Quick-Start Rules Confusion, Wound modifier |
Quick-Start Rules Confusion, Wound modifier |
Sep 8 2007, 05:03 PM
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#1
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Moving Target Group: Members Posts: 403 Joined: 6-April 06 From: Tampere, Finland Member No.: 8,432 |
I quickly looked the rules through and missed a heartbeat when I read in Damage Example Box that you get -2 wound modifier from 5 boxes of damage. As I understand, quick-start rules don't change the core rules in that section (I hope) and I have always thought that minimum damage you need for -2 wound modifier is 6 boxes of damage. :read:
Also I found this thread, so I have "minority" of players behind me (pun intended). http://forums.dumpshock.com/index.php?show...topic=14012&hl= :proof: Thanks. I now go back to the shadows to talk to my imaginary pet dragon. No, I'm not crazy, even though she insists that. |
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Sep 8 2007, 09:35 PM
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#2
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Its possible that the character in the example has Low Pain Tolerance.
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Sep 8 2007, 10:51 PM
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#3
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Prime Runner Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 |
I believe that the QSR is mistaken; we juggled some numbers late and so the wound modifier should be -1. I hadn't seen the linked thread before, and it raises some interesting ideas. Thanks for pointing it out.
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