Vindicator Minigun |
Vindicator Minigun |
Oct 16 2007, 12:03 AM
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#1
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Does anyone have a balanced translation for the Vindicator Minigun? I still have my difficultys with translating SR3 > SR4 availability and prices.
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Oct 16 2007, 11:21 AM
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#2
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
6P, -1AP, FA, 50©/belt, SI2, 30/14days, 2500
It looks close to the Ingram LMG, but had a high availability. |
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Oct 16 2007, 07:52 PM
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#3
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Thank You :). Erm ... What means SI2?
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Oct 16 2007, 08:21 PM
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#4
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
It means the Street Index is 2. |
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Oct 16 2007, 09:06 PM
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#5
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Moving Target Group: Members Posts: 194 Joined: 30-August 07 Member No.: 12,989 |
Sounds somehow like SR3 ... What would the Availability in SR4 be then?
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Oct 17 2007, 12:19 AM
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#6
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Sorry.
It was harder to get than the Panther Assault Cannon, which is 20F in SR4, so maybe 24F. |
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Oct 17 2007, 01:03 PM
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#7
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Target Group: Members Posts: 52 Joined: 9-March 06 Member No.: 8,351 |
And what about its 15 bullets per full auto action? I, when the sammy finally get one, ruled that the vindicator always shot on full auto, 15 bullets and it mixed the rules on narrow and wide burst:
Wide burst: -9 to all dodge tests, +5 to damage Narrow burst: +9 to damage, -5 to all dodge tests. And it seemed to work just fine, on course, until finding the right tripod, gas vent and shock pads, the sammy was having a very hard time just in hit the broad side of a barn... |
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Oct 17 2007, 01:11 PM
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#8
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Shooting Target Group: Members Posts: 1,973 Joined: 3-October 07 From: Fairfax, VA Member No.: 13,526 |
Don't forget the best part, namely the full Combat Turn required to get the barrels up to speed before you start firing.
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Oct 17 2007, 01:24 PM
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#9
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Target Group: Members Posts: 52 Joined: 9-March 06 Member No.: 8,351 |
Yes, DWC, but that part was so much crappy that, at least on my group, we scraped it and, instead, ruled that on the first combat turn the "beast" "only" fired 10 bullets...
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Oct 17 2007, 03:50 PM
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#10
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
That gives the flavor of previous editions, however, gas vents on rapidly spinning barrels should not help RC. |
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Oct 17 2007, 04:24 PM
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#11
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Target Group: Members Posts: 52 Joined: 9-March 06 Member No.: 8,351 |
Yes, I too think that gas vents on rotating barrels should not give any RC but the gun is already uncontrollable as it is... And it could be worse, the sammy, later on a stealth mission, was thinking about using sound suppressors on it... one per barrel... :rotate:
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Oct 17 2007, 04:26 PM
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#12
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
According to the (previous) canon rules, miniguns could not have any sort of barrel attachment (such as Gas Vents or Suppressors).
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Oct 18 2007, 12:14 AM
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#13
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Moving Target Group: Members Posts: 247 Joined: 28-November 04 Member No.: 6,852 |
I'd be really worried about baffle strikes if you tried to use sound suppressors on a minigun. Your sound suppressors would probably self-destruct rather quickly... :dead: |
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Oct 18 2007, 10:23 AM
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#14
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Target Group: Members Posts: 52 Joined: 9-March 06 Member No.: 8,351 |
Well, the Rules where pretty explict in saying that the barrels rotating have a very distinct NOISE. I just said to the sammy: Try suppress THAT noise :cyber: So he ended up using a Ingram Smartgun for the run... But the suppressed vindicator of doom is still in his armory :rotate:
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Oct 18 2007, 04:03 PM
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#15
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Great Dragon Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
You can. I've seen pictures of them installed. No idea how well they work. |
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Oct 18 2007, 10:30 PM
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#16
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Moving Target Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 |
Thats actually counter-intuitive, considering the original Gattling guns were so accurate an artifical sway had to be introduced just so that they would be more effective. Modern miniguns are typically mounted on something hard, but even so don't generate that much recoil(rotating barrels allows for both cooling and the release of recoil gasses), they also no longer have an articial sway. Still, the Vindicator is unlikely to be firing 30mm rounds like you'd see mounted on a helicopter, but rather pistol or assault rifle(LMG?) rounds which would produce much less recoil firing from a much heavier platform. Consider videos like this (caution vulgar language) with a minigun being fired from a moving vehicle and still placing enough lead on target to rip it to shreds. Imagine what that would happen. Well, it would kind of look like this |
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Oct 19 2007, 10:55 AM
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#17
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Target Group: Members Posts: 52 Joined: 9-March 06 Member No.: 8,351 |
Yes, Starmage, I know that its not on par with reallity. But its a little on par with the old rules, where the minigun fired 15 bullets per action and all the uncompensed recoil was doubled...
If it have to be like reallity then it needed to shoot about 100-166 bullets per second... And it will NOT be pretty to see the results... |
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Oct 19 2007, 05:06 PM
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#18
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Hmm...
If the Vindicator makes a distinctive predictable sound... Shouldn't it be possible to use active noise cancellation to at least muffle that sound? -karma |
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Oct 19 2007, 08:29 PM
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#19
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You could say the same kind of thing about all of the guns in the game though. ROF has always been lower than real life. Think of it as some kind of ingrained ammo conservation technique. ;) |
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Oct 20 2007, 12:28 AM
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#20
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...silence spell on the gun & shooter? |
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Oct 24 2007, 10:18 PM
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#21
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I was thinking of an omnidirectional speaker mounted to the minigun hooked to a sound generator capable of putting out the exact opposite audio waveform that a minigun produces.
In theory this should make the minigun almost silent. Heck, forget the minigun, how about a set of speakers and microphones that can negate the sound of you walking around, for those stealth types? -karma |
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Oct 25 2007, 10:06 AM
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#22
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
A noiseless vindicator. Who would ever use that? A vindicator NEEDS sound. Killing targets dead can be done by other weapons.
Besides, the trail of projectiles and the sound created at the target are sure giveaways. -- For special rules I´d suggest: - first round of shooting happens at initiative -5 if the barrels are not already rotating, so cycle-up-time gives fast opponents the chance to react - suppression fire gets a +3 DP modifier and takes 30 bullets |
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Oct 25 2007, 10:18 AM
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#23
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
the vindicator minigun is my main argument for defaulting to heavy weapons when negotiating . . you try to say no when there's this nice electrical whirring sound behind you . .
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Oct 26 2007, 04:40 PM
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#24
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Thats intimidation. But yes, definitly.
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Oct 27 2007, 02:18 AM
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#25
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Moving Target Group: Members Posts: 249 Joined: 2-November 06 From: Bozeman, MT Member No.: 9,762 |
I believe that per SR4 rules that gives you a +5 bonus to your check : +3 for being extremely physically intimidating in some way, and +2 for wielding obvious weapons.
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