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> 4e in the style of 1e? anyone done it?
tete
post Oct 26 2007, 05:11 PM
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Hi I'm an old skool player and I used to be on dumpshock all the time but not recently. 4e feels very ghost in the shell in nature but there no reason you couldn't take the rules back to 2050. Anyone done it?

I have some 4e reservations. Overall I think I like it better than 3e (the only improvement I saw in 3e was magic, the rest of it I prefer 2nd or 1st)
One problem I have is the WOW factor from a GM giving out a TN of 42 and watching all the players gather round as the player falls to 1 die, 6, 12, 18, 24, 30, 36, 42!!!!!!!!!
I've played a lot of nWOD and it doesn't have that WOW factor (I still like nWOD) so my fear is 4e wont have that same WOW factor. The other big thing is I miss priorities and whats with all these edges and flaws they used to be optional now it feels like if I don't have them I'm missing out. I don't think any of these have to be game breakers I'm just wondering if anyone has created some house rules or done things to tweek 4e in an old skool direction.

Thanks
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nezumi
post Oct 26 2007, 05:24 PM
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What precisely of fourth edition do you want to keep? You don't seem keen on the settings or mechanics. Are you hoping to just keep the cover art?
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tete
post Oct 26 2007, 05:46 PM
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Maybe I was unclear. I want to play 4e in 2050, I want to know if anyone has done any tweeks to give it that 1e feeling. I'm not moving back to the target number or anything else, I was simply pointing out things I liked in the old systems.
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Fortune
post Oct 26 2007, 06:21 PM
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QUOTE (tete)
Maybe I was unclear. I want to play 4e in 2050, I want to know if anyone has done any tweeks to give it that 1e feeling.

Maybe you need to more clearly define just what that '1e feeling' was to you.
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tete
post Oct 26 2007, 06:37 PM
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1e to me - Razor guys were the shiz, they could bring out there blades and run across the room before a guy could draw pistol. The world was bleak (more setting than rules) Orks and Trolls are 2nd class citizens. Mages were feared and magic was kinda rare (read priority A only). I liked the big generic skills like Firearms and you could concentrate and specialize. Seams like a small thing but when I think back to 1e the thing I remember most about creating characters was the priority system and skills. Is that better?

btw: Fortune when did you become the Immoral Elf? lol
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raggedhalo
post Oct 26 2007, 06:54 PM
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Razor guys: you could alter Initiative so that it went 4, 3, 2, 1 rather than 1, 2, 3, 4.
Rarer magic: double the cost of the Adept, Mystic Adept and Magician Qualities.
Generic Skills: Erase the skills that make up skill groups, and have the groups purchasable for the same cost as a regular skill.
Priority system: That one you'll need to work out for yourself. Hell, you could just use it the way it used to be!

I have to say, all the things you want to change are things I much prefer in 4e. But I'd like to hear how this works out!
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Malicant
post Oct 26 2007, 08:23 PM
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The flair of editions past will not be found by tweaking rules. It's totally up to the GMs. The inverse initiative order idea sounds good though.

Thats what I did when i ran good ol' Harlekin last year.

You need to cap equipment. Max rating of gear should be 4.
No bioware at chargen (and maybe not even later). No Alphaware at chargen (and increase price modifier to x3 or x4. Don't remember what it used to cost. Getting old).
Rename equipment (i.e. guns/cars/stuff). Old lists my come in handy. No Predator IV for you Pal.
Send wireless Matrix and Technomancers over board.
Use comlink rules for cyberdecks. But with lots of cable ;)
Unless you have to much time use the same rules for riggers that are used in SR4. i.e. deckers with diffrent programs/skills.

Your pretty much alone with creating a priority system. I will advise you against it. The new system works just fine.
Qualities can be removed, but you should keep adapt/magician in game or for obvious reasons your players won't be awakend. Dump the Mystic Adept though.
Also threaten every player that tries to initiate :spin:

Thats pretty much all I came up with. Also, don't be afraid of the new system. It won't bite. Often.
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TBRMInsanity
post Oct 27 2007, 03:42 AM
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My experience with SR1 was not pleasant. In my first session I had a Street Sam which I opened up with his FA assault rifle. 30 bullets in one round. I had to role for each @#$@ bullet!!! I thank God SR1 is no longer around.
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CircuitBoyBlue
post Oct 27 2007, 04:49 AM
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Don't listen to the naysayers; keeping the spirit of 1e around is a righteous cause.

I don't know what the deal would have been with having to roll for each bullet firing full auto, unless you were shooting at 10 different people. But as for keeping the feeling of 1e with 4e rules, I'd probably start with upping the damage codes of most or all weapons. My first big shocker moving from 2nd to 4th was when the group's street sam, played by a guy who'd never played any edition at all, was able to successfully pick a fight with gangers who all had uzis. He didn't outthink them or anything. Their bullets just bounced off his orthoskin and body armor. He might have taken 1 or 2 boxes of stun. In my old group, if you were in a gang's bar, you played nice until you were at least near a door.
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NightRain
post Oct 27 2007, 05:07 AM
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QUOTE (CircuitBoyBlue)
My first big shocker moving from 2nd to 4th was when the group's street sam, played by a guy who'd never played any edition at all, was able to successfully pick a fight with gangers who all had uzis. He didn't outthink them or anything. Their bullets just bounced off his orthoskin and body armor. He might have taken 1 or 2 boxes of stun. In my old group, if you were in a gang's bar, you played nice until you were at least near a door.

How did he manage that? With the narrow burst rules, and armor just giving you extra dice rather than directly reducing DV, I've found it to be sufficiently dangerous. I admit it seems /slightly/ less dangerous that previous editions (though correspondingly, small arms are more dangerous), but I've not noticed anyone bouncing burst fire
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Cain
post Oct 27 2007, 05:21 AM
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QUOTE
Your pretty much alone with creating a priority system. I will advise you against it. The new system works just fine.

Oh, boy, do I disagree. It takes me hours to create a character in SR4. *Days*, for some archetypes. There's no real order to it, the chapter is laid out badly, and forgetting one thing can unravel your entire character.

I think Tete and I have had similar experiences in this regard. Am I correct?
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Malicant
post Oct 27 2007, 10:00 AM
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My bad. That was so impossible to do with the priority system. Because it prevented you from forgetting and did not simply predefined how many points you put in attributes and stuff. Witch is like 5 minutes work. Yeah. :D

Also, my edition is rather weird, it has a guidline in witch order to build your char. Like metatype -> attributes -> skills -> qualities -> gear -> contacts -> final stuff. Although I put qualitys before Skills out of habit. :spin:
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eidolon
post Oct 27 2007, 04:08 PM
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QUOTE (Cain)
QUOTE
Your pretty much alone with creating a priority system. I will advise you against it. The new system works just fine.

Oh, boy, do I disagree. It takes me hours to create a character in SR4. *Days*, for some archetypes. There's no real order to it, the chapter is laid out badly, and forgetting one thing can unravel your entire character.

I think Tete and I have had similar experiences in this regard. Am I correct?

Did it not using the SR3 build points system, or did you not use it at all? It's much the same in my experience.

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Cain
post Oct 27 2007, 04:44 PM
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For a straight adept, it took me 30 min or less using BP, and under 10 for Priorities. Other builds would take longer depending on complexity and gear needed. Granted, this is because I was very familiar withthe system, but I've created over a dozen characters in SR4, none of which have taken under 3 hours (and one that took over 3 days!)

Simply having 4 times as many points to allocate means you have 4 times the complexity, which usually equates to 4 times as long. In SR4's case, it's even longer than that.
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It trolls!
post Oct 27 2007, 05:02 PM
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I always hated the priority system and bought the companion just for BP rules. The time I take to build a character with both systems is usually almost the same and is vastly overshadowed by the time I take to buy stuff for her. Haven't built a priority based character in years though.

But feel free to ignore my 0.02¥. I'm too young for 1st ed anyway :oops:
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Fortune
post Oct 27 2007, 05:57 PM
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QUOTE (It trolls!)
I'm too young for 1st ed anyway

I'm not, and I hated the Priority System.
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tete
post Oct 27 2007, 10:41 PM
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QUOTE (Cain)
QUOTE
Your pretty much alone with creating a priority system. I will advise you against it. The new system works just fine.

Oh, boy, do I disagree. It takes me hours to create a character in SR4. *Days*, for some archetypes. There's no real order to it, the chapter is laid out badly, and forgetting one thing can unravel your entire character.

I think Tete and I have had similar experiences in this regard. Am I correct?

Yes, you are correct Cain. As a GM I don't really care priority vs points but as a player I like a little boxing pf my options. Not back to the days of D&D basic (I'm a level 4 dwarf I do dwarfish stuff) but a little boxing like older shadowrun or white-wolf games helps narrow the options and give my characters direction. Once in a GURPS game the GM gave us 100pts and after everyone else was done and I still was sitting there he asked me what was wrong and I said my characters done but I have 78 points left that I don't know what to do with. The beauty of a point based system is the ability to create anything but its also a disadvantage when you end up with too many or too few points to fit your concept. Its just something I miss in the new edition (its not a must have or anything). My favorite character creation system was the old traveller system where you picked your career path for the next 4 years and each career had just a couple options in it. When you were done you had a back story. I was in the military for 8 years before I became a journalist etc.
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Penta
post Oct 28 2007, 12:06 AM
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I adored the Twilight 2000 lifepath system. If someone could figure out how to adapt that to SR4, a melding of the two would kick ass. (Mostly for its skill-packaging; If you did this career with these options, you got those skills.)
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kzt
post Oct 28 2007, 02:27 AM
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T2000 first edition?
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tete
post Oct 29 2007, 01:05 AM
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From looking over character creation of 4e and 1e it looks like A on the priority system is around 160pts roughly. So my quick solution is to build up characters using the following

Metahuman = 160pts
Magician = 105pts (at Magic Rating 1)

I think personally that I will drop Magician to an even hundred and play around with the variance on metahumans per the 4e rules as I like that orks cost less. The metahuman cost also seams way too high perhaps if I use the optional rule from 2e where metahumans could be C rather than A. Although this would raise the amount of metahumans in a group compared with 1e groups I think I am ok with it being a bit cheaper. :grinbig: hurray I am on my way to finding something I can live with. I also think rather than priorities I will introduce a lifepath system.
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Shrike30
post Oct 29 2007, 03:16 AM
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Buying gear has always been the huge time-killer for me. Assigning edges, flaws, skills and attributes never took me very long, no matter what system I was using. It's also really nice not to be sitting there, having picked up priority A resources because you needed 600k or so nuyen, and then saying "okay... how am I gonna spend the rest of this?"
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Ophis
post Oct 29 2007, 11:08 AM
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QUOTE (tete @ Oct 29 2007, 02:05 AM)
From looking over character creation of 4e and 1e it looks like A on the priority system is around 160pts roughly. So my quick solution is to build up characters using the following

Metahuman = 160pts
Magician = 105pts (at Magic Rating 1)

I think personally that I will drop Magician to an even hundred and play around with the variance on metahumans per the 4e rules as I like that orks cost less. The metahuman cost also seams way too high perhaps if I use the optional rule from 2e where metahumans  could be C rather than A. Although this would raise the amount of metahumans in a group compared with 1e groups I think I am ok with it being a bit cheaper.  :grinbig: hurray I am on my way to finding something I can live with. I also think rather than priorities I will introduce a lifepath system.

Thing to remember about the way you bought magic, Priority A came with magic 6 off the bat.

Saying A is worth 160 points is wrong, as you get a base value (as shown as Priority E) so attributes get 30 for A (300 points ish, but remember you had to bu the first point in SR 1, so call it 240) and E gave you 18 (I think, which is 120) so A is roughly worth 120 points based off attributes. I guess I'd price mages at 60 for magic 1.
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tete
post Oct 29 2007, 04:06 PM
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rather than calculate exact points I calculated the differnces between the priority levels moving from A to be is a difference of 10 skill points for example. Do this between all the possiblities and you'll start to see some vague patterns forming. The stuff in A is about 2:5ths of the whole. 2:5ths of 400 is 160. Attributes in the new editon are way more expensive than previous edtions because they do alot more. 1e it gave you some pool dice and that was about it. Now it effects your skills gives you more pools etc. Also gear is cheaper which will be another headache. from yesterdays builds I did skill groups seam to fall around 7BP and attributes fall in around 8BP but now that attributes do more I'm not sure converting them is a good idea.
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ElFenrir
post Oct 29 2007, 06:16 PM
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Ive actually been working on a 4e priority system. However, ive been baseing it on 3e's old priority system.

I loved the priority system personally; I understand it's not for everyone, but it worked really well for me. (BTW, for those who don't like it, what were your reasons?) If i had any problems with it, i admit the resource jump was the worst(1,000,000 to 400,000 to 90,000 were pretty large jumps, as opposed to the much more reasonable jumps of attributes and skills. The million back in the day existed for deckers its pretty much known, and riggers to a lesser extent, but that was more a problem with the resource allocation rather than the priority system in itself.)

Anyway, so far im in the beginnings of it, and this is what ive come up with. I started with Attributes.

In the old system, the Attributes ran 30/27/24/21/18.

Attributes priority A, if you averaged it, could net you 5's down the line, if you were human(you could allocate 5 points to each attribute.)

Nowadays, 4 is what the old 5 was about. So, 4's right down the line can be allocated. With 8 attributes, if everything starts at 1, you get 24 points, if it starts at 0, you get 32 points. Pretty simple. Im keeping the limits of one 6/max level score at chargen, and making it so the final point costs 2 attribute points(since the last points in the BP system cost 25, or 2.5x10, i just rounded down.) So, assuming the attributes start at 0(again, not sure if i leave them at 1 yet), it's 5 points to hit a 5, and 2 more(for 7), to hit a 6. Seems balanced to me at first glance.

Priority B, or the old 27 points, allowed a human average of 4/4/4/5/5/5.

Under the new rules? This works out well for 3/3/3/3/4/4/4/4. 28 points.

C, 24 points, or 4/4/4/4/4/4 average? 3/3/3/3/3/3/3/3. Which, again, is...24 points(starting from 0).

D, which was 21 before(3/3/3/4/4/4), i adjusted to average 2/2/2/3/3/3/3/3.

And so on. I don't have all the info here, but so far it's looking good. The most difficult part was coming up with a magic system. Since you add to your magic attribute, and also have Edge, which in the BP system don't count toward your raw attribute limit, i made a 6th priority, for ''special attributes'', in which you divide up between Magic and Edge. To balance out the fact that you only start with a 1 magic and must add to it, Full Magicians are priority B, and i reintroduced Aspected Magicians and Adepts in priority C.

I dont have in front of me anything, but with the Special Attribute priority(Edge and Magic starting at one and humans getting +1 edge), i was figuring out a good number to give. 7 points for priority A seems like a good amount; a human could max their magic(total 6 points, 4 to bring it to 5 and 2 more for 6), as well as have one extra Edge point(hey, the first priority SHOULD give something decent.). Mr. Lucky could essentially max out with this(the Lucky edge extending the max to 8). Again, this is still in the making.

Didn't want to threadjack, just wanted to input something if you wanted the 'old-school'' feel. Ill probably post this whole system when i tweak it up. the Skills are a bit challenging at the moment.
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tete
post Oct 29 2007, 10:14 PM
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QUOTE (ElFenrir)
Didn't want to threadjack, just wanted to input something if you wanted the 'old-school'' feel. Ill probably post this whole system when i tweak it up. the Skills are a bit challenging at the moment.

Exactly the kind of thing I am looking for, please feel free to add more as you refine you priority system.
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