My Assistant
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Aug 31 2007, 03:57 AM
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#26
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
What you are describing actually causes the Agent Smith Army problem. To save space on this thread, I created this thread that describes the Agent Smith Army problem. http://forums.dumpshock.com/index.php?showtopic=18888 |
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Aug 31 2007, 07:15 AM
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#27
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 |
Wow! It's probably too late to head off another diversion into the Agent Smith Army problem. For reasons stated by others, banning sprites or counting them toward a system degredation hurts technomancers a lot.
I think I can deal with agent smith armies without recourse to house rules. I'm pretty experienced with matrix systems by now. What I'd say in advance is that faced with an overwhelming force of agents, most exterior nodes would simply cry for help and disconnect. So if a hacker wants to take agents with him, he's going to have to think carefully about how they're deployed and when. I think the simplest way to handle this is to say that hackers are limited to one commlink. I don't think that unfairly penalises them as most of us are agreed that the Agent Smith Army is a harmful exploit of the rules rather than a core feature of the hacker's strategy. If a hacker desires more agents than can be run on his commlink then he will have to compromise nodes in order to load them on to it. This is a legitimate tactic. On the corp side, I will simply be avoiding Agent Smith Armies by virtue of sensible fluff reasons (economics, vulnerability to node disconnections, etc). One rules clarification - I think if multiple agents assist each other in hacking a node, decrypting, etc. then teamwork rules apply with the Agent rating counting as the skill level for capping, as per RAW. Also, the results of a team hack on a node result in only the primary member of the team gaining access, not all en masse. This is a GM call, but it's how I would run it in my game if it arose. I think we also have to say that this match is an Out Of Context game. That is to say, it's abstract and there is no tracking down an employee of Corp X and torturing them for their passwords, etc. The contestants show up at the start node with their persona, programs and the allowed prep-time as specified by Buster. How does all this sound to everyone? I've started on the systems and I should say that they have a little variety in them so not all of them may be what you expect. Buster - this is an absolutely great idea and it's going to be fascinating to see what people come up with and what approaches turn out to be most effective. |
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Aug 31 2007, 07:29 AM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
heh, i'll have to see what i can come up with... based on the poll thread the other day, not too many people think a technomancer can be an effective hacker, so you're probably gonna need as many volunteers as you can get for technomancers =P
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Aug 31 2007, 10:15 AM
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#29
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
No tries yet?
Ork Hacker adept and face: 400 BP: qualities (-10 net) adept 5 codeslinger 10 natural hardening 10 sensitive system -15 uncommon/moderate allergy (munchkinite) -10 moderate addition/hotsim -10 Ork (20 pts) BOD 4 AGL 1 (increased to 2 with karma) REA 1 (increased to 3 with karma) STR 3 CHA 4 INT 4 LOG 3 WIL 3 (100 Points) edge 5 (40 points) magic 5 (40 points) Skills (188 points) Electronics Group 4 Influence Group 4 Cyber combat 4 (plus specialization of choice with karma) Dodge 4 (plus specialization ranged with karma) Electronic Warfare 4 Hacking 6 (plus specialization of choice with karma) Infiltration 4 (specialization urban with karma) Intimidation 4 Perception 1 Gear: 22 BP Stuff: agent 4 10000 armor 6000 attack 6000 biofeedback 6000 databomb 6000 decrypt 6000 defuse 6000 eccm 6000 exploit 6000 medic 6000 sniffer 6000 spoof 6000 stealth 6000 track 6000 analyze 600 browse 600 command 600 edit 600 encrypt 600 scan 600 all 5 commlink 10000 total: 101600 Adept Powers: kinestics 5 improved hacking 3 improved cyber combat 2 improved data search 2 improved hardware 2 improved social skill 1 Karma usage: Agility to 2 (6 points) Reaction to 3 (15 points) specialization in hacking action of choice specialization in cyber combat action of choice specialization in urban infiltration specialization in ranged dodge So, you get: 19 dice (program 6 + hacking 9 + specialization 2 + codeslinger 2) in whatever hacking action you want to specialize in 15 dice (program 6 + hacking 9) in the other hacking actions 14 dice in cybercombat (program 6 + cyber combat 6 + specialty 2) vs your specialty 12 dice cybercombat against others 14 dice in your social skill of choice 13 dice in all the other social skills (including intimidation) alas, only 9 dice in data search alas, only 9 dice in hardware plus 7 dice in software and computer, whatever it is that they do... 9 dice vs ranged combat on full defense 8 dice for infiltration in urban environments 5 dice for perception (plus the tech add ons, if you can afford them) enough body to wear an armored jacket 1 free point of biofeedback filter edge 5 With the 25K, you buy a commlink that is six across the board (17K) and keep your 5/5/5/5 as a spare. Since I dunno what the construction rules are, you can spend that construction time schmoozing some contacts. |
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Aug 31 2007, 03:55 PM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 |
LOL, that's awesome! Great build, thanks for posting it. |
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Aug 31 2007, 04:00 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 |
No, just really uncommon :-)
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Sep 4 2007, 05:47 PM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 26-February 02 Member No.: 2,072 |
Very interesting little contest.
Vanilla vs. Magic vs. Teletechnesis! |
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Sep 4 2007, 08:51 PM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
Don't invite any ally or bound Task AR hackers. :)
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