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Aug 9 2007, 11:38 AM
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#251
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Moving Target ![]() ![]() Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
Thank you, I appreciate all of the time yourself, Frank, DemonseedElite, Demerzel, and any other developers that have taken to address this issue. |
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Aug 9 2007, 03:55 PM
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#252
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Echo that! We love our writers/developers. :love: |
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Aug 9 2007, 05:13 PM
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#253
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
Yep. That we do.
Until Synner gets the chance to update us all, I think I'll stick with something simple for this issue. Mark all parties down on a piece of paper in their respective relative positions. Note the location of the ward. If a line drawn from the caster to the target intersects the ward, the ward provides protection (unless the ward is removed from the picture via combat or masking). Simple, clear and concise. My players like simple. So do I. |
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Aug 9 2007, 06:18 PM
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#254
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
Action 1: "I use powerball to destroy all the nonliving items in the ward, including the anchor."
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Aug 9 2007, 06:49 PM
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#255
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Kzt, you win the hilarity prize.
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Aug 9 2007, 06:58 PM
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#256
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,245 Joined: 27-April 07 From: Running the streets of Southeast Virginia Member No.: 11,548 |
That'd work. Not very subtle but it works. Seems odd though that non-living items get little benefit from the ward though. Oh well. |
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Aug 9 2007, 07:01 PM
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#257
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
My house-rule: Non-living things get a spell-resistance test from wards, counterspelling, etc. They simply contribute 0 dice to this test by themselves. Net hits are then compared to threshold normally.
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Aug 9 2007, 08:10 PM
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#258
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
I'm not sure how I got the reputation, but I am not a Freelancer or Developer. |
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Aug 9 2007, 08:14 PM
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#259
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
Um, huh? How am I getting dragged into this? |
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Aug 9 2007, 08:20 PM
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#260
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,873 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 |
Love it. Would love to see that in errata or an FAQ update. |
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Aug 9 2007, 10:56 PM
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#261
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Moving Target ![]() ![]() Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
I BLAME FRANK! |
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Aug 10 2007, 01:38 AM
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#262
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Better instead, powerball on the ward anchor, and hope that the target is caught in the affect, since the anchor will be destroyed, they won't get the wards benefits.
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Aug 10 2007, 03:36 AM
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#263
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
It's area affect. They all take damage at the same time. Action 2 is when you stunball the naked, unarmed people inside what was a ward a few seconds ago.
Is this a silly effect or what :( |
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Aug 10 2007, 03:39 AM
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#264
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Better yet, to minimize drain usage, use powerbolt on the ward anchor, and then mana/stun ball on the people. Just use multiple casting.
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Aug 10 2007, 03:59 AM
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#265
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
or, just use an indirect spell on your target. because hey, indirect spells don't allow resistance rolls for anything. problem solved. so, going back to the dragon thread, you can technically use an indirect spell (no drain modifier) which must be physical (+1 modifier) dealing physical damage (no modifier) with a range of touch (hey, we're ignoring the need for normal LOS, which should include touch, should it not? -2 drain) to a single target (no modifier) but we'll restrict the target to dragons (-1 modifier) for the record, i would never allow that spell to exist (and i'm not sure if i'd let touch spells bypass their restriction for ritual spells) but technically i've just created a spell with a -3* [edit] actually, i think i missed something when i tried to add this up... that may be "only" -2 [/edit] drain modifier that allows no resistance test. ritual away! *actual drain code of a legitimate spell for use in rituals would probably be F / 2 (note: oddly enough, you *can* have indirect spells with restricted targets. the corrode line of spells in street magic is an example of this. you can also have touch range indirect spells. that being said, i can't justify "your spell only damages one kind of thing", so i would still never allow this spell to exist) This post has been edited by Jaid: Aug 10 2007, 04:02 AM |
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Aug 10 2007, 04:30 AM
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#266
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
Problem is, there doesn't exist such a spell, and custom spells are always at GM discretion. The ritual team was relying on the (F/2)-2 drain of slay dragon to guaranteeably suvive the casting (with 8P dmg at most). With say, acid stream, they'd be taking a base of 13P, and therefore having to rely on their drain test to survive. That, or they Could cast it at force 12 instead, with drain being base 9P. The problem with the dragon is that it has 16 body, so its much more effective at resisting a physical spell than a mana spell.
As far as magoo, yes, force 6 flamethrower ftw. |
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Aug 10 2007, 05:09 AM
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#267
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
That's fair. You know I actually confused Demerzel and DemonseedElite. They uh... have the same three letters at he beginning of their names and were making a similar argument. Uh... sorry about that. When we're talking by e-mail Demonseed is not called that - so I have to switch to calling him... right. Sorry.
A powerball resolves against everything in the area simultaneously, so that particular end run around the argument doesn't work. -Frank |
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Aug 10 2007, 03:08 PM
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#268
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
Other than trying to figure out what was going on with me being a writer I didn't post in this thread... So I'm not sure were I was making a similar argument. What's funny though is the impression that I may have been a writer somehow diminished my credibility in another thread... Heh... |
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