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> Marque and Reprisal OOC Thread, For all your OOC chattering.
Penta
post Oct 12 2007, 04:59 AM
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Just to start the thread. I'll post more after I sleep.
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Penta
post Oct 14 2007, 05:28 PM
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Bumping this.
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Narse
post Oct 14 2007, 06:51 PM
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What style should we use to post IC?
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Penta
post Oct 14 2007, 07:04 PM
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I'm not choosy. All I ask is that you bold characters' names. If a consensus posting style emerges, I'll use that.:)
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Redjack
post Oct 14 2007, 08:44 PM
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How about...
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Penta
post Oct 14 2007, 11:04 PM
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That would be fine.:)
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Redjack
post Oct 15 2007, 01:52 AM
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Johnny Rocket
[ Spoiler ]
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Penta
post Oct 15 2007, 02:36 PM
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Once everybody's posted, all 7 of you, I'll move on.

Or once one week has elapsed. Can we please not wait that long at the start of the campaign?
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BishopMcQ
post Oct 15 2007, 03:29 PM
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QUOTE (Redjack @ Oct 14 2007, 01:44 PM)
How about...

...?
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Redjack
post Oct 15 2007, 03:34 PM
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My signature ;)
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BishopMcQ
post Oct 15 2007, 03:39 PM
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Ahh. DSF is configured to not show sigs for me. Sorry!
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Redjack
post Oct 15 2007, 06:01 PM
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POSTING COLOR MAP
. . "Speech color=cyan, optionally enclosed in quotes"
. . <Coms (spoken)Speech color=yellow>
. . <Coms (subvocal) color=violet>
. . <Coms (Text) color=black>
. . Thoughts color=darkkhaki and in italics
. . Memories, flashbacks, dreams color=lightgrey and in italics

POSTING COM INFORMATION
I like using the second line to provide current information about the character's COM.
Example: Johnny Rocket; [LTG, PAN=Hidden, 3] SIN=John Smith
. . Johnny Rocket=Character name/nickname
. . LTG=A wireless connection to the LTG (Local Telecommunications Grid) is established so he can get calls.
. . PAN=Hidden, 3=His PAN is on, running in hidden mode and the signal range is dialed to a 3.
. . SIN=John Smith=The SIN loaded in his com is John Smith. The mode generally determines if that SIN is broadcast though.
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BishopMcQ
post Oct 16 2007, 06:14 AM
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As a GM call now, so I know for later. Do we have to worry about missing shots? The RAW don't describe the bullets continuing on anywhere, and many GMs handwave it. Since we will be on a boat, will I need to worry about what happens when I fire a shotgun and the target dodges? I'd tend to say that damage to the vessel only happens if I Glitch or Critically Glitch, but I'd like your thoughts.
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WearzManySkins
post Oct 16 2007, 07:08 AM
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Despite what you may have seen in the movies, a gunfight on board a ship is like a knife fight in the telephone booth. The passageways are about 1.5 times an average persons shoulder width. Shotguns are actually the best weapon for firing below deck,,the shot is less likely to damage anything important.

WMS
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Penta
post Oct 16 2007, 02:13 PM
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WMS has my thought process down exactly....WMS, you were in the Navy...Do you recall whether they said pistol or rifle rounds could punch through bulkheads?
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DireRadiant
post Oct 16 2007, 02:17 PM
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QUOTE (Penta)
WMS has my thought process down exactly....WMS, you were in the Navy...Do you recall whether they said pistol or rifle rounds could punch through bulkheads?

I should hope not.
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WearzManySkins
post Oct 16 2007, 02:48 PM
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Yes I served 6 years in the USN.

.45 would not penetrate any major bulkheads, and minor bulkheads. Not office doors yes,,,hatches no. M-14 yes it could penetrate major bulkheads and minor ones.

Biggest problem was no cover in most passageways, any shot could ricochets wildly. Also most passageways were lined with various electric/pneumatic/electronic/gas devices,,, even a shotgun would affect those. Overhead you had pipes, cable ways, and valves on the overhead pipes.

WMS
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Penta
post Oct 16 2007, 02:58 PM
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Thanks for the info.:)

So...If you're shooting a pistol "below decks", you might hit something on a glitch IF you miss. Similar with all other weapons on SS or SA.

BF, if you miss, you roll on a D6. On a roll of 3 or below, you hit something.

FA, you roll on a D4. On a roll of 2 or less, you hit -something-. What that something is is GM discretion.
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Penta
post Oct 16 2007, 04:43 PM
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Narse and Gknoy, we're waitin on you two.:)
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Narse
post Oct 16 2007, 07:48 PM
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So, how do I make the fancy colors work?

I should be posting sometime within the next, oh, 10 hours.
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DireRadiant
post Oct 16 2007, 07:53 PM
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QUOTE (Narse)
So, how do I make the fancy colors work?

I should be posting sometime within the next, oh, 10 hours.

CODE
Try [color=yellow] Colored Text[/color]
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Narse
post Oct 17 2007, 01:50 AM
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Sorry about taking so long to get to post. This is my first Play-by-post game and it took a while to think of exactly what to post. It certainly is very different from tabletop games. Any advice would be appreciated, btw.
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DireRadiant
post Oct 17 2007, 02:06 AM
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Narse, looks great!
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Penta
post Oct 17 2007, 02:18 AM
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Looks good, Narse.

GKnoy, you're it. C'mon.:) If I'm stuck waiting til tomorrow night, someone's going to get hit by the Oscar Meyer Weinermobile, just to keep me amused.;)
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Penta
post Oct 17 2007, 04:57 AM
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WMS: Uh, I just realized. How the hell does one get aboard these floaty-things from shore in the modern age? A ladder? A mobile staircase? A rope? Being flung by catapaults?:)
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