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> Whats better for hacking/rigging?
Whats better for hacking/rigging?
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Total Votes: 44
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Buster
post Aug 27 2007, 09:19 PM
Post #26


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QUOTE (Kyoto Kid)
...call them what you wish, I still prefer the old school Otaku over TMs even though they didn't make very good characters for physically psrticipating on a run.

I totally agree, I miss those autistic little uberhackers. If the game would drop the "technomancers aren't magic" charade and let technomancers take cyberware without Resonance loss, they'd almost be worth playing.
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Ol' Scratch
post Aug 27 2007, 09:31 PM
Post #27


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QUOTE (Buster)
If the game would drop the "technomancers aren't magic" charade and let technomancers take cyberware without Resonance loss, they'd almost be worth playing.

Eh? That would make them not magic. Or are you saying that magicians get to run around fully augmented without reprecussion?
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Wasabi
post Aug 28 2007, 10:38 AM
Post #28


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The effectiveness of a TM is directly proportional to how well they use their Sprites. I have yet to see two players of equal skill hack equally well when one is a well played TM and the other a well played Adept Hacker. The stealth program rating threaded and aided by a Registered sprite alone makes the TM worlds better. The fact TM's get things like the Hash encryption and Electron Storm power (which affects non-VR targets!) is all just gravy after getting a stealth of 12 or 14.
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