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> non-capped exceptional attribute, min maxing and you
l33tpenguin
post Aug 3 2007, 10:14 AM
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So, I'm building a character and I came across an oddity, though I'm sure I'm not the first to notice this.

Maxing out an ability costs 30 attribute points at character creation. When you max an attribute you 'lose' 5 points because of the 25 points to cap the ability. Thus, 5 points are 'wasted' if attributes are important to you.

If you take the quality "exceptional attribute" at the cost of 20 build points, you can bring that attribute to the same level (6) costing the standard 10 points. This frees up 20 points for attributes.

If used in this fashion, exceptional attribute gives players the ability to 'max out' (bring to 6) one attribute, while still having 20 points worth of attributes, essentially transferring 20 build points of attributes out of attribute cost (if that made any sense) A (human) character with a '6' attribute would otherwise only get 18 points worth of attributes.

Is this taking advantage of the use of the quality, or was it intentional?
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Sma
post Aug 3 2007, 10:46 AM
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On a human Raising an Attribute to 5 costs 40 Build Points, since the first point is free.

Getting it up to six costs either an additional 25 BP via the 'maxing out' rule or 30 BP (20 for the exceptional Attribute quality + 10 for raising it by one)

This adds up to either 65 BP or 70 BP, thus making the Quality more expensive .

You are right in that taking the Quality frees up 15 Points out of the max. half points for attributes pool, but given that he's already paying more for having the same number on his sheet and has used up nearly 2/3ds of his Quality Allowance I'd reckon that this doesn't make things problematic.
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Talia Invierno
post Aug 3 2007, 10:51 AM
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Attributes are among the cheapest karma buys.

Plus you only have a maximum bp Positive Quality total of 35: did you really want to spend over half of it on trying to bend the attribute bp ratio?
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Aaron
post Aug 3 2007, 10:56 AM
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QUOTE (Talia Invierno)
Plus you only have a maximum bp Positive Quality total of 35: did you really want to spend over half of it on trying to bend the attribute bp ratio?

I would, if it was an Attribute I intended to boost with 'ware, since it would bump my augmented max by one or two.
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l33tpenguin
post Aug 3 2007, 11:54 AM
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QUOTE (Sma)
On a human Raising an Attribute to 5 costs 40 Build Points, since the first point is free.

Getting it up to six costs either an additional 25 BP via the 'maxing out' rule or 30 BP (20 for the exceptional Attribute quality + 10 for raising it by one)

This adds up to either 65 BP or 70 BP, thus making the Quality more expensive .

You are right in that taking the Quality frees up 15 Points out of the max. half points for attributes pool, but given that he's already paying more for having the same number on his sheet and has used up nearly 2/3ds of his Quality Allowance I'd reckon that this doesn't make things problematic.

If you max out a attribute, for 25, you lose 5 points because attributes cost 10, so you end up spending 195 in attributes rather than 200.

So, technically, you spend the same in BP either way, since 5 are lost to the 195-200 point gap. Also, freeing up 20 BP, or 2 attribute points

As for spending 20 points in qualities on this, its a pretty good sell. Like stated, you can get your total max higher this way, boosting it in other means. not a bad deal.

As for Karma buys the max karma ratio this method gives is 30 (spending the two extra points to increase two 4s to 5s)

at least, for humans

You start with a character with an attribute at 6, a higher max modified attribute and 2 more points worth of attributes (equatible to a max of 30 karma) than someone who spent 25 BP to get an attribute to 6
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Sma
post Aug 3 2007, 01:06 PM
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No question about it being a good deal at all.

Attributes being better than skills in regard to value per BP is a problem.
Using BP for character generation but Karma after that is a problem, since it leads to equal stats being different in price.
Realizing this and maxing your attributes isn't, as far as I'm concerned, especially since all those free points aren't. It's still 25 Points you're not spending anywhere else.

So in Summary its just a symptom of the underlying problem of skills generally being costed to high in comparison to attributes, so I'd rather worry about fixing to the point where spending BP on attributes isn't undeniably better than spending them on skills. But thats been discussed before.
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Zolhex
post Aug 3 2007, 06:38 PM
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QUOTE (Talia Invierno)
Attributes are among the cheapest karma buys.

Plus you only have a maximum bp Positive Quality total of 35: did you really want to spend over half of it on trying to bend the attribute bp ratio?

This is not a problem if your building a character that is geared to use the exceptional attribute quality.

As for it costing BP take negitive qualities to balance it out then no BP cost at all.

For me if I use exceptional attribute I'll more than likely use bad luck.
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l33tpenguin
post Aug 3 2007, 07:12 PM
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I believe what was meant by the use of 20 points worth of positive qualities wasn't having to balance it out, but rather, you could buy 20 points of other qualities that give other bonuses. Of course, since you use attributes as part of determining your dice pool for tests, getting your max higher in an attribute has much greater effect than say, the +2 to fear/intimidation from 'Guts' where being able to cap willpower 1 point higher will basically give you +1 to the same tests, as well as +1 to ANY test involving willpower.
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