What are, and where are, the Horrors?, ...maybe a spoiler...I don't know... |
What are, and where are, the Horrors?, ...maybe a spoiler...I don't know... |
Oct 18 2007, 05:10 PM
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#1
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Moving Target Group: Members Posts: 284 Joined: 16-June 05 Member No.: 7,450 |
Reading how Shadowrun may have links to the Earthdawn series (I think that's right) and how there are great dragons and immortal elves and such...I'm trying to see if there's any mention anywhere of the Horrors. Naturally, it wouldn't be a widely known thing. But for plot purposes, if they're in the world, there should be some information on them.
So, are there any novels, campaign books, or other material that talks about the Horrors in the context of Shadowrun? Yay! ^.^;; |
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Oct 18 2007, 05:13 PM
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#2
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
The two books of the Harlequin campaign and the Atzlan sourcebook, also the Dragonheart trilogy (three novels).
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Oct 18 2007, 05:15 PM
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#3
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Moving Target Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 |
Novels... "Worlds without End" (last part of a trilogy started with the Earthdawn Novels Scars and Little Treasures), "House of Sun" and perhaps the Dragonheart-Trilogy a little bit...
Adventures: Harlekin (introducing Harlequin (suprise), Ehran and Frosty) and of course Harlequin's Back (probably THE campaign if you want to play with the Horrors). |
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Oct 18 2007, 05:28 PM
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#4
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
I was always partial to Bottled Demon, m'self.
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Oct 18 2007, 09:55 PM
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#5
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Moving Target Group: Members Posts: 490 Joined: 29-August 06 From: Texas Member No.: 9,245 |
How much would I hose continuity if I unleashed a group of horrors on Leipzig?
and what would their stats look like? |
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Oct 19 2007, 02:56 AM
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#6
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Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
Stats for horrors are whatever you want them to be. They range from giant hulking brutes that would need automatic assault cannons to deal with, to tiny little things that can be crushed under your boot heal (but can rip your mind apart) |
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Oct 19 2007, 05:27 AM
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#7
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Moving Target Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 |
Horrors (the "Enemy") would most likely come from a Deep Metaplane. They would best be built as Shadow Spirits. See Street Magic for deatils on these concepts.
For inspiration, check out FASA's "Horrors" sourcebook and Living Room Game's "Scourge Unending". If you're thinking about throwing Lighbearers in to the mix, Fisty did an SR "update" on their powers; it's in the archives somewhere. |
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Oct 19 2007, 09:22 AM
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#8
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Moving Target Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 |
I always thought the Imps from Threats 2 were a kinda weak horror, too...
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Oct 19 2007, 12:42 PM
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#9
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Moving Target Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 |
I think wraiths are supposed to be "pre-horrors" maybe bug spirits too. So take a cue from them (and Shedim?) and ramp them up a bit for Horrors?
Also, the horror-warped great dragon might be fun to play with. :D |
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Oct 19 2007, 01:51 PM
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#10
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Moving Target Group: Members Posts: 909 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 |
My recollection is that the bug spirits (invae) are a precursor to horrors. They aren't horrors per se but their arrival indicates that the magic levels are reaching the point that horrors can be supported.
Wraiths are apparently some of the least horrors, something on the order of a "Horror guppy." The real horrors are, well, horrors. A main battle tank might disrupt a horror's physical form but it's no more dead than any other free spirit. IIRC, there was some discussion in Paranormal Creatures of Europe that indicated the mana levels have spiked up faster and higher than in previous eras. There was some debate if that could be because mechanization and industrialization has plundered so much of the world's natural resources (e.g. magically active assets) that the entire planet's Essence is low, making it more vulnerable. |
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Oct 19 2007, 01:56 PM
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#11
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Shooting Target Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 |
In Barsaive (the ED setting) before the Scourge there were Bug Spirits, Wraiths, and all the children dying off in some cities as signs of the coming Scourge.
SR has had the bugs, Dunk was able to avoid the children dying with that innoculation that he gave out in his will, and the wraiths are probably Shadow spirits. For physical, brute Horrors you can make their power be pretty much whatever your want. For the more sophisticated Horrors they should be Free Shadow Spirits. Note that some Horrors would Manifest and some would Possess. Depends on the story needs of your campaign (some can do both!). |
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Oct 19 2007, 01:59 PM
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#12
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Neophyte Runner Group: Members Posts: 2,078 Joined: 26-February 02 Member No.: 67 |
No one knows for sure what exactly can be classified as a "Horror." It has always been a pretty loose term applied to a vast collection of spirit-creatures. One thing that is certain, though, is that the Horrors come from the Deep Metaplanes and not from the familiar Near Metaplanes that magicians usually summon spirits from. The Deep Metaplanes are not easily accessible from the Gaiasphere at the early stages of a mana cycle, but become "closer" (a metaphorical term) as the mana cycle moves towards its peak.
Beings like the Invae (bug spirits) also come from a Deep Metaplane, one that becomes easier to reach earlier in the cycle, which is why they are often seen as a precursor to the true Horrors. Imps and Shedim also come from the Deep Metaplanes, but whether they fall under the category of lesser Horrors or are independent beings that would be considered precursors is probably a matter of opinion. It is also unknown whether the beings typically considered Horrors originate from a single Deep Metaplane or many, or even if where they currently come from is their original home. There have been theories that during Earth's downcycle, they may feed on other Deep Metaplanes. |
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Oct 19 2007, 02:20 PM
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#13
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Moving Target Group: Members Posts: 343 Joined: 3-October 07 From: Birmingham, UK Member No.: 13,515 |
Didn't the vaccine get destroyed in the Forever Drug (according to Ancient Files, anyway)? |
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Oct 19 2007, 02:27 PM
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#14
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Moving Target Group: Members Posts: 284 Joined: 16-June 05 Member No.: 7,450 |
I guess I just like throwing something at my PC's that can be looked at as the universal evil. Sure, you have corps trying to run the show, gangers, toxic shamans, eco terrorists, AI's with an agenda...but seriously...there is always the Greater Evil. And I like my players having to deal with that...or at least figure out where the real hits are coming from during a campaign. Many people don't like the idea of Shadowrun becoming big-picture.
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Oct 19 2007, 02:29 PM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Actually, it was never implemented. From Ancient History's site ...
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Oct 19 2007, 05:28 PM
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#16
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Moving Target Group: Members Posts: 284 Joined: 16-June 05 Member No.: 7,450 |
Mrow...I thought all the Great Dragon's were semi on the same team...
And wasn't it Dunk's first order as President to start releasing info of the Horrors and the impending doom they signified? |
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Oct 19 2007, 08:25 PM
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#17
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Not at all! :D |
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Oct 19 2007, 09:52 PM
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#18
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
While there are a wide variety of mindless Horrors, the true measure of a Horror is the Horror Mark power, which creates a magical link between the Horror and the victim, allowing the Horror to torment the victim over great distances as if they were in physical contact for the purpose of spellcasting as powers.
As for adapting the spirit rules for Horrors. Don't. Throw them out. Horrors don't follow the rules. Materializing? Possessing? Inhabiting? Screw that. Horrors are too baddass for such solutions. You've got Horrors tht are naturally physical. You've got horrors that are naturally Astral. You've got horrors that are so dual natured that their physical and astral bodies can be in different places at once and have separate damage tracks. And you've a got horror that doesn't have a body on any plane and instead exists wherever there is corruption. |
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Oct 19 2007, 10:05 PM
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#19
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Moving Target Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 |
Not to mention the horror that exists in the hearts and minds of men everywhere, and needs to be guarded against constantly.
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Oct 19 2007, 11:02 PM
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#20
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Moving Target Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 |
I'm somewhat surprised that SR has not given more detailed Horror rules. AFAIK, there are at least two canon sources which state they are present in the SR world. In Harlequin's Back, it says a "score" (which I think is "20") have been summoned or slipped through somehow. And at the end of Worlds Without End, it is revealed that Aina unwittingly helped release an unknown number of them. I agree with hyzmarca that at present the "spirit build info" is lacking for these creatures, but there's nothing else to go on if a GM wants to include them in the campaign. The Horrors are not quite spirits.
page 21, HB: "The Enemy aren't true spirits like the bugs. They're much more physical." page 23, HB: "The Enemy comprises primarily physical creatures, not spirits in the sense that 21st-century people use the term." However, both HB and the first Threats book do give stats for what in Earthdawn would be called "Horror Constructs". I guess people will just have to play it by ear until something official is released. |
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Oct 20 2007, 01:14 AM
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#21
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
I'm nothing short of 100% grateful that they haven't. See: stats for gods, and why it's incredibly stupid. |
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Oct 20 2007, 01:26 AM
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#22
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MechRigger Delux Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
Passions.. you've been playing too much cancer causing stuff ;) Get back to reading cancer free game books. |
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Oct 20 2007, 02:08 AM
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#23
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Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
Introducing the horrors is what Halloween runs are for. Speaking of which...
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