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> Shooting things in Call of Cthulu, CoC Horror vs. Alien 2 Horror
Wounded Ronin
post Sep 3 2007, 11:28 PM
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I sent the following message below to Nisarg/RPGPundit because I enjoy his blog tremendously. However, I also thought it would be nice to share these thoughts with this forum so I am posting it here also.


===========================
Since I'm on Pohnpei right now, which is the closest inhabited place to R'yleh, and the home of the "Ponape Scriptures", AND by implication in one of Lovecraft's stories the place where they knew the anti-fish-man chant, it's only fitting that I think a little bit about cthulu. And since the USMC is going to relocate from Okinawa to Guam, I should think also about shooting things with big rifles and optionally screaming "ooh-rah" afterwards. Finally, I recently played "Alone In The Dark" as abandonware which is pretty Lovecraft-derivative.

I'm not sure that I agree that trying to shoot things with big powerful rifles in a Cthulu setting should be as futile as most people seem to think it should be, i.e. highly futile except against the very weakest monsters during the daytime. Certainly, d20 Cthulu basically makes it that way, since it uses the system of hitpoints, the monsters can have buckets of hitpoints, and it's easy to miss with your d20 to-hits and each hit only does XdY damage, where Y is almost always a value from 4-12.

However, I'm not totally convinced that's how Lovecraft would have written the rules if he'd taken it upon himself to make a Cthulu RPG. As I recall, in his stories, the protagonists generally aren't well armed and that's part of the reason why their situation is so scary. (Besides for having to accept the fact that a spooky fish man is smarter than them.) In situations where characters are well armed they're often able to defeat the Cthulu-aligned opposition. For example, in "Call of Cthulu" the policeman Legrasse is able to take some armed police and successfully raid cultists chanting in the swamps of New Orleans (where I lived for about a year 2 years ago, thus affirming that any moment now I'm going to have my mind devoured by Cthulu as I realize the truth that all my anscestors were mutated cultists). Note also "The Shunned House" where the protagonists break out flamethrowers, sulfuric acid, and scifi guns and manage, although with harrowing difficulty, to defeat the evil in the house.

I feel that Lovecraft would have emphasized the transcendent and unknowable intelligence of the horrors and the fragility, insignificance, and hollow arrogance of man, and that in the context of the 1930s that could have been a novel and disturbing concept for his readers. However, I don't really feel like Lovecraft was big into bulletproof monsters or crappy to-hit rolls. I feel like that's more something from modern horror movies. I think it should be possible to be horrified at the fact that you're actually insignificant and unsophisticated compared to an uncaring and monstrous cosmic being without necessarily adding complete helplessness in the face of cultists or lesser monstrous beings. It should at least be possible for horror to be primarily mental or spiritual, yes? Isn't that more nuanced and interesting, anyway? On the other hand if your game is a constant running battle for survival your game is going to be like Alien 2. Alien 2 is compelling, yes, but the mental or spiritual horror that, say, Cthulu would inspire is pretty much out the window, since the entire focus is on physical survival and not having aliens rip out of your chest. That's perfectly valid and fine but it's not really Lovecraft, is it? It's a different type of horror because although you feel horrified by the aliens and by being used as an egg incubator you don't really have time to feel challenged as a spiritual sentient being by the xenomorphs.

That's not to say that I feel that in a Cthulu RPG all problems should be able to be solved with firepower. For example, I recall from the CoC rulebook that there was an incorporeal monster living in outer space which could jack you up but which you couldn't just shoot. That's fine by me. It has a pleasing retro-scifi feel to it and if there's an incorporeal creature then certainly we shouldn't be able to shoot it. But, I really feel like if you're being approached by a corporeal entity made of flesh you should basically be able to kill it with appropriate firearms. If there are several fish men coming slowly down a narrow tunnel at me and I happen to have a Thompson M1A1 and I empty the magazine down the tunnel I should probably seriously injure or kill the fish men because that's just physics. If a giant tentacled thing the size of an elephant is coming at me I probably shouldn't be able to drop it with a pistol, no, but at the same time since it's so big even the to-hit for a puerile starting character should probably be a lot higher than 15%. If there's some colossal scary thing coming out of the water, sure, my M1 Garand shouldn't phase it necessarily, but if I happened to have a handy artillery piece and some shells I should really be able to jack it up. For me, it all goes back to suspension of disbelief. If the GM tells me something like, "You can't actually empty the M1A1 down the corridor and hit everything because you lack this stack of feats to enable you to use automatic fire effectively, so now the fishmen are gnawing on your fingers," I feel that my suspension of disbelief has been compromised. Or better yet, "You use that rule covered in 1 paragraph of the rulebook that says if you desperately spray and pray each round only has a 5% chance of hitting," when the fish man is supposed to be 10 feet in front of me and there's really no way at all your accuracy could ever be so bad even if you were a complete n00b. I just feel like scary Cthulu monsters should destroy my sanity, make me doubt humanity, eat my soul, or get me with magical powers, but that a Rambo-esque immunity to getting shot is totally from the wrong genre.
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Synner667
post Sep 3 2007, 11:46 PM
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Hi,

Although you do seem to have some familiarity with Call of Cthulhu [note the extra 'h'], I think you're missing the whole point of the bulletproofness.

Many of HPL's creatures aren't from Earth, some aren't even from this plane of existence..
..This means they're not so much resistant to gunfire and explosives as damaged by different things.

Shooting a shoggoth isn't very effective because there's not much for the bullet to damage - it goes through.


In one of the CoC RPG rulebooks it mentions that characters are more capable than before, because all characters die just as easily - regardless of how 'powerful' they are.


Also, I think your definition of 'hitting' a target is a little inaccurate..
..A 5% chance of hitting a target is actually a 5% chance of hitting a target and doing it well enough to cause damage - so you may hit, but if aren't any good with the gun, most of your shots will be ineffective in doing much injury.
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Wounded Ronin
post Sep 4 2007, 12:11 AM
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QUOTE (Synner667)


Also, I think your definition of 'hitting' a target is a little inaccurate..
..A 5% chance of hitting a target is actually a 5% chance of hitting a target and doing it well enough to cause damage - so you may hit, but if aren't any good with the gun, most of your shots will be ineffective in doing much injury.

Thanks for your thoughts.

Just responding to your last bit, I have to ask: 5% chance of doing injury per round fired even at a distance of 5-10 feet? So if I'm using my M1A1 and I dump the entire magazine at something 5-10 feet away only 1-and-a-half rounds on average will do any damage at all? That just doesn't seem right. Even an automobile would probably be damaged in some capacity by more of the rounds than that. It really messes with my suspension of disbelief.
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hyzmarca
post Sep 4 2007, 12:13 AM
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QUOTE
Also, I think your definition of 'hitting' a target is a little inaccurate..
..A 5% chance of hitting a target is actually a 5% chance of hitting a target and doing it well enough to cause damage - so you may hit, but if aren't any good with the gun, most of your shots will be ineffective in doing much injury.




Seriously. If you shoot something with a gun, unless it is wearing sufficient armor, you will do damage. It may not be immediately disabling, but it will be significant.

Needless to say, to-hit modifiers based on range would be very useful.


Purely three-dimensional corporeal creatures were just as vulnerable as human beings, or only slightly less so. The military decimated Innsmouth Fishman population, for example, with the weapons of the time. They even took out Dagon with a torpedo.
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Grinder
post Sep 4 2007, 11:41 AM
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Normal (=mundane) weapons do damage to even the god-like creatures in CoC, but most can substract a hefty physical armor or are in the range of many hundreds hit points. And don't let us think about the sanity rolls when your character actually sees the thing. Cthulhu has 1w10/1w100 (the latter on a failed sanity roll), which means your character can end up plain insane when seeing the old greeny.
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Fix-it
post Sep 4 2007, 01:02 PM
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This is why I enjoyed playing Delta Green more than CoC.

Search the abandoned castle?

nah, call in an airstrike and we'll sift through the rubble. :grinbig:
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nezumi
post Sep 4 2007, 07:10 PM
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Having read basically all of the Lovecraft stories I can get my hands on, I can think of only one or two examples where the argument would be that the creature is somehow not in this plane, and therefore pieces of lead propelled at tremendous speeds would not perforate them in potentially deadly ways (off the top of my head, the Color of Space and the story where they're fighting weird, white-furred monkey-men who just move too fast to easily hit). Of course, if YOU leave this plane, all bets are off.

I would agree with the author, and with Bethesda software, most monsters can be shot, however there are some which are so big it takes something of a larger caliber to actually do any damage (no different from other animals).
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Kyoto Kid
post Sep 4 2007, 08:41 PM
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...ahhh but I bet the PU 38 explosive space modulator would do the trick. :grinbig:
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Kagetenshi
post Sep 5 2007, 01:31 AM
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QUOTE (hyzmarca)
Seriously. If you shoot something with a gun, unless it is wearing sufficient armor, you will do damage. It may not be immediately disabling, but it will be significant.

You should reread At the Mountains of Madness. The Elder Things? Sure, but they're not that sort of being—the story makes a point of that. The Shoggoths? You've got some serious convincing to do. That's before we get into the Dunwich Horror—though Wilbur Whately was indeed killed by a pack of guard dogs, I defy you to make a serious argument that a gun would have done much to his brother.

~J
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Cthulhudreams
post Sep 5 2007, 04:11 AM
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QUOTE (Kagetenshi)
QUOTE (hyzmarca @ Sep 3 2007, 07:13 PM)
Seriously. If you shoot something with a gun, unless it is wearing sufficient armor, you will do damage. It may not be immediately disabling, but it will be significant.

You should reread At the Mountains of Madness. The Elder Things? Sure, but they're not that sort of being—the story makes a point of that. The Shoggoths? You've got some serious convincing to do. That's before we get into the Dunwich Horror—though Wilbur Whately was indeed killed by a pack of guard dogs, I defy you to make a serious argument that a gun would have done much to his brother.

~J

But that said lots of dynamite should totally work. Anyway shoggoths are more of the HUGE AND COLOSSALLY SCARY END and everyone agrees a pistol isn't going to work really well.

OP makes the point that you should only be able to shoot that up with a really big gun (he nominates an artillery piece). Thats like 20 kilos of explosive.

and really I suppose thats fair enough.
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hyzmarca
post Sep 5 2007, 02:15 PM
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Right. We can all agree that damage scales with size. Big things call for big guns.

One of the most unfortunate problems faced by Cuthuloid horrors in modern times is that most people today know that the universe is huge and human existence is insignificant. What was once unthinkable is now taken for granted. The general mainstreaming of the new-agers in the 80s, with their past-life regressions, psychic crystals, along with the extreme popularity of the alien abduction phenomenon in the late 80s and mid 90s pretty much shows that modern individuals are willing to accept the smallness of their individual existence. This cosmic insignificance is counteracted by huge individual egos and socially-encouraged individualist narcissism.

This leads us to a situation where most people would, upon meeting Yog-Sothoth, be less than impressed. Been there, done that, woke up naked on top of his underaged sister after he hosted a party at which an absurd amount of alcohol was served.

Good modern Cuthuloid horror is an existential attack on the very nature of reality and the validity of our perceptions of it, including that of the self as a distinct and consistent entity.

A mere sanity roll is not conducive to such existential exploration. Neither are consistent codified rules. In fact, consistent rules are counterproductive to creating such horror because they provide a stable and incontrovertible framework on which reality is based. In order for this horror to be expressed, reality must be mutable and changable, in part and in full. The actual history and actions of the character, likewise, must be mutable. Continuity of reality and continuity of self must be obliterated. Just rolling some dice and saying "you're insane" won't cut it. The player and GM must coperate in the deconstruction of the character at the most fundamental level and, in the process, deconstruct themselves, obliterating their confidence in the continuity of their own realities and their own selves.

Edit: you're/your/yore/
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Grinder
post Sep 5 2007, 02:54 PM
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QUOTE (hyzmarca @ Sep 5 2007, 04:15 PM)
This leads us to a situation where most people would, upon meeting Yog-Sothoth, be less than impressed. Been there, done that, woke up naked on top of his underaged sister after he hosted a party at which an absurd amount of alcohol was served.

I agree with your post completly, but this part made me laugh my ass off.

:rotfl:
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Kagetenshi
post Sep 5 2007, 04:32 PM
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QUOTE (hyzmarca)
Just rolling some dice and saying "your insane" won't cut it.

It's true. All you'll get in response is "My insane what, though?"

~J
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hyzmarca
post Sep 5 2007, 04:36 PM
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Damn you, English Language! Damn You!!!!
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DuckEggBlue Omeg...
post Sep 6 2007, 02:34 PM
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QUOTE (hyzmarca)
The player and GM must coperate

I agree with everything you said except that.

True mental instability and a breakdown in an individuals confidence in their perception of 'reality' requires a dissociative atmosphere, you do not get this from cooperation.
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hyzmarca
post Sep 6 2007, 07:16 PM
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QUOTE (DuckEggBlue Omega @ Sep 6 2007, 09:34 AM)
QUOTE (hyzmarca @ Sep 5 2007, 11:45 PM)
The player and GM must coperate

I agree with everything you said except that.

True mental instability and a breakdown in an individuals confidence in their perception of 'reality' requires a dissociative atmosphere, you do not get this from cooperation.

The problem is the fine line between terrifying mutable reality and "nothing I do matters; this game sucks,;you suck". It is difficult to reliably straddle that line without player cooperation. Besides, you don't want the player to dissociate too much from the reality or the character, because it isn't really a horror game unless it scares and horrifies the player, which can only be accomplished if they maintain a strong empathetic bond with the character.

QUOTE (Grinder)
I agree with your post completly, but this part made me laugh my ass off.

:rotfl:


I'm glad that statutory rape can still be funny.
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Grinder
post Sep 7 2007, 09:10 AM
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QUOTE (hyzmarca)
QUOTE (Grinder)
I agree with your post completly, but this part made me laugh my ass off.

:rotfl:


I'm glad that statutory rape can still be funny.

Oh come on, you know how I meant it. :P
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