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> Straight from the start
Mercer
post Sep 7 2007, 11:09 AM
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I'm a pretty solid "Let the dice fall where they may" type of GM. Back in the heyday of 2ed for my group (let's say '94-'98, give or take a year), it was all about staying true to the character, and letting the grim, meat-hook realities play out how they may. Of course, this did lead to at least one instance of a character trying to win initiative against the group (and failing) simply so that he could shoot himself before the group killed him.

My group mellowed a bit when 3ed came out, partially because we were down to just the core book and the game was less about digging through the supplements to discover the best combos, and partially because the group had settled into a core group of players who got along better. The games became less about the characters, and more about the communal experience of the players-- getting together and hanging out, cracking jokes, and rolling dice.

None of this has much to do with the OP, except to say one of the things that took me years to figure out was that player problems have to be solved at the player level. I've seen a lot of groups come into some real hostility when the characters are going back and forth trying to work out a conflict between the players (and GM), because all the characters can do is ratchet up the in-game consequences.

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Buster
post Sep 7 2007, 12:19 PM
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QUOTE (AngelisStorm)
I'm basically adding more of what almost everyone else has said. The part that really bothers me (pisses me off when I have to deal with it) is that she was sitting there, grinning because she had screwed everything up. It's obvious she ruined the game on purpose, and was enjoying being a complete ass.

As others mentioned before, kick her but out the door. Kill the character, and move on with the plot as if it had never happened.

If kicking her out isn't an option (I don't know the people dynamic involved) then personally I would do what GM's sometimes need to do to keep the story going: creatively fudge some numbers. Let the other players get an extra hit or two on their dodge or resistance check. "Roll" a very large scatter number for the grenade. Have someone get a good athletics check and kick the grenade away.

I think everyone's right though. This isn't a SR problem, this is the player. Switching systems isn't going to help. And if it does (because that's what WTF wants to play), then it will just reinforce the bad behavior and let her know that tactic will work in the future.

Agreed. It's possible you guys can have fun doing something else you all like to do (you don't have to play roleplaying games), but it's been my experience that "As a person does one thing, that's how they do everything." In other words, if she's a selfish bitch in Shadowrun, she's going to be a selfish bitch doing everything else.

And kicking someone out of the group is ALWAYS an option. First, change the game night and don't invite her to the games anymore. If she lives at the house you play in, play at another house. If her boyfriend insists she be invited, tell him the situation and insist that he doesn't invite his girlfriend because she loves to ruin everyone else's fun. If her boyfriend is so sex starved that he can't find a better girlfriend, kick him out too until he gets his fill.
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deek
post Sep 7 2007, 02:21 PM
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Well, if she was smiling about it the whole time and everyone knew she was just trying to ruin the game, then I'd not worry about trying to make things "nice" in game, I would just tell her "no, you're not doing that". I mean, I'd rather have the one trouble player upset, then the whole group. And if she just wants to pout about it, I'd ask her to leave the table and find something else to do until she is ready to come pack and be a part of the game.

I've played in a group where a boyfriend/girlfriend had characters and from time to time, they would get upset and it would cause a problem. We all just basically ignored it and continued playing as if nothing happened and dealt with being a little uncomfortable...no biggie.

So, what did the other players say when she wanted to drop the grenade? Did they ask the GM to stop her, did they not care, did they just want to leave?
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nathanross
post Sep 7 2007, 06:53 PM
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QUOTE (deek @ Posted on Sep 7 2007, 09:21 AM)
So, what did the other players say when she wanted to drop the grenade? Did they ask the GM to stop her, did they not care, did they just want to leave?

This is what I want to know, too. Groups should act as much as possible like a democracy, with the GM making the final call.

I have played and been okay with power gamers, they try to hog all the spotlight and do everything better than everyone else, but they are also the most likely to be shot as they run out into the thick of things just because they are that 133t. This does piss off some players though as they also want some of the spotlight, and thus the group falls apart (until the GM eventually boots the powergamer).

The GM shouldn't even have to think about booting someone who gets there enjoyment from not just dominating the game, but ruining it purposefully. Unless you are trying to play Paranoia and it is a game where everyone is known to be against everyone else, just get rid of the problem as keeping them will not help anyone.
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deek
post Sep 7 2007, 07:15 PM
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I've played with good GMs that let the powergamer have "their" spotlight, but keep it fun for the rest of us that are not as excited about big dice pools or single shot kills...

Now, if I was playing in a group of powergamers and the GM only cared about powergaming, then I would either leave the group or change my mindset on how I am going to have fun. Usually that means I just think of it as hanging out with my friends for a few hours...but if it was a bunch of strangers, then I'd be out.

If WTF is a "stranger", then you just drop her and the rest of the group plays on. If she is in the circle of friends, someone needs to talk to her about this OOC.
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