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> Possession Oddity, Some ideas, opinions requested
Seven-7
post Oct 22 2007, 02:33 AM
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One of my friends and I thought of a neat idea: Rigger Magician.

Pretty easy to do normally, just lose some magic for the control...But what if you did it another way?

Force 1 Guardian Spirit with Posession, bind it, have 8 or so, throw em into random drones, turn of the wireless, get lots of services, and have fun with an LMG rotodrone or 8. No hacking problems, no loss of magic, and if your getting chased by a tank, just pop one out and drive them off a cliff.
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Starmage21
post Oct 22 2007, 02:36 AM
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/me waits for the rules gurus to make this happen.

Sounds interesting
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Big D
post Oct 22 2007, 02:59 AM
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Wouldn't the spirits' skills override the autosofts? So, wouldn't you have really lousy dice pools?
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Buster
post Oct 22 2007, 03:12 AM
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I'm not sure possession spirits can control the electronics of a drone. I haven't been able to find an explicit statement that says this though, just bits and pieces like lists of mechanical devices they can control but electronics are conspicuously absent from the list. There's also one statement that says spirits can't use DNI cyberware. Personally I don't see the harm in letting spirits control electronics, but I suspect it's an artificial attempt to keep technomancers and mages separate.
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Seven-7
post Oct 22 2007, 03:18 AM
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Regular riggers would also not have the nifty Movement and Immunity power ;)
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Big D
post Oct 22 2007, 05:29 AM
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No, spirits can't interface with electronics outside of Inhabitation or manual AR systems (if the spirit can physically see the display and manipulate the controls).

Which is why I'd think that a possessed drone would shoot at somebody with the spirit's gunnery skill, rather than the drone's autosoft. Which means using a F1 possession spirit doesn't help much. That said, you could certainly drop one into the LS chopper following you and fly it into a building (might be a good way to pick up a bane, though).
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Seven-7
post Oct 22 2007, 05:42 AM
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QUOTE (Big D)
No, spirits can't interface with electronics outside of Inhabitation or manual AR systems (if the spirit can physically see the display and manipulate the controls).

Can you quote a page?
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FrankTrollman
post Oct 22 2007, 06:04 AM
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QUOTE (Seven-7)
QUOTE (Big D @ Oct 22 2007, 12:29 AM)
No, spirits can't interface with electronics outside of Inhabitation or manual AR systems (if the spirit can physically see the display and manipulate the controls).

Can you quote a page?

Sur. Street Magic, page 102, Lower left hand corner of the box text.

No software, no smart links, no DNI.

But you're still welcome to throw down Force 5 Guardian spirits, give them the Gunnery skill as their optional power and have them rock it with largeish weapons and largeish dicepools. Much easier to succeed on Possession tests against high OR targets (like Drones) doing it that way as well.

-Frank
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Seven-7
post Oct 22 2007, 06:43 AM
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Ok, so does that mean they can't possess drones and use them, they can possess and use them just not fire, or they can and they can fire, but use their skill?
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Big D
post Oct 22 2007, 06:51 AM
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They can possess them and do anything mechanical with them. If it physically moves, they can move it. If it has switches, they can flip them.

If it involves sending or receiving electrical impulses of any sort (without some sort of physical interface, like a switch), they can't do it.

So, they can move the drone around. If the drone is armed with a gun that can be somehow triggered mechanically, they can fire it--but aiming will be with the spirit's own gunnery skill, not with the drone's autosoft.

Also, they cannot use the drone's sensors unless they have a video screen or something to watch (and even then, it could be argued that, say, a spirit possessing a car couldn't see a screen inside the car). Note that drones, unless custom-built for the purpose, would not provide this option.
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Glyph
post Oct 22 2007, 07:02 AM
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Sidebar on pg. 102 of Street Magic:

"As a rule of thumb, spirits can control mechanical functions, and not those which require complex electronic, DNI, or wireless controls."
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DTFarstar
post Oct 22 2007, 08:28 AM
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MY blind mage has a scooter that he Grid-Guides everywhere. If he is running from someone or needs to get somewhere fast he summons a spirit with movement and has it possess the scooter then just hangs on as it accelerates itself and blitzes around town.

Chris
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Seven-7
post Oct 22 2007, 08:28 AM
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Ah, a rule of thumb...That's hardly damning evidence Frank ;)


Regardless, I think I'll do this for micro drones and F6 Spirits of Air from chargen that are F6, turn off the wireless and not have to worry about EW, set the video to 'record session' and just let it fly.
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raggedhalo
post Oct 22 2007, 08:41 AM
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QUOTE (Big D)
That said, you could certainly drop one into the LS chopper following you and fly it into a building (might be a good way to pick up a bane, though).

You could get it to drop out a Combat Turn before it hits the building, having stopped the rotors moving, and thus the spirit wouldn't hate you because it wouldn't have been exploded, surely?
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Big D
post Oct 22 2007, 07:48 PM
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Yes, but it wouldn't necessarily be easy. I'd say that you'd either have to be observing the action, or have to have time to give a detailed order in advance to the spirit. In addition, a roll might be required to determine if the spirit got out too soon (pilot is allowed a crash roll), or too late (poof).
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Jaid
post Oct 22 2007, 09:25 PM
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just on a quirky side note, guardian spirits technically can't learn gunnery... it's considered a vehicle skill ;)

(note: it *is* a very reasonable houserule, however).

also note that the spirit would not be able to learn the appropriate vehicle skill to drive (although i would still allow normal use with no tests) and would have to default on that too... no problem for just travelling around, but not so good for when they need to make a crash test. (heck, technically spirits can possess some vehicles that they are simply not capable of operating, although i would allow them to default on skills that technically can't be used trained in that particular case).
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Big D
post Oct 23 2007, 07:18 AM
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All the better for Task spirits, then. :)
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FrankTrollman
post Oct 23 2007, 07:53 AM
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On an even quirkier side note: Spirits can't fire guns electronically, only mechanically. So technically a spirit won't be using Gunnery, they will fire the weapons of a possessed drone with the Heavy Weapons skill.

-Frank
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Jaid
post Oct 23 2007, 03:52 PM
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QUOTE (Big D)
All the better for Task spirits, then. :)

that would totally work, *if* vehicle skills were physical or technical skills... which they aren't ;)

QUOTE (Frank Trollman)
On an even quirkier side note: Spirits can't fire guns electronically, only mechanically. So technically a spirit won't be using Gunnery, they will fire the weapons of a possessed drone with the Heavy Weapons skill.

-Frank


doesn't matter, as soon as you mount the gun on the vehicle, it's gunnery ;) (yeah, makes no sense to me either, but them's the rules)
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raverbane
post Oct 24 2007, 07:38 PM
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Since possessed spirits can move the mechanical part so things they take over.

Does that mean they can move the parts really fast? Like moving the pistons of the engine to move the car at it's usual speed? Or the props of VTOLS and Drones to make them fly?

Another things I am confused about.

If you have a spirit possess something that is completely electronically guided, like a t-bird that uses electronics to adjust the vectored thrust ports, would the spirit be able to override the maneuvering by not letting the ports adjust latitude?
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darthmord
post Oct 24 2007, 08:32 PM
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Raverbane, something to keep in mind is that many of these things, like the T-Bird in your example do have manual controls that let you control the electronics.

As such, a possessing spirit can manipulate the manual / physical controls to make the electronics do whatever is required.

The caveat is there has to be a physical interface of some sort; the physical moving parts. Buttons, knobs, slide rails, throttle adjust, etc... those can all be manipulated by a possessing spirit. This is borne out by the fact that a spirit can possess a gun and make it shoot.

So have your spirit possess a 747. It can raise/lower landing gear, adjust the throttle, trim, attitude, etc. All because those things are controllable via a control panel with physical controls. Doesn't matter if the guts between the physical controls and the actual mechanisms are electronic. The control path is Spirit -> Physical Controls -> Electronics -> Item being controlled (or leave out the electronics if there aren't any in the picture).

The only restriction is it can't be Spirit -> Electronics -> Whatever. There has to be a physical mechanism between the spirit and everything else.
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raverbane
post Oct 24 2007, 10:01 PM
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QUOTE (darthmord @ Oct 24 2007, 03:32 PM)

So have your spirit possess a 747. It can raise/lower landing gear, adjust the throttle, trim, attitude, etc. All because those things are controllable via a control panel with physical controls. Doesn't matter if the guts between the physical controls and the actual mechanisms are electronic. The control path is Spirit -> Physical Controls -> Electronics -> Item being controlled (or leave out the electronics if there aren't any in the picture).

Ok, darthmod. That does clear things up abit. But, your example does raise another question.

What is the size limit of an 'object' a spirit can possess?

There have been numerous examples of fairly sizeable vehicles and such being possessed. Using your example. If a spirit can possess a something that size of a 747, could it not possess a building? Don't worry about having your hacker get those pesky doors open. Just possess the building and have the spirit open and lock whichever doors you need.

I do understand that various magical defensive measures can make such a tactic problematic. But, in alot of cases, it would be a viable option, if there isn't a firm size limit.

In the game I am putting together, I am considering a house rule stating that when possessing nonliving objects, the force of the spirit has to atleast equal the body/structure rating of said object at the time of the possession.
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Cheops
post Oct 24 2007, 10:13 PM
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QUOTE (raverbane)
QUOTE (darthmord @ Oct 24 2007, 03:32 PM)

So have your spirit possess a 747. It can raise/lower landing gear, adjust the throttle, trim, attitude, etc. All because those things are controllable via a control panel with physical controls. Doesn't matter if the guts between the physical controls and the actual mechanisms are electronic. The control path is Spirit -> Physical Controls -> Electronics -> Item being controlled (or leave out the electronics if there aren't any in the picture).

Ok, darthmod. That does clear things up abit. But, your example does raise another question.

What is the size limit of an 'object' a spirit can possess?

There have been numerous examples of fairly sizeable vehicles and such being possessed. Using your example. If a spirit can possess a something that size of a 747, could it not possess a building? Don't worry about having your hacker get those pesky doors open. Just possess the building and have the spirit open and lock whichever doors you need.

I do understand that various magical defensive measures can make such a tactic problematic. But, in alot of cases, it would be a viable option, if there isn't a firm size limit.

In the game I am putting together, I am considering a house rule stating that when possessing nonliving objects, the force of the spirit has to atleast equal the body/structure rating of said object at the time of the possession.

That's why the Object Resistance table caps at 4+.

The larger the object just keep slapping OR on it until it is a more realistic threshold.
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Jaid
post Oct 24 2007, 10:48 PM
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alternately, you could also use the guideline that has been posted for materialisation spirits... iirc, 10 to 60 litres per point of force.
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HappyDaze
post Oct 25 2007, 12:45 AM
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QUOTE
So have your spirit possess a 747. It can raise/lower landing gear, adjust the throttle, trim, attitude, etc. All because those things are controllable via a control panel with physical controls. Doesn't matter if the guts between the physical controls and the actual mechanisms are electronic. The control path is Spirit -> Physical Controls -> Electronics -> Item being controlled (or leave out the electronics if there aren't any in the picture).

I don't think that's correct. The possessing Spirit doesn't move the controls to perform those functions, it simply moves the mechanism itself (landing gear, turbine, etc.). The controls may or may not respond, probably not if there are electronics in the mix. The Spirit probably doesn't have a clue which controls would have affected the landing gear or engine in the first place...
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