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> Barrett Sniper Rifle Stats, The downfall of an overgenerous GM...
Jaid
post Aug 18 2007, 03:56 AM
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QUOTE (Doctor Funkenstein)
Vehicles Armor isn't immune to Stun damage.  Vehicles are, but not the Armor.  Which is awfully silly considering the abstract nature of damage in this game.  Would have been better to give them a Stun Condition Monitor but have it leave the vehicle unaffected; but once you exceeded it, Physical damage begins to occur.  (Hell, even give it some kind of bonus against Stun, like twice its rating, and it would still be better from a logical point of view.)

That said, I see no reason a baseball bat wouldn't be able to completely demolish a microdrones.  Yet, apparently, they can't due to the Stun nature of the damage and them being a Vehicle.  Nevermind the Body 0/Armor 0 portions.

QUOTE (hyzmarca @ Aug 17 2007, 08:51 PM)
QUOTE (hyzmarca @ Aug 17 2007, 08:51 PM)
QUOTE (Jaid @ Aug 17 2007, 06:52 PM)
there is no vehicle armor... vehicles don't actually have a different kind of armor, it's just that as objects they are immune to stun damage.

Which is really sad, since this means that you can't dsable a car with a baseball bat.

You can't disable a car with a baseball bat....

You can beat the crap out of it and make it look like a junker, dent in the hood, break lights and glass, but the car is still going to be just fine. You would be hard pressed to even penetrate the hood to do damage to the engine


QUOTE (Fortune @ Aug 17 2007, 09:28 PM)
QUOTE (l33tpenguin @ Aug 18 2007, 12:18 PM)
You can't disable a car with a baseball bat....

I beg to differ.

But insert sledgehammer, or crowbar, or any non-edged weapon of your choice instead if you like. The point is the same. A maxed-out Cybertroll with a sledgehammer cannot disable a car, but an unarmed human with bone lacing can indeed do that very thing. It's somewhat silly if you look at it in that light.


get your minds out of 3rd edition mode and crack open your BBB ;)

the staff, club, and extendable baton all deal physical damage, not stun. the only blunt weapons that don't do physical are the stun baton (for obvious reasons) and the sap (again, for obvious reasons).

silly previous edition veterans ;)
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Fortune
post Aug 18 2007, 03:58 AM
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D'oh! :oops:
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Crusher Bob
post Aug 18 2007, 04:28 AM
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Modeling the 50 BMG round as 8(-12) seems to work. This gives you the ability to hit light vehicles very hard but keeps it from turning PCs into immediate paste and helps reduce the ping or death problems arising with vehicular armor. See full math in my thread.
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Tarantula
post Aug 18 2007, 05:31 AM
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Not to mention, the stun baton CAN disable cars. The car/whatever gets body+armor vs hits on attack. If they have more, they're unaffected. If the hits for attack has more, They stop working for 2 + net hits combat turns. Thats pretty huge. (Don't forget, that goes with sticknshock too.)
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Catharz Godfoot
post Aug 18 2007, 08:35 AM
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There's no reason to allow 'special' ammo when the rifle is already supposed to be using special rounds. Just give the thing the stats you want it to be using and don't worry where they come from.
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l33tpenguin
post Aug 18 2007, 09:45 AM
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Almost every weapon in the game would use a different type of ammunition, yet they are still listed at the same price. there is no need to give a sniper rifle a special type of ammunition 'just cause'
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Naysayer
post Aug 18 2007, 11:23 AM
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No, but you may want the Barret to fire special ammo, because they are supposed to be armor-piercing, 50 cal. motherslugger that can ake out armored cars, not 7.62 FMJs used to cull puny bankrobbers.

Also, with all those stats flying around here, we basically get a gun that outdamages the Panther Cannon AND can be used without learning a new skillgroup, and that mother is supposed to "fire special rounds similar to that used by tanks" or somesuch...
Now, as much I liked Findley's description in Shadowplay and drooled over the thing in FOF, why not just give the guy a Panther and be done with it? There are stats for that thing, and it basically achieves the same effect: smothering the opposition. And maybe a bit of raised interest from the man...
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neko128
post Aug 18 2007, 03:32 PM
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Okay. Going back slightly to the "double uncompensated recoil" bit... If it has 2(4) built-in recoil compensation and runs at Semi-Auto max, how would you ever generate recoil to be doubled because it's a heavy weapon?
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l33tpenguin
post Aug 18 2007, 04:07 PM
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QUOTE (neko128)
Okay. Going back slightly to the "double uncompensated recoil" bit... If it has 2(4) built-in recoil compensation and runs at Semi-Auto max, how would you ever generate recoil to be doubled because it's a heavy weapon?

Yeah, I noticed that as well. For some reason, at the time, in my head I was doubling all the recoil... silly me. change the RC to 1(2) and call it a day. Without the bipod the shooter ends up with one uncompensated shot and a -2. Already having all the recoil bells and whistles on the rifle prevents them from ever getting rid of that.

QUOTE
No, but you may want the Barret to fire special ammo, because they are supposed to be armor-piercing, 50 cal. motherslugger that can ake out armored cars, not 7.62 FMJs used to cull puny bankrobbers.


More than likely, the HMG-2 is using .50 cal FMJ. There isn't anything overly special about a .50 cal round. Currently they go for between $1 a round and up to $5 for good match grade. This is still on par with the cost of regular ammunition in SR. Use stats similar to what I suggested and the load ADPS ammunition and you have a weapon that is punching through 8 levels of armor.
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WeaverMount
post Aug 18 2007, 05:30 PM
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Hey, a little late, but I just read that people didn't like " -Half AP vs Vehicles" because Vehicular armor wasn't a unique rules object. Except their is a an anti-Vehicular rocket on 314 with and AP of -2/-6*
If people liked that as an idea it does have precedent.
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Ed_209a
post Aug 20 2007, 07:18 PM
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QUOTE (WearzManySkins)
the .416 is basically designed to be a long range sniper round. The .50 is not basically designed to be one.

Check out the Military Channel's "Future Weapons" show, it as a segment on the .416,,it has a longer range than the .50 too.

This isn't directed at the OP, but take care when watching Futureweapons. If you see a weapon you like, I recommend you forget everything the host just said about it and look it up on the net, even Wikipedia.

For whatever reason, he exaggerates a lot. Whatever he is talking about at the moment is "Buck Rogers Ninja Leet!", and will revolutionize warfare and spell defeat for any who oppose it.

For example, the Accuracy International AS-50 .50 cal AMR. Mack says all this stuff, about how it will revolutionize warfare, even though Barret had been making similar weapons for 10 years, and his show had covered a Barret firearm earlier that same season. He never says anything to the effect of "This gun is better than previous guns in its class because..." You get the impression that no one ever made a .50 AMR before AI did.

Another example, on the segment on the Israeli Tavor, he gives the impression that it is an assault rifle and a sniper rifle, because an _ex-SEAL_sniper_ can hit a particular target from 300m.
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Chaucer
post Aug 21 2007, 12:11 AM
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QUOTE
There isn't anything overly special about a .50 cal round. Currently they go for between $1 a round and up to $5 for good match grade.


Hehe. I REALLY want to know where you buy your ammo, so I can shop there too! :D
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l33tpenguin
post Aug 22 2007, 12:55 AM
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Just Googled and found .50 bmg at Ammobank (still available) for $50 for a box of 10. Its steelcore magtech, so I would imagine it isn't too shabby. The last time I seriously priced it was a month or two ago. maybe its changed very recently
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