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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
get your minds out of 3rd edition mode and crack open your BBB ;) the staff, club, and extendable baton all deal physical damage, not stun. the only blunt weapons that don't do physical are the stun baton (for obvious reasons) and the sap (again, for obvious reasons). silly previous edition veterans ;) |
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#27
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
D'oh! :oops:
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Modeling the 50 BMG round as 8(-12) seems to work. This gives you the ability to hit light vehicles very hard but keeps it from turning PCs into immediate paste and helps reduce the ping or death problems arising with vehicular armor. See full math in my thread.
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#29
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Not to mention, the stun baton CAN disable cars. The car/whatever gets body+armor vs hits on attack. If they have more, they're unaffected. If the hits for attack has more, They stop working for 2 + net hits combat turns. Thats pretty huge. (Don't forget, that goes with sticknshock too.)
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#30
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Moving Target ![]() ![]() Group: Members Posts: 101 Joined: 30-December 06 Member No.: 10,493 ![]() |
There's no reason to allow 'special' ammo when the rifle is already supposed to be using special rounds. Just give the thing the stats you want it to be using and don't worry where they come from.
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#31
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Target ![]() Group: Members Posts: 92 Joined: 15-July 07 Member No.: 12,262 ![]() |
Almost every weapon in the game would use a different type of ammunition, yet they are still listed at the same price. there is no need to give a sniper rifle a special type of ammunition 'just cause'
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#32
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 9-December 06 From: the Maaatlock-Expressway! Member No.: 10,326 ![]() |
No, but you may want the Barret to fire special ammo, because they are supposed to be armor-piercing, 50 cal. motherslugger that can ake out armored cars, not 7.62 FMJs used to cull puny bankrobbers.
Also, with all those stats flying around here, we basically get a gun that outdamages the Panther Cannon AND can be used without learning a new skillgroup, and that mother is supposed to "fire special rounds similar to that used by tanks" or somesuch... Now, as much I liked Findley's description in Shadowplay and drooled over the thing in FOF, why not just give the guy a Panther and be done with it? There are stats for that thing, and it basically achieves the same effect: smothering the opposition. And maybe a bit of raised interest from the man... |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 327 Joined: 28-January 06 Member No.: 8,209 ![]() |
Okay. Going back slightly to the "double uncompensated recoil" bit... If it has 2(4) built-in recoil compensation and runs at Semi-Auto max, how would you ever generate recoil to be doubled because it's a heavy weapon?
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#34
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Target ![]() Group: Members Posts: 92 Joined: 15-July 07 Member No.: 12,262 ![]() |
Yeah, I noticed that as well. For some reason, at the time, in my head I was doubling all the recoil... silly me. change the RC to 1(2) and call it a day. Without the bipod the shooter ends up with one uncompensated shot and a -2. Already having all the recoil bells and whistles on the rifle prevents them from ever getting rid of that.
More than likely, the HMG-2 is using .50 cal FMJ. There isn't anything overly special about a .50 cal round. Currently they go for between $1 a round and up to $5 for good match grade. This is still on par with the cost of regular ammunition in SR. Use stats similar to what I suggested and the load ADPS ammunition and you have a weapon that is punching through 8 levels of armor. |
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
Hey, a little late, but I just read that people didn't like " -Half AP vs Vehicles" because Vehicular armor wasn't a unique rules object. Except their is a an anti-Vehicular rocket on 314 with and AP of -2/-6*
If people liked that as an idea it does have precedent. |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 ![]() |
This isn't directed at the OP, but take care when watching Futureweapons. If you see a weapon you like, I recommend you forget everything the host just said about it and look it up on the net, even Wikipedia. For whatever reason, he exaggerates a lot. Whatever he is talking about at the moment is "Buck Rogers Ninja Leet!", and will revolutionize warfare and spell defeat for any who oppose it. For example, the Accuracy International AS-50 .50 cal AMR. Mack says all this stuff, about how it will revolutionize warfare, even though Barret had been making similar weapons for 10 years, and his show had covered a Barret firearm earlier that same season. He never says anything to the effect of "This gun is better than previous guns in its class because..." You get the impression that no one ever made a .50 AMR before AI did. Another example, on the segment on the Israeli Tavor, he gives the impression that it is an assault rifle and a sniper rifle, because an _ex-SEAL_sniper_ can hit a particular target from 300m. |
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#37
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Target ![]() Group: Members Posts: 3 Joined: 27-July 07 Member No.: 12,388 ![]() |
Hehe. I REALLY want to know where you buy your ammo, so I can shop there too! :D |
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#38
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Target ![]() Group: Members Posts: 92 Joined: 15-July 07 Member No.: 12,262 ![]() |
Just Googled and found .50 bmg at Ammobank (still available) for $50 for a box of 10. Its steelcore magtech, so I would imagine it isn't too shabby. The last time I seriously priced it was a month or two ago. maybe its changed very recently
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Lo-Fi Version | Time is now: 24th June 2025 - 06:22 PM |
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