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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Here he is. He gets a base 12 dice to throw at any ranged attack, and 18 for melee attacks. Has 10/10 armor (not sure if mystic armor counts against him for movement penalties, if so, then I'll change his powers around) as well as a decent slew of skills. Alternately, he can take out his steyr TMP pistol, take aim, and shoot a long narrow burst for 10P with no recoil penalties. Or he can go full auto for 13P with a -3 DP penalty. For dice, he attacks with 13 dice with the pistol, or 7 for unarmed attacks. To counteract his low strength he has shock frills so he can just tase people instead of having to punch the crap outta them. Comments? Edit:Put in his mystic armor power, missed that one somehow. Dicepools are as follows, he gets 17 dice base for reaction to dodge any one incoming attack, 23 for a ranged full defense, and 21 for a melee attack. His attacks with the pistol are as listed above, as are his attacks with the shock frills. More comments? Edit2: Changed some things around. Magic is down to 3. Both combat sense and mystic armor down to 3. Still 17 reaction for dodging (the reakt) and 23 for ranged, 21 melee, pistol and shock frills the same still. Dropped a rating on the cyber eyes, picked up an attention coprocessor. His perception pool is 10 dice to notice people, so that way he can actually know where the attack is (and thusly can use his massive dodge pool). Any more suggestions?
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Lo-Fi Version | Time is now: 6th August 2025 - 04:57 AM |
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