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> Hacking and Stealth
deek
post Sep 19 2007, 07:08 PM
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QUOTE (Malachi)
Getting back to the OP here, I will add this: don't forget about Account Level. Hacking against a threshold of just Firewall only gets you User access, which can't do very much. A Hack will almost always want Administrator access, which means they are trying to hit Firewall + 6, while the Node only has to reach their Stealth threshold.

I disagree with that, just for the fact that I am much more comfortable getting quick access (i.e. USER Level) to get in the system, then take my chances hacking from there against the system, then risking ADMIN access from the start.

I don't think I have yet seen the hacker in our group get ADMIN access on the fly without setting off an alarm.

Why not get your USER access to get in, then hack from there? Heck, you could even hack a backdoor and log back in with ADMIN.
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Tarantula
post Sep 19 2007, 08:20 PM
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Technos often can hack in on the fly to admin without being detected. All they need is stealth 6 threaded to 12 and a sprite to maintain that thread for them. Oh, and exploit 6 with decent skills to max.

Not hard to thread up to 12, and then use first aid (with diagnostics from machine sprite) to heal away all that stun damage.
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Dayhawk
post Sep 19 2007, 08:53 PM
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Sorry I probably should have made a new post for this one. But here it is anyways.

1)

QUOTE (Dayhawk @ Sep 19 2007, 12:28 PM)
Each node has a system rating. When a hacker is running inside a node, does that rating limit the program rating the hacker is using?


To clarify: So the hacker in my campaign is the normal not Techno kind. If he hacks into a node with a System rating of 3, do his programs act as if he is level 3 or level 5 as per his comm System and Response.

2)

QUOTE (Dayhawk @ Sep 19 2007, 12:28 PM)
If so it seems like you could make a system nearly hack proof by having a Technomancer watching a system 1 node.


To clarify: If it does then it seems like he could never break into a system which has a node rating of 1, and a Technomancer guarding it. Since the Technomancer is not limited to the node rating.

Thanks for the help.
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deek
post Sep 19 2007, 08:56 PM
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QUOTE (Dayhawk)
QUOTE (Dayhawk @ Sep 19 2007, 12:28 PM)
Each node has a system rating. When a hacker is running inside a node, does that rating limit the program rating the hacker is using?

If so it seems like you could make a system nearly hack proof by having a Technomancer watching a system 1 node.

Sorry I probably should have made a new post for this one. But here it is anyways.

1)

So the hacker in my campaign is the normal not Techno kind. If he hacks into a node with a System rating of 3, do his programs act as if he is level 3 or level 5 as per his comm System and Response.

2)

If it does then it seems like he could never break into a system which has a node rating of 1, and a Technomancer guarding it. Since the Technomancer is not limited to the node rating.

AFAIK, only your Agents are limited by a node.

Technically, your persona and all programs are running off your own System and Response (i.e. your commlink).

So:

1) His programs will be rated 5, per his comm System and Response.
2) See #1. Note, that if he uploaded any Agents into that node rating 1, they would be dropped down to an effective rating of 1, as would any programs you gave it.
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Moon-Hawk
post Sep 19 2007, 08:56 PM
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A hackers programs are running on their commlink, and thus are limited by the link's ratings. Just because the hacker has their icon on a node, doesn't mean it's running the software.
My "icon" would appear on the Dumpshock website/node, but my computer/commlink is still what's actually running browse/firefox.
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Dayhawk
post Sep 19 2007, 09:07 PM
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Got ya!

Thank you very much. I have read the book cover to cover probably 4 times now and it seems like I get more confused everytime I do so.
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laughingowl
post Sep 19 2007, 09:45 PM
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As a note back to the system / response caveat.

My take on RAW + FAQ:

System is capped by response.

System 6 on a Response 3 deck becomes system 3 (if nice, or just doesnt work if mean).

However, degredation is NOT factored in.

So a System 6 Response 6 rig...

When it runs 7 programs becomes:

System 6 Response 6 (5).

The 'system' is still 6 (the actual system, limited by the base response)... 'response' does go down, as more apps are running on the system, but it is still a rating 6 system... (it just is slugghish).
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otakusensei
post Sep 20 2007, 02:49 PM
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QUOTE
So a System 6 Response 6 rig...

When it runs 7 programs becomes:

System 6 Response 6 (5).

I thought this read that every time you ran a number of programs with a total rating equal to your response, not a number of programs equal to your response. The way it's written here it seems like you could run 6 rating 6 progs without worrying.

Also on the techno build, it's just a fact. A techno with a resonance of 4 can tread a complex form up to 8, 5 to 10 and 6 to 12. While it's harder to advance because you have to spend karma, but it basically makes you unstoppable. Not to mention all the nice little techno tricks you get by being a resonance being, like covering your tracks so only another resonance being can find the trail.

Read Emergence for a better idea of what they were shooting for with technomancers. A lot more made sense to me after reading the fluff. In game I've been able to walk the most protected commlinks as a technomancer. I can generally get user access on a system in two tries, even if it's on alert. Not that hackers don't have their place, technos are rare after all and in a class all their own once they start threading. That is their limiting factor however and any magic user will tell you it's enough to make you think twice before pushing your matural abilities. Sprites are bad ass as well, but cost you more than agents. Personally my techno has a few commlinks on hand to provide cheap labor.
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Tarantula
post Sep 20 2007, 02:54 PM
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Yes otaku, you can run 5 rating 6 with no problem at all. And 6-11 with only a -1 response hit.
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