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Cthulhudreams
post Nov 8 2007, 05:28 AM
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UI pointer that might be fairly easy to implement. Indicating password protected games clearly in the drop down menu (making them in italics, putting the familiar padlock symbol in, both?) would be really useful - it would save me attempting to join a bunch of games that I cannot.

Leaving your name populated in the 'name' field between connection attempts might also be nice.

More complex game mode: Allowing people to enable 'spectators' that can join a PW protected game without a PW and not chat.

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Dashifen
post Nov 8 2007, 03:57 PM
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1. I can probably put a padlock icon next to the password protected games. I suspect that most of them will be to avoid freeloaders in a game session.

2. Good idea.

3. Interesting. I'll make a note of it but it won't be part of the initial release.

I chatted with a number of folks yesterday in the interface and it worked pretty well, barring the BUG NOTE I made above. I'm pretty confident that it's working somewhat in most modern browsers.

I do suggest, however, that you hard-refresh (hold the SHIFT key and refresh) so that you get the most recent version of the javascript and code when you visit a page. I think that's what Method ran into yesterday when Firefox just suddenly started working for him.
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Gelare
post Nov 8 2007, 07:44 PM
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I don't have debug reports or feature requests, and I could probably crash my computer with an alpha version of Notepad. But this does look awesome, so consider this a healthy dose of encouragement! *thumbs up*
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Dashifen
post Nov 8 2007, 08:03 PM
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Thanks, Gelare :D
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Method
post Nov 8 2007, 09:12 PM
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So am I the only one that is having issues with Safari 2.0?

If so, can somebody post about what settings they are using so I can figure out what my issue is?

Thanks!! ;)
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Dashifen
post Nov 8 2007, 09:23 PM
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I'm sorry, Method. I didn't realize Safari 2 was still a problem, I thought it came along when I got it working for Safari 3. On a Mac Safari 3 is Leopard only, right?
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DireRadiant
post Nov 8 2007, 09:45 PM
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Does Safari 2 have the same version of javascript and whatever else is needed, like ajax as the other browsers?
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Method
post Nov 8 2007, 10:28 PM
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QUOTE (Dashifen)
On a Mac Safari 3 is Leopard only, right?

I think so. I'm hoping to upgrade soon. I have to convince my wife its worth the money...
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DireRadiant
post Nov 8 2007, 10:31 PM
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QUOTE (Dashifen)
I'm sorry, Method. I didn't realize Safari 2 was still a problem, I thought it came along when I got it working for Safari 3. On a Mac Safari 3 is Leopard only, right?

I think I see some issues on the other side of the conversation where I have to force a refresh to see Methods chat.
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Adam
post Nov 9 2007, 01:09 AM
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QUOTE (Dashifen)
I'm sorry, Method. I didn't realize Safari 2 was still a problem, I thought it came along when I got it working for Safari 3. On a Mac Safari 3 is Leopard only, right?

OS X 10.4.9 and Windows XP/Vista users can still grab the Safari 3 beta: http://www.apple.com/safari/download/
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Dashifen
post Nov 9 2007, 02:01 PM
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Thanks, Adam. The Safari 3.0.3 (is it beta, I thought it wasn't) is all I have to test with lacking a Mac. I brought my development machine with me to work today where we have a Mac on 10.4 so I can get my hands on Safari 2 and give it a whirl. I'll see what I can figure out.
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Cthulhudreams
post Nov 9 2007, 02:59 PM
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QUOTE (Dashifen @ Nov 8 2007, 10:57 AM)
1. I can probably put a padlock icon next to the password protected games.  I suspect that most of them will be to avoid freeloaders in a game session.

You're probably right. I just got irritated with their being 5 games with the same name in the test some with passwords and some without ;)

and another suggestion, a 'lobby' (functionally just a game room sponsored by yourself called.. lobby) might be a hit, people can shoot the breeze. I know IRC already exists for this, but lots of people are allergic to IRC and a web based AJAXified thing is probably user friendlier. I've already created one (lets see if anyone uses it lol) but i see 'timeout if inactive' is on your list of things to do.
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Adam
post Nov 9 2007, 03:28 PM
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QUOTE (Dashifen)
Thanks, Adam. The Safari 3.0.3 (is it beta, I thought it wasn't) is all I have to test with lacking a Mac.

I believe that 3.0.3 is the last beta; the version I have in the retail version of Leopard [HOT LIKE BURNING AWESOME!] is 3.0.4.
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Dashifen
post Nov 9 2007, 05:12 PM
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A lobby may not be the worst idea. I think about it.
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Method
post Nov 9 2007, 08:41 PM
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Thanks, Adam.
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Dashifen
post Nov 12 2007, 07:31 PM
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So I've written the code to auto-close games that are not actively being run. I haven't set up the necessary cron jobs on the server, but I should be able to do some of that this evening.

@Method: I've been working in Safari 2 and I can't even get it to run the javascript for the chatroom interface. I've posted to the google group for the framework that I'm using to assist both with the code and the AJAX (prototype, for the curious) and we'll see if anyone out there in the Intartubes can help us out. If not, it might be an unfortunate limitation for Safari 2. I doubt that's the case, so hopefully someone Out There ™ will know what's going on.
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Method
post Nov 12 2007, 07:48 PM
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Thanks, Dashifen. I actually upgraded to 3.0 Beta using the link Adam posted, and the chat works great now.

I guess its just good to know about the problem for the future, in case you get others using Safari 2.0. My wife still has 2.0 on her Mac, so let me know if you want me test any changes you make in the future.
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Dashifen
post Nov 12 2007, 08:55 PM
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Cool. I'll finish up the game log system and probably call it in beta then, with a known problem for Safari 2 users. With any luck the user group for the framework will come through with a suggestion for what's happening.
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Adam
post Nov 15 2007, 12:00 AM
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FYI, a patch for OSX 10.4.11 came out today and it upgrades Safari to version 3 for Tiger users, too. I haven't finished installing it yet on my still-Tiger production machine, but this is good news to ease the compatibility problems [or, rather, reduce the number of people using Safari 2.0 ...]
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Dashifen
post Nov 15 2007, 04:17 PM
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Actually, I have a general policy not to worry too much about previous versions of software when the software vendor has released patches, hotfixes, upgrades, etc. in a way that the average person can install them. Judging from this, I may just not worry about Safari 2 for this project at this time.
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Method
post Nov 15 2007, 09:06 PM
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And when it comes right down to it, the chat runs beautifully on Firefox which is free so anyone can access it if they really want to. :)
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Dashifen
post Nov 15 2007, 09:34 PM
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True, but I'd prefer not to "require" Firefox if I don't have to. Since I'm Linux/UNIX illiterate, I hope it works in Konquerer or whatever the hell GNOME uses if it isn't Firefox, but FF is always the default option.
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Redjack
post Nov 16 2007, 03:02 AM
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Chat window text does not echo in Konquerer.

I'd stick with Firefox. Works on all operating systems.
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Dashifen
post Nov 16 2007, 02:36 PM
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It must be a WebKit thing, since I think Safari 2 and Konquerer both use WebKit 2 while Safari 3 is using WebKit 3.
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Method
post Nov 27 2007, 08:02 PM
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Dashifen,

So I had a couple random thoughts while I was driving half way across the country to eat turkey...

- would it be possible to add another open chat for OOC conversations or game mechanics? This would allow the kind of IC/OOC separation that people use on PBP forums like Dumpshock (for example).

- I think at one point tabs might have been suggested for the main chat, PMs etc. If so I was thinking it might be cool to have a "Notes" tab or something similar that all the players can view but only the GM can post to. Then the GM can post NPC descriptions, important game notes, or FAQ type stuff for his game.

Anyway, hope you had a great turkey day.

-Method
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