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> Manatech
Prime Mover
post Aug 10 2007, 03:30 PM
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Manatech a phrase coined in Street Magic in magical terms and slang sidebar. Mentioned under Alchemix entry, "a handful of patented mana-technologies".

Seem to recall statement about it was going to be explained in future, any word on when that might be cleared up or even a hint as to what it alludes too?
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Synner
post Aug 10 2007, 03:31 PM
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A number of manatech devices will be introduced in Arsenal.
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Prime Mover
post Aug 10 2007, 03:35 PM
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Thanks a ton for nano second reply hehe!
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Ophis
post Aug 10 2007, 03:36 PM
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Synner once again pulls an answer out of his Arse in record time. Yet again I want that book!!!!
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Demerzel
post Aug 10 2007, 03:38 PM
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So you're saying you're impatient to get ahold of Synner's Arse?
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Ophis
post Aug 10 2007, 03:41 PM
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Yes and I'm comfortable with that fact. ;)
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Particle_Beam
post Aug 10 2007, 03:43 PM
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Okay, now I'm really really curious... You devious people just managed to tell me that Arsenal will be usefull for mage-players too? Oh boy...
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Eryk the Red
post Aug 10 2007, 04:07 PM
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I've been anxious for Arsenal for a while now, because it'll be the first supplement that's useful to all players.

Though I'm a bit curious what manatech will actually be. Background count generators, perhaps? (Malevolent!)
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Prime Mover
post Aug 10 2007, 04:08 PM
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Weapons,gear,vehicles,drones,manatech, some rules etc..... Understand why it was put ahead on schedule some now. Lot's of material looking forward to in Arsenal. (Oh who am I fooling been looking forward to all core books lol.) Sounds like Arsenal was a fraggin ton of work though.
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otakusensei
post Aug 10 2007, 04:14 PM
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Arsenal going to have vehicle and drone rules, or is it basically the new Cannon Companion? Either way you have my wallet.
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Jaid
post Aug 10 2007, 05:23 PM
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there already is manatech in SR4 canon.

FAB, for example, is manatech. cyberzombies are *definitely* manatech.

it just isn't always specifically labeled as such.
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PlatonicPimp
post Aug 10 2007, 05:24 PM
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Don't forget the managlow symbiote.
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eidolon
post Aug 10 2007, 05:28 PM
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...

"Is this going to turn into another big chunk of stuff that I ignore?", he wondered.

FAB is one thing, spell shooting guns are another. One is cool, the other...belongs in a different game.

(Note: Not saying that the upcoming manatech is spell shooting guns, or all bad. Just doomsaying, that's all.)
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Kyoto Kid
post Aug 10 2007, 05:42 PM
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...eidolon, I'm with you on spell shooting six guns.

However, I do like the concept of Background Count Generators and like the Evil Genius from [i]Time Bandits{/i] would like to "...know more". In past editions, we've seen that Cyberzombies generate a negative magic field.

BTW, what ever happened to the negamage concept (I think it first appeared in SR2)?
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Bull
post Aug 10 2007, 05:53 PM
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Spell shooting guns are completely doable. :)

Could be kinda fun, though would be a giant pain in the butt to reload. Just need a... Err.. Been a while since I played a mage. Quickened spell, with a trigger condition to activate?

Not really economic, but could be interesting as a concept.

Bull
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Wakshaani
post Aug 10 2007, 05:58 PM
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ManaTech that we've seen before includes FAB and luminescent fungi, but also "Mana Nets", which were fungi-infested nets that could trap spectral beings (!) and bio-cameras weer at least mentioned, if not statted... basicly using a living bacterium to capture an image of a spirit, rather than standard film.

As long as we don't get Proton Packs and Free Spirit Traps, I'll be alright.
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eidolon
post Aug 10 2007, 06:00 PM
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Deadlands. Spell shooting six guns belong in Deadlands.

Deadlands is awesome.

I don't remember the negamage. /fail

And stuff like a BG count genrator, etc, yeah. Maybe. Heck, in my last game there was effectively manatech in the form of a spell shield, but it was alien technology. :D
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Jaid
post Aug 10 2007, 06:01 PM
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QUOTE (Bull)
Spell shooting guns are completely doable. :)

Could be kinda fun, though would be a giant pain in the butt to reload. Just need a... Err.. Been a while since I played a mage. Quickened spell, with a trigger condition to activate?

Not really economic, but could be interesting as a concept.

Bull

anchored spell.

if you would rather blow a ton of karma up front than to blow it each time, you could instead use anchoring foci.
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Adarael
post Aug 10 2007, 06:02 PM
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Mana-based lighters. Permanent physical manipulation spell with a containment spell in the lighter 'shell'. Never run out, never refill. It was doable by the rules in 3rd Edition, anyway.

And my mage has had one for years. Built it himself.

As for background count generators, there are tons of ways to do that. Though I imagine torturing people or systematically abusing your employees would be a lot easier than building a mana-based system. Though that might hurt your productivity.
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Unarmed
post Aug 10 2007, 06:03 PM
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I had a magician character once that had both a talisman geas and a gesture geas and had to point a gun at people and pull the trigger to cast spells, so spell-shooting guns are totally doable. ;)
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Demerzel
post Aug 10 2007, 06:19 PM
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QUOTE (Unarmed)
I had a magician character once that had both a talisman geas and a gesture geas and had to point a gun at people and pull the trigger to cast spells, so spell-shooting guns are totally doable. ;)

You can keep your heal spells to yourself then!
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Unarmed
post Aug 10 2007, 06:22 PM
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Well, the gun wasn't loaded, but the first time I attempted to heal a member of the team was a pretty good roleplaying moment. =)
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Kyoto Kid
post Aug 10 2007, 06:22 PM
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QUOTE (eidolon)
I don't remember the negamage. /fail

...I'll have to check my SR2 stuff when I get home. It may have appeared in an issue of the old KAGE 'zine.
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Ol' Scratch
post Aug 10 2007, 06:35 PM
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Yeah, I'm pretty sure it was an unofficial addition to the game. The rules were rather convoluted in its attempt to make what is officially a specialist in Counterspelling and Banishing now, but it was a convolution (is that a word?) that was necessary due to how those mechanics worked back then.
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Demerzel
post Aug 10 2007, 06:39 PM
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It was refered to in "Never Deal With a Dragon". Sam Verner tries to blame negamages for his apparent counterspelling gift while trying to deny he's a magician.
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