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#1
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
The Cthulhu Mythos Tradition
Concept: Magic is the unifying logic of the Ultimate Reality, the will of the Outer Gods made palpable, and the arbiter of space, time, and matter. Combat: Fire Detection: Air Health: Beast Illusion: Water Manipulation: Earth Drain: Willpower + Charisma The Cthulhu Mythos Tradition is a Toxic (Havoc variant) path of magic, combining aspects of both Hermeticism and Shamanism. The goal of this tradition is to prepare the Earth for the return of it's true masters, the Outer Gods (Toxic mentor spirits) and their children, the Great Old Ones (the Horrors). Followers often learn spells and metamagic techniques through the use of obscure tomes of blasphemous lore (theses created by previous followers). Followers of this tradition may be lone madmen, or members of various Mythos cults (a core of Awakened surronded by a larger group of lay believers). Toxic Mentor Spirit(s): The Outer Gods From their home at the center of the Universe, these vile beings visit the dreams of their followers, urging them to overthrow all laws of man and nature. The Outer Gods promise their servants a favored place in the world to come. Advantages: +2 dice for Summoning and Binding tests Disadvantages: The minds and bodies of followers suffer from exposure to Things That Should Not Be. At every initiation (successful or not), they must make a Willpower (3) test or gain one Negative Quality. They do, however, gain Build Points for this flaw. New Toxic Metamagic Steal Life Prerequisite: Sacrifice or Cannibalize For every attribute point of the victim, the Mythos devotee becomes one week younger. The victim's remains wither to a dry husk. Power Drain Prerequisite: Steal Life As Energy Drain spirit power (Magic, Touch, Physical damage) Many Mythos spells may be duplicated using standard SR4 magic rules. Some, such as Dust of Suleiman or Powder of Ibn Ghazi, would require Enchanting. Just be sure to give it that special Lovecraft flavour. For inspiration on what spirits summoned by this tradition would look like, see "The Art of H.P. Lovecraft's Cthuhu Mythos". "That is not dead which can eternal lie, "and with strange eons, even death may die" |
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#2
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Target ![]() Group: Members Posts: 55 Joined: 1-September 07 Member No.: 13,032 ![]() |
And for all of this time, I just thought Fred was an octopus shaman.
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#3
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
No More Years! No More Years!
-Frank |
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#4
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
how's that work in game where you use karma instead of build points? |
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
They gain an equivalent of karma equal to the usual cost to get rid of a negative quality then. I would suggest they gain MENTAL quality like Phobia, Madness, dementia or similar illnesses. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 ![]() |
Things like Gene Freak and other such things could be pretty awesome, too, though.
I'd prefer if the BPs/Karma could only be spent on Magic-type stuff, though...or if they didn't get a reward for their twistedness... |
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#7
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Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Finally, I can recreate that small town on the coast of Spain that worships Dagon ;)
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Hmm, Corrupted Sea or Shark mentor spirit would work nicely. Initiation would have a chance to give physical deformities (squid tentacle perhaps) |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,246 Joined: 8-June 07 Member No.: 11,869 ![]() |
Awesome tradition and toxic mentor spirits Zhan Shi! I want a toxic blood spirit thats as big as a house but can be easily killed by running over it with a boat! :D
One tweak, I would put either Guidance spirits or Fire spirits in Detection (they always seem to be using bonfires for divination) and put Guardians in Combat (not the stern warrior looking Guardians, but the "Oh my god what the hell is that!" looking Guardians). Also, you could change the mentor spirit disadvantage to just be a 5 BP flaw and each failed initiation test (whether or not initiation was successful) adds another 5 BP to that flaw (or gives another flaw), but without gaining any BP. In other words, they get the negative effect, but not the BP. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
Many thanks. I briefly considered making separate advantages/disadvantages for each Outer God and Great Old One, but then said "To hell with that". Same thing with spells and tomes. Given the spell descriptions in the Call of Cthulhu game, the equivalents in SR4 would most likely be high drain...but just visualize the effects! I also toyed around with the notion of making the spells/lore of the tradition accesible to followers of ANY tradition, to simulate the infectious nature of Mythos knowledge, but the paradigm rules in SR4 are quite clear. I also thought about making the Horrors the Outer Gods...the paralells are obvious...but ultimately thought they worked better as Great Old Ones, who are (relatively) close at hand. The Outer Gods are distant and remote; in other words, more like Mentor Spirits.
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#11
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
I decided to give karma/bp for the flaws because in CoC, players can trade SAN for POW. That game follows the belief that madness can lead to power, and vice versa.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
Cthulhu For President '08!
"Why settle for the lesser evil?" BTW, actual "Cthulhu For President" bumper stickers available at chaosium.com |
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 ![]() |
and some theme music for the character
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#14
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
LOL! Nice link, thanks.
Have yourself a very Cthulhu Christmas! :D |
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#15
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Target ![]() Group: Members Posts: 52 Joined: 12-June 07 Member No.: 11,895 ![]() |
The Cthluhu Christmas music is a lot of fun. But for the rest of the year, check out Flint Glass's latest album.
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 ![]() |
Yeah, Cthulhulives.org is a great site. The Call of Cthulhu movie is fantastic. Low budget art house style and silent but well worth the 20 bucks. I came within a hairs breadth of buying a winter parka from them that read "Property of the Miskatonic University Antarctic Expedition" across the back. If I hadn't already had a perfectly good winter coat that was only a year old I would have. |
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Problem: Noone makes Willpower (3) tests. There's a reason that most mentors hand out Willpower + Charisma (3) tests.
Even a character with Willpower 6 only makes a straight attribute (3) test 32% of the time. -Frank |
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 ![]() |
I think that is the point here, Frank. It is highly unlikely to be initiated higher into the Cthulu mythos without going more insane, so you while you MIGHT not get another negative quality, you probably will.
Chris |
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#19
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 ![]() |
By the by, I'm totally going to bug my GM to let me play a character based off this.
Chris |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
That was the general idea, yes.
BTW, I'm flattered. :D Have fun! |
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#21
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MechRigger Delux ![]() ![]() ![]() Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 ![]() |
HAHA.. I hope Eido doesn't notice this... it would make a great foil for my Discordian Illuminated magi though.
Nice job with it. |
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#22
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...oooohhhh boy are my players in trouble next campaign.
Please come to Boston for the springtime I'm stayin' here with some fiends who'll bring us all to doom You can go insane down in the cellar By an altar where I hope to be worshipin' soon Please come to Boston... She said huh? you've gotta be kidding you freak --apologies to Dave Loggins :grinbig: |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 27-May 03 From: Detroit Member No.: 4,642 ![]() |
Heh, the last SR3 mini campaign (2 runs) I ran before we switched to SR4 was an adaptation of "Shadow Over Innsmouth."
I don't do horror RPG GMing very well, my last attempt before this one was a riff of of Aliens using the Invae on a derelict ore freighter in a Great Lakes storm. According to my group it was fun, but not very spooky. I described the detect enemies spell as working like the pulsing "bug-sensor" from the movie, maybe I should have used the first movies a basis, as it was much scarier, but less action for the group. Anyway, I stayed away from horror for 2 years, but I was re-reading Lovecraft, and I had some new players and everyone had a new character, so I thought I'd give it a try. I was very surprised. It was spooky, the group didn't know what was going on, and they were genuinely creeped out. In analysis, I believe it was successful with my group because of the five of them, only one had any knowledge of Lovecraft and he only had seen the "Re-Animator" and "Dagon" movies. The group didn't know the plot line, everywhere they turned there were enemies, and they were afraid of loosing their new character, which were pretty low powered at that point. In the "Aliens" run, the group had mature characters and everyone knows that the Queen Alien is the big bad at the end. In the first run in my adaptation of "Shadow," I had the team hired to search for the protagonist (his Corp hired them) of the original story. When they found him, he was semi-captive in the town, not held by force, but the locals kept sabotaging any way he had to get away. When they found him, he was initially with the team, then his heritage took over and he turned on them and they were captured by the locals. In part two, I diverged quite a bit rom the story, drawing a little from "Dagon." The team escaped captivity and had a running battle, low on supplies and ammo, through the town. They took refuge in a large old house. There they discovered information that revealed that the town-folk were preparing to summon Dagon. They had no hope of getting far enough away on foot to live through the ensuing carnage (I sold it as another spirit invasion akin to Chicago, only worse) and so had to stop the ceremony. This was only partially successful (they missed a crucial piece of info in the house) and the team had to fight a weakened Dagon that was forced to take their original mark as a host. The fight was bloody, one character died, and no pay was gained, although plenty of Karma for effectively saving the East Cost. They also gained the interest of the Draco Foundation for stopping a major threat. |
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