Manatech |
Manatech |
Aug 10 2007, 03:30 PM
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#1
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Manatech a phrase coined in Street Magic in magical terms and slang sidebar. Mentioned under Alchemix entry, "a handful of patented mana-technologies".
Seem to recall statement about it was going to be explained in future, any word on when that might be cleared up or even a hint as to what it alludes too? |
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Aug 10 2007, 03:31 PM
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#2
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Runner Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 |
A number of manatech devices will be introduced in Arsenal.
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Aug 10 2007, 03:35 PM
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#3
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Thanks a ton for nano second reply hehe!
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Aug 10 2007, 03:36 PM
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#4
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Synner once again pulls an answer out of his Arse in record time. Yet again I want that book!!!!
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Aug 10 2007, 03:38 PM
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#5
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Running Target Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
So you're saying you're impatient to get ahold of Synner's Arse?
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Aug 10 2007, 03:41 PM
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#6
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Yes and I'm comfortable with that fact. ;)
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Aug 10 2007, 03:43 PM
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#7
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Moving Target Group: Members Posts: 472 Joined: 14-June 07 Member No.: 11,909 |
Okay, now I'm really really curious... You devious people just managed to tell me that Arsenal will be usefull for mage-players too? Oh boy...
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Aug 10 2007, 04:07 PM
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#8
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Moving Target Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
I've been anxious for Arsenal for a while now, because it'll be the first supplement that's useful to all players.
Though I'm a bit curious what manatech will actually be. Background count generators, perhaps? (Malevolent!) |
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Aug 10 2007, 04:08 PM
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#9
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Weapons,gear,vehicles,drones,manatech, some rules etc..... Understand why it was put ahead on schedule some now. Lot's of material looking forward to in Arsenal. (Oh who am I fooling been looking forward to all core books lol.) Sounds like Arsenal was a fraggin ton of work though.
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Aug 10 2007, 04:14 PM
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#10
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Moving Target Group: Members Posts: 695 Joined: 2-January 07 From: He has here a minute ago... Member No.: 10,514 |
Arsenal going to have vehicle and drone rules, or is it basically the new Cannon Companion? Either way you have my wallet.
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Aug 10 2007, 05:23 PM
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#11
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
there already is manatech in SR4 canon.
FAB, for example, is manatech. cyberzombies are *definitely* manatech. it just isn't always specifically labeled as such. |
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Aug 10 2007, 05:24 PM
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#12
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
Don't forget the managlow symbiote.
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Aug 10 2007, 05:28 PM
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#13
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
...
"Is this going to turn into another big chunk of stuff that I ignore?", he wondered. FAB is one thing, spell shooting guns are another. One is cool, the other...belongs in a different game. (Note: Not saying that the upcoming manatech is spell shooting guns, or all bad. Just doomsaying, that's all.) |
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Aug 10 2007, 05:42 PM
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#14
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...eidolon, I'm with you on spell shooting six guns.
However, I do like the concept of Background Count Generators and like the Evil Genius from [i]Time Bandits{/i] would like to "...know more". In past editions, we've seen that Cyberzombies generate a negative magic field. BTW, what ever happened to the negamage concept (I think it first appeared in SR2)? |
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Aug 10 2007, 05:53 PM
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#15
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Grumpy Old Ork Decker Group: Admin Posts: 3,794 Joined: 26-February 02 From: Orwell, Ohio Member No.: 50 |
Spell shooting guns are completely doable. :)
Could be kinda fun, though would be a giant pain in the butt to reload. Just need a... Err.. Been a while since I played a mage. Quickened spell, with a trigger condition to activate? Not really economic, but could be interesting as a concept. Bull |
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Aug 10 2007, 05:58 PM
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#16
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Shooting Target Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
ManaTech that we've seen before includes FAB and luminescent fungi, but also "Mana Nets", which were fungi-infested nets that could trap spectral beings (!) and bio-cameras weer at least mentioned, if not statted... basicly using a living bacterium to capture an image of a spirit, rather than standard film.
As long as we don't get Proton Packs and Free Spirit Traps, I'll be alright. |
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Aug 10 2007, 06:00 PM
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#17
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Deadlands. Spell shooting six guns belong in Deadlands.
Deadlands is awesome. I don't remember the negamage. /fail And stuff like a BG count genrator, etc, yeah. Maybe. Heck, in my last game there was effectively manatech in the form of a spell shield, but it was alien technology. :D |
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Aug 10 2007, 06:01 PM
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#18
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
anchored spell. if you would rather blow a ton of karma up front than to blow it each time, you could instead use anchoring foci. |
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Aug 10 2007, 06:02 PM
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#19
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Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
Mana-based lighters. Permanent physical manipulation spell with a containment spell in the lighter 'shell'. Never run out, never refill. It was doable by the rules in 3rd Edition, anyway.
And my mage has had one for years. Built it himself. As for background count generators, there are tons of ways to do that. Though I imagine torturing people or systematically abusing your employees would be a lot easier than building a mana-based system. Though that might hurt your productivity. |
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Aug 10 2007, 06:03 PM
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#20
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
I had a magician character once that had both a talisman geas and a gesture geas and had to point a gun at people and pull the trigger to cast spells, so spell-shooting guns are totally doable. ;)
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Aug 10 2007, 06:19 PM
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#21
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Running Target Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
You can keep your heal spells to yourself then! |
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Aug 10 2007, 06:22 PM
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#22
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Moving Target Group: Members Posts: 500 Joined: 3-January 07 From: Calgary, Alberta Member No.: 10,517 |
Well, the gun wasn't loaded, but the first time I attempted to heal a member of the team was a pretty good roleplaying moment. =)
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Aug 10 2007, 06:22 PM
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#23
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...I'll have to check my SR2 stuff when I get home. It may have appeared in an issue of the old KAGE 'zine. |
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Aug 10 2007, 06:35 PM
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#24
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Yeah, I'm pretty sure it was an unofficial addition to the game. The rules were rather convoluted in its attempt to make what is officially a specialist in Counterspelling and Banishing now, but it was a convolution (is that a word?) that was necessary due to how those mechanics worked back then.
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Aug 10 2007, 06:39 PM
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#25
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Running Target Group: Members Posts: 1,206 Joined: 9-July 06 From: Fresno, CA Member No.: 8,856 |
It was refered to in "Never Deal With a Dragon". Sam Verner tries to blame negamages for his apparent counterspelling gift while trying to deny he's a magician.
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