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> NPC effectivness cannot be measured by BP cost, A Rant
hyzmarca
post Oct 14 2007, 03:39 AM
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Recently, I posted an absurdly powerful female Iranian police officer archetype and the issue of BP cost for NPCs was raised. The idea of measuring "Prime runner" NPCs by BP cost is a huge pet peeve for me because BP cost cannot be used to measure the effectiveness of NPCs as opposition to the PCs.


As everyone should know, it is possible to spend an absurd number of BPs on totally worthless characters. A person can potentially create a character that is so statistically contradictory as to be good at nothing, either by design or due to a horrific lapse in judgment. This shouldn't be a controversial statement.

To understand how to create appropriate opposition for PCs, you should understand what types of PCs there are, of course. There are a great many dichotomies that people will set up. Mage vs. mundane and generalist vs. specialist are both popular, but the most important dichotomy is soloist vs. teamist.

"What do I mean by soloist and teamist?", you may ask. I mean just what it sounds like. Fundamentally, there are two types of characters. Those that are optimized function on their own and those that are optimized to function within a team. This difference is very important . A soloist is not necessarily a generalist and a teamist is not unnecessarily a specialist.

A soloist can be highly specialized or relatively generalized. Except in low-level games, he will not be a perfect generalist. If he is highly specialized, he will be specialized in a way that does not leave any glaring easily-exploitable and undependable weaknesses. Weakneses that he does have will be covered by equipment, contacts, or tactics. It is the lack of a glaring obvious weakness that is key to soloist builds.

A teamist may be highly specialized or highly generalized, but usually will have an obvious weakness. The key to the teamist build is that the teamist character assumes that he will be a member of a team and that the team will compensate for the character's weaknesses.

There are three important things to remember.

A soloist cannot defeat a team of his power level

A teamist alone cannot defeat a soloist of his power level

Teamists fighting teamists is like Mega Man 2. There are rock/paper/scisors style weaknesses, but they match up in unpredictable ways.

It two competent characters try to kill one competent character of the same power level, the two will win. If one character with a glaring weakness fights a character with no weaknesses, that glaring weakness will be effectively exploited.



Onto the opposition.

Hyzmarca's Zeroth Law of Opposition Design
BPs do not determine power level. Dice Pools determine power level.

Hyzmarca's First Law of Opposition Design
The distinction between mooks, "prime runners", critters, and spirit is artificial and ultimately meaningless.

If they have stats, then they're NPCs just like any other. It doesn't matter what those stats are. It doesn't matter if they were each stated separately or if they have one-size fits all stats. It doesn't even matter if they share an Edge pool. They're all practically the same.

Hyzmarca's Second Law of Opposition Design
Opposition NPCs are either soloists or teamists.

Mooks are nearly always teamists, as we know. They're made in mass and have group edge. This is important to remember because, in spite of their lower stats, they are damned powerful if played as a team.

When "prime runners" are teamists, they're absurdly powerful.


Hyzmarca's Third Law of Opposition Design
Teams get screwed by Teams of Teams
It is a trueism that a GM can increase the effectiveness of any team simply by adding more members, making individual NPC power levels irreverent. This is especially true of mooks, which can be duplicated with ease.

This can be a way to add challenge to a fight. It can also be a way to screw the PCs up their butts. They're comes a point when a single team becomes practically equivalent to a single character and a huge group of opposition becomes a team of teams.


Hyzmarca's Negative First Law of Opposition Design
A lone antagonist must be uniformly powerful

This is the entire point of the rant.

A single lone antagonist is worthless against a team unless that antagonists is uniformly powerful. If the antagonist has weaknesses, then it will fall quickly before the team members that it can't fight.

A single soloist antagonist will be fighting the team as a whole, not a single character at a time, and must be able to stand against the team as a whole and provide a challenge to the team as a whole. Thus, the lone antagonist must be a team unto herself and must have the stats to reflect this fact.

For this reason, spirits make the best solo antagonists. They have a force and their stats are nearly uniform based on this force. There is little practical difference between a solo Force 12 spirit antagonist and a solo Prime Runner antagonist with 12 in everything.
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Buster
post Oct 14 2007, 03:52 AM
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I surprised anyone still thinks that NPCs need to be built according to BP or karma. I'm curious, who was insisting on this?

This reminds me of the old D&D adventures where the king was always a 20th level Fighter even if he was 70 years old and never fought in a battle in his life. That was the only way the writers could justify why someone could have an entire kingdom of followers and retainers because the rules say so.

Character design rules only apply to players. NPCs never have BP or karma.
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bibliophile20
post Oct 14 2007, 04:01 AM
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QUOTE (Buster)
Character design rules only apply to players. NPCs never have BP or karma.

Unless the NPCs are PCs that you *wish* you could play, except that you're the GM because you're the only one that knows the setting well enough and you want them to grow along with the PCs.
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DireRadiant
post Oct 14 2007, 04:02 AM
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Why restrict this to NPCs?
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toturi
post Oct 14 2007, 04:10 AM
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Read what the Prime Runner creation rules are meant to do.

A Superior prime runner can outmatch any PC on a one to one basis, while the PCs working together as a team should be able to overcome him. Superhuman prime runners are so powerful that they can take on the entire PC group single-handedly and win. Use those BPs to create a NPC that matches the power level as stated in the book. How difficult is it to follow the rules? They are already there. BPs determine dice pools which determine power level.

The rules are already in there. Just follow them. RAW states that special characters called prime runners have BP and karma.
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Buster
post Oct 14 2007, 04:14 AM
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QUOTE (bibliophile20)
QUOTE (Buster @ Oct 13 2007, 11:52 PM)
Character design rules only apply to players.  NPCs never have BP or karma.

Unless the NPCs are PCs that you *wish* you could play, except that you're the GM because you're the only one that knows the setting well enough and you want them to grow along with the PCs.

But what GM has time to do the accounting for all those NPCs? I barely have enough time to build one PC, let alone dozens of NPCs. But if your players are more impressed with your bookkeeping skills than your plot design skills, then kudos.
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Fortune
post Oct 14 2007, 04:40 AM
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QUOTE (toturi)
Use those BPs to create a NPC that matches the power level as stated in the book.

I think the point is that you don't need to use any BP. They are superfluous in this case, as you can just stat out the NPC(s) as you need without reference to Karma or BPs.
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hyzmarca
post Oct 14 2007, 05:37 AM
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Superhuman Prime Runner 900 BP
Elf 30BP

Attributes 190 BP

Agility 2
Strength 1
Reaction 1
Body 2
Logic 6 (9)
Intuition 7
Charisma 3
Willpower 3

Special Attributes 10 BP
Magic 1
Essence 5.6
Edge 1

Active Skills 130 BP
Jumping 1
Climbing 1
Forgery 5
Pilot Watercraft 6 (Submarine +2)
Industrial Mechanic 6
Nautical Mechanic 6
Pilot Exotic Vehicle: Hot Air Balloon 7


Qualities 50 BP
Magician
Human Looking
Exceptional Attribute:Intuition
Aptitude: Pilot Exotic Vehicle: Hot air Balloon

'Ware 6BP
Cerebral Booster 2


Equipment 484 BP
1 GMC Banshee
Knowsoft 5 (German Opera)
13 Month mid Lifestyle

According to the book, this guy is supposed to be able to fight the entire team all at once and win.

Yes, that is certainly a horrific threat to the team there.
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Tarantula
post Oct 14 2007, 05:39 AM
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You can't have more than one aptitude, or more than one exceptional attribute.
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hyzmarca
post Oct 14 2007, 05:40 AM
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QUOTE (Tarantula @ Oct 14 2007, 12:39 AM)
You can't have more than one aptitude, or more than one exceptional attribute.

Superhuman Prime Runners are not limited by chargen restrictions.

Edit: My mistake. That is an absolute limit.
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Glyph
post Oct 14 2007, 06:00 AM
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Hmm. I agree with most of your rant - Build Points, by themselves, are a poor way to judge NPC power levels. Plus, it seems silly to go through the entire character creation process for an NPC. Simply assign logical numbers to whatever role the NPC plays, and be done with it.

I disagree with one part of your Negative First Law of Opposition Design, though. A single soloist antagonist might not be fighting the team as a whole. The solo antagonist might prefer a divide and conquer approach, or might be after only one member of the team. Your first law would apply to "end-of-level boss" type NPCs, but not other types such as assassins. The team doesn't typically hang out together 24-7 between runs, and outside of shadowrunning, they don't always have that priceless advantage of being the ones initiating the action.
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FriendoftheDork
post Oct 14 2007, 09:20 AM
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QUOTE (Glyph)
Hmm. I agree with most of your rant - Build Points, by themselves, are a poor way to judge NPC power levels. Plus, it seems silly to go through the entire character creation process for an NPC. Simply assign logical numbers to whatever role the NPC plays, and be done with it.

I disagree with one part of your Negative First Law of Opposition Design, though. A single soloist antagonist might not be fighting the team as a whole. The solo antagonist might prefer a divide and conquer approach, or might be after only one member of the team. Your first law would apply to "end-of-level boss" type NPCs, but not other types such as assassins. The team doesn't typically hang out together 24-7 between runs, and outside of shadowrunning, they don't always have that priceless advantage of being the ones initiating the action.

I agree with you Glyph. An NPC doesen't really have to be that powerful to be a challenge (or even "win") if targeting a lone runner outside of a run.

For instance, the mage in my group can manabolt most people to death, summon powerful spirits etc., but when he was ambushed by a bartender with 8 dice in automatics firing an Uzi 3 with SS, he went down in a spiffy!

I think end of level type NPCs should be avoided, unless they are nonhuman (spirits, cyberzombies, etc.) as they don't really make sense.

When fighting erpupts between two very powerful character, the one who wins initative is usually the one who wins the fight, and I've yet to have a fight lasting longer than 2 rounds.
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Aaron
post Oct 14 2007, 01:00 PM
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I've been toying around with the concept of a Battle Value or some such, a la BattleTech, a game that also has two systems of purchase in which both systems are not precisely reflective of combat effectiveness.
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Rotbart van Dain...
post Oct 14 2007, 02:00 PM
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QUOTE (hyzmarca)
effectivness cannot be measured by BP cost

Newsflash.

BP limit effectiveness, though.
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Cweord
post Oct 14 2007, 03:30 PM
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As a I think a quip I made is what caused this Rant I feel I aught to chime in.

For Powerful NPCs (and the original Iranian Police Officer was Powerful) I tend to used BPs as much as anything to keep a check on what I'm doing, I don't limit the BPs and tend not to include gear and lifestyle.

What it does is give me a point of reference, not for the effectiveness of the NPC against the PCs but as a marker for me.

Your 900pt with the GMC banshee would be nasty in a submarine (pity he brought a banshee) - Nothing will counter bad decisions and make things comparable but if you take 2 sensibly created Prime Runners in a similar field and compare if give you something to work off.

My quip about the police officer was meant to be a joke saying 'how powerful', but I guess that didn't get through.
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Tarantula
post Oct 14 2007, 03:39 PM
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Even just going off the GMC banshee's dogbrain, a banshee is a credible threat to most runner teams. Up to 6 weapon mounts, and they have to do over 18P modified to even dent it.
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hyzmarca
post Oct 14 2007, 03:51 PM
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QUOTE (Cweord @ Oct 14 2007, 10:30 AM)
As a I think a quip I made is what caused this Rant I feel I aught to chime in.

For Powerful NPCs (and the original Iranian Police Officer was Powerful) I tend to used BPs as much as anything to keep a check on what I'm doing, I don't limit the BPs and tend not to include gear and lifestyle.

What it does is give me a point of reference, not for the effectiveness of the NPC against the PCs but as a marker for me.

Your 900pt with the GMC banshee would be nasty in a submarine (pity he brought a banshee) - Nothing will counter bad decisions and make things comparable but if you take 2 sensibly created Prime Runners in a similar field and compare if give you something to work off.

My quip about the police officer was meant to be a joke saying 'how powerful', but I guess that didn't get through.

The thread was actually inspired by toturi's response to my response to the quip. It made me look at the Prime Runner section and go "That's just stupid". Because it is. Building NPCs as if they were PCs is stupid and wasteful.

There is nothing wrong with keeping track of BP. It just doesn't provide a meaningful measure of power level. A character who is a dedicated ubber-mechanic is useless in combat, but can cost a very large number of BPs.


QUOTE (Tarantula)
Even just going off the GMC banshee's dogbrain, a banshee is a credible threat to most runner teams. Up to 6 weapon mounts, and they have to do over 18P modified to even dent it.


Except that this Banshee doesn't have any weapons, he just uses it to get around. The only way for it to hurt the runners is for it to crash into them.

The entire point of the build was to spend an absurd amount of BP while being completely worthless in combat. He could use the Banshee to run, but that's it.

Edit: About the Negative First Law. The point is that a lone antagonist should be able to provide a challenge to each of the PCs, and therefore should be equal against all archetypes. This is what I mean when I say that they should be uniformly powerful.

A character who intends to divide and conquer should be weaker than a true "end boss" (simply so that the character cannot overwhelm the divided characters effortlessly) but it should be able to provide the same level of challenge to all members of the team.

Hyzmarca's Fourth Law of Opposition Design
Conjurers and Drone Riggers are teams and so are Agent-Commanders

Really, a conjurer is a team unto himself. So is a drone rigger. Guys who have large numbers of agents are also technically teams.
When planning opposition, remember this. There is no such thing as a lone conjurer or a lone rigger.
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Tarantula
post Oct 14 2007, 04:12 PM
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Actually, he still can take on the entire team. He just has to sit in his banshee and laugh at them. Its HIGHLY unlikely anyone could do damage to his T-Bird, much less get him out of it.
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hyzmarca
post Oct 14 2007, 04:27 PM
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Called shot to bypass armor. Spend Edge to make a longshot.
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hobgoblin
post Oct 14 2007, 04:30 PM
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a banshee doing a full speed ram (or anything at 201 or more) is doing 60 damage to anything it his!

the silly thing is that the banshee will have to resist 30 damage, even if all it hit was a person on the street...

that is unless im reading the ramming rules backwards...
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Tarantula
post Oct 14 2007, 04:33 PM
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QUOTE (hyzmarca @ Oct 14 2007, 10:27 AM)
Called shot to bypass armor. Spend Edge to make a longshot.

And the banshee automatically can buy off 5 boxes of damage. (20 body/ 4 = 5) Not a whole lot of good you can do like that.
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hyzmarca
post Oct 14 2007, 04:48 PM
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QUOTE (Tarantula)
QUOTE (hyzmarca @ Oct 14 2007, 10:27 AM)
Called shot to bypass armor. Spend Edge to make a longshot.

And the banshee automatically can buy off 5 boxes of damage. (20 body/ 4 = 5) Not a whole lot of good you can do like that.

Burst fire Mossberg Shotgun, minimum 9P+2P+1P (for the net hit). With -5P from resistance, that's 7P Per shot. 3 Shots take it down. That's three points of Edge, but it can be done by a team of two people easily.
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hobgoblin
post Oct 14 2007, 04:50 PM
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QUOTE (hyzmarca)
QUOTE (Tarantula @ Oct 14 2007, 11:33 AM)
QUOTE (hyzmarca @ Oct 14 2007, 10:27 AM)
Called shot to bypass armor. Spend Edge to make a longshot.

And the banshee automatically can buy off 5 boxes of damage. (20 body/ 4 = 5) Not a whole lot of good you can do like that.

Burst fire Mossberg Shotgun, minimum 9P+2P+1P (for the net hit). With -5P from resistance, that's 7P Per shot. 3 Shots take it down. That's three points of Edge, but it can be done by a team of two people easily.

better pray it stays still for that long...
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Tarantula
post Oct 14 2007, 05:53 PM
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Not to mention the ranges you're talking about, its a T-bird, I really doubt its inside 150m range shotguns can shoot.
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Cain
post Oct 14 2007, 07:10 PM
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QUOTE (hobgoblin @ Oct 14 2007, 09:50 AM)
QUOTE (hyzmarca @ Oct 14 2007, 05:48 PM)
QUOTE (Tarantula @ Oct 14 2007, 11:33 AM)
QUOTE (hyzmarca @ Oct 14 2007, 10:27 AM)
Called shot to bypass armor. Spend Edge to make a longshot.

And the banshee automatically can buy off 5 boxes of damage. (20 body/ 4 = 5) Not a whole lot of good you can do like that.

Burst fire Mossberg Shotgun, minimum 9P+2P+1P (for the net hit). With -5P from resistance, that's 7P Per shot. 3 Shots take it down. That's three points of Edge, but it can be done by a team of two people easily.

better pray it stays still for that long...

You don't even need to do all that. Just target the driver, which *isn't* a called shot, then call a shot to bypass armor. The driver is toast, the vehicle crashes, and everyone inside is paste. And the Banshees' movement doesn't matter, since you're already at a longshot test.

QUOTE
a banshee doing a full speed ram (or anything at 201 or more) is doing 60 damage to anything it his!

the silly thing is that the banshee will have to resist 30 damage, even if all it hit was a person on the street...

that is unless im reading the ramming rules backwards...

Nope, you've got it right. And as mentioned above, everyone inside is a smear, driver included.
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