IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> area of effect spells and LOS
Kazum
post Aug 24 2007, 09:18 AM
Post #1


Target
*

Group: Members
Posts: 78
Joined: 26-February 07
From: Hildesheim, Germany
Member No.: 11,107



Well what is with spells like the stunball ? When a mage targets it at the three foes direktly in front of him, and his friends are in the area of effect but NOT in the LOS (behind the mage, who is also in the AOE) Are they gonna be stunned as well? And is the make stunned as well ? Friends in LOS and AOE are certainly to be stunned, right?
Go to the top of the page
 
+Quote Post
Fortune
post Aug 24 2007, 09:25 AM
Post #2


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



LOS is what is important. Anyone actually in the line of sight of the caster (and also in the area of effect) will be affected. Anyone not in direct line of sight will not be affected, even if in the area of effect.

Note that if the area of effect includes the caster, he is always considered to be within LOS of himself.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 24 2007, 09:58 AM
Post #3


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Right. It's "area of effect" in that it can affect multiple targets in a specific area, but the magician still needs to see them all in order to do so (or more correctly, it only hits the ones he can see in that area). Indirect Combat Spells with an AoE effect are the sole exclusion to this rule; the only thing the caster needs to see in that case is the primary target. Everything within range of the area gets blasted.
Go to the top of the page
 
+Quote Post
hobgoblin
post Aug 24 2007, 10:46 AM
Post #4


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



in effect turning indirect AOE spells into magical hand grenades...
Go to the top of the page
 
+Quote Post
Kazum
post Aug 24 2007, 10:51 AM
Post #5


Target
*

Group: Members
Posts: 78
Joined: 26-February 07
From: Hildesheim, Germany
Member No.: 11,107



better than handgranates, cause you can't throw em back as easy as a handgranade...

can u give me an example for an indirect spell ? Have my books not at hand.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Aug 24 2007, 11:13 AM
Post #6


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Fireball.
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Aug 24 2007, 10:43 PM
Post #7


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Doctor Funkenstein)
Fireball.

With a drain of force/2+5 it's a bitch to resist though. I'm considering reducing the drain a bit, the abiility to strike unseen targets and cause secondary effects just ain't worth the typical 7drain to resist! In order to do that and not take damage you would need 24 dice to resist with!

Go to the top of the page
 
+Quote Post
Fortune
post Aug 24 2007, 10:50 PM
Post #8


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Don't underestimate the ability to affect unseen targets. And the secondary effects of spells like lightning bolt can be devastating to things with electronics, like drones.

Keep in mind that another benefit of Indirect Spells is that they are not all-or-nothing, like the Direct Spells. Even if the defender gets more hits than the caster, he may still take damage, which doesn't happen with manaball-type Spells.
Go to the top of the page
 
+Quote Post
DTFarstar
post Aug 25 2007, 06:23 AM
Post #9


Running Target
***

Group: Members
Posts: 1,269
Joined: 18-September 06
Member No.: 9,421



Forgive me for being ignorant, but how does that work? If Bob gets 5 successes on his Reaction test and Billy the Mage gets 3 successes on his HellBlast(was that AoE or single target? I can't remember, we're saying AoE for this example though- Also props to anyone who gets the reference) at Force 5 does Bob then resist 3 damage?


Chris
Go to the top of the page
 
+Quote Post
Fortune
post Aug 25 2007, 08:46 AM
Post #10


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



The spells DV is set by Force.

With Direct Spells, if the target equals or beats the caster's 'hits', then there is no effect. It just doesn't stage down past the base Force/DV.

With Indirect Spells, this is not the case, and the damage must be fully staged down to nothing, even if the target's 'hits' exceeed those of the caster.

edit: HellBlast was an Area Effect spell. ;)
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Aug 25 2007, 01:05 PM
Post #11


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



Yes but the drawback is that the target gets two chances to stage down - first with the reaction test and then using body+half impact armor.

And the caster usually have to stage down MORE damage than his targets (albeit usually stun). To get the enemy to stage down as much damage as him he would have to cast the spell with force 9, which basically means overcasting (thus almost as dangerous as the fireball itself) or being an extremely powerful magician.

Would lowering the drain to force/2+3 completely unbalance these spells? Assuming you also lower the drain on Powerball, manaball, and other direct area-affect spells with drain force/2+3.

It would probably be easier to lower drain to +4 instead of +3, but that's still a bit too much to resist IMO.

Admittadly, not a perfect soluation but as it is I can't see the reason the mage would want to pick these spells, much less cast them.
Go to the top of the page
 
+Quote Post
DTFarstar
post Aug 25 2007, 08:43 PM
Post #12


Running Target
***

Group: Members
Posts: 1,269
Joined: 18-September 06
Member No.: 9,421



Because casting a Force 8 Lightning Ball to disable 3 vehicles and kill about 15 people is just cool and with a hard-core mage, that's only about 4 Physical, so if it's at the end it's not a bad choice.


It's situational, but they are usually more effective than grenades and with a DicePool of 13 or so on the soak it's not a bit deal to stage it most of the way down.


Chris
Go to the top of the page
 
+Quote Post
SCARed
post Aug 29 2007, 11:16 AM
Post #13


Target
*

Group: Members
Posts: 81
Joined: 28-June 06
From: Sol System, Earth, Europe, Germany, Saxony
Member No.: 8,796



just to throw in my 5 Cts:

indirect combat spells are (rulewise) used like ranged weapons, IIRC - its no difference if someone shoots with a grenade launcher or casts a fireball. so if the target scores more hits on his reaction test (which is not very likely, but possible) than the caster on his spellcasting test, the target completly dodges the spell, IMHO.

and for the high drain: one has to pay for what one gets - and indirect combat spells can be quite nasty, i think. lowering the drain will lead to somethink like Karl Kombatmage XXIII - magicians throwing high level fireballs for minutes without even some sweat. well, not in my shadowrun ... (the mage has still the chance to use flamethrower or lightning bolt, ... if he wants/needs elemental effects).
Go to the top of the page
 
+Quote Post
Big D
post Aug 29 2007, 03:13 PM
Post #14


Moving Target
**

Group: Members
Posts: 524
Joined: 12-April 06
Member No.: 8,455



The catch is, right now Karl is throwing around less flashy but more effective (against living targets) Powerballs and Stunballs, which require LOS to every target, but go after Will and don't get the second soak roll.

Hence, people gripe about Power/Stun being too powerful. :)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th July 2025 - 09:33 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.