lightning and so on.
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Fortune
post Aug 3 2007, 09:17 PM
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QUOTE (Particle_Beam)
There is only one spell (group) that is indirect, and has no elemental effect, the Punch/Clout/Blast-spells.

Isn't 'Blast' considered an Elemental effect in SR4?
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Dashifen
post Aug 3 2007, 09:18 PM
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Yeah, but this is the spell actually named Blast, not a Blast Elemental Effect.
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Fortune
post Aug 4 2007, 12:24 AM
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Ah yes! D'oh! :oops: :D
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