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> Another SR4 Character generator, I bet everyone is sick of seeing this...
Nychuus
post Sep 13 2007, 12:37 AM
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I can post? Finally? :wobble:

So there I was, bored at work... I was reading the SR4 core book (I just picked it up recently, around a few months ago :oops: ) and realized that there was plainly too much math to do for one character that a whole day may be used to make a single character in my gaming group. That's when I decided to make my own character generator.

This was before I discovered the dumpshock forums. This also was when the copy of the generator I had was lacking, IMO, some very critical bits of information for complete noobs (which I was at that time)

Anyhow, I'll post more details when its less morning and more afternoon and I'll upload it on some channel when its less today and more tonight.

Also, are the moderators against yousendit links? (because that's the only thing that pops to mind at the moment :sleepy: )
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Nychuus
post Sep 13 2007, 07:11 AM
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Since it is now more afternoon (where I'm from that is).

Some details off the top of my head:
- Everything is done purely on Excel.

- No dirty macroes (if I wanted scripting I would have made a learned php and website out of it... which is also a future project. Very distant)
- It's updated till Street Magic till I get working on it for Augmentation (which comes in at the end of the month (IMG:style_emoticons/default/sarcastic.gif) )

- Its still a work in progress...

- Right now I don't have an auto filled character sheet, but I'm pretty close. It's still in a "WRITE-IT-YARSELF-YA-FILTHY*snipsnipsnip*" version.

- I'll create a yousendit link later tonight (in roughly 5 hours) for anyone who wants to see the work in progress. (Interested parties PM me with their emails or something... bleh, brain no werk!)

- I'd appreciate feedback from the parties I send it to... (IMG:style_emoticons/default/grinbig.gif)
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Nychuus
post Sep 13 2007, 11:32 AM
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I promised a link, so here it is: http://download.yousendit.com/B4D32AC656060D71
Valid for 7 days or 100 downloads, whichever comes first.

I'd appreciate feedback from downloaders. :grinbig:

Edit: Sept 17, 2007
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Eleazar
post Sep 13 2007, 12:10 PM
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One thing I see right away, please start at the 1 place marker for the attributes instead of the 0 place marker. This means to max out any stat I will be entering a 5 and not a 6 in the points column. It doesn't make sense to have the user fill in the form with 1 when they will have a 1 in the attribute anyways. This way, the number entered in the points column "agrees" with the number in the cost column. If I enter a 4 in the points column I just spent 40BP and see that represented in the cost column. I don't really see any advantage to doing it the way you do it.

More comments will come as I have a chance to look at more of this.

EDIT:
1. I like how you separated the Physical and Mental abilities. Don't really know why, but I like it.
2. The average age, height, and weight are a nice touch.
3. The Skill description tab and Qualities description tabs are amazing. This is very handy, this is a great idea you have here.
4. The active skills tab is well done.
5. Wow, I just noticed all the other tabs in this workbook, dang this thing is exhaustive. You get the award for the most exhaustive chargen ever.

You did a really good job here from what I can tell. I would suggest using Ismo's character dossier if you are going to be having these values inputed into a .PDF. Your chargen and his sheets seem to fit each other rather nicely.
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Nychuus
post Sep 13 2007, 12:53 PM
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QUOTE (Eleazar)
One thing I see right away, please start at the 1 place marker for the attributes instead of the 0 place marker. This means to max out any stat I will be entering a 5 and not a 6 in the points column. It doesn't make sense to have the user fill in the form with 1 when they will have a 1 in the attribute anyways. This way, the number entered in the points column "agrees" with the number in the cost column. If I enter a 4 in the points column I just spent 40BP and see that represented in the cost column. I don't really see any advantage to doing it the way you do it.

Yes... that seems... logical. That makes me wonder why I even made it base 1 input...

QUOTE (Eleazar)

5. Wow, I just noticed all the other tabs in this workbook, dang this thing is exhaustive. You get the award for the most exhaustive chargen ever.

No bonus points on guessing how bored I was at my "job" :spin:

Thanks for the feedback. I'll get to that base 0 input.
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Eurotroll
post Sep 13 2007, 04:21 PM
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Gotta agree with Eleazar here, this is certainly the most exhaustive SR4 creator to date. Haven't stumbled over any glaring errors yet -- but here are a few smaller, rather cosmetic ones.

For some reason, the Height and Weight boxes keep converting my input into dates (2.25 for Height becomes Feb 25, for example).
Once you put in more than 95 points for attributes, the corresponding field to the right showing BP allotment goes blank (shows ##, to be exact); I suspect the three-digit number is too wide for the field?
The row height for Pilot Exotic Vehicle is off.
"Adept Powers (CC)" always shows "You have too many Powers" in the top cell of the F column.

These are all I could find in my first run-through transferring a char made with Daergann's SR4 CharGen.
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eidolon
post Sep 13 2007, 05:26 PM
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QUOTE (Nychuus)
Also, are the moderators against yousendit links?


Sorry you didn't get an answer to this sooner. Yousendit is fine.
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Nychuus
post Sep 14 2007, 12:58 AM
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QUOTE (Eurotroll)
For some reason, the Height and Weight boxes keep converting my input into dates (2.25 for Height becomes Feb 25, for example).

Hmm... I'll hardwire the cells to be numbers.

QUOTE (Eurotroll)
Once you put in more than 95 points for attributes, the corresponding field to the right showing BP allotment goes blank (shows ##, to be exact); I suspect the three-digit number is too wide for the field?
The row height for Pilot Exotic Vehicle is off.

Eyng? I think this has mostly to do with Excel itself :please:

QUOTE (Eurotroll)
"Adept Powers (CC)" always shows "You have too many Powers" in the top cell of the F column.

This is quite possibly because I made the generator for starting characters. Your troll adept is probably a little well into the karma points. OR you have the right amount of powers... checked this just now. And fixed :P

I'll add in a "Advancing characters" section in my to-do list for this generator.

Also, this (looking through the adept powers area) lead me to a few other problems.

Thanks for the feedback :)
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i101
post Sep 14 2007, 06:38 AM
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@Nychuus: Nice Work. If you need Webspace PM me. Got some Webspace over ... ;)
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Kronk2
post Sep 14 2007, 07:23 AM
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So you really are planning on doing the Aug thing when it comes in? AWesome. Mostly my group is composed of abject noobs so any tools help greatly.
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Eurotroll
post Sep 14 2007, 01:02 PM
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QUOTE (Nychuus)
QUOTE (Eurotroll)
Once you put in more than 95 points for attributes, the corresponding field to the right showing BP allotment goes blank (shows ##, to be exact); I suspect the three-digit number is too wide for the field?
The row height for Pilot Exotic Vehicle is off.

Eyng? I think this has mostly to do with Excel itself :please:


Well, it can be remedied by simply widening the column for the former and shrinking the row for the other, so it's certainly not a glaring, this-breaks-the-whole-damn-thing sort of error. (I'm using MS Excel 2002 though, I'd've expected that sort of formatting problem were I to open it with Open Office. Well, stranger thigns have happened.)
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imrtlcomp
post Sep 15 2007, 07:22 AM
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Nychuus

I like the design of your chargen. The one thing that I have seen that needs to be changed is the Build Points.

On the main tab it is set to a default 400 and it can not be chaged. Our GM has a tendency to change this to 450 or 500 depending on what type of campaign he is running.

Other then that it looks good. I haven't had that much of a chance to play with is due to all my starting chars are at a 450 build.

Thanks

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Eurotroll
post Sep 15 2007, 01:06 PM
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Have you tried the Prime Runner Percentage? That's exactly for such things. You enter a percentage and the BP are scaled accordingly. Granted, it works as a percentage and not an absolute number, but it works.
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imrtlcomp
post Sep 15 2007, 07:15 PM
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Oh... I thought that was some sort of house rule kind of thing. I guess I will play with it some more.
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Kronk2
post Sep 16 2007, 05:24 AM
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Only problems I am having are

A) there is no numerical limit to the number of powers an Adept could have. if a character chose to have 24 .25 point powers he could. ( if its magic rating was 6)

B) no method for initiating a character to raise its magic rating.

Other than that, so far this is the most complete generator out there.

Would like a few common knowledge skills listed. My players always get stumped on what to spend those on.
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Nychuus
post Sep 16 2007, 05:47 AM
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QUOTE (Kronk2)
A) there is no numerical limit to the number of powers an Adept could have. if a character chose to have 24 .25 point powers he could. ( if its magic rating was 6)

There is a rule on how many adept powers an adept could have? :eek:
I didn't read\remember this rule. Thanks for bringing it up. I'll look it up in a bit.


QUOTE (Kronk2)

B) no method for initiating a character to raise its magic rating.

Advancement by way of karma and initiation will be put in the "to-do" list :P

QUOTE (Kronk2)

Would like a few common knowledge skills listed. My players always get stumped on what to spend those on.

I think I have a list in an old file somewhere I was going to put into the generator, but voted against it. I'll see if I can filter that long list down into something helpful.
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Kronk2
post Sep 16 2007, 06:44 AM
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QUOTE (Nychuus @ Sep 16 2007, 12:47 AM)

I didn't read\remember this rule. Thanks for bringing it up. I'll look it up in a bit.

no there isn't but it seems that the way the adept sheet is put together it acts like there is. It goes from telling me I have one point left to telling me I am over if I add another points worth of powers.


Also, please make an exception that allows Adepts to be able to use Weapon foci.

it would also be nice if it ouput a printable sheet. I know thats a bit down the road.

And thank you by the way.
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blakkie
post Sep 16 2007, 05:50 PM
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QUOTE (Nychuus @ Sep 15 2007, 11:47 PM)
There is a rule on how many adept powers an adept could have?  :eek:
I didn't read\remember this rule. Thanks for bringing it up. I'll look it up in a bit.

Yeah, there is. Did you incorporate the other rules for limiting the number of spells, spirits, foci, complex forms, sprites, and so on? Feel free to, no please use SR4CharGen.XLS (scroll down to it, I don't have the file myself anymore, I've changed computers and it somehow got sucked into the Archive bin instead of the new computer) to find all these obscure rules (and more!) embedded right in the code there. AFAIK that XLS has all the little niggling rules in there, handles the Adept Powers vs. Attributes as per canon, pre-Augmentation cypberlimbs, and so on.

So how soon do you expect to get Augmentation support added in? I guess I'm going to have to go with a mage for a slap-together character for the session this evening. :dead: Oh well, I guess the team could use a little magic anyway. The only magic right now is an Adept Face.
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Nychuus
post Sep 17 2007, 02:08 AM
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QUOTE (blakkie)
Yeah, there is. Did you incorporate the other rules for limiting the number of spells, spirits, foci, complex forms, sprites, and so on? *snip* AFAIK that XLS has all the little niggling rules in there, handles the Adept Powers vs. Attributes as per canon, pre-Augmentation cypberlimbs, and so on.

@that silly little error on the adepts page:
I think we're missing out on something here.

There was an error in some of the equations in the file you have now regarding the adept powers. I fixed that, so when the spend points equal the power points, it no longer errors. I'll upload a new copy of the file later. (in around 10 hours from this posting)

What I meant was something like the max spells known = Spellcasting(or ritual whichever is higher) Skill *2. Is there a rule that says that your adept can only have (attribute/skill equation) different powers? (if there is, I can't find it :()

@blakkie
Yes, I did add in the limitation equations for sprites\spirits\spells\complex forms. I didn't know there was a limitation on foci other than it's force counting as BP (and counting the cost of the foci)

Little niggling rules? If you mean using Improved Physical Attribute to put an attribute past it's natural maximum and into the augmented value, then yes. I already included that, its in the equation itself. :wobble:

QUOTE (blakkie)
So how soon do you expect to get Augmentation support added in?

Augmentation comes in at the end of the month. I'll be updating as I read through the new stuff in Augmentation.

@Kronk2
Honestly, I didn't know adepts could or had a use for foci. :noob:
I'll find a way to add in a foci area for adepts :wobble:
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Fortune
post Sep 17 2007, 03:21 AM
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QUOTE (Nychuus)
What I meant was something like the max spells known = Spellcasting(or ritual whichever is higher) Skill *2. Is there a rule that says that your adept can only have (attribute/skill equation) different powers? (if there is, I can't find it :()

Nope. :)
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blakkie
post Sep 17 2007, 01:59 PM
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QUOTE (Fortune @ Sep 16 2007, 09:21 PM)
I didn't know there was a limitation on foci other than it's force counting as BP (and counting the cost of the foci)

Yes there is a limit (or two?). I forget offhand the exact details, it's been about 2 years since I did the main part of my work and just short of year since I updated for SM. There are other commonly forgotten rules in there too that didn't make that list.

I'm not even sure if it is just that goofy Improved Physical Attribute rule that is the only one there. I don't actually think so. I just know they were all in there....so I wouldn't have to remember them a couple years later. ;)

QUOTE
Honestly, I didn't know adepts could or had a use for foci.

It isn't just Weapon foci either. I'm not sure you even need to be a Mage/Mystic/Adept...I'd have to recheck Street Magic to confirm the wording on that.

P.S. I think the later is one detail from SM that didn't get implemented in SR4CharGen. You can still bond the focus but it shows in error colours.
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Fortune
post Sep 17 2007, 02:53 PM
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QUOTE (blakkie @ Sep 17 2007, 11:59 PM)
QUOTE (Fortune @ Sep 16 2007, 09:21 PM)
I didn't know there was a limitation on foci other than it's force counting as BP (and counting the cost of the foci)

Yes there is a limit (or two?).

Where the hell are you getting those quotes that you are attributing to me?

Edit: Ahhh, I see now that they are actually from Nychuus' post.
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Nychuus
post Sep 17 2007, 03:14 PM
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New release:

http://download.yousendit.com/B4D32AC656060D71

Current to-do list: (in random order)
-Character advancement tab
-Printable character sheets (for both OO and Excel)
-Implement Augmentation
-Open Office version (more stable? so there isn't anymore of those "row height"\"column width" problems.
-Online Version (php powered with printable sheets, waaaaay into the future)
-Common knowledge skill tab (for reference)
-More research into SM:
- Foci for everyone tab(?)

Did I miss anything?
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blakkie
post Sep 17 2007, 09:07 PM
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QUOTE (Fortune)
QUOTE (blakkie @ Sep 17 2007, 11:59 PM)
QUOTE (Fortune @ Sep 16 2007, 09:21 PM)
I didn't know there was a limitation on foci other than it's force counting as BP (and counting the cost of the foci)

Yes there is a limit (or two?).

Where the hell are you getting those quotes that you are attributing to me? I have no idea how my pants got undone, I didn't touch the goat, and there is no way you can prove that sequined eggbeater was mine.

Come on, take responsibility for what you say!






:oops: :rotfl:
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Nychuus
post Sep 21 2007, 12:32 PM
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Good news: I got Augmentation early. I'm holding it in my hands right now.

I'mma go make love to it now. :love:
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