IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Help with a Spell, Looking for balance
jmecha
post Aug 4 2007, 05:02 PM
Post #1


Target
*

Group: Members
Posts: 51
Joined: 23-July 07
Member No.: 12,339



A player in our group wants a spell for personal flight so his Combat Mage can fly around faster and with more manuverablity then the core book's Levitate Spell allows. basiclly the Combat Mage wants to create a spell that lifts less wieght per net hit in exchange for increased speed and manuverablity.

I would like to see what examples Dumpshockers can toss out here, to get an idea of what a flight spell would look like at other SR Tables out there.
Go to the top of the page
 
+Quote Post
Ancient History
post Aug 4 2007, 05:17 PM
Post #2


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



Captain Proton and his antigrav sustaining focus, awaaaay...

[/edit]On a more serious note, what's wrong with Levitate? This isn't D&D, so maneuverability's not really an issue. As for speed...tell him to bulk up his Magic and Spellcasting skill. Buy a focus. Have a spirit on hand to Aid Sorcery.
Go to the top of the page
 
+Quote Post
Ravor
post Aug 4 2007, 05:23 PM
Post #3


Cybernetic Blood Mage
******

Group: Members
Posts: 3,472
Joined: 11-March 06
From: Northeastern Wyoming
Member No.: 8,361



Plus he's crazy for wanting to trade the shear flexibility that Levitate brings to the table.
Go to the top of the page
 
+Quote Post
Marwynn
post Aug 4 2007, 05:34 PM
Post #4


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



Up, up and away!

Category: Manipulation
Type: Physical
Range: Self
Duration: Sustained
Drain: (F / 2) + 2

This allows the caster the abilty to fly in the air at speed. Force must equal at least the character's Body attribute which is the threshold for the spell.

Roll Magic + Spellcasting (Manipulation), multiply total hits by twice the Magic attribute (up to Force) for total movement speed in metres.

For every 100kg of equipment the character is carrying, increase threshold by 1.


Example:

Wimpy Magician McGee has Body 3, Magic 4, and Spellcasting (Manipulation) 3(5). He wants to fly and puts on a red cape before casting the spell.

He rolls Magic and Spellcasting (Manipulation) (4 + 5) and needs to beat 4 (3 + 1 in 100kg gear, even red underwear and the cape). He rolls well enough and gets 5 total hits.

He'll now be able to fly (4 x 2) x 5 or 40 metres per turn.
Go to the top of the page
 
+Quote Post
jmecha
post Aug 4 2007, 07:47 PM
Post #5


Target
*

Group: Members
Posts: 51
Joined: 23-July 07
Member No.: 12,339



I agree levitate is a very useful and totally flexable spell, and so does the player who wants his mage to have a personal flight spell......the player just wants a spell that is better for personal flight then levitate is.

In the example above...I have not had time to really examine it, but the "Force must be equal to the body" part seems a bit sketchy.....with the force needing to be equal to the body, and the force being part of the speed equation....seems like it would be near impossible for Troll mages to use the spell for personal flight, but that when ever they do they will be flying crazy go nuts fast due to thier having had to cast the spell at a super high force.
Go to the top of the page
 
+Quote Post
PBTHHHHT
post Aug 4 2007, 08:29 PM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,174
Joined: 13-May 04
From: UCAS
Member No.: 6,327



<<Sweet, a flying mage. And the guys scoffed at all my time on the skeet range. PULL!!! -PBTHHHHT>>
Go to the top of the page
 
+Quote Post
Marwynn
post Aug 4 2007, 08:53 PM
Post #7


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



QUOTE (jmecha @ Aug 4 2007, 02:47 PM)
I agree levitate is a very useful and totally flexable spell, and so does the player who wants his mage to have a personal flight spell......the player just wants a spell that is better for personal flight then levitate is.

In the example above...I have not had time to really examine it, but the "Force must be equal to the body" part seems a bit sketchy.....with the force needing to be equal to the body, and the force being part of the speed equation....seems like it would be near impossible for Troll mages to use the spell for personal flight, but that when ever they do they will be flying crazy go nuts fast due to thier having had to cast the spell at a super high force.

Perhaps it'd be best if it was based on sheer mass instead of Body then? Makes more sense. But it's still not that fast. With 40 m / 3 seconds that's 48 km/h. Mostly unreliable.

It may be better to have the Force actually determine the speed and then have the total mass be the threshold.


Up, up, and away!

Category: Manipulation
Type: Physical
Range: Self
Duration: Sustained
Drain: (F / 2) + 2

This allows the caster personal flight. Force determines the velocity of travel, the threshold is the caster's total mass plus all the equipment he is carrying divided by 100 kg, round up.

Velocity = Force X 15 m / combat turn (3 seconds)



This may have a problem with higher force spells. Force 6 will allow someone to move 25 metres every second; the running speed of a normal human for a full turn compared to just one third of that turn.

That's 90 km/h, possible at chargen. Overcasting it would let him travel 190 kph from the start.

Recommendation: Provide a bonus to perception and sensor tests (equal to maybe have the Force) to detect the flyer since this is less subtle than Levitate. I'm assuming he'd want to sustain through a Focus some kind of Invisibility spell or have a Spirit Conceal him when he zips around like Neo.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 4 2007, 09:00 PM
Post #8


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Levitate + Air Spirit + Movement = ZOOM!
Go to the top of the page
 
+Quote Post
Marwynn
post Aug 4 2007, 09:02 PM
Post #9


Moving Target
**

Group: Members
Posts: 986
Joined: 29-June 07
Member No.: 12,093



QUOTE (Doctor Funkenstein)
Levitate + Air Spirit + Movement = ZOOM!

Not to mention having Concealment too. Air Spirits, the only way to fly? :D
Go to the top of the page
 
+Quote Post
Fortune
post Aug 4 2007, 09:44 PM
Post #10


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Doctor Funkenstein)
Levitate + Air Spirit + Movement = ZOOM!

That's how I've always done it.
Go to the top of the page
 
+Quote Post
nathanross
post Aug 5 2007, 04:49 AM
Post #11


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



Im disappointed it took 7 posts before air spirits were mentioned. Dont you people know how to abuse spirits yet?
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 5 2007, 04:52 AM
Post #12


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



You mean using them exactly as they were intended to be used is "abusing" them?
Go to the top of the page
 
+Quote Post
nathanross
post Aug 5 2007, 05:22 AM
Post #13


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



Tongue in cheek.
Go to the top of the page
 
+Quote Post
jmecha
post Aug 5 2007, 08:07 AM
Post #14


Target
*

Group: Members
Posts: 51
Joined: 23-July 07
Member No.: 12,339



Alright.....just pretend the spell caster in qeustion was an aspected mage who could not summon sprits......any other spell ideas out there for Neo/Superman/Underdog like flight?
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 09:45 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.