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Aug 9 2007, 12:24 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 |
Check the errata, that doesn't work, it still counts toward the mage's limits, which means, if the spirit is unbound, that he has given up his one slot for unbount spirits, and given up control of it, a rather bad choice. |
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Aug 9 2007, 01:40 AM
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
I think the -2 dice is a definite cost, but it's a negligible one. the adept is maximizing his dice pools. His -2 is a lot less painful then the mage's -2.
Shadowrun is an extremely team oriented setup.
It's definitely expensive. That's why I said "if I can free up the power point." It wasn't my first choice becaues of the large point cost compared to, say, getting +4 dice somewhere. |
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Aug 9 2007, 01:43 AM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You've heard, I assume, of Adept Centering? |
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Aug 9 2007, 01:46 AM
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You can actually do both. That 8 karma the mage saved by not bonding the focus for you? He can spend it bonding a focus to give to you or someone else. Yay teamwork!
Analytics is first on the chopping block if I take Living Focus. Bonus dice are easy for an adept to get, and those are way too specialized IMO.
Useless to many builds. Nobody has said there aren't other powers. No matter what you pick, there will always be stuff you want. That's kinda the thing with adepts. |
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Aug 9 2007, 01:51 AM
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
How kind of you to spend someone else's karma for them. What if your character doesn't want to be a drain on his teammate's limited resources?
so you've proven that there are good adept powers. So what? Whichever one of those you pick, you won't be able to pick any of the others. Sounds like they're all useless according to that logic.
Honestly? Those are your options? Have you seen the essence cost on a sleep regulator? Ot the :nuyen: cost on a quick draw holster?
Who said it was free? |
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Aug 9 2007, 02:04 AM
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
And you've heard, I assume, of other modifiers? Especially in combat? And how Adept Centering doesn't eliminate all of them, just a few? I don't think anyone is saying Living Focus is useless. Only that when compared to most every other adept power, it's one of the weakest especially for the Power Point cost. Doubly so when used in the manner a few people in this thread desire to use it as -- as a form of Improved Reflexes. Sure, it's cheaper than 5 Power Points, but you're not only getting less bang for your buck (+3 Initiative vs. +3 Reaction), but you're also suffering that -2 dicepool modifier on every single thing you do. That includes Quick Draw tests, Combat Tests, Skill Tests, and Social Tests. If that limitation s fine by you, as well as all the other negatives that come from having a sustaining focus (being unable to walk through a ward without a test, being dual-natured and vulnerable to attack [or is that legacy thinking again?], being a link back to the mage who cast it, leaving behind the mage's astral signature, etc.) knock yourself out with Living Focus. Me? I'd rather spend the point elsewhere or just give it up entirely and get a set of real Skillwires 5 or Synaptic Booster 2. |
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Aug 9 2007, 02:30 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Well of course both options are stronger than one or the other. I guess I'm just not saying this clearly. But then again, another 8 karma would mean the Adept wouldn't have to spend X karma increasing his magic/getting initiated. I know Mages are already hard-up on Karma so it's not like it's an easy thing, but Mages are a lot more versatile than Adepts. And I pointed out Kinesics/Power Throw/Analytics as a varied sampling of the different kind of Adepts and what they can bring to the table that they can't get elsewhere. And where a sustained spell would be astrally spotted, disabled by a Ward, or plain old dispelled. Tell me this then, in what combat situation (let's face it, that's what we're all thinking about) would it be beneficial for an Adept to sustain a spell himself instead of having a Mage sustain it for him or through a focus for him? If he doesn't have Improved Reflexes but has Improved Combat Ability to negate the -2 penalty, then you may have something there. If your retort is that a Mage and an Adept with both Living Focus and a Foci will rule, well a Mage with two Focii can do the same thing. With anyone. As a mage I really would rather dump the Karma into a solid Manipulation, Illusion or a Health sustaining focus than not have the Adept enhance himself directly. Great, I can cast any beneficial sustained spell on you. I could've done that with a few more runs and you could've gotten something nicer, like I dunno, Improved Combat Ability. From a min-max perspective Adept Power Points are far rarer than Karma is. For example, a soft-maxed Adept with Magic 5 is going to need 18 Karma to raise Magic to 6. Meanwhile a Mage who wants to sustain Increase Reflexes spends 12 Karma to bind a Rating 3 focus for Health. Though admittedly it'd only be really useful for that one spell as the other Health sustained spells aren't really what you'd call 'handy'. The tradeoff is that it's a one time investment of 18 karma for any spell to run on the adept. Wunderbar! you say. Great, for the adept. Maybe the group by extension. If you plan things that closely and don't mind the metagaming of it all, it can lead to something strong. But it does lose flexibility. And that Adept could've been a better whatever-kind-of-Adept he without the use of sustaining spells. Maybe I'm just projecting a wariness of planning such characters far too closely like that. It builds dependency and a crafty GM will introduce you to situations where that might not be possible. Like all of those Awakened out there who settled for Sustained Foci for Increase Reflexes and were thrust against a wagemage with a high counterspelling skill, thrust in an area of high mana background count, a warded place, or some bound spirits that like the look of sustained focii. Instead of the slightly more reliable 'ware route. They're both perfectly okay. One requires a lot of ifs and maybes, the other can be turn on or is always on.
I thought so myself. But here we are pooling resources. That was the gist of it all wasn't it? Extreme coordination? Or did your Adept learn to manifest a Living Focus aspect of his talent on the off chance he might meet a friendly mage with the proper spells to enhance his particular brand of Adept-ness? The point is, he's not a drain (heh) on anyone's resources if he contributes something in its place. Weaken me with a strong sustained spell slightly with a -2 penalty, or I can bring something that the team might not have in supply. That was the whole point of 'coordinating' and 'cooperating' right?
No, not at all. It's all in place of one or the other. The point is you're bringing something to the table that doesn't rely on someone else, you know being a drain on someone, and can positively contribute to your role. You didn't take Living Focus and turn into a battery for your group's mage. You know can walk quietly or turn your hands into flaming fists or turn into Sherlock Holmes and piece together different clues. No, you won't be able to pick the others. But there's one less out of the jumble of good adept powers that you won't have to worry about not having.
Uh huh. A holster holds a pistol. Quickdrawing any weapon is quickdrawing any weapon. The Essence cost of a 10,000 :nuyen: Sleep Regulator is HUGE. Why? You pay a freaking Magic point for it. No dice.
I believe someone said something along the lines of 0 :nuyen: and 0 karma. |
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Aug 9 2007, 02:37 AM
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 |
At 1`P I dont think I'd ever want to take it. On the other hand doing things like sustaining a bunch of physical mask spells for the team is really hard for a non-optimized mage. A team of 4 means -8 dice to all actions and -6 dice when trying to cast the last physical mask spell. If its a team of 5 your at -8 dice for that last cast, a lot of mages might have to blow edge at the point just to get the ability to roll.
Any spells where you would be sustaining them on the whole team this helps the mage out a lot with. Other than that I just dont see the use, so at 1 PP I'd say its out of consideration. |
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Aug 9 2007, 02:51 AM
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#34
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,244 Joined: 2-August 07 Member No.: 12,442 |
Can someone answer my question of if you can cast the Area Effect Invisibility that can be sustained on the adept in question? That might prove useful.
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Aug 9 2007, 03:14 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
Well there aren't any spells that are Area of Effect Invisibility spells. Theoretically, you can cast an Improved Invisibility spell that was cast over several people, splitting the dice between the number you want the spell on, then maybe handing it off to your Adept with the Living Focus to sustain.
The "spell" would be the multi-targetted spell. It'd be similar to having an Illusion Sustaining Focus at whatever force you cast it at. Of course, you'd need to be a helluva good mage to get enough net hits to make it difficult for each person to not be seen by getting high enough thresholds. But if you're thinking about a "cloak" that the Adept has around him as an area of effect sustained spell, I don't see why not. If you can make a spell like it that just blankets living things near the target to go invisible... that'd be up to your GM though. Easier to summon a spirit and Conceal everyone. |
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Aug 9 2007, 03:15 AM
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#36
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
There are a couple of fun tricks you can pull of with Living Focus that would be difficult, if not impossible to do otherwise.
For one thing, nothing in the power description says the magician casting the spell needs to "let it go"-the adept can just start concentrating and skedaddle, taking the sustained spell with her. This can be especially interesting because the caster's astral signature will remain as long as the spell is sustained. Granted, the scenarios where this would be most practical are rare, but here are a few:
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Aug 9 2007, 03:34 AM
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#37
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Target ![]() Group: Members Posts: 80 Joined: 25-March 07 Member No.: 11,306 |
Living focus is a good and interesting power that could use just a couple of tweaks to make it more worthwhile. Just dropping the -2 modifier or reducing the cost to .5 of a power point would make it a strong contender on my list for magical adepts. If you did both, I would take it for regular adepts as well. Put in on my wish list for SR5. :)
I also miss the twinkiness of deep rooting from SOTA 2064. Now that was a bad ass power both for combat effectiveness and for looking like a character out of a John Woo movie. :) |
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Aug 9 2007, 03:36 AM
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#38
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Reason why 99% of all adepts will take Living Focus if given the chance: Orgasm is a sustained spell.
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Aug 9 2007, 08:25 AM
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
BWWAHAHAHA!!! (Sorry to not saying anything constructive but **mn thats funny stuff!) |
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Aug 9 2007, 08:27 AM
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#40
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
And far better since the Concealment power affects all perception tests not just visual. |
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Aug 9 2007, 12:08 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 398 Joined: 16-August 06 Member No.: 9,130 |
Use psyche to turn that -2 into a -1.
As far as Living Focus having a bad rep, I think it is all about opportunity cost. What else could I get for this 1 power point, and would it be more beneficial? If this power was cheaper, I think more people would be picking it up. |
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Aug 9 2007, 02:17 PM
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#42
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Rather than repeat myself answering questions I've already answered, I'll just say "reread my posts if you have a question. The answers are already there." I'm not saying that LF is the best choice available. Far from it. What I'm saying is that it's a decent choice, and it means you're not asking your mage buddy to dump 6+ karma into something you'll be wanting to use constantly. A few that didn't already have answers:
Do you not understand the meaning of "you can do both?" There's nothing stopping you from also getting a manipulation, illusion, or health focus just because the adept was nice to you and got LF.
How does this not apply to sustaining foci?
What does back story matter in a balance discussion?
0.15 is huge? Maybe if you plan on being pristine in the cyber/bioware department. But most adepts I've seen go for at least one point of magic loss for cool toys. If your style is different, that's cool.
That's not the same as free. |
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Aug 9 2007, 02:35 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
I did. You skipped the part where I mention it. Great, you can do both. Whatever. And I am not saying LF is a bad choice. It's just a suboptimal one. We vary on just how bad or how good it is.
Yes, it's huge. A Physical adept will go for Synaptic Boosters 2 which is a full point of Essence most likely. If you can squeeze it in with Tailored Pheromones, if you're a Social Adept then fine. But it's still just 3 hours of sleep. Sustenance does let you get away with just one meal and one trip to the bathroom. But anyway that's too dependent on the actual adept at hand. Assuming no previous 'ware, it's huge. Assuming a combat-centric adept, it'll go over the limit. I don't know if you can fit cultured Muscle Toner 2, Synaptic Boosters 1, and SleepRegulator into 1 Essence point. I think he goes over by a small tad, so you're looking at Beta Sleep Regulators there. It's potentially huge. Unless you're not gonna go after the juicy 'ware.
You did ignore all the parts where I said sustaining foci have the same problems? You know, like the very next line of what you quoted? "Like all of those Awakened out there who settled for Sustained Foci for Increase Reflexes and were thrust against a wagemage with a high counterspelling skill, thrust in an area of high mana background count, a warded place, or some bound spirits that like the look of sustained focii. Instead of the slightly more reliable 'ware route."
Oh I see. No, I don't. |
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Aug 9 2007, 02:41 PM
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#44
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Yes and no. Yes, he could sustain the spell. No, it would not create a sphere of invisibility, because that's not how the spell works. |
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Aug 9 2007, 03:23 PM
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Free means no cost. LF has a cost, it's just not monetary or karma. Those other costs have been talked about in almost every post in this thread. If you still don't see, I don't think I can ever explain it to you. |
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Aug 9 2007, 04:38 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 986 Joined: 29-June 07 Member No.: 12,093 |
You know, you make it sound like I don't know that there's a BP cost behind it all when I've gone through two pages stating just that. In fact, my entire argument is that there is a better way to spend those resources.
Let's leave this as it is. |
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Aug 9 2007, 04:50 PM
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#47
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You're the one that said you didn't see how 0 karma and 0 money wasn't the same as 0 cost. If you knew it wasn't the same, why say that you don't see it?
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Aug 9 2007, 05:52 PM
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#48
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 |
I don't normally disagree with Ancient, but I don't think this'd work: if you need stabilize you're not conscious, and if you're not conscious, you can't use a power. OTOH, it would let the mage cast a lot of healing spells in relatively short order, as long as he can handle the drain. |
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Aug 9 2007, 06:17 PM
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#49
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Okay, not the best-thought-out example in the world.
[/edit]But the concept is sound. Would work for Antidote, Crank, Cure Disease, Detox, Heal, Healthy Glow, Intoxication, Nutrition, and Resist Pain. |
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Aug 9 2007, 08:17 PM
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#50
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Of course, there is the opposite problem with the the Focus Adept army. An enemy magician can simply cast Control Thoughts or Mob Mind, have the Focus Adepts sustain the mental manipulations, and repeat until the entire army is under the control of a single enemy magician. Periodic willpower tests make this more difficult, though there is the completely broken possibility of a magician using the spells to make sure that the targets never attempt to resist.
:vgem: |
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