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> Worst character concepts?, General question.
Kagetenshi
post Oct 22 2007, 11:58 PM
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An Otaku with 1 Quickness, 8 Intelligence, and 8 Willpower has 8 Combat Pool to throw around. You need one of the relatively rarer combat-pool-denying situations (though not all that rare).

Also remember that it earns them high stats at chargen (when it's cheap) and you can hit Body 3 for 10 karma post-chargen.

~J
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Kyoto Kid
post Oct 23 2007, 12:24 AM
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...that's pretty much what I did with some of my Otaku's Karma, basically raised each physical attribute by 1 then did it again the next time around for Body & Quickness. She ended up with 3,2,4*,8,8,8 for attributes, Combat pool of 10, and Meat World Reaction of 6, but still only 1d6 initiative. Of course she did have the Edge that allowed a character without initiative enhancements to apply the rule of 6 on initiative rolls. Came in pretty handy several times, mostly to save her little butt (can't remember the name, something like "Lightning Reflexes" I think).

[* included 1 level of Muscle Toner. That's the one nice thing about Otaku over TMs, they didn't suffer loss to their matrix abilities from implant augmentations.]
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Kagetenshi
post Oct 23 2007, 12:28 AM
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QUOTE (Kyoto Kid)
That's the one nice thing about Otaku over TMs, they didn't suffer loss to their matrix abilities from implant augmentations.

That and their brains aren't radios.

~J
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Snow_Fox
post Oct 28 2007, 03:12 PM
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I don't know about a 'crippled/weak' character but I think you don't have to be Terminator/James Bond/Anita Blake/ Buffy the Vampire layer to be effective, and an average strength or intelligence or whatever does not mean you are inferior. it just means a competant player has to allow for her charatcer's abilities. It's only the newbies that require their characters be everything.

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Kagetenshi
post Oct 28 2007, 03:36 PM
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Actually, an average Intelligence does mean you are inferior—you sacrifice 1.5 points of Reaction and Combat Pool for Average Intelligence, as well as dramatically increasing the expected successes against you on social skill tests and reducing your chance of success on Perception tests. Intelligence is a badly overpowered attribute, and the only one that I can't find a character type for who it shouldn't be maximized.

~J
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Mercer
post Oct 28 2007, 04:39 PM
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I'd probably play a character with a 4 Int before a 4 Will, but that may just be because over my career as a player my GM's have included more magical threats than might be the norm.
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Snow_Fox
post Oct 28 2007, 07:39 PM
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QUOTE (Kagetenshi)
Actually, an average Intelligence does mean you are inferior—you sacrifice 1.5 points of Reaction and Combat Pool for Average Intelligence, as well as dramatically increasing the expected successes against you on social skill tests and reducing your chance of success on Perception tests. Intelligence is a badly overpowered attribute, and the only one that I can't find a character type for who it shouldn't be maximized.

~J

that's only inferior in that you are not doing as well as the above average people.
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Glyph
post Oct 28 2007, 08:43 PM
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The problem is, most shadowrunners, by virtue of their vocation, all tend to be above-average people. ;)

That said, a 4 for Intelligence is not that bad, if you are playing a non-spellcaster.
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FrankTrollman
post Oct 28 2007, 09:14 PM
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QUOTE
That said, a 4 for Intelligence is not that bad, if you are playing a non-spellcaster.


Yes it is. If you aren't playing a character with a 6 (or higher) Intelligence it's because you've pesonally decided for Roleplaying reasons to play a metatype with a lower Intelligence maximum; or you don't know how the system works; or you're intentionally fucking up your character and by extension screwing over the team.

-Frank
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Kagetenshi
post Oct 28 2007, 09:48 PM
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There can be valid reasons to play a Troll Tank, who may have only 5 Intelligence (though 6 is still attainable and better), but with that exception Intelligence 6 is pretty much the floor. The advantages it has for spellcasters that aren't also experienced by mundanes or summoners are negligible—it, again, contributes to Perception, Reaction, directly to every standard pool except Control Pool (and indirectly to Control Pool, what with it being Reaction), sets your TN to have social Negotiation and Leadership used against you (remembering that Negotiation is used for both bargaining and Fast Talk), and has a strong Linked Skill list (doubly so if you consider that it's half of Reaction).

~J
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Kyoto Kid
post Oct 28 2007, 11:04 PM
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QUOTE (Snow_Fox)
I don't know about a 'crippled/weak' character but I think you don't have to be Terminator/James Bond/Anita Blake/ Buffy the Vampire layer to be effective, and an average strength or intelligence or whatever does not mean you are inferior. it just means a competant player has to allow for her charatcer's abilities. It's only the newbies that require their characters be everything.

..actually fair number of my characters in 2nd & 3rd ed didn't have 3 dice of initiative a reaction that guaranteed at least 2 IPs (even on a roll of all 1s), and a combat pool in the mid teens.

Two characters I enjoyed playing were a mundane cybersnoop and a self styled adventuring archaeologist who fancied herself as the 21st century version of Indiana Jones. Both characters were surprisingly very effective in spite of what the numbers said.

For example how many characters take skills like Tres Chic Society, History, Lock Picking (mechanical), Cartography, Iconography and several ancient languages (all of which came into play at one time or another)? That was the Margo Grande (#45). It also didn't hurt that she also had the Photographic Memory and Sense of Direction edges.

Lana Lane (#46) the snoop, not only made a halfway decent backup face but almost always ended up doing most of the legwork for the team because she had the research skills, the charm, the good credentials and the connections to get into places the rest of the runners often couldn't.

Both characters could also hold their own in and contribute to a fight.

Powerwise, compared to your garden variety Sammy or Combat Mage/Adept, yeah they were weak. but they made up for that in versatility.
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Wounded Ronin
post Oct 28 2007, 11:39 PM
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I used to purposely make sub optimal characters and then play them in very cautious ways. I enjoyed being able to accomplish more than the better stated characters on the team by being more strategic.

One time I played a ninja with only melee weapons and no firearms. He was seriously underpowered...I even wasted power points on the arrow catching physad power and it even came in handy one time versus a grenade. He did not use any scifi equipment. Only a ninja suit with armor which was similar to the full camo suit but with crappier conceal bonuses. No dikoted weapons. His only ranged attack was shuriken.

My whole deal that time was to try and out perform the chromed ruthenum dikoted APDS sniper rifle wielding peanut gallery. So while the rest of the party ended up discussing planning or strategy for like half an hour (you know how it is when the players talk, almost reach a resolution, then back down and start over, and nobody wants to really force one way or another through) I had my underpowered underequipped ninja sneak off and accomplish what they were talking about all on his own. This was over IRC so I could PM the GM and just work it on my own.

The truth is that I was taking a lot of risks to do this mathematically speaking. The character only had Stealth 6 to be able to accomplish his objectives and a couple bad rolls could easily result in death for his underpowered non-firearm weilding ass. But since the point of the character was to do better than everyone else I accepted those risks.

I had the satisfaction of appearing back at the group safehouse having soloed the objective and gotten what the others were still talking about how to get. It was glorious.
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Kyoto Kid
post Oct 29 2007, 12:28 AM
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...sounds a bit like my baseball player character Tomoe (#48 on a roll) in a way.

Though fairly "bio-ed" (no cyber) she only had melee: Clubs (spc: Baseball Bat) and Thowing (spc Baseballs: considered an aerodynamic weapon in CC). With her "beanball" attack she was actually quite devastating and could even sent a target into physical damage.

On of the cool options was, because of her Athletics specialty (Baseball) and supplementary Knowledge skills (Fielding/Hitting mechanics), she was allowed to make an Athletics in lieu of a dodge test to hit or "field" a thrown grenade and send it back in the direction from whence it came. If she got more successes than the thrower, it went back in the general direction of the thrower, of course subject to the scatter rule. If she matched successes, it was a foul ball/errant throw & arced off on a random direction. She wouldn't get her combat pool for this in this and it did take her next combat action, but it still came in handy on occasion.
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Mercer
post Oct 30 2007, 06:03 PM
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As for worst character concepts, I was thinking on making my next face Wink Martindale as an immortal elf.
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Ed Simons
post Oct 31 2007, 03:33 AM
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Worst ones that I have seen.

A green skinned elf with horns, fangs, and a tail. Character was Hunted by Ares Arms (4 pts) and had a Dark Secret. Also the Braggart and Impulsive Flaws. Had Assault rifles 4, Unarmed Combat 2, and Stealth of 1.

Last seen not laying low with 9 boxes Physical in a High Lifestyle apartment. Other PCs tipped off Ares before building security did so he couldn’t nearly get them all killed again.

And elven catgirl with ears, claws, and a tail. Paid for a permanent Lifestyle in a B neighborhood that was largely Squatter and had Annoying Neighbors, Difficult Access, Disgruntled Service, Horrible View, Inattentive, and Underpaid Security and was Haunted. Character had Distinctive Looks, Day Job, and Hunted and player did not understand why that was a very bad combo of Flaws. Had Edged Weapons 1/3 (Katana) and Unarmed Combat 3 which he thought made him Bruce Lee. Thought he could hack a casino with not cyberdeck or programs and Computer 4.

Last seen Severely Wounded in the middle of Humanis territory after pressing on alone against something that had nearly killed the group combat monster. The other PCs did not go check what happened.

An Albino Tiger Shapeshifter Physical Magician. The tiger was a Self-Defense Pacifist who worked as a landscaper. Points were spread so thin that they were a poor Conjurer, poor Spellcaster, unimpressive at Unarmed Combat and Polearms, though they were fairly good at Throwing Weapons.

Not allowed into play until the player could explain why a tiger would be a pacifist, a shadowrunner, or worked as a gardener.


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Kagetenshi
post Oct 31 2007, 03:40 AM
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I think you're stereotyping pretty heavily. Assuming a tiger assumes human form, it will most likely be exposed to pacifist ideology, Shadowrunning, and gardening. I mean, what reason would a great ape have to be a pacifist, Shadowrunner, or gardener?

~J
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Snow_Fox
post Oct 31 2007, 12:15 PM
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So the troll cat burgalar is right out? :(
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Stahlseele
post Oct 31 2007, 01:09 PM
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nah, there was a pretty scary miin/maxed concept for that one around these parts of the board *g*
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Mercer
post Oct 31 2007, 03:43 PM
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Well, I think if someone is going to play a troll who steals cats the tiger gardener better watch out.
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Riley37
post Nov 1 2007, 09:38 AM
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I only know SR4, but I don't see any penalties to Infiltration for being a Troll, and the high STR makes Troll actually the preferred race for hard-maxing Climb. So yeah, a troll can do just fine sneaking their way into the upstairs, grabbing the cat, and sneaking out again. They can't have quite as big a hard-max dice pool as an Elf, since Agility caps at 5(7), but that's plenty.

Unless the GM unleashes the dreaded Common Sense, bane of rules literalists everywhere.

On another note, I once played in a convention game with a GM-written set of available PCs, who were members of a veteran covert ops team, and I played the commanding officer. One of the PCs was written with the Impulsive flaw; unfortunately, that's the one I sent to cover our flank as we set up attack position, and he saw a bunch of enemies so he tossed a grenade.

One enemy soldier drops onto the grenade (choosing to die solo, than die along with his buddies), the rest open fire, we're hosed, and I cannot persuade the GM that no one with Impulsive would last more than one mission on a covert ops team.

Anyone ever tried to create Kender as a variation of SR Elf?
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Fortune
post Nov 1 2007, 12:03 PM
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QUOTE (Riley37 @ Nov 1 2007, 07:38 PM)
I only know SR4, but I don't see any penalties to Infiltration for being a Troll ...

IIRC, their 'signature' makes it easier for sensors to get a lock.
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Ryu
post Nov 1 2007, 12:26 PM
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They also will have trouble hiding behind/inside various parts of furniture.
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Kagetenshi
post Nov 1 2007, 12:28 PM
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Twice as easy, in fact. Mmm, sig 5…

~J
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Stahlseele
post Nov 1 2007, 12:56 PM
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just give him (the troll) exceptional agility and he maxes out at 6(9) . . i tried to find the thread with the ultimate mundane climber, but i failed miserably . . maybe someone else can do better than me though . . i think there were some 30 to 40 dice to be thrown for climbing checks *g*
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Kagetenshi
post Nov 1 2007, 01:06 PM
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In SR3 Trolls are a decent choice as well, given their ungodly high Body allowing you to pump Athletics up through the roof. However, if you even suspect that your GM might some day ask the question of "can this wall support this many hundred kilos of muscle climbing up it", you're probably better off going with a Dwarf. Bodyful, but still nice and light.

~J
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