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> Mr. Magoo Challenge, Taking down the elderly, SR4 style
Ravor
post Aug 5 2007, 03:15 AM
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Hmm, what does an astral recon turn up? Note that no-one is dumb enough to actually try to buzz through the bunker, just enough to get a sense of any wards.
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kzt
post Aug 5 2007, 03:21 AM
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It's underground. How long do you plan to spend on this recon?
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Buster
post Aug 5 2007, 03:22 AM
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QUOTE (Ravor @ Aug 4 2007, 09:54 PM)
Hopefully my full six million :nuyen: worth of ( Rating 15 ) explosives. Because the best way to take down a bunker is from the outside.  :cyber:  *tounge firmly in cheek*

This might work, the GM says innocently...

Your team (in this reset timeline) has collected a (literal) ton of conventional explosives over the years which has cost them, say a million nuyen. By great cleverness, they have hidden it from the authorities' chemsniffers in their hermetically sealed basement all this time and it's ready for transport. There's literally a ton of it, so it'll need a large truck to transport it. How do you execute your plan of attack (be thorough)?
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Buster
post Aug 5 2007, 03:26 AM
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QUOTE (Ravor)
Hmm, what does an astral recon turn up? Note that no-one is dumb enough to actually try to buzz through the bunker, just enough to get a sense of any wards.

Ditto what kzt said. I'll need details (and stats).
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Tarantula
post Aug 5 2007, 03:36 AM
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QUOTE (Buster)
QUOTE (Tarantula @ Aug 4 2007, 09:47 PM)
12 hours to make the symbolic link actually.  Rushing the job to half the interval from the 24 hours.  1 hour for the ritual.  13 hours later hes dead.  Unless he has a huge pile of counterspelling at his disposal (roughly equal to the ritual groups casting pool), hes dead at 13 hours.  Period.

Do you have a page number for that, I thought the 1 day interval was the minimum?

Yeah, you can rush the job on any extended tests to half the interval. SR4, 59.

Funk: The ritual group can just as easily send force 1 spells at him every hour until his pool burns to nothing. They can resist the drain easy, so repeats are simple. So, thats 12 hours for the symbol. 7 hours to waste his edge. And hes dead on the 8th. So, after 20 hours of the prep.

As far as tracking, tracking the group is impeded by the lodge they're within. So, thats +20 to the threshold to find them because of the barrier.
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Ravor
post Aug 5 2007, 03:42 AM
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The bunker may be underground, but the mansion isn't, this is a quick flyby of the grounds, and maybe of the mansion itself if defenses aren't detected...

As for the stats, well there are none at the moment, before I create an advanced runner to actually go through this in a semi-realistic fashion I'd want to be sure this game was actually going to get off the ground and I wouldn't be expected to mirco-manage a full team of six runners. :cyber:
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Buster
post Aug 5 2007, 03:43 AM
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QUOTE (Tarantula)
Funk: The ritual group can just as easily send force 1 spells at him every hour until his pool burns to nothing. They can resist the drain easy, so repeats are simple. So, thats 12 hours for the symbol. 7 hours to waste his edge. And hes dead on the 8th. So, after 20 hours of the prep.

If by pool, you mean counterspelling pool:
QUOTE (SR4 p. 176)
Note that Counterspelling is not “used up� after it defends
against a spell—it continues to protect the designated characters
against other spells until the magician decides to end it.


If by pool, you mean Edge pool, I'm not sure why Mr. Magoo would spend Edge against a Force 1 spell.
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Ravor
post Aug 5 2007, 03:44 AM
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With tounge back in cheek, well I'd dig a tunnel using my custom "Shape Anything" Spell of course. :cyber:
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Buster
post Aug 5 2007, 03:49 AM
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Oops, sorry forgot to call "no custom spells". I'll add that to the first post. Also, Aid Sorcery from spirits do not stack, so can only get Aid Sorcery from one spirit at a time.
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Ravor
post Aug 5 2007, 03:54 AM
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Then you leave me no choice but to learn Shape Earth, Shape Plastic and Shape Metal, you orge you! ;)
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Buster
post Aug 5 2007, 03:58 AM
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The frogurt is also cursed.
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Moto42 Again
post Aug 5 2007, 04:00 AM
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Forget the bunker.
If the money is good enough, we penetrate the house itself to a point just above and center of where we beleive the bunker itself it, then...
Shaped, nuclear, charge.
If it don't work, tough.

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cyber: : And we never had to work again. :D
:S : Thats because no-one was ever willing to hire us after that!
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Particle_Beam
post Aug 5 2007, 04:01 AM
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QUOTE (Buster)
Also, Aid Sorcery from spirits do not stack, so can only get Aid Sorcery from one spirit at a time.

I'm curious, where is this written? In the basic rulebook, only Aid Study is limited to one spirit.
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Ravor
post Aug 5 2007, 04:04 AM
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It's a perfectly logical and reasonable House Rule that closes off some abuse.
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Buster
post Aug 5 2007, 04:04 AM
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No nukes, Thor strikes, Shedim, or warp drive breaches: only conventional explosives. If you describe exactly how you are getting your truckload of explosives to the bunker, maybe you'll make it (the GM cackles evilly).
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Ol' Scratch
post Aug 5 2007, 04:07 AM
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QUOTE (Tarantula)
Funk: The ritual group can just as easily send force 1 spells at him every hour until his pool burns to nothing. They can resist the drain easy, so repeats are simple. So, thats 12 hours for the symbol. 7 hours to waste his edge. And hes dead on the 8th. So, after 20 hours of the prep.

As far as tracking, tracking the group is impeded by the lodge they're within. So, thats +20 to the threshold to find them because of the barrier.

That completely silly and irrational Availability 40 (assuming you're implying that it's Rating 20) lodge, you mean? That's also assuming they need to track the team down, as opposed to the actual lodge itself (which is specifically mentioned in the text for Astral Tracking).

"Yeah," the army of watcher spirits, normal spirits, and projecting magicians report, "we couldn't find the source of the effect due to this big dome that got in the way. But the dome itself? That's at [insert address here]."

And, again, the Edge burning is the last resort if the oodles and oodles of magical protection fails. Which it won't against a Force 1 spell.
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Fix-it
post Aug 5 2007, 04:07 AM
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Thor Shot.

I win.
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Buster
post Aug 5 2007, 04:11 AM
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QUOTE (Fix-it @ Aug 4 2007, 11:07 PM)
Thor Shot.

I win.

The GM says "No"

QUOTE (Me)
No nukes, Thor strikes, Shedim, or warp drive breaches:  only conventional explosives.


Also, no Transformers.
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Buster
post Aug 5 2007, 04:27 AM
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QUOTE (Particle_Beam)
QUOTE (Buster @ Aug 4 2007, 10:49 PM)
Also, Aid Sorcery from spirits do not stack, so can only get Aid Sorcery from one spirit at a time.

I'm curious, where is this written? In the basic rulebook, only Aid Study is limited to one spirit.

I assume it's a typo, so consider it a house rule because it still isn't fixed in the errata.

Thank goodness the game designers totally busted my munchkin by limiting the number of bonus dice I can use in my spell learning test.
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Ravor
post Aug 5 2007, 04:27 AM
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What is the ruling on custom cyberware suites?
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Buster
post Aug 5 2007, 04:29 AM
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QUOTE (Ravor @ Aug 4 2007, 11:27 PM)
What is the ruling on custom cyberware suites?

Do you have a link to that controversy thread? (and page number if long)
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Ravor
post Aug 5 2007, 04:36 AM
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Eh? Unless I missed something I didn't think cyberware suites had created a controversy, not yet anyways...
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Ol' Scratch
post Aug 5 2007, 04:38 AM
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It's basically just another 10% Essence and price reduction for a "set" of cyberware implants that make sense together, offered as a brand name package.
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Tarantula
post Aug 5 2007, 06:15 AM
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QUOTE (Buster @ Aug 4 2007, 09:43 PM)
QUOTE (Tarantula @ Aug 4 2007, 10:36 PM)
Funk:  The ritual group can just as easily send force 1 spells at him every hour until his pool burns to nothing.  They can resist the drain easy, so repeats are simple.  So, thats 12 hours for the symbol.  7 hours to waste his edge.  And hes dead on the 8th.  So, after 20 hours of the prep.

If by pool, you mean counterspelling pool:
QUOTE (SR4 p. 176)
Note that Counterspelling is not “used up� after it defends
against a spell—it continues to protect the designated characters
against other spells until the magician decides to end it.


If by pool, you mean Edge pool, I'm not sure why Mr. Magoo would spend Edge against a Force 1 spell.

I meant edge. And because the casting magician spends edge on the roll to initially gain edge dice and have all 6's explode. Removing the force limiter for those edge dice & any exploded 6's. Alternately, since the drain is (f/2)-1 (for Slay Human)they could just as easily cast it at force 6. This would be a base of roughly 12P with them resisting 2S per cast. Enough to make him burn edge now?

Funk: Given that the team has amassed 200 karma and 1mill nuyen, they can easily perform 20 rituals to raise the lodge at force 1. And then improve it by 1 force per ritual.
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Ol' Scratch
post Aug 5 2007, 06:24 AM
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QUOTE (Tarantula)
Funk: Given that the team has amassed 200 karma and 1mill nuyen, they can easily perform 20 rituals to raise the lodge at force 1. And then improve it by 1 force per ritual.

I have no idea what you just said.
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