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Aug 27 2007, 09:19 PM
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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
I totally agree, I miss those autistic little uberhackers. If the game would drop the "technomancers aren't magic" charade and let technomancers take cyberware without Resonance loss, they'd almost be worth playing. |
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Aug 27 2007, 09:31 PM
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#27
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Eh? That would make them not magic. Or are you saying that magicians get to run around fully augmented without reprecussion? |
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Aug 28 2007, 10:38 AM
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#28
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
The effectiveness of a TM is directly proportional to how well they use their Sprites. I have yet to see two players of equal skill hack equally well when one is a well played TM and the other a well played Adept Hacker. The stealth program rating threaded and aided by a Registered sprite alone makes the TM worlds better. The fact TM's get things like the Hash encryption and Electron Storm power (which affects non-VR targets!) is all just gravy after getting a stealth of 12 or 14.
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