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Target ![]() Group: Members Posts: 92 Joined: 15-July 07 Member No.: 12,262 ![]() |
So, I'm building a character and I came across an oddity, though I'm sure I'm not the first to notice this.
Maxing out an ability costs 30 attribute points at character creation. When you max an attribute you 'lose' 5 points because of the 25 points to cap the ability. Thus, 5 points are 'wasted' if attributes are important to you. If you take the quality "exceptional attribute" at the cost of 20 build points, you can bring that attribute to the same level (6) costing the standard 10 points. This frees up 20 points for attributes. If used in this fashion, exceptional attribute gives players the ability to 'max out' (bring to 6) one attribute, while still having 20 points worth of attributes, essentially transferring 20 build points of attributes out of attribute cost (if that made any sense) A (human) character with a '6' attribute would otherwise only get 18 points worth of attributes. Is this taking advantage of the use of the quality, or was it intentional? |
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Lo-Fi Version | Time is now: 30th July 2025 - 01:48 AM |
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