Costs of Long Haul, Cram, Jazz, & other Performance-Enhancing Drugs |
Costs of Long Haul, Cram, Jazz, & other Performance-Enhancing Drugs |
Sep 17 2007, 03:27 PM
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#1
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Target Group: Members Posts: 6 Joined: 24-January 07 Member No.: 10,759 |
I've looked, and can't find. Does anybody have any idea how much these should cost (and/or availability ratings for the obviously 'controlled' substances)?
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Sep 17 2007, 03:30 PM
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#2
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Nothing yet, some old version price lists floating around in forums though. Might see them in arsenal?
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Sep 17 2007, 03:31 PM
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#3
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Did you really Search ?
Try posts older then 30 days. There's no official prices, so you can use old ones from previous versions, or decide it's part of lifestyle. |
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Sep 17 2007, 05:14 PM
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#4
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Target Group: Members Posts: 6 Joined: 24-January 07 Member No.: 10,759 |
Dire:
I did search and got nothing, hence my post with the question. Although I see you DID get something, so I thank you for the help. |
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Sep 18 2007, 10:19 AM
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#5
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Moving Target Group: Members Posts: 394 Joined: 19-May 03 From: In your base eating your food. Member No.: 4,607 |
Yes we need prices! I want to see if I've been selling them too cheap. :D |
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Sep 18 2007, 03:39 PM
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#6
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Relative value would be handy to know in case there's a truckload involved in a run, but in terms of PCs wanting drugs to use, I consider that covered by lifestyle. Charging money and restricting availability would only discourage their use, and in my game I want as many of the "heroes" using illegal drugs as possible.
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