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> Hulkamania, Runs wild on you, Brother
hyzmarca
post Oct 7 2007, 02:14 PM
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The Spirit of Hulkamania (Free Spirit)

Force 11

Str Force+4
Agi Force
Rea Force+2
Bod Force+5
Int Force+3
Log Force
Wil Force+6
Cha Force+7

IPs 2
Magic Force
Edge 8



Active Skills:Leadership, Intimidation, Athletics Group, Unarmed Combat

Knowledge Skills: Professional Wrestling

Powers: Possession, Movement, Confusion, The Power of Hulkamania*, The Courage of Hulkamania**, Superhuman Comeback***

*The Spirit of Hulkamania may spend a point of Edge to increase a single attribute by 1 point for every 30 Hulkamanicas that are cheering him on. He does not require LOS to these Hulkamaniacs nor are they required to be on the same plane. This power lasts for one combat turn per edge point spent.

**The Spirit of Hulkamania is immune to all Fear-based spells and powers as well as to all intimidation attempts. This power can be extended to any character within the Spirit of Hulkamania's LOS, up to the Spirit of Hulkamania's magic.

***The Spirit of Hulkamania may spend a point of edge to remove two boxes of damage from either of his tracks or one box of damage from both.

The Spirit of Hulkamania was conceived on Janurary 3, 1984 when Terrence Gene Bollea, using the ring name "Hulk Hogan" saved Bob Backlund from a three-way assault and burst forth into this world from the womb of mass adulation at Wrestlemania III in 1987.

The Spirit of Hulkamania would be called forth by massive fan support and possess Hulk Hogan, giving him extraordinary abilities that propelled him to the top of American Professional Wrestling.

The spirit of Hulkamania only appears when a large number of Hulkamanicas cheer on a wrestler



Hulkamania Tradition

Possession

Health - Fire
Combat - Man
Detection - Guidance
Illusion - Earth
Manipulation - Air

Followers of Hulkamania, known as Hulkamaniacs, may take the Spirit of Hulkamania as a Mentor Spirit. It confers the same bonuses and disadvantages as the Dragonslayer.


The Church of Hulkamania
The Church of Hulkamania stresses physical and mental development as a way to spiritual development. It is divided into 113 independent parishes worldwide, all of whom answer to the ultimate authority of The Hulkster, Hulkamania's vicar on Earth. The Hulkster may be of any race or gender and is always a professional wrestler personally chosen by the Spirit of Hulkamania.

Hulkamania requires that its followers keep Four Demandments; train, say your prayers, eat your vitamins, and believe in yourself.

Most Hulkamania parishes have an initiatory group, usually focused on adept and Mystic Adept development, though some Parishes also cater to Full Magicians.
The Hulkamania Demandments are an integral part of the strictures of Hulkamania initiatory groups. Most Awakened Hulkamaniacs will take the demandments as geasa, though some parishes are more lax on this than others are.

Most parishes interpret the First Demandment to refer to physical training, an interpretation that has been endorsed by all Hulksters and the most common of all strictures is the requirement of weekly gym time.


Most Hulkamanicas also believe in a demonic enemy named Hollywood, who temporarily corrupted the first Hulkster before being defeated and sealed away by the Spirit of Hulkamania and they prepare for the day when Hollywood will free himself from his bonds and once against attack the very foundations of Hulkamania.
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Konsaki
post Oct 7 2007, 02:24 PM
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Entertaining and plausible... 8 of 10.
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swirler
post Oct 7 2007, 02:49 PM
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heh
My first SR1 character was a troll sammy named Hulk
though more for the Incredible Hulk
oddly enough he had max intelligence and was rather diplomatic
:cyber:
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TheMadDutchman
post Oct 7 2007, 03:44 PM
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That was awesome
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fistandantilus4....
post Oct 7 2007, 07:16 PM
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:notworthy:
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Lindt
post Oct 7 2007, 07:30 PM
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And here I thought the arc evil would have been "Rowdy" Roddy Piper.
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ludomastro
post Oct 7 2007, 08:41 PM
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

I was one of those when I was ten. :D
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Glyph
post Oct 8 2007, 01:00 AM
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QUOTE (hyzmarca)
Hulkamania requires that its followers keep Four Demandments; train, say your prayers, eat your vitamins, and believe in yourself.

Note that the Hulkster's "vitamins" come in both chewable and injectable forms. ;)
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swirler
post Oct 8 2007, 01:17 AM
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QUOTE (hyzmarca)
Most Hulkamanicas also believe in a demonic enemy named Hollywood, who temporarily corrupted the first Hulkster before being defeated and sealed away by the Spirit of Hulkamania and they prepare for the day when Hollywood will free himself from his bonds and once against attack the very foundations of Hulkamania.

*whistles the Wolfpack theme*
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toturi
post Oct 8 2007, 02:50 AM
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:notworthy: This is :proof: that Hulkamania lives!
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Wounded Ronin
post Oct 8 2007, 02:53 AM
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The ultimate 80s totem for the ultimate 80s game.
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Zhan Shi
post Oct 8 2007, 03:13 AM
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Hulkamaniacs who become Twisted follow the Dark Path of Andre the Giant, immersing themselves in the forbidden lore of the Eighth Wonder of the World.


Followers of Andre

Purpose: The Followers of Andre is a group of disaffected former members of the Church of Hulkamania. They excel at treachery and betrayal, and have sworn to oppose the spirit of Hulkamania and all he stands for.

Members: ?

Strictures: Attendance (Physical Training), Belief (Supremacy of Andre), Deed (Strike at the Church of Hulkamania), Dues (See below), Exclusive Membership, Geas (See below), Secrecy, Oath

Resources/Dues: Middle. Members may skip one month's dues by beating the crap out of another member, in or out of the ring.

Patron: none

Description and Customs: Members must have a Charisma of 2 or less. Many followers of Andre resort to back alley cyberclinics to mutilate themselves, becoming neanderthalish in appearence, to honor the Eighth Wonder. If a member's Charisma ever rises above 2, they suffer a Crisis of Confidence.
Followers of Andre often work as muscle for the likes of Aztechnology, Shiawase and Tammaous, to show their contempt for "The Real American, Who Fights For The Rights Of Every Man." Several of their number are at the top of the Draco Foundation's Most Wanted list, and they have also been linked to the Apep Consortium.
Leadership of the Followers changes frequently. Every Saturday, a "Main Event" is held, in which any Follower may challenge the current Eighth Wonder. Any means, fair and unfair, are allowed in the challenge. The champion is entitled to take possesion of "The Belt", symbol of the cult's leardership.
Followers with magical abilities use "incoherent speech" as their centering technique. Adept Followers typicaly use "glowering menacingly" to focus their powers.
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Nychuus
post Oct 8 2007, 01:38 PM
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Shouldn't the Hulkamaniac tradition be a possession tradition? :P
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Lazerface
post Oct 8 2007, 02:09 PM
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Obey Giant!

I had an idea for an Ultimate Warrior way for adepts, but there's no useful upside. You'd be strong, but crappy at fighting, addicted to steroids, completely full of yourself, and batshit insane.
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swirler
post Oct 8 2007, 03:06 PM
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OOO YEAH!!!
But the way of the Macho Man is gonna help you SNAP INTO A SLIM JIM!!!
OOOH YEAH!!!
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Nikoli
post Oct 8 2007, 04:01 PM
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So, the Path of teh Macho Man boosts cars for income?
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hyzmarca
post Oct 8 2007, 04:22 PM
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It would be incredibly cool if someone were to create a version of the Shadowrun universe in which all 80s pro wrestling kayfabe was real (and, by extension, the events of G.I.Joe: The Movie actually happened), there are dozens of militant cults based around cool 80s pro wrestlers, and pro wrestling has infiltrated every aspect of corporate life.

Thus, you are very likely to find shirtless men wearing tights and flamboyant masks if you walk into an Aztechnology pyramid while the Japanacorps commonly employ Japanese pro wrestlers and UCAS corps employ North American pro wrestlers. And, of course, Saeder-Krupp has a pair of Heel elf lawyer/accountant brothers who dress always in Nazi paraphernalia.

The Church of Hulkamania has an on-again/off-again love/hate relationship with the Church of the Macho Man, in which they're staunch allies one minute and feuding the next. The Legion of Doom/The Road Warriors is one of the most powerful go-gangs in the Eastern Hemisphere. The Four Horsemen (Woo!) terrorize Georgia, Alabama, and both Carolinas, though they're occasionally Faces (They are always the dirtiest players in the game, however).

And, of course, we need rules for pile drivers.


Slim Jim
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swirler
post Oct 8 2007, 04:23 PM
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QUOTE (Nikoli)
So, the Path of teh Macho Man boosts cars for income?

naw it raids stuffer shacks for "Meat-flavored Soy/protein Sticks"
heh
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