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> Worst character concepts?, General question.
Fortune
post Oct 22 2007, 12:13 AM
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QUOTE (Mercer)
I don't buy into the fallacy that a "weak" build is indicative of better roleplaying

This is one of my pet peeves. I find it strange that some people insist that if your character isn't almost crippled in some way, then you are somehow lacking as a role-player.
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Glyph
post Oct 22 2007, 12:19 AM
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In Third Edition:

The budding entepreneur (I spend all of my starting resources buying survival knives, then I sell the trauma patches out of them).

The parapalegic bunker rigger/mage who hides in a citymaster or basement lair and sends out drones/spirits to do all the work (SR4, too).

The SURGED catgirl (ex?) pornstar, replacing the lesbian night one stripper/assassin as "favorite female character to be played by male players". :love:



In Fourth Edition:

Mr. Lucky (but only if you use Cain's interpretation of the called shot rules that lets him take down a Citymaster with an Ares Viper).

Bloodzilla (a rules exploit involving summoning blood spirits, if the GM lets players play magical threats).

Agent Smith armies (although that loophole has been closed up, I think).

The possession tradition mage with chanelling and a super high-Force spirit (although it is only broken if you are very lenient on what counts as a service).

The pornomancer (Guilty!! :D ).
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Kyoto Kid
post Oct 22 2007, 12:23 AM
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QUOTE (Mercer)
The play on the Heinlein quote wasn't in response to your character; or anyone's character in particular, just that a good player can do okay with a weak build, and a bad player probably isn't going to do that great no matter how twinked the build. (That's not to say good players don't play powerful characters, because we do. I don't buy into the fallacy that a "weak" build is indicative of better roleplaying-- I've known players who weren't great at either.)

...yeah we all make dumb mistakes at times.

From the "Personality" roleplay angle HH was great fun (had a Blast doing her Cajun Accent), just she was pretty much useless in all other aspects of the game outside of combat.

Her replacement is a lot more well rounded, has useful contacts that fit the her backstory, and is still a badass in a fight, albeit with guns instead of fists. Of course, HH was an Adept so there went 45 BPs right off the top & no augmentations (I tend to play Physads all magic & no 'ware).

The new character is a mundane and like all my characters has a "colourful" personality with lots of RP potential.
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Snow_Fox
post Oct 22 2007, 12:41 AM
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QUOTE (Mercer)
Much like Heinlein's "There are no dangerous weapons, only dangerous men," this thread is shaping up to say there are no bad characters, only bad players.

I think that';s a really good point. A good player can pretty much make anything work.
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Kyoto Kid
post Oct 22 2007, 12:44 AM
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...and a good player can occasionally screw up too. After all we are only (Meta)Human. :grinbig:
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Critias
post Oct 22 2007, 02:05 AM
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QUOTE (Kyoto Kid)
...and a good player can occasionally screw up too. After all we are only (Meta)Human. :grinbig:

Pfft. Speak for yourself. Every one of my characters have been built putting priority A into awesome.
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Wounded Ronin
post Oct 22 2007, 03:19 AM
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QUOTE (eidolon)
Super Professional Uber Badass Ex Special Forces Shadowrunner™ that Never Messes Up® because he's so Uber Professional™.

So...tired...

It can be done well. Just look at the video game Soldier of Fortune II. A character like that can be given humanity...IF he has a 'stache.

It's kind of like how they prevented Chuck Norris from making moviegoers burst into flame with his very presence. They filmed him with the 'stache.
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Kyoto Kid
post Oct 22 2007, 06:48 AM
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QUOTE (Critias @ Oct 21 2007, 09:05 PM)
QUOTE (Kyoto Kid @ Oct 21 2007, 07:44 PM)
...and a good player can occasionally screw up too.  After all we are only (Meta)Human. :grinbig:

Pfft. Speak for yourself. Every one of my characters have been built putting priority A into awesome.

...yeah, yeah, yeah, and I have a bridge in Portland I'm willing to sell to you too... :grinbig:
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Mercer
post Oct 22 2007, 09:11 AM
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I think the cliche of the "good" roleplayer playing a weak character has a kernel of truth to it, in that, when you are making a character, you do sometimes make build decisions that aren't about character power; a few points will be set aside for fluff skills that round out the character. (This was more true of SR1&2, where there were no free knowledge skills, and every point had to come from somewhere.) You take that tendency to its logical though absurd conclusion, and if 2 points in fluff makes you a good roleplayer, then 40 points in fluff must make you grrrrrrrreat!

No idea why I went all Tony the Tiger there at the end.
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Kagetenshi
post Oct 22 2007, 09:16 AM
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Yeah, there is a certain degree to which effectiveness may need to be sacrificed to flavour. Arguably that's a flaw in the game, though, which requires you to make functional sacrifices for certain interesting concepts that are not inherently weak—that is, something like the aforementioned mage who uses Agony. It's not that someone going around causing people pain is an inherently weak character, it's a result of the uselessness of the Agony spell itself. There are other tradeoffs like that where it's actually worth it to take them.

~J
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ElFenrir
post Oct 22 2007, 12:30 PM
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Yeah, i mean, ive always been against weak character=better roleplayer, ive met people who played every weakling as a whiny #&%"&! and called it ''role-playing disadvantages''. Ive met people with very successful characters, who were skilled or with good attributes, or both, and had PLENTY of character.

But yeah, i can see where the kernel of truth is. In SR1 and 2, you could have 2 characters...anything, really, samurai, riggers, deckers...with all the same priorities. Character 1 could have all computer/techie skills with a pistols skill on the side for defense. Character two also has his computer/techie skills(say in the case of deckers), but also allocated some of his(rather limited at the time, if you had skills B, thats 30 points and you had to also get Computer Theory in those days and buy ettiquette skills seperate)skills to Musical Instrument: Keyboards, Street AND Musical Ettiquette, and a skill in Unarmed Combat(Capoeria), to show that he also played synth in bar bands and practiced said Capoeria for health and fun, even if he wasn't a front line-fighter.(yes, someone with a good martial arts skill doesn't necessarily have to seek out combat, suprising. :grinbig: )

It doesn't mean Decker A is a crappy character; he could be played with some great personality, but Decker B does stand out a bit, even if he had to sacrifice a few points from his Computer Theory, Electronics, and Computer B/R to do it.
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Fortune
post Oct 22 2007, 02:04 PM
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Choosing to give your character flavor and a few 'fluff' skills is not quite the same thing as building in semi-crippling flaws in solely so that you can prove you possess elite roleplaying skills, and then criticizing those that don't choose to do the same.
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Stahlseele
post Oct 22 2007, 02:06 PM
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that's like using a mac and saying that you are better with computers than most people *g*
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Kagetenshi
post Oct 22 2007, 03:23 PM
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QUOTE (Stahlseele)
that's like using a mac and saying that you are better with computers than most people *g*

Making comments like that, you'd better be using a Unix, boy.

~J

(Ok, so I'm not either for another week, and that would exclude OpenBSD which cannot under any circumstances happen, but you know what I mean.)
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fistandantilus4....
post Oct 22 2007, 04:04 PM
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Had a player once that handed me a sheet with an albino gnome otaku 6 year old with all 1s on physical attributes. Handed it back. Told him he'd die on principle shorly before dying from everything else in the game. His Willpower was somewhere around 8 IIRC.
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Kagetenshi
post Oct 22 2007, 04:14 PM
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Is there any particular reason you objected to that build? It's the most logical route to go with Otaku, though the fact that his Willpower was only 8 does make it a candidate for a very, very poor character concept—a regular human Otaku can get to 8 (9 with albinism, 11 with edges) if they all-1 the physical stats.

~J
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Kyoto Kid
post Oct 22 2007, 04:15 PM
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...yeah had a 12 year old Otaku, pretty much the same, all 1s in the physical & 8s in the mental attributes. She actually survived several sessions (thanks to the sammy I was also running - small group we all played 2 characters each) and managed to attain her first submersion grade. First Echo: Biofeedback Filter (I believe that was the name, been too long since I looked at her sheet) It was the one that allows you to use Willpower instead of body against Black IC attacks.
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fistandantilus4....
post Oct 22 2007, 04:57 PM
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Kage: Becuase it was a gnome actually. I'd ask him to think more than twice about trying to play a 6 year old, because I let soeoen do it before (albeit an 11 yr old). Gnomes it specifically says tend towards being shamans, very back to nature. I asked him if he could justify or explain the conflict with them generally being very nature oriented, and his character being compeltely the opposite. He couldn't, and didn't even try. This was 3rd edt BTW if it makes any difference on stats.

Basically, the concept was flaky and he had put no thought into the character's background (or in this case justification is a better word IMO). I do stand by the belief that the albino otaku kid is just asking for a little coffin however unless they never ever leave the cave, which makes for a pretty weak character IMO.
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Kagetenshi
post Oct 22 2007, 05:57 PM
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That's the tradeoff you make for an Otaku, especially with the all-1s option—they're very powerful in the Matrix, but are forced to rely on others outside of it. It's a big part of what makes the character type interesting in the first place, and not just "decker that costs karma instead of nuyen".

As for justification, while I'm not going to argue that the player made an effective justification (since you say he pretty much didn't make one at all), all you need to justify an Otaku Gnome is "not all metahumans conform to the stereotypes of their metavariant."

~J
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bibliophile20
post Oct 22 2007, 06:05 PM
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QUOTE (Kagetenshi)
"not all metahumans conform to the stereotypes of their metavariant."

And it's the oddballs, screwups, odd-men-out and square pegs that end up in the shadows.
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Kagetenshi
post Oct 22 2007, 06:10 PM
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Come to think of it, I think I've found the missing Shadowrun racism. I was sorta hoping for it to be in-character, but note how many metavariants are presented as monocultures with defined personality traits.

~J
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Tanka
post Oct 22 2007, 09:07 PM
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QUOTE (Kagetenshi)
Come to think of it, I think I've found the missing Shadowrun racism. I was sorta hoping for it to be in-character, but note how many metavariants are presented as monocultures with defined personality traits.

~J

Definitely. I've had that argument come up a few times.

My usual rebuttal is "So, stereotyping and racism, right? Most people will say African Americans are one of two things: wanna-be thugs or sports players. I can name five who aren't either. Does this mean that those five people aren't African American?"

Most != All. Tends towards != Always is.
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Stahlseele
post Oct 22 2007, 09:44 PM
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QUOTE (Kagetenshi @ Oct 22 2007, 10:23 AM)
QUOTE (Stahlseele @ Oct 22 2007, 09:06 AM)
that's like using a mac and saying that you are better with computers than most people *g*

Making comments like that, you'd better be using a Unix, boy.

~J

(Ok, so I'm not either for another week, and that would exclude OpenBSD which cannot under any circumstances happen, but you know what I mean.)

actually no, i am using windows . . most of them at the same time . . and at work i am actually TRYING to get the hang of Mac OS X at least . . because of work . . doing 2nd level tecsupport for one of the bigger ISP's there tend to be people around with all kinds of hard/software . . only thing we actively do not support is linux, because every distro is different FROM THE START and gets progressively worse through time in use by user . . so there's no way of telling someone who doesn't know what he's doing what he should be doing x.x . .


question that just popped up:
Gnomes get an +1 on body and str, how did he manage to actually start with all 1's in physical, when the minimum for this race is 2? and with an willpower bonus of +2 instead of +1, how did he start with only 8 willpower? as an albino he could have started out with an willpower of 11 . . +1(albino)+2(gnome)+2(otaku) with exceptional and/or bonus attribute he'd be up there with 12 or 13 in willpower . . if he were to become a ghoul like that he'd probably even hit the 14 will-power . .
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Kagetenshi
post Oct 22 2007, 10:10 PM
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Even with 15 dice (13 base Willpower plus the two-die bonus for doing it at chargen) you don't quite reach 25% odds (~23.15%, to be more precise).

As for starting with all-1s, that's one point allocated (actually two in the case of Trolls, who need to buy up Quickness above 0), not a final tally of one point.

~J
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Wounded Ronin
post Oct 22 2007, 11:43 PM
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I'd cackle with glee if someone handed me a character sheet with physical attributes of all 1s, especially if they had a pretentious RP thing going on. Without being hard on them at all as the GM I'd just wait for some random accident or thing to happen in the game which woud incidentally make that character die horribly due to an inability to scale down anything.

It's only slightly less entertaining than watching a 1st edition D&D theif try to squirm through 1st level with only 1 HP because he rolled poorly for hitpoints. "Oops, the module says that characters who fail their dex check will stub their toe here and take...1 point of damage. Guys, you all see Randolf the theif stub his toe...and then his head explodes and he dies. It seems like he was really unlucky and he stubbed his toe precisely on an ancient Chinese martial arts pressure point."
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