IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Vindicator Minigun
i101
post Oct 16 2007, 12:03 AM
Post #1


Moving Target
**

Group: Members
Posts: 194
Joined: 30-August 07
Member No.: 12,989



Does anyone have a balanced translation for the Vindicator Minigun? I still have my difficultys with translating SR3 > SR4 availability and prices.

Go to the top of the page
 
+Quote Post
tisoz
post Oct 16 2007, 11:21 AM
Post #2


Free Spirit
*******

Group: Dumpshocked
Posts: 3,944
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



6P, -1AP, FA, 50©/belt, SI2, 30/14days, 2500

It looks close to the Ingram LMG, but had a high availability.
Go to the top of the page
 
+Quote Post
i101
post Oct 16 2007, 07:52 PM
Post #3


Moving Target
**

Group: Members
Posts: 194
Joined: 30-August 07
Member No.: 12,989



Thank You :). Erm ... What means SI2?
Go to the top of the page
 
+Quote Post
Moon-Hawk
post Oct 16 2007, 08:21 PM
Post #4


Genuine Artificial Intelligence
********

Group: Members
Posts: 4,019
Joined: 12-June 03
Member No.: 4,715



QUOTE (i101)
Thank You :). Erm ... What means SI2?

It means the Street Index is 2.
Go to the top of the page
 
+Quote Post
i101
post Oct 16 2007, 09:06 PM
Post #5


Moving Target
**

Group: Members
Posts: 194
Joined: 30-August 07
Member No.: 12,989



QUOTE
SI2, 30/14days
Sounds somehow like SR3 ... What would the Availability in SR4 be then?
Go to the top of the page
 
+Quote Post
tisoz
post Oct 17 2007, 12:19 AM
Post #6


Free Spirit
*******

Group: Dumpshocked
Posts: 3,944
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



Sorry.

It was harder to get than the Panther Assault Cannon, which is 20F in SR4, so maybe 24F.
Go to the top of the page
 
+Quote Post
Juca Bala
post Oct 17 2007, 01:03 PM
Post #7


Target
*

Group: Members
Posts: 52
Joined: 9-March 06
Member No.: 8,351



And what about its 15 bullets per full auto action? I, when the sammy finally get one, ruled that the vindicator always shot on full auto, 15 bullets and it mixed the rules on narrow and wide burst:

Wide burst: -9 to all dodge tests, +5 to damage
Narrow burst: +9 to damage, -5 to all dodge tests.

And it seemed to work just fine, on course, until finding the right tripod, gas vent and shock pads, the sammy was having a very hard time just in hit the broad side of a barn...
Go to the top of the page
 
+Quote Post
DWC
post Oct 17 2007, 01:11 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,973
Joined: 3-October 07
From: Fairfax, VA
Member No.: 13,526



Don't forget the best part, namely the full Combat Turn required to get the barrels up to speed before you start firing.
Go to the top of the page
 
+Quote Post
Juca Bala
post Oct 17 2007, 01:24 PM
Post #9


Target
*

Group: Members
Posts: 52
Joined: 9-March 06
Member No.: 8,351



Yes, DWC, but that part was so much crappy that, at least on my group, we scraped it and, instead, ruled that on the first combat turn the "beast" "only" fired 10 bullets...
Go to the top of the page
 
+Quote Post
tisoz
post Oct 17 2007, 03:50 PM
Post #10


Free Spirit
*******

Group: Dumpshocked
Posts: 3,944
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Juca Bala)
And it seemed to work just fine, on course, until finding the right tripod, gas vent and shock pads, the sammy was having a very hard time just in hit the broad side of a barn...

That gives the flavor of previous editions, however, gas vents on rapidly spinning barrels should not help RC.
Go to the top of the page
 
+Quote Post
Juca Bala
post Oct 17 2007, 04:24 PM
Post #11


Target
*

Group: Members
Posts: 52
Joined: 9-March 06
Member No.: 8,351



Yes, I too think that gas vents on rotating barrels should not give any RC but the gun is already uncontrollable as it is... And it could be worse, the sammy, later on a stealth mission, was thinking about using sound suppressors on it... one per barrel... :rotate:
Go to the top of the page
 
+Quote Post
Fortune
post Oct 17 2007, 04:26 PM
Post #12


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



According to the (previous) canon rules, miniguns could not have any sort of barrel attachment (such as Gas Vents or Suppressors).
Go to the top of the page
 
+Quote Post
Shrapnel
post Oct 18 2007, 12:14 AM
Post #13


Moving Target
**

Group: Members
Posts: 247
Joined: 28-November 04
Member No.: 6,852



QUOTE (Juca Bala)
Yes, I too think that gas vents on rotating barrels should not give any RC but the gun is already uncontrollable as it is... And it could be worse, the sammy, later on a stealth mission, was thinking about using sound suppressors on it... one per barrel... :rotate:

I'd be really worried about baffle strikes if you tried to use sound suppressors on a minigun. Your sound suppressors would probably self-destruct rather quickly... :dead:
Go to the top of the page
 
+Quote Post
Juca Bala
post Oct 18 2007, 10:23 AM
Post #14


Target
*

Group: Members
Posts: 52
Joined: 9-March 06
Member No.: 8,351



Well, the Rules where pretty explict in saying that the barrels rotating have a very distinct NOISE. I just said to the sammy: Try suppress THAT noise :cyber: So he ended up using a Ingram Smartgun for the run... But the suppressed vindicator of doom is still in his armory :rotate:
Go to the top of the page
 
+Quote Post
kzt
post Oct 18 2007, 04:03 PM
Post #15


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Shrapnel)
I'd be really worried about baffle strikes if you tried to use sound suppressors on a minigun. Your sound suppressors would probably self-destruct rather quickly... :dead:

You can. I've seen pictures of them installed. No idea how well they work.
Go to the top of the page
 
+Quote Post
Starmage21
post Oct 18 2007, 10:30 PM
Post #16


Moving Target
**

Group: Members
Posts: 745
Joined: 13-April 07
From: Houston, Texas
Member No.: 11,448



QUOTE (Juca Bala)
And what about its 15 bullets per full auto action? I, when the sammy finally get one, ruled that the vindicator always shot on full auto, 15 bullets and it mixed the rules on narrow and wide burst:

Wide burst: -9 to all dodge tests, +5 to damage
Narrow burst: +9 to damage, -5 to all dodge tests.

And it seemed to work just fine, on course, until finding the right tripod, gas vent and shock pads, the sammy was having a very hard time just in hit the broad side of a barn...

Thats actually counter-intuitive, considering the original Gattling guns were so accurate an artifical sway had to be introduced just so that they would be more effective.

Modern miniguns are typically mounted on something hard, but even so don't generate that much recoil(rotating barrels allows for both cooling and the release of recoil gasses), they also no longer have an articial sway. Still, the Vindicator is unlikely to be firing 30mm rounds like you'd see mounted on a helicopter, but rather pistol or assault rifle(LMG?) rounds which would produce much less recoil firing from a much heavier platform.

Consider videos like this (caution vulgar language) with a minigun being fired from a moving vehicle and still placing enough lead on target to rip it to shreds. Imagine what that would happen. Well, it would kind of look like this
Go to the top of the page
 
+Quote Post
Juca Bala
post Oct 19 2007, 10:55 AM
Post #17


Target
*

Group: Members
Posts: 52
Joined: 9-March 06
Member No.: 8,351



Yes, Starmage, I know that its not on par with reallity. But its a little on par with the old rules, where the minigun fired 15 bullets per action and all the uncompensed recoil was doubled...
If it have to be like reallity then it needed to shoot about 100-166 bullets per second... And it will NOT be pretty to see the results...
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 19 2007, 05:06 PM
Post #18


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Hmm...

If the Vindicator makes a distinctive predictable sound...

Shouldn't it be possible to use active noise cancellation to at least muffle that sound?


-karma
Go to the top of the page
 
+Quote Post
Fortune
post Oct 19 2007, 08:29 PM
Post #19


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Juca Bala)
If it have to be like reallity then it needed to shoot about 100-166 bullets per second... And it will NOT be pretty to see the results...

You could say the same kind of thing about all of the guns in the game though. ROF has always been lower than real life. Think of it as some kind of ingrained ammo conservation technique. ;)
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Oct 20 2007, 12:28 AM
Post #20


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (KarmaInferno)
Hmm...

If the Vindicator makes a distinctive predictable sound...

Shouldn't it be possible to use active noise cancellation to at least muffle that sound?


-karma

...silence spell on the gun & shooter?
Go to the top of the page
 
+Quote Post
KarmaInferno
post Oct 24 2007, 10:18 PM
Post #21


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



I was thinking of an omnidirectional speaker mounted to the minigun hooked to a sound generator capable of putting out the exact opposite audio waveform that a minigun produces.

In theory this should make the minigun almost silent.

Heck, forget the minigun, how about a set of speakers and microphones that can negate the sound of you walking around, for those stealth types?


-karma
Go to the top of the page
 
+Quote Post
Ryu
post Oct 25 2007, 10:06 AM
Post #22


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



A noiseless vindicator. Who would ever use that? A vindicator NEEDS sound. Killing targets dead can be done by other weapons.

Besides, the trail of projectiles and the sound created at the target are sure giveaways.

--

For special rules I´d suggest:

- first round of shooting happens at initiative -5 if the barrels are not already rotating, so cycle-up-time gives fast opponents the chance to react

- suppression fire gets a +3 DP modifier and takes 30 bullets
Go to the top of the page
 
+Quote Post
Stahlseele
post Oct 25 2007, 10:18 AM
Post #23


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



the vindicator minigun is my main argument for defaulting to heavy weapons when negotiating . . you try to say no when there's this nice electrical whirring sound behind you . .
Go to the top of the page
 
+Quote Post
Ryu
post Oct 26 2007, 04:40 PM
Post #24


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



Thats intimidation. But yes, definitly.
Go to the top of the page
 
+Quote Post
Narse
post Oct 27 2007, 02:18 AM
Post #25


Moving Target
**

Group: Members
Posts: 249
Joined: 2-November 06
From: Bozeman, MT
Member No.: 9,762



I believe that per SR4 rules that gives you a +5 bonus to your check : +3 for being extremely physically intimidating in some way, and +2 for wielding obvious weapons.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 03:35 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.